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AiB's metagame tends to usually be really behind, no offense. Characters can get out of it after the first throw with some good DI.For the last time the f-throw chain does NOT work! lol
Specific questions: Does fthrow>fthrow combo at low percents?
You can combo a f-throw into another at very low % on specific characters. I forget which ones specifically.Specific questions: Does fthrow>fthrow combo at low percents?
I think the heavyweights - D3, Bowser, DK. It can work on some semi-heavys too, but it's risky, i.e. Snake, Link, Ike.Specific questions: Does fthrow>fthrow combo at low percents?
For the last time the f-throw chain does NOT work! lol
i knew that...For the last time the f-throw chain does NOT work! lol
Well, you can probably pull off 2 in a row through sheer unexpectedness, right? But yeah, technically it's escapable 100% of the time.For the last time the f-throw chain does NOT work! lol
I used to think it was a CG too. I was wrong though.2 f-throws on the heaviest characters at 0%, if you're lucky. Other than that everyone will jump out afterward.Well, you can probably pull off 2 in a row through sheer unexpectedness, right? But yeah, technically it's escapable 100% of the time.
Lets not get ahead of ourselves and just assume this will be banned straight up. This (currently) only works on one character so I really don't see how this is any different than Fox.I'm not particularly bothered if it only works on two characters, to be honest. ROB is kinda not such a great character anyway. All of the ROB mains in NC either don't play him 100% the time, or have switched over to another character entirely. And if it works on Snake (which I've not yet seen proof of), then hell yes; **** Snake.
Show us video of you doing it against someone in a match and maybe we'll believe you.I'm controlling both players, playing the game frame by frame. Trust me guys!!!!! You have to buffer a dash grab for it to work. If you don't buffer it, then they can escape.
DI doesn't help at all. The only thing Snake can do before he is grabbed again is jump, airdodge, and pull a nade. None of those prevent him from getting regrabbed.But........it's a CPU.
._.
They can't DI worth anything.
Well, I'm not going to say that there's no chance it's legit since I don't know for sure if Cake or anyone else tested it frame by frame or not. I very highly doubt it is though.is everybody on smashboards stubborn or something?
why does everybody just deny everything new that comes out?
im pretty sure that this works, and if K Prime did it frame by frame and said
that you can get past the grenades, that's probably true too.
if you are going to say it doesn't work, give a good expanation on why and how
it doesn't work other than, you can jump out, you can di out, you can whatever.
you can't DI or jump with snake up to 60% or so anyways with zerosuit's forward throw.
It's not like we're trying to discourage innovation. But when you've dealt with waves of "OMG GUYZ UP-B D-SMASH INFINITE!!!!" after repeatedly explaining that it doesn't work because people are too lazy to look it up, it gets irritating. Specifically, this chain grab was brought up by myself almost a year ago, until I tried to implement it in an actual match. Noticing that it was a complete failure, I wrote it off as not being a true chain grab. When someone wants to bring it up again, of course I'm going to stick with the original stigma that I myself put on it in the first place.is everybody on smashboards stubborn or something?
why does everybody just deny everything new that comes out?
And you'll note that after K Prime said that he tested it frame by frame, I retracted my statement and said that it could be possible if it was as frame-perfect as he claimed it to be, since I didn't go into much experimentation with it at the time. We didn't have the debug options that there are now to test perfect buffering.im pretty sure that this works, and if K Prime did it frame by frame and said
that you can get past the grenades, that's probably true too.
Just as a general note, if the reason something doesn't work is "You can DI out if it," what are you supposed to say otherwise? It's the reason we give for the Plasma Wire -> D-smash combination as not being an infinite... because that's why it's not an infinite.if you are going to say it doesn't work, give a good expanation on why and how
it doesn't work other than, you can jump out, you can di out, you can whatever.
i can understand being irritating and frustrating when people mention about the same thingsIt's not like we're trying to discourage innovation. But when you've dealt with waves of "OMG GUYZ UP-B D-SMASH INFINITE!!!!" after repeatedly explaining that it doesn't work because people are too lazy to look it up, it gets irritating. Specifically, this chain grab was brought up by myself almost a year ago, until I tried to implement it in an actual match. Noticing that it was a complete failure, I wrote it off as not being a true chain grab. When someone wants to bring it up again, of course I'm going to stick with the original stigma that I myself put on it in the first place.
And you'll note that after K Prime said that he tested it frame by frame, I retracted my statement and said that it could be possible if it was as frame-perfect as he claimed it to be, since I didn't go into much experimentation with it at the time. We didn't have the debug options that there are now to test perfect buffering.
sorry about that one, i didn't put enough words in that.Just as a general note, if the reason something doesn't work is "You can DI out if it," what are you supposed to say otherwise? It's the reason we give for the Plasma Wire -> D-smash combination as not being an infinite... because that's why it's not an infinite.
thank you very much. i really appreciate and respect you for that.I'm not trying to be rude or harsh in this, just level-headed and give a few explanations as to why I write what I write.
Well, I'm very short-tempered, so I will normally act in that fashion towards a lot of that stuff.i can understand being irritating and frustrating when people mention about the same things
over and over, but also do realize that whatever worked the day before might not work the
next day, and vise-versa. you never know what can work.
I understand completely what you're saying here, and yes, I agree with you in that regard.sorry about that one, i didn't put enough words in that....
....if they give out the reasons, then who ever that think it's an infinite can atleast start a
discussion and see if it actually works or not, rather then getting denied from the beginning.
Proof to the rest of the community that yes, I can be reasonable and respectful when I know someone is an intelligent human being.thank you very much. i really appreciate and respect you for that.
ZSS is definitely tourney playable, but you can't learn her in a few weeks, but playing in a tourney environment will be good. Basic advice do over B running away, I don't know what else to say because you would need time to learn it and it would probably just get you killed for now.ok so i got this tourny wednesday. its a school tourny nothing big.
i picked up ZSS a few weeks ago and im pretty decent. what im wondering is if i should use her or not in this tourny. the good players use Metaknight(of course), wolf, lucas, pikachu, and a extremly good peach.
is it worth using ZSS in this tourny? whats a good secondary to have just incase(i know DDD and samus)? other peoples opinions would be nice and a little help on things i should know would be helpful :D! sorry for this being long .
Did you try DIing down I don't know how many "chain grabs" I have ran into that can be beaten this way.If they are escaping it, then you are doing it wrong. If anyone wants try and escape it on wifi, let me know.