Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
BothSnakeee, what do you do with Scrubs?
Do you laugh because JD is such a lovable idiot? Or do you chuckle because Dr. Cox is such a snarky *******?
Yeah, I've hardly played it at all though and I STILL don't have Live >_>. I'm getting that very soon thoughHey you play SFIV on Xbox right?
Darn. I wanna play with you. Tell me when you get it.Yeah, I've hardly played it at all though and I STILL don't have Live >_>. I'm getting that very soon though
It's best if you can save it for a kill, but I don't put too much emphasis on that. It is the move I kill the most with though, and it's usually better to do up airs if they connect in the air. Depending on your opponent, however, you might want to use it just to get them off the stage so you can try to edgeguardYou save your back air for killing? Or do you use it often?
When your down+B hits a wall, ledge, or something solid it flips the other way.Thanks hehe you were typing your response when I edited my post can you elaborate on the other one.
This doesn't seem to work everytime, but I'm not sure on this. There might be something that legitimately stops that, and it'd be awesome if somebody could figure it out. I absolutely hate when I die because of that because I know it's going to happen as soon as I down B in that positionTo add to jibby, if you hold down for a little bit after the first down b (when predicting a wall bounce) then let go before you get away from the ledge, ZSS wont wall bounce.
Holding down stops the wall-jump 100% of the time. If it doesn't work, you're pressing down too late/letting go too early.This doesn't seem to work everytime, but I'm not sure on this. There might be something that legitimately stops that, and it'd be awesome if somebody could figure it out. I absolutely hate when I die because of that because I know it's going to happen as soon as I down B in that position
Wow really? That's great, but you have to let go of down before you hit into the stage? That's weird, but if it works, it works.Holding down stops the wall-jump 100% of the time. If it doesn't work, you're pressing down too late/letting go too early.
Omg please shorten your location lol it messing up my browser.Yup, hold it down during the animation and while you are colliding with the wall of the ledge, let go when the ledge is about on level with your chest.
XD No, you misunderstood. You have to be holding down the entire time you're against a wall to not bounce off. If you let go while touching the wall and still in the flip-jump you will bounce off, and if you press down after you hit the wall,you will have bounced off already. Sorry if that was confusing.Wow really? That's great, but you have to let go of down before you hit into the stage? That's weird, but if it works, it works.
I just wanted free expression. *yawn* I'll change it in the tommorrow.Omg please shorten your location lol it messing up my browser.
It effects all of us.Omg please shorten your location lol it messing up my browser.
You're right. I was using IE because I was on my cousins comp. Anyway, what was the topic before?you guys must be using IE
Works fine with FF
I seem to not have much trouble with ICs I mean we have range over them IC blocks don't do much. If they roll towards you the down smash will at least hit Nana so you can't get chain grabbed. I just run the whole time and make sure I don't get grabbed.What do you ZSS mains think about the Ice Climbers matchup? I usually win against ZSS players but I wanna know what options you think she has against them?
ZSS doesn't have a chain grab.zero suit is great but snakee i bearly see you useing her chain grab u usually just beat people up lol
ZSS outranges ICs and easily beats their grab, and has the tools to approach over their blocks. Plasma Whip and Dsmash are also really good at separating the Climbers. Rolling against ZSS will often result in a dsmash, so a lot of ICs approaches get beaten by ZSS.What do you ZSS mains think about the Ice Climbers matchup? I usually win against ZSS players but I wanna know what options you think she has against them?
Can't she release grab meta over and over?ZSS doesn't have a chain grab.
That's a grab-release.Can't she release grab meta over and over?
Cake = common senseLOL
Cake > common sense