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Official "Ask Cort Stuff... about Stuff" Thread

Quaz

Smash Master
Joined
Jul 20, 2004
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3,424
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Salem, WI (West of Kenosha)
oh wow I've actually always kinda did corting <_< but just no where as good, I'll try it harder next time! I remember seeing you do that stuff against shiz's falco too Cort.
 

Shakugan

Smash Journeyman
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Aug 20, 2007
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455
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Vineland,New Jersey
im sry but ''corting'' doesnt really work that well because all fox needs to do is start to spam lasers and your just going to take damage and die faster. That wont work vs Jman cuz he likes to shoot lasers

Thats just how i feel.

Shakugan, maybe im a lion
 

Cort

Apple Head
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Jun 5, 2003
Messages
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Newington, CT
im sry but ''corting'' doesnt really work that well because all fox needs to do is start to spam lasers and your just going to take damage and die faster. That wont work vs Jman cuz he likes to shoot lasers

Thats just how i feel.

Shakugan, maybe im a lion
I do fine against JMan's campy *** Fox. You skip steps in Cortling and just full jump nair in front of him randomly and hope he jumps into it.
 

Eval

Smash Journeyman
Joined
Sep 5, 2005
Messages
296
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Puerto Rico
Lol Cortling. I remember when I went to evo2k7 with a friend who was using peach too and he told me his "secret trick" and it was something like that. He caught M2K and a lot more ppl with that ROFL, but he didn't use it as much as you do (so many times in a row cause he spammed it every time he had someone cornered). Later on I added this to my game. Thanks for the reminding of this Cort. I really need as much info as i could again so I get prepared for Genesis and recover from all this rustiness x_x...

anyway to add to the thread title: Are you going to Genesis? If so i wanna ditto you for fun...
 

Strong Badam

Super Elite
Administrator
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Feb 27, 2008
Messages
26,560
i keep getting ***** by downsmash as fox, it's stupid.

idk about marth, i guess so. i still lose :(
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
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Messages
26,560
ugh i'm still getting beaten really badly by Peach.
i had slight success with Marth and Sheik kinda but I still hate the match-up
what do i do guyz
 

forward

Smash Champion
Joined
Nov 18, 2004
Messages
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Location
Tucson Arizona
My posts per page are set to 40, so what page can I find corting? Or can someone tell me what it is?

I've been playing peach lately and she's been fun. I found out a couple days ago that f-tilt is amazing, and I plan to start using up B to catch people out of double jumps. It kinda sucks that I can predict so much stuff my opponent will do but I don't have the tools (fast double jumps, high vertical, super long grab range, etc) to take advantage of it.

Does anyone use instant double jump cancels? Where double jump immediately and land on the ground? I think it has potential for use with dash dance/wd mixes and leading into d smash
 

Cort

Apple Head
Joined
Jun 5, 2003
Messages
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Newington, CT
>Forward

Yes, I hate how slow Peach is in the air with her general movement outside of float canceling.

Instant DJCs I'd say are somewhat situational where otherwise other options are easier and might be just be as effective. It seems people these days know how to DI dsmashes to usually not get hit more than once, so my bread and butter is generally to just nair out of shield because it's retardedly fast and barely anyone predicts it.

Especially against spacies, if you know you can land a grab at low %s uthrow -> dsmash is pretty guaranteed and you usually clip them with multiple hits depending on how they DI the uthrow.

But I donno, I've usually always strayed away from the more-than-unnecessary technical aspects of the game.
 

forward

Smash Champion
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But I donno, I've usually always strayed away from the more-than-unnecessary technical aspects of the game.
Ok, so corting is standard aerial spacing :p but of course it's only standard cuz cort made it so ;)

I agree on that quote. I've tried to use dash away, instant djc d smash as the opponent approaches with a running shuffle, but it's much easier to just instant float and bair after I dash away.

Why is IC one of my worst peach match ups? There is something about that match that I don't get.

Is vidjo dropping useful?

I like how up tilt looks, and it's a unique move. Is it useful? Even in rare situations? I want to believe it's a useful move in rare situations the way that falcon kick is useful in rare situations.

I'm really into catching turnips after I hit someone, or their sheild, with one. Would it be better to take a more immediate opening after a turnip, such as a dash attack, grab, or nair as opposed to re grabing? Or are both options useful?
 

Cia

das kwl
Joined
Feb 18, 2007
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^ i'm pretty interested to see what your peach is gonna look like. lolz..

Utilt is 'occasionally' useful. someone told me the Utilt can sometimes beat foxes Dair.
 

choknater

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choknater
Why is IC one of my worst peach etc
Just try floating above ice block level and using a lot of dair/fair/nair/bair to dsmash. There is nothing popo can do if nana gets hit by the dsmash, which she probably will, the only thing popo can do is wait for the dsmash and punish you with grab, which is hard to time.

Dont let them space you with wd back and forth, if you float toward them or even dash attack them it'll throw off their spacing. pretty much all ic players are used to using only long wavedashes rather than shorter ones for spacing, since they are faster. so about 1/3 of the floor of FD they can control with their wavedash, but it takes precise timing for the WD...

so if they get too close u can just hit them with a float aerial and then dsmash. just use dsmash as ur primary move, theres not really any need to be creative, and if you're getting grabbed for whiffed dsmashes, just use more aerials. it's pretty simple, you shouldn't overthink this matchup, just focus on hitting nana and killing her easily with float aerials

solo ic's vs peach = you got this
 

Cort

Apple Head
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Ok, so corting is standard aerial spacing :p but of course it's only standard cuz cort made it so ;)
It's not even slightly technical, lol

I agree on that quote. I've tried to use dash away, instant djc d smash as the opponent approaches with a running shuffle, but it's much easier to just instant float and bair after I dash away.
mhmmm
Why is IC one of my worst peach match ups? There is something about that match that I don't get.
This is a part of a PM I sent to DoH a really long time ago.

All I can say is if you can, ban Yoshi's Story or atleast random stage strike it. Other than that, just struggle your *** off when he grabs you, this is the biggest mistake everyone makes going up against someone that wobbles. (I rotate the control stick as fast as possible, and mash A/B/Y with my thumb very very fast, I think it's the best way to struggle)

Other than that, the matchup is really one sided. Just fc something into dsmash, seperate his Nana, then **** it. Remember that she never techs, so just keep nairing her across the stage. Take mental note of where Popo is so you can attempt to attack him while he runs to try and save her.

Edge gaurding them is very simple. Always stick near the edge and wait to see where he goes, then just nair him back off (If he's under ~115% then fair instead, the trajectory is better than nair at under that %, but at higher %s, nair) edit: Don't take this as some golden rule, although I know forward wouldn't cause he's ****ing pro, other people might. Use your head and nair/fair accordingly depending on the situation, that fact is just fyi.

In between kills where he's invincible I suggest pulling a turnip and floating high, and if you want to land then just z drop the turnip and keep drifting whatever direction you want to go, it creates a little wall of defense so he can't grab or attack you as you land.

Constantly approaching with turnips isn't a necessity in the matchup. Just always float at this certain height where the ICs can't really approach you, and just keep fcing things on their shield into either a quick roll behind them (they always expect dsmash and try to punish it, it sometimes works so I try and mix it up) or dsmash (which is what I almost always do at lower %s cause it completely destroys them). However if you want to play it safe then chuck turnips until Nana gets disorientated, then approach with whatever.

Is vidjo dropping useful?

I like how up tilt looks, and it's a unique move. Is it useful? Even in rare situations? I want to believe it's a useful move in rare situations the way that falcon kick is useful in rare situations.

I'm really into catching turnips after I hit someone, or their sheild, with one. Would it be better to take a more immediate opening after a turnip, such as a dash attack, grab, or nair as opposed to re grabing? Or are both options useful?
I'd say vidjo dropping is useful in extremely situational situations.. maybe. >_>

I've seen kirbstir use uptilt a shocking amount, I think Ryoko uses it a lot too. Me, never. Okay well once every blue moon. And when I land it I always yell UP TILT COMBOOOOO!!

I really like catching turnips after hitting people's shield/them also. Keeps people on their toes and I feel its very useful as a mixup. There's several different kinds of approaches turnips offer, and you pretty much listed them all.

PC spams aerial turnips -> fc fair/nair -> grab/dsmash. It's incredibly annoying, I stole it from him. :laugh:
 

bylim5

Smash Journeyman
Joined
Jan 28, 2008
Messages
499
Location
Melbourne, Australia
Hey i started playing competitive melee at the start of this year (yeah i know im 5/6 years late!) and just owned melee late last year so excuse me for asking some basic questions about Peach.

- I have lots of trouble with fox's wave shine, is there anyway to get out of it or just hope that the player will screw up and i can successfully DI to safety

- what attacks or combos can be used once the peach's up-grab chaingrab no longer works once damage is being racked up? Any others good moves other than neutral air or any other grab

- I need lots of work with L-cancelling, i know which moves can be very laggy when not L-cancelled but im just wondering which moves have the best priority and flexibility- or combo ability so i can practice L-cancelling with those moves so i can do follow ups successfully. I dont know why L-cancelling is quite unnatural for me, sometimes i do it, sometimes i dont, and sometimes i end up air dodging which can end up being fatal.



Sorry if i sound like a noob but i thought this would be the bst place to get my questions answered directly, i dont want to look through posts dating back to '03/'04.
Despite people owning this game since '02, im happy with my current progress, i can get people in tournaments down to one stock and I dont come last in tournaments. i came 3rd in teams and 9th/13 in singles in a melee tournament and 4th in a smash meet tournament. =)

btw, i will have lots more questions to ask each time i play so be prepared. lol

Ill also videotape my matches sometime so u guys can critique and i can own. haha


btw peach is my ONLY main. WOOOO peach RULES!!

thanks!
 

Zombie Lucille Ball

Smash Master
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Sep 22, 2006
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stop hitting me, Ricky
I think there's advice on DI'ing the waveshine earlier in the thread. edit: http://www.smashboards.com/showpost.php?p=3161525&postcount=496
Float Canceling your aerials causes a set amount of lag, so do that instead of worrying about L cancelling.
Chain grab to around 85 (I'm probably wrong on this) and then just Nair them out of it and edgeguard. Be agressive with your Bairs to edgeguard and remember turnips hit spacies out of their side b and the first part of their up b. (the dair to nair edgeguard also works but it can be a lil tricky)
 

JFox

Smash Hero
Joined
Oct 25, 2005
Messages
5,310
Location
Under a dark swarm
Ok, so corting is standard aerial spacing :p but of course it's only standard cuz cort made it so ;)

I agree on that quote. I've tried to use dash away, instant djc d smash as the opponent approaches with a running shuffle, but it's much easier to just instant float and bair after I dash away.

Why is IC one of my worst peach match ups? There is something about that match that I don't get.

Is vidjo dropping useful?

I like how up tilt looks, and it's a unique move. Is it useful? Even in rare situations? I want to believe it's a useful move in rare situations the way that falcon kick is useful in rare situations.

I'm really into catching turnips after I hit someone, or their sheild, with one. Would it be better to take a more immediate opening after a turnip, such as a dash attack, grab, or nair as opposed to re grabing? Or are both options useful?
I'm very interested in this...finally someone who doesn't suck (like myself) and is actually interested in the more technical aspects of peach.

Vidjo dropping, in my experience, has not been useful.

Utilt hits people that are on platforms on 3 out of the 6 neutral stages (poke, FoD, Yoshi's)

PC (and many other good players) just turnip to FC nair. Just jump at them, turnip throw, and than fall in front of their shield and right above the ground, and float nair. From a floated nair you can grab, dsmash or pillar. Using turnip regrabs is usually only helpful if its a stronger turnip.

DJC out of shield has always been a dream of mine to perfect and incorporate in my game. I can do it fine while in practice, but I never think to use it in game. DJC to get onto platforms is really easy if you practice it a bit, and although its a more minor part of her game, it is pretty quick.
 

DoH

meleeitonme.tumblr.com
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Play some matches against the CPU climbers so you can learn how nana reacts. She NEVER techs, so if you separate them and know how she uses her jump, you can usually 0-death her. Wobbles has said that if I get a hold on his Nana at all she's a goner.

Don't downsmash predictably; their WD is really fast and they can light shield away and grab you and then you're ****ed. Learn how to natural dodge with fsmash and down tilt to really **** with them.

If they're trying to forward b over you when recovering, mix up your nairs with an uair; a lot of times they'll be DI up so they'll just die faster if they're not quick enough to change their DI.

You can just out camp popo, because he's a bad character.
 

forward

Smash Champion
Joined
Nov 18, 2004
Messages
2,376
Location
Tucson Arizona
Turnip catching is good. It always changes the opponents mind set after I catch it. Usually, they think I will throw it again after I catch it, and that's when I land fc aerials.
 

MacD

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Jun 28, 2007
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probably on a platform
I have lots of questions so bare with me.

1. When I hit someone across the stage and then run across the stage, to turn around to grab the ledge or bair, I just turn around so I'm stuck with that lag. I noticed some people shielding and rolling to turn around, and that seemed like the most efficient way to do it, is it? Also, if I have a turnip in hand then throwing it to turn around is a no duh, but is it efficient to pull a turnip after I hit them and using it to turn around?

2. How often do peaches try and sweat spot with up-b and what might benefits be? I can't say I've seen it in any videos and I've never been able to do it/ I never think to practice when I'm alone.

3. Jumping and air dodging out of foxes uthrow uair. I rarely see anyone do it and it seems like this is one of the safer options most of the time. When I'm playing zhu's fox, I can't say I remember him punshing me for it that well, and other foxes have tried to upsmash but they mis-space and get punished. Is this the best option or is SDI the uair smarter, or is there an even better option?

4. If you start right next to you opponent, like on FD or in teams, what do you like to do assuming you have no idea what the opponent is going to do? If it's the 2nd or 3rd match I have a feel of what they might do. I'll either float away because it seems to work, or go for the attack. Just wondering what would be the smartest thing to do.

That's all I have now.

EDIT: I lied, I remember two more things. Is platform cancelling just as fast as float cancelling? I did this weird combo where I platform cancelled then fc'd and arieal. I couldn't tell but they seemed to be the same. And is 115 when nair start's to have more knockback then fair, or is it different for different characters?
 

Kouryuu

Smash Champion
Joined
Aug 15, 2008
Messages
2,017
1. When I hit someone across the stage and then run across the stage, to turn around to grab the ledge or bair, I just turn around so I'm stuck with that lag. I noticed some people shielding and rolling to turn around, and that seemed like the most efficient way to do it, is it? Also, if I have a turnip in hand then throwing it to turn around is a no duh, but is it efficient to pull a turnip after I hit them and using it to turn around?
Run towards the edge, CC your dash, and then quick turn around. If you have the luxury to shield roll, then go ahead.

2. How often do peaches try and sweat spot with up-b and what might benefits be? I can't say I've seen it in any videos and I've never been able to do it/ I never think to practice when I'm alone.
It helps you recover safely without exposing you to any hits from above by edgeguarders. It's an obvious necessity.

3. Jumping and air dodging out of foxes uthrow uair. I rarely see anyone do it and it seems like this is one of the safer options most of the time. When I'm playing zhu's fox, I can't say I remember him punshing me for it that well, and other foxes have tried to upsmash but they mis-space and get punished. Is this the best option or is SDI the uair smarter, or is there an even better option?
SDI is your best option. You have more options coming down after you SDI then after you air dodge obviously.
 

Cort

Apple Head
Joined
Jun 5, 2003
Messages
6,448
Location
Newington, CT
I have lots of questions so bare with me.

1. When I hit someone across the stage and then run across the stage, to turn around to grab the ledge or bair, I just turn around so I'm stuck with that lag. I noticed some people shielding and rolling to turn around, and that seemed like the most efficient way to do it, is it? Also, if I have a turnip in hand then throwing it to turn around is a no duh, but is it efficient to pull a turnip after I hit them and using it to turn around?
Running -> rolling into the ledge would probably be fastest. Depending on the character and where they are pulling a turnip wouldn't be bad either, especially if you end up using it to edge guard them. This question is EXTREMELY situational D:

2. How often do peaches try and sweat spot with up-b and what might benefits be? I can't say I've seen it in any videos and I've never been able to do it/ I never think to practice when I'm alone.
This is also very situational. Against what character? How are you being edge guarded? If you think they're gonna try and edge hog you you need to up b prematurely and hit them with up b. You need to be more specific otherwise. Sweet spotting Peach's up b has never really been too big of an issue unless you completely mess up and have her hand way above the ledge, which is just about the only way people can edge guard it. Her up b has a lot of priority so generally you don't need to be perfectly sweet spotting it.

3. Jumping and air dodging out of foxes uthrow uair. I rarely see anyone do it and it seems like this is one of the safer options most of the time. When I'm playing zhu's fox, I can't say I remember him punshing me for it that well, and other foxes have tried to upsmash but they mis-space and get punished. Is this the best option or is SDI the uair smarter, or is there an even better option?
If you're jumping and air dodging out of Fox's uthrow -> uair then the Fox is doing it wrong. SDIing is much safer obviously when the Fox is actually comboing the uair. Smart Fox's will just uthrow -> bair and uair for kills. :p

4. If you start right next to you opponent, like on FD or in teams, what do you like to do assuming you have no idea what the opponent is going to do? If it's the 2nd or 3rd match I have a feel of what they might do. I'll either float away because it seems to work, or go for the attack. Just wondering what would be the smartest thing to do.
This is a really silly question. I'm not gonna tell your brain how to play in every possible little situation. Do something smart, don't get hit, etc.

EDIT: I lied, I remember two more things. Is platform cancelling just as fast as float cancelling? I did this weird combo where I platform cancelled then fc'd and arieal. I couldn't tell but they seemed to be the same. And is 115 when nair start's to have more knockback then fair, or is it different for different characters?
I don't know what you mean by platform canceling in this situation.

~115 should be relatively universal give or take some percent. The thing is if you know you can hit with fair I usually go for it anyway since I'm edge guarding and willing to trade hits and it almost always gives you an edge hog/kill. Nair can hit weakly if you don't predict their spacing well enough or time it well. Use your brain. :D
 
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