Zombie Lucille Ball
Smash Master
assuming you know how to shorthop... don't fastfall the Nair too quickly, or only the first hit will come out. both hits connecting is really situational (depends on character, %) but if you're flying past them often try holding away while your nair is coming out.Cort, as C.Falcon how does one properly do a n.air so that it's low to the ground as pros seem to do it and so that it sweetspots/both hits connect and how does one combo another into it?
Also, how does one properly do a d.air so that it too is as low to the ground as pros such as yourself do and so that it has the massive hitbox that hits people out of techs even though you're not exactly right on top of them?
For the above two questions, I guess what I'm asking for more specifically is things like spacing, timing, and controller execution.
Would it be possible for you to roughly in Microsoft Paint sketch your moonwalk control stick path sequence, and in another drawing your second/multiple moonwalk control stick path sequence as to achieve utmost distance and efficiency or somehow verbally describe it in as much detail? I figure the former would save you a thousand words =P
G-Reg's thread has no organization and its nonsense/usefulness ratio is like 10 pages:1 post and response time is also seemingly abysmal. Thanks Cort keep up the awesome work! =)
Dair: um just shffl it?
to combo out of these you just need to practice getting your l-cancels perfect and doing things as soon as you l-cancel. honestly it's just practice practice practice. go into home run contest and practice doing as many Nairs as you can against the sandbag to get faster.... or something >_> A big advantage falcon has is his speed and to take advantage you need to learn how to follow up l-canceled aerials *immediately*.
There is a good moonwalk thread with diagrams somewhere, I think on the falcon boards. If you're having trouble just try to do it faster.