Sycorax
Smash Ace
1. You can tech during hitlag. That's what happens when you do stuff like this. If you input the tech during hitlag however, the tech buffer will be 1 frame instead of 20, which sucks. Here's more info on that.Couple questions...
1. Can you tech during hitlag or does it have to be hitstun only
2. What is the earliest you can tech falcon's up-b? I've been doing it as soon as falcon releases me. when I'm like adjacent to a wall I miss it all the time. Does falcon's up-b incur hitlag?
3. For special attacks like fox's up-b and side b here http://smashboards.com/threads/complete-fox-hitboxes-and-frame-data.285177/ there are both land lag and landfallspecial lag. Do I just add both those up to get the total landing lag? I'm looking at the marth frame data thread here http://smashboards.com/threads/complete-marth-hitboxes-and-frame-data.285324/ and it only has landfallspecial lag
2. It depends on the character that is hit and how stale the move is. Against Fox with an unstale up-b, Fox can start teching it at 14.4087601687407%. There are 4 frames of hitlag at the very beginning of the up-b, so don't input your tech during those frames.
3. So after Fox ends the fiery part of his up-b, there's a brief falling period where he's still technically in his up-b. He falls about the height of Battlefield's side platform height for 20 frames. He can grab the ledge during this time (he can even grab it backwards). If he lands during this ending part of his up-b, he goes in to special landing lag which takes 6 frames. However, if he's in the air so long such that he exits the entire up-b animation (and enters FallSpecial), he will have 3 frames of landing lag when he lands. Marth cannot land during his up-b animation. Marth has to enter FallSpecial before he is able to land. Fox is special and has an extra bit of falling animation at the end of his up-b that he can land during.
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