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Not exactly. When he exits the shell after standing still, if you try grabbing, you get a boosted grab with a slide as if you were still moving. The slide is quite long, about the distance he would have gone if you didn't shellshift and kept pivoting.He just sits there in the shell and doesn't slide at all? That's been discovered already, methinks.
also this happens to be a failed attempt of a hydrograb.Not exactly. When he exits the shell after standing still, if you try grabbing, you get a boosted grab with a slide as if you were still moving. The slide is quite long, about the distance he would have gone if you didn't shellshift and kept pivoting.
Yeah they can you are right.couldn't that be smash DI'd out of? am i missing something?
if you make them flip before the wall there isn't much you can do due to ending lag of the ftilt.What if the flip happens before you reach a wall? Do they have options there?
So it's just a wall lock for a little while? Laem.
nice get gimped ddd!I have a vid where i jab locked a D3, and at the end of FD, did a D-smash, He Recovered Upwards, Went to Free Fall state and Tryed to grab the ledge, I water gunned him :D
i've connected with bullet seed but the initial hit just knocks em away.how about squirtles Dair or Nair? or even bullet seed?
So you use this to space appropriately for grabbing and smash attack?yeah, i pivot cancel all the time without thinking about it. i think it's necessary for fsmashes and dsmashes. not for usmash. i think everything involving squirtle's pivot just goes under the general "shellshift" moniker.
stock depletion: The act of **** in brawlI know this guide is a little outdated, you mind giving me the list of AT i'm missing?
You can hydroplane with tap jump offvery nice, sucks that Hydroplaning only works with tap jump on sucks for us people that cant use tap jump right. its hard with Z tho kinda like doing a snake dash with down c up c =/ not that fun =[