I have never once, in my entire life, ever seen a Salamence with Crunch.Salamence says "LO Crunch."
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I have never once, in my entire life, ever seen a Salamence with Crunch.Salamence says "LO Crunch."
Bingo! Correct answer!swampy says "lol wut?" *uses ice beam*
You've never met a Yachichomp, have you?I had no idea that Garchomp was an uber.... especially since Mamoswine (one of my permanent team members) and Weavile both slaughter him....
Yachechomp has no counters, though.yachechomp=over-rated
scarfchomp is where its at
An Outraging Garchomp would kill an un-sashed Porygon-Z, and Sashed one would still not be able to slay a Chomp unless it has already been out a few turns to NP up. In which case it wouldn't be a counter.I'll be honest, I have never met a Yachechomp. What is that?
OMG ALL OF THESE WEIRD NAMES CONFUSE ME! ;.; Also, I thought that a Porygon-Z with 1 to 2 Nasty plots, the max special attack evs, running a timid nature, equiped with a focus sash (to live incase Garchomp straight up sweeps) or a Life Orb (assuming Garchomp Sword Dances after switching in, assuming it's not starting) using either Hyper Beam + Adaptability or Ice Beam + Download were ways to defeat Garchomp... even if it does use that berry that halves it's Ice Beam Weakness, several simulations have shown it needing Staraptor's helping in finding it's chomp blasted 3 miles away...
But what if the Garchomp doesn't Dance twice? What if he decides to rip a gaping hole in your pig with a single SD Outrage, which would do more than a Super Effective Iron Head?Not to mention that while Garchomp Sword-Dances twice, my Mamoswine would curse itself twice, giving it a defense x2, an attack x2, and Garchomp would definitely hit first, doubling the power of the impending Avalance, which is already doubled by 2 due to weakness, and increased further by Stab and by LifeOrb. Finishing with an Ice-Shard afterward, which would probably get the full x4 since Garchomp will have eaten it's weird berry by then, as well as stab and lifeorb boost, and Garchomp would have to be pretty tough to hang in that long.... and Mamoswine might still survive the assault to use one more Ice-Shard. Although, I should test this theory. Maybe a 2nd avalance would be better than 1 Avalance and then Ice-Shard, since if Garchomp survives the first avalance and the ice shard, there's still a high chance of it killing my poor Mamoswine... However, there's the fact that Garchomp MUST be packing Firefang, Irontail or Ironhead, or BrickBrake to do super effective damage, or else the Mamoswine Tank could still live through most of it's assaults.... pure boosted offense doesn't seem to beat out tactically lowered speed boosted defense and boosted offense... Speed Lowering Natures are occasionally worth something... my Brave Mamoswine kicks butt! Brave, Max Hp, Max Attack, Curse, Avalance, Ice Shard, Earthquake, and a Life Orb boost... I need to get my other game back to test, but I don't even think that Garchomp would survive that.... Btw, is the Yacheberry the weird one it uses to not get slaughtered by Ice-Attacks for one round? I think it might be... in which case, I elect Mamoswine as a Garchomp Counter!
this.yachechomp=over-rated
scarfchomp is where its at
So you're saying every team should have a max Def/Atk Mamoswine.Btw, if a lvl 100 Garchomp with a max attack power of 394 used Sword Dance and then used Outrage on my Brave Mamoswine after it cursed once, factoring in a max defense of 259 since it's only a Brave Mamoswine, the most Garchomp would do is 310, assuming luck is on it's side. Then, the Brave Mamoswine's cursed 394 attack power Avalance would return the favor unto the Garchomp, who's unboosted max defense of 200 (I rounded up, since most Garchomps have 0 defense evs, but max attack and speed for sweeping) wouldn't save him from the staggering force of 1079 damage from the Avalance. I gave it Nevermelt Ice instead of Life-Orb, so it could live through the devestation, but even with the Yache berry given to Garchomp, that's how much it would do, after the one turn. Then, Ice-Shard would do an unblocked 728 damage, which would be enough to kill Garchom, with/without Avalances help. I'll make this look neater.
Turn 1:Garchomp uses Swords Dance.
Mamoswine uses Curse.
Turn 2:Garchomp uses Outrage, does 310 Damage.
Mamoswine uses Avalance, doing 1079 death.
Turn3:Mamoswin uses Ice-Shard, doing 728 Damage.
Garchomp suffers from Hypothermia. Good game.
Btw, this all figures an Adamant Garchomp with perfect ivs, max attack and speed evs, it's berry, and 4 hp evs, against my Brave Mamoswine, with it's max attack evs, 4 hp evs, Nevermelt ice, and the same perfect ivs. I forgot, it wasn't max hp, it was max defense. I doubt either side does, but lets face it, Garchomp gets ***** by Mamoswine. Unless it had absolutely 0 speed evs and poored them straight into it's defense, Garchomp wouldn't be able to live against my Mamoswine. It's only chance would be to go straight into sweeping with outrage, without the double damage, and even if it got the drop on my Mamoswine with a straight up Outrage, it would only hope to do around 230 damage against my behemoth Mamoswine. Face it. See those two tusks Mamoswine has? It's going to butt-**** Garchomp with them.
I know we're past Garchomp and looking at Scizor, but I'm just saying about the challenge of my Mamoswine not destroying Garchomp, it does. It most definitely does. As for Scizor, both it and my Infernape will use Sword Dance the first turn. Scizzor's only option of killing Infernape would be Quick Attack, and even with the Technitian Boost, I highly doubt it will kill my Infernape, let alone live after the 4x stab Flare Blitz. I might need to go do the math on that too though... I bet even a Fire-Punch would do the job.
And as for common attacking types go, I thought Normal was most common, followed by Water, and then by Fire....
I dunno about that- just because fire moves may be slightly more prevelant doesnt mean that being weak to fire is a terrible issue. Ice is a pretty common typing for moves used in OU.....I am stating that fire type weakness is more of a liability than an Ice weakness.