Since i spent so long editing
As many have stated b4 though we use mlg rules modified. Whether we specify these modifications makes no matter . Also Nemesis the new rules are 3/5 ill have to see if i can drag up the rules
BIG HUGE EDIT: so i read what Btzo said and i agree we should get all the rules straight. Ill start by putting all the MLG rules then putting my mods, so you guys can see what you think, also i will put my comments or changes in a bright color prob yellow or lime green followed by my revised rules, or at least what i think we should use
Please read Mlg's version b4 going to mine and complaining about my opinion
I ll start wit the stages mlg allows for dbls and singles
The top of a box represents Singles, the bottom of a box represents Doubles.
Red means banned
Yellow means able to be counter-picked
Green means neutral (on random)
I borrowed the image from Alphazealot
Right off Mlg Website
Super Smash Brothers Melee
General Rules and Regulations
1. During Championship Bracket competitions, all players must register a 1-4 digit tag. If they wish to wear a tag during the game they must use their registered tag, otherwise they may not use one.
2. During scheduled warm-up periods the winner stays and the loser must get up.
3. If a player or team doesn't show up on time for their match, they will be given a 5 minute grace period before it will go down as a forfeit.
4. In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
5. A staff member will record each game's results so no reporting of scores by players is necessary.
6. All decisions made by tournament officials are final.
7. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff's discretion.
8. Spectators may not communicate with a player while he or she is competing. Breaking this rule will result in a warning. A second violation will result in ejection of the spectator and forfeit of the game.
9. Any intentional forfeiting or conspiring to manipulate the rankings/brackets will result in ejection and possible suspension from future tournaments.
10. Any other sign of cheating will also result in forfeit of the game.
11. Players must report to their station immediately after their match is announced. If after 5 minutes, a player/team has not reported to their station they will forfeit the match.
Controllers
1. You are responsible for bringing your own controller.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer.
Open Competitions
1. The Open Singles competition will start with Pool Play. All players with rank points will be separated into the pools. All remaining players will be randomly separated into the pools. The top 2 players from each pool will advance to the Open Singles bracket.
2. The Open Singles will be a Best of 3 Game Series, Double Elimination Bracket. When 16 players remain (8 Winners Bracket & 8 Losers Bracket), the Open Singles will end and each player will earn a spot in the Championship Singles.
3. Players will be seeded for the bracket based first on their pool play performance. Ties will be broken first by Singles rank points, then by performance at the most recent event, and then by Doubles rank points.
4. The Open Doubles competition will consist of Pool Play only. All teams with rank points will be separated into the pools. All remaining teams will be randomly separated into the pools.
5. Each player/team will play 2 games against all other players/teams in their pool. Scores will be recorded and used to rank players for the Elimination Bracket. Any ties for advancing positions will be broken by a single tiebreaker game.
6. For each game of a pool play match, the stage will be selected at random from the list of Random Select stages. Each player can eliminate 1 stage from the list of possibilities.
7. The Open Singles bracket will be a best of 3 games series, double elimination bracket.
8. After losing a series, teams will fall into the Losers Bracket.
9. A loss in the Losers Bracket will result in elimination from the competition.
10. Lives will be set at 4 stock with an 8 minute time limit.
11. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
12. Items will be turned off.
Championship Competitions
1. The Championship Singles and Doubles brackets will be best of 5 games series, double elimination brackets.
2. Players/teams eliminated via round 5 or 6 of the Losers Bracket will play 1 match to determine their exact 5th-8th placement.
3. Players/teams will be seeded for their brackets based on MLG rank points.
4. Lives will be set at 4 stock with an 8 minute time limit.
5. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
6. Items will be turned off.
Stage & Character Selection
1. The higher seed has first choice for their seat(s) and controller port(s). The higher seeded team has first choice for their team color. Teams must sit together on one side or the other. If players/teams meet for a 2nd time in the Championship Bracket, the winner of the 1st series will have seat and controller choice.
2. The stage for Game 1 will be selected at random unless both players/teams can agree on a stage. After the stage has been randomly selected each player/team may call for a reset. Each player/team can only call for a reset once during a series. If a reset is called, another stage must be randomly selected. The stage that was first selected can't be randomly selected again, but is still available for a counter pick.
3. Singles random select stages: Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Dreamland 64 & Pokemon Stadium
4. Doubles random select stages: Final Destination, Battlefield, Yoshi's Story, Rainbow Cruise, Dreamland 64 & Pokemon Stadium, DK64
5. Stages not listed on the random select list that are not banned are open for counter picks by the losing player.
6. Stages banned for Singles Only: Great Bay and Mushroom Kingdom 2
7. Stages banned for Doubles Only: Fountain of Dreams and Mute City
8. Stages banned for Singles & Doubles: Yoshi's Island (Pipes), Fourside, Hyrule Temple, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, Mushroom Kingdom 1, Venom, Yoshi's Island 64, Peach's Castle, and Kongo Jungle, Onett.
9. No stage may be used twice in a Best of 3 or Best of 5 Series. The random select stages are the only stages that may be used more than once in a best of 11 series.
10. After characters have been selected for the first game, each player/team may choose to knock out one stage. Stages that are knocked out won't be used during the series. Random select stages can't be knocked out. The lower seeded player/team must make their knockout selection first. Once the first game has started, stages can't be knocked out.
11. After each game of a series, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters.
12. For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.
13. During Championship Bracket competitions, players may ask for a double-blind pick during games four and five of a series. Players must call for the pick after the loser of the previous game has chosen the next game's stage.
14. If players/teams meet for a 2nd time in the Championship Bracket, their series will expand to a best of 11, include the previous series, and pick up where that series left off. For example, if Player A beat Player B 3 games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player leading 3 games to 0. The loser of the 1st series will choose the stage for the 1st game of the 2nd series and players may call for a double-blind pick before any game throughout the best of 11.
15. If the players/teams meeting in the Championship Match have not yet faced each other in a series and the team coming from the Losers Bracket wins first series, another series must be played to break the tie since both players/teams would only have one series loss.
Other Rules & Special Issues
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it unable to be finished are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop and lose a life and continue the match short a stock.
4. Players/teams may designate a coach when they register for a competition, however, this coach may not be registered as a player for either a Singles or Doubles competition. Coaches may not instruct players during games, but may consult with players for a maximum of 1 minute between games. Once the stage for the next game has been selected, players may not talk to their coach.
5. For Doubles matches, Team Attack is ON
6. For Doubles matches, life stealing is allowed
Ok lets start with section one:
General Rules and Regulations
1. I dont agree with that tag idea and i dont think its a problem. Some ppl prefer to not use a tag, and other like to alter there tags so no worrys here
2. we dont have warmups besides friendlies and there is nothing wrong with it as most ppl when they ask to get in can
3. If a player or team doesn't show up on time for their match, they will be given a 5 minute grace period before it will go down as a forfeit. THIS SHOULD BE IMPLEMENTED
4. In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.This rule leave up some questions, like Snap once asked me if the games crashes as a char is in the background about to die and end the match when power fails should the person really have to redo the whole match. My opinion is if it is a game deciding thing then reset otherwise let it continue from where it left off
5. We trust our players so no worries here
6. All decisions made by tournament officials are final. I agree
7. We never have problems with stuff like this but I agree if there is something major that happens
8. Spectators may not communicate with a player while he or she is competing. Breaking this rule will result in a warning. A second violation will result in ejection of the spectator and forfeit of the game. This I don't agree with entirely, I like to be able to talk to Snap and such, I on the otherhand completely understand if someone is being a *******
9. Any intentional forfeiting or conspiring to manipulate the rankings/brackets will result in ejection and possible suspension from future tournaments. Cant be helped and not like it matters anyways
10. Any other sign of cheating will also result in forfeit of the game. Agree
11. Players must report to their station immediately after their match is announced. If after 5 minutes, a player/team has not reported to their station they will forfeit the match. This is the same as before and my responce remains the same
Alright next is Controllers:
Controllers
1. You are responsible for bringing your own controller. Agreed and not a problem
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament. Again not a problem but should be kept just incase
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer. I dont think anyone uses these but keep just incase
Next is the confusing part lol
Open Competitions
1. WE dont do pools so no worries
2. The Open Singles will be a Best of 3 Game Series, Double Elimination Bracket. When 16 players remain (8 Winners Bracket & 8 Losers Bracket), the Open Singles will end and each player will earn a spot in the Championship Singles. Ok if you look at this part, ill put this in bigger font. This is where we get 2/3 from but this is for there open singles so whether we want to change to 3/5 or keep it the same it doesnt matter. I personally prefer 2/3 and 3/5 for finals. And I will state that I like having to win 2 set from losers to beat the winners finalist rather than the best of 11
3. Players will be seeded for the bracket end of story, we know how to seed so no problems here
4. Disagree keep it brackets for both unless it is previously decided
5. Again for Pools so no worries until we do pools
6.Pool Play again
7. The Open Singles bracket will be a best of 3 games series, double elimination bracket. I agree with best of 3
8. After losing a series, teams will fall into the Losers Bracket.
9. A loss in the Losers Bracket will result in elimination from the competition.
10. Lives will be set at 4 stock with an 8 minute time limit.
11. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
12. Items will be turned off. Rules 7-12 should be how it is with the exception that finals are best 3/5 and that two sets should have to be won if coming from losers
Championship Competitions
1. The Championship Singles and Doubles brackets will be best of 5 games series, double elimination brackets. I dont personally like best of 5
2. Players/teams eliminated via round 5 or 6 of the Losers Bracket will play 1 match to determine their exact 5th-8th placement. I think this is a good idea for the top 8 if we have time
3. Players/teams will be seeded for their brackets based on MLG rank points. We dont do points and we seed manually
4. Lives will be set at 4 stock with an 8 minute time limit. K
5. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
6. Items will be turned off. Rules 3-6 are good and as ive alrdy said i like 2/3 with 3/5 for finals
Stages: I left out what stages are legal as my pretty picture shows that for you!
1. The higher seed has first choice for their seat(s) and controller port(s). The higher seeded team has first choice for their team color. Teams must sit together on one side or the other. If players/teams meet for a 2nd time in the Championship Bracket, the winner of the 1st series will have seat and controller choice. I agree with this 100%
2. The stage for Game 1 will be selected at random unless both players/teams can agree on a stage. After the stage has been randomly selected each player/team may call for a reset. Each player/team can only call for a reset once during a series. If a reset is called, another stage must be randomly selected. The stage that was first selected can't be randomly selected again, but is still available for a counter pick. While a good rule, I dont think everyone gets the simple stuff so lets leave it out for now
5. Stages not listed on the random select list that are not banned are open for counter picks by the losing player. Yes should be known
6. Stages banned for Singles Only: Great Bay and Mushroom Kingdom 2 Some stage knowledge for y'all7. Stages banned for Doubles Only: Fountain of Dreams and Mute City Some stage knowledge for y'all
8. Stages banned for Singles & Doubles: Yoshi's Island (Pipes), Fourside, Hyrule Temple, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, Mushroom Kingdom 1, Venom, Yoshi's Island 64, Peach's Castle, and Kongo Jungle, Onett.
If you dont understand my picture then I give you this[COLOR]
9. No stage may be used twice in a Best of 3 or Best of 5 Series. The random select stages are the only stages that may be used more than once in a best of 11 series. I dont know about this seeing as its 3/5, but I think if you lost on a stage you should be able to go back there, ONLY IF U LOST THERE
10. After characters have been selected for the first game, each player/team may choose to knock out one stage. Stages that are knocked out won't be used during the series. Random select stages can't be knocked out. The lower seeded player/team must make their knockout selection first. Once the first game has started, stages can't be knocked out. Yes very important I'm tired of lower seeded teams telling me and Snap to knock out first
11. After each game of a series, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters. This is SHOULD BE KNOWN IF YOU DONT KNOW IT KNOW IT NOW
12. For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game. Yep this is standard as well
13. During Championship Bracket competitions, players may ask for a double-blind pick during games four and five of a series. Players must call for the pick after the loser of the previous game has chosen the next game's stage. I personally like this rule as it adds a little more fun to 3/5 sets
14. If players/teams meet for a 2nd time in the Championship Bracket, their series will expand to a best of 11, include the previous series, and pick up where that series left off. For example, if Player A beat Player B 3 games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player leading 3 games to 0. The loser of the 1st series will choose the stage for the 1st game of the 2nd series and players may call for a double-blind pick before any game throughout the best of 11. I dont like this much of all, although its interesting its long. But most will prob disagree
15. If the players/teams meeting in the Championship Match have not yet faced each other in a series and the team coming from the Losers Bracket wins first series, another series must be played to break the tie since both players/teams would only have one series loss. This is the **** I like LOL THIS FTWB
And Finally
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it unable to be finished are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop and lose a life and continue the match short a stock.
4. I DONT LIKE THIS RULE AT ALL!!!!!!!!!!!!!!
5. For Doubles matches, Team Attack is ON
6. For Doubles matches, life stealing is allowed
Besides Rule 4 this whole set is good so now you will get my complete rules with no side notes and I will fix everthing I noted.
Zoap's MLG Rules Modified:
General Rules and Regulations:
1. If a player or team doesn't show up on time for their match, they will be given a 5 minute grace period before it will go down as a forfeit.
2. In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, depending on the time of the crash
3. All decisions made by tournament officials are final.
4. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff's discretion.
5. Any other sign of cheating will also result in forfeit of the game.
6. Players must report to their station immediately after their match is announced. If after 5 minutes, a player/team has not reported to their station they will forfeit the match.
Controllers
1. You are responsible for bringing your own controller.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer.
Singles and Doubles Competition
1. Singles will be a Best of 3 Game Series, Double Elimination Bracket.
2. Players will be seeded for the bracket based on previous tournament performance and done by knowledgeable set of at least 2 players from different areas and then by Doubles the same way
3.Singles bracket will be a best of 3 games series, double elimination bracket.
4. After losing a series, teams will fall into the Losers Bracket.
5. A loss in the Losers Bracket will result in elimination from the competition.
6.Lives will be set at 4 stock with an 8 minute time limit.
7. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
8. Items will be turned off.
9. The finals of each Singles and Doubles brackets will be best of 5 games series.
10.Players/teams eliminated via round 5 or 6 of the Losers Bracket will play 1 match to determine their exact 5th-8th placement.
11. Players/teams will be seeded for their brackets based on MLG rank points.
12.Lives will be set at 4 stock with an 8 minute time limit.
13. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
14. Items will be turned off.
Stage & Character Selection
1. The higher seed has first choice for their seat(s) and controller port(s). The higher seeded team has first choice for their team color. Teams must sit together on one side or the other. If players/teams meet for a 2nd time in the Championship Bracket, the winner of the 1st series will have seat and controller choice.
2. The stage for Game 1 will be selected at random unless both players/teams can agree on a stage.
3. Singles random select stages: Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Dreamland 64 & Pokemon Stadium
4. Doubles random select stages: Final Destination, Battlefield, Yoshi's Story, Rainbow Cruise, Dreamland 64 & Pokemon Stadium, DK64
5. Stages not listed on the random select list that are not banned are open for counter picks by the losing player.
6. Stages banned for Singles Only: Great Bay and Mushroom Kingdom 2
7. Stages banned for Doubles Only: Fountain of Dreams and Mute City
8. Stages banned for Singles & Doubles: Yoshi's Island (Pipes), Fourside, Hyrule Temple, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, Mushroom Kingdom 1, Venom, Yoshi's Island 64, Peach's Castle, and Kongo Jungle, Onett.
9. After characters have been selected for the first game, each player/team may choose to knock out one stage. Stages that are knocked out won't be used during the series. Random select stages can't be knocked out. The lower seeded player/team must make their knockout selection first. Once the first game has started, stages can't be knocked out.
10. After each game of a series, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters.
11. For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.
13. During finals the players may ask for a double-blind pick during games four and five of a series. Players must call for the pick after the loser of the previous game has chosen the next game's stage.
14. If the players/teams meeting in the Final Match the team coming from the Losers Bracket wins first series, another series must be played to break the tie since both players/teams would only have one series loss.
Other Rules & Special Issues
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it unable to be finished are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop and lose a life and continue the match short a stock.
4. For Doubles matches, Team Attack is ON
5. For Doubles matches, life stealing is allowed
The top of a box represents Singles, the bottom of a box represents Doubles.
Red means banned
Yellow means able to be counter-picked
Green means neutral (on random)
I borrowed the image from Alphazealot
And with that I'm spent