Delphiki
Smash Champion
I don't like the reset thing. In a best of three set, with only 6 neutral stages, I think it makes the stage selection pretty limited. If each player bans a neutral stage (which I allow), then they both do a single reset, each player has a good chance to get the stage they want, as long as it wasn't banned.
As for continuing sets.... Zoap and ender explained to me the best system. Whether or not you have met a player before shouldn't matter. That gives an additional advantage to the loser, who already has the ability to counterpick. Counting previous sets hands the loser free wins, which I think they don't deserve.
In Grand Finals, the player who is still in the winners bracket must be eliminated twice. The player in losers has already lost once, and so must only lose once more.
And what Brian says about Tio is right. I usually seed by skill, then attempt to seperate by location. Skill is manually determined, and outprioritizes location. A player from Japan who I decided to rank at 9 would not meet an American 9 sooner than winners finals (assuming there are no 10s). Location then ensures that after skill seeding, two players who have been assigned the same location will be seperated as far as possible. To see how I do location assigning. Assume these players remained after skill seeding:
NorCal, F.T.A., Stockton (KFC)
NorCal, Nova Complex, Rancho Cordova (Delphiki)
NorCal, Nova Complex, Rancho Cordova (DRGN)
NorCal, F.T.A., Rancho Cordova (TC1)
NorCal, F.T.A., Stockton (Meep)
In this situation, Delphiki/DRGN and K.F.C./Meep would be farthest apart, because they have identical locations. TC1 would have a greater chance of playing Delf or DRGN, and a lower chance of playing Meep or KFC. Just so everyone knows, I try to seperate crews over city. I would rather face a player in my area than a player in my crew, this strengthens the similarity in location in players of the same crew and city (thereby ensuring the most seperation), and it also gives the added tension of seeing which crews will penetrate farther into the bracket.
I think the thing that is most disliked in Tio's skill seeding is bye placement. The program gives the highest seeded players the byes. Thus the lower ranked players have a greater chance of not receiving a bye in the first round.
As for continuing sets.... Zoap and ender explained to me the best system. Whether or not you have met a player before shouldn't matter. That gives an additional advantage to the loser, who already has the ability to counterpick. Counting previous sets hands the loser free wins, which I think they don't deserve.
In Grand Finals, the player who is still in the winners bracket must be eliminated twice. The player in losers has already lost once, and so must only lose once more.
And what Brian says about Tio is right. I usually seed by skill, then attempt to seperate by location. Skill is manually determined, and outprioritizes location. A player from Japan who I decided to rank at 9 would not meet an American 9 sooner than winners finals (assuming there are no 10s). Location then ensures that after skill seeding, two players who have been assigned the same location will be seperated as far as possible. To see how I do location assigning. Assume these players remained after skill seeding:
NorCal, F.T.A., Stockton (KFC)
NorCal, Nova Complex, Rancho Cordova (Delphiki)
NorCal, Nova Complex, Rancho Cordova (DRGN)
NorCal, F.T.A., Rancho Cordova (TC1)
NorCal, F.T.A., Stockton (Meep)
In this situation, Delphiki/DRGN and K.F.C./Meep would be farthest apart, because they have identical locations. TC1 would have a greater chance of playing Delf or DRGN, and a lower chance of playing Meep or KFC. Just so everyone knows, I try to seperate crews over city. I would rather face a player in my area than a player in my crew, this strengthens the similarity in location in players of the same crew and city (thereby ensuring the most seperation), and it also gives the added tension of seeing which crews will penetrate farther into the bracket.
I think the thing that is most disliked in Tio's skill seeding is bye placement. The program gives the highest seeded players the byes. Thus the lower ranked players have a greater chance of not receiving a bye in the first round.