shortwanabelaker
Smash Journeyman
The lack of advanced techniques seems to be a concern on everyone’s mind right now. I want to put in my input on the matter to show how it isn’t as bad as most think it is and possibly end to the commotion (not possible I know).
Let me start by saying competitiveness is not defined by speed. Melee may have been played at incredible speeds, but that didn’t necessarily define a higher level of play. The only thing that advanced techniques did was create a barrier between those who practiced using these techniques and those who didn’t. In reality it just created two types of game-play that rarely coincided. I believe that the true definition of competitiveness is shown when two players who are evenly skilled in the category of advanced techniques played against each other (this includes noobs and pros).
By removing the advanced techniques, the creators of Brawl have also removed this barrier. All players are on the same level now. What does this mean? A player’s ability will not be defined by how fast his fingers move from X to L and diagonal down to down B back to X and so on.
To give an example, what separates Ken, PC, M2K and who ever else from the rest of the population of pros? I’m sure that most of the pros and most of you who are reading this can wavedash, l-cancel, and all that other good stuff just as well as those guys. What set them apart is their mind games, timing (not only when to press what, but when to do what as well), and prediction.
Now due to all the advanced techniques being out, basically players lose “total character control.” This may be true but it does not mean that the characters are not controllable. Losing total control is something both sides will face, and keep matches at an even level. Not being able to wavedash or l-cancel will cause the game to be played at a slower pace. This does not take away from its competitiveness.
Pros will still be pros and will not lose to people who just pick up the game to play for fun. The competitive scene will still be the same but tournaments may have more entrants since the barrier has been broken.
Due to the lack of advanced techniques, Brawl will be based on player talent and intelligence instead of speed.
Here is a brief list of traits I believe will lead to wins in Brawl:
• Player talent and intelligence instead of finger speed
• Ability to learn opponent’s patterns instantly
• Good timing of attacks so misses are rare
• Prediction to a whole new extent
• Playing around character weaknesses instead of through them
Basically, play smarter instead of faster.
Personal note:
I want to say that I do not use any advanced techniques in melee. Before the flaming and the various “you fail” pictures begin to pop up, let me add that I have nothing against players who do use them. I actually like playing against those who do use advanced techniques rather than those who don’t. And yes, I’m sure most of you will destroy me in melee, but I have won against many tournament goers who are quite “techy.”
So this is my view on Brawl and the changes from melee and how it will affect the competitive scene. What do you think?
-- Edit --
I want to know why all the pros are so against removal of advanced techniques. It just means all games will be closer. As sakurai said, a noob should be able to kill a pro at least once in 10 games. Which means more people to play / beat.
Let me start by saying competitiveness is not defined by speed. Melee may have been played at incredible speeds, but that didn’t necessarily define a higher level of play. The only thing that advanced techniques did was create a barrier between those who practiced using these techniques and those who didn’t. In reality it just created two types of game-play that rarely coincided. I believe that the true definition of competitiveness is shown when two players who are evenly skilled in the category of advanced techniques played against each other (this includes noobs and pros).
By removing the advanced techniques, the creators of Brawl have also removed this barrier. All players are on the same level now. What does this mean? A player’s ability will not be defined by how fast his fingers move from X to L and diagonal down to down B back to X and so on.
To give an example, what separates Ken, PC, M2K and who ever else from the rest of the population of pros? I’m sure that most of the pros and most of you who are reading this can wavedash, l-cancel, and all that other good stuff just as well as those guys. What set them apart is their mind games, timing (not only when to press what, but when to do what as well), and prediction.
Now due to all the advanced techniques being out, basically players lose “total character control.” This may be true but it does not mean that the characters are not controllable. Losing total control is something both sides will face, and keep matches at an even level. Not being able to wavedash or l-cancel will cause the game to be played at a slower pace. This does not take away from its competitiveness.
Pros will still be pros and will not lose to people who just pick up the game to play for fun. The competitive scene will still be the same but tournaments may have more entrants since the barrier has been broken.
Due to the lack of advanced techniques, Brawl will be based on player talent and intelligence instead of speed.
Here is a brief list of traits I believe will lead to wins in Brawl:
• Player talent and intelligence instead of finger speed
• Ability to learn opponent’s patterns instantly
• Good timing of attacks so misses are rare
• Prediction to a whole new extent
• Playing around character weaknesses instead of through them
Basically, play smarter instead of faster.
Personal note:
I want to say that I do not use any advanced techniques in melee. Before the flaming and the various “you fail” pictures begin to pop up, let me add that I have nothing against players who do use them. I actually like playing against those who do use advanced techniques rather than those who don’t. And yes, I’m sure most of you will destroy me in melee, but I have won against many tournament goers who are quite “techy.”
So this is my view on Brawl and the changes from melee and how it will affect the competitive scene. What do you think?
-- Edit --
I want to know why all the pros are so against removal of advanced techniques. It just means all games will be closer. As sakurai said, a noob should be able to kill a pro at least once in 10 games. Which means more people to play / beat.