The lack of advanced techniques seems to be a concern on everyone’s mind right now. I want to put in my input on the matter to show how it isn’t as bad as most think it is and possibly end to the commotion (not possible I know).
Let me start by saying competitiveness is not defined by speed. Melee may have been played at incredible speeds, but that didn’t necessarily define a higher level of play. The only thing that advanced techniques did was create a barrier between those who practiced using these techniques and those who didn’t. In reality it just created two types of game-play that rarely coincided. I believe that the true definition of competitiveness is shown when two players who are evenly skilled in the category of advanced techniques played against each other (this includes noobs and pros).
It has much defanition by speed, Silent Spectre, Zhu and Mew2King are players that come right off the top of my head when dealing with speed. if they were slower than they are they would still be extremley respected and talented players. however many of the mind games fast players in general use (Myself included) would not be applicable in brawl due to lack of l-cancleing and the overall floatyness of the game. While I disagree with your opinion that the game dosnt have defination by speed. I do agree that it wont affect pros from melee speed a year down the road.
By removing the advanced techniques, the creators of Brawl have also removed this barrier. All players are on the same level now. What does this mean? A player’s ability will not be defined by how fast his fingers move from X to L and diagonal down to down B back to X and so on.
This barrier, I have often thought about how much it keeps people from even trying to play this game well. My friend who had palyed melee with me for years, when I learned advanced techniqes and strived to improve my gameplay to that of the pros, he didnt. He thought it was to complicated and waisted to much of his time. Thats the barrier were talking about here. replace melee with brawl and that barrier is gone, he never would have slacked and let his polished gameplay without advanced tech's drop to the point where I could beat him easily if he hadnt been so intimidated by those scary Advanced techniqes. Because that barrier the melee players that could have been great with advaned techs but were to intimidated by learning them can now take only half a year instead of a year to become proficent at the game. the barrier has been greatly lessened.
Yes it will,there will always be a player who is faster. remember, this game still runs at 60
Frames
Per
Second and there will be player that strive to acheive framer perfect gameplay (Mew2King is a perfect example of Frame perfect Gameplay) Although it will be slower than melee players mindgames will still have dependacy on speed,it simply wont be as fast.
To give an example, what separates Ken, PC, M2K and who ever else from the rest of the population of pros? I’m sure that most of the pros and most of you who are reading this can wavedash, l-cancel, and all that other good stuff just as well as those guys. What set them apart is their mind games, timing (not only when to press what, but when to do what as well), and prediction.
no they cant, M2K in paticular, his tech game is so off the wall frame accurate that his speed alone could defeat players can use advanced techs well. There was so many varying levles of melee that unless you were at the top like the palyers you mentioned its not possible to list all of them or even know them, I would even dare the top players to list them I doubt they could, (Unless they were Isai and Ken, they are certainly the most qaulified the list all of the levles) a barrier of that magnitude will still be very much in full affect. the speed is a bit slower, they cant go as fast as they used to, but neither can anyone else.
Now due to all the advanced techniques being out, basically players lose “total character control.” This may be true but it does not mean that the characters are not controllable. Losing total control is something both sides will face, and keep matches at an even level. Not being able to wavedash or l-cancel will cause the game to be played at a slower pace. This does not take away from its competitiveness.
I've already said this, slower speeds yes, but a tech player will still be able to **** a player thats even revered as fast.
Pros will still be pros and will not lose to people who just pick up the game to play for fun. The competitive scene will still be the same but tournaments may have more entrants since the barrier has been broken.
Yay we agree
Due to the lack of advanced techniques, Brawl will be based on player talent and intelligence instead of speed.
Here is a brief list of traits I believe will lead to wins in Brawl:
• Player talent and intelligence instead of finger speed
• Ability to learn opponent’s patterns instantly
• Good timing of attacks so misses are rare
• Prediction to a whole new extent
• Playing around character weaknesses instead of through them
Basically, play smarter instead of faster.
player talent and intelligence always played into it. finger speed will still be a factor
basic smash knowledge
Again basic smash knowledge
The last of them are still things that were applied in melee
Personal note:
I want to say that I do not use any advanced techniques in melee. Before the flaming and the various “you fail” pictures begin to pop up, let me add that I have nothing against players who do use them. I actually like playing against those who do use advanced techniques rather than those who don’t. And yes, I’m sure most of you will destroy me in melee, but I have won against many tournament goers who are quite “techy.”
Thats because they tried to hard to use advanced techs and wow the "noobs" had they used mindgames flowing with the techs they would have done much better. and no offense but with being an advanced tech user, and understanding a fairly deep levle of this game, you cant make a valid argument.
So this is my view on Brawl and the changes from melee and how it will affect the competitive scene. What do you think?
-- Edit --
I want to know why all the pros are so against removal of advanced techniques. It just means all games will be closer. As sakurai said, a noob should be able to kill a pro at least once in 10 games. Which means more people to play / beat.
Games will be closer but the games overall depth will dissapear. its very unfortunate that this happened. But its not going to kill the competetive scene, its only going to help it.
EDIT IMPORTANT: I am freakin sick of seeing every pro match, fox,marth or falco(Almost ALWAYS!) on dreamland,battlefield or final destination, it pisses me off that at the pro levle this game can only be seriously played with the uper echilion of the teir list! Brawl will balance that out no? thats one thing I am very glad for. Variety will finally be a aprt of the competetive scene.
PAY ATTENTION EVERYONE THAT THINKS WAVEDASHING IS A GLITCH: Wavedashing is a reult of the physics program, A glitch is when something happens outside of the parameters ofthe game and can very well cause it to crash ie. the black hole glitch. Wavedashing is as much part of the game as l-cancling end of story.