Splatoon was a step in the right direction, in my opinion. The game feels like a proper Nintendo game despite being a new franchise. It also feels, pardon the in game pun, fresh. This game is what happens when NoJ lets their young developers make the type of games that they want to. If Miyamoto's comments are anything to go by, we might actually see more of this in the future.
"And so we've had a lot of opportunity to train the staff that we have, and we have a lot of examples of new projects, like the game that we just released, called
Splatoon.
Splatoon is a very good example because it used to be that I had many different teams that I could go to when I had an idea for a game that I wanted to make, and I would bring that idea and they would make the game. But
Splatoon was an example of one of those younger teams coming up with an idea of a game they wanted to make and the senior leadership supporting them in making the game they wanted to make. And so we're at a point where we're starting to see that transition and seeing the benefits from that."
http://www.npr.org/sections/alltech...on-the-origins-of-nintendos-famous-characters
Nintendo subsidiaries in Japan, such as Monolithsoft and Intelligent Systems, are doing fine as is.