Looking toward your right is counter-clockwise.
If you enter a room at 12 o'clock, to your right is 11 o'clock, ergo you're looking counter clockwise.
The Zelda games are actually designed around this phenomenon, though I'd imagine subconsciously.
In Zelda 1, the first dungeon is located up and to the right from where you start, in a natural location for a new player to wind up, because most players will go right first. In ALTTP, as soon as you leave the Sanctuary and have access to the open world for the first time, Kakariko Village is situated counter clockwise to your location, subtly pushing players toward the safe town filled with NPCs first thing. The same thing occurs in OoT, Kakariko is counter clockwise from Kokiri Forest, and most players will head right when they enter Hyrule Field for the first time, pushing players in the correct direction, and away from the peahat enemies located immediately clockwise from Kokiri forest. Notice how in both games, despite Kakariko Village being in a completely different part of the map, the player is still placed in a location where Kakariko will be the first thing they encounter if they proceed in the predictable counter clockwise path.
Twilight Princess is no different. Once again Kakariko is your first destination when entering Hyrule Field, and once again it is immediately to your right, counter clockwise. Unless you're playing the Wii version, where it's not a full revolution away.
It's such a prevailing, naturally ingrained instinct that everything is based on it. A baseball diamond is run counter clockwise. A race track is run counter clockwise. There is some evidence to suggest this is a Northern Hemisphere phenomenon, however. So all you Aussies were probably right at home with the Wii version.