DrifloonEmpire
Smash Champion
- Joined
- Aug 2, 2019
- Messages
- 2,232
That's Ember, probably should've mentioned that ^^;I'm not sure but I think you're in the wrong thread
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That's Ember, probably should've mentioned that ^^;I'm not sure but I think you're in the wrong thread
I was going to make a post about The Loud House Revamped a few days ago.Found this by reading some random NASB Twitter posts, does anyone know if the screenshot is legit and in correct context? Obviously the caption is speculation/wishlisting. If it is legit, I hope it isn't Lincoln at least.
There was a problem fetching the tweet
Or the pass being all Loud House.If this is true, this confirms that there will be a second DLC pass, and at least one of the characters in it will be from TLH.
I don't even know which discord server this even supposedly came from honestly. I'll be waiting with you for more info lol.Found this by reading some random NASB Twitter posts, does anyone know if the screenshot is legit and in correct context? Obviously the caption is speculation/wishlisting. If it is legit, I hope it isn't Lincoln at least.
There was a problem fetching the tweet
Found this by reading some random NASB Twitter posts, does anyone know if the screenshot is legit and in correct context? Obviously the caption is speculation/wishlisting. If it is legit, I hope it isn't Lincoln at least.
There was a problem fetching the tweet
Found this by reading some random NASB Twitter posts, does anyone know if the screenshot is legit and in correct context? Obviously the caption is speculation/wishlisting. If it is legit, I hope it isn't Lincoln at least.
There was a problem fetching the tweet
Lincoln, Luan, Lynn Jr. then throw Flip in there for a curveball pickOr the pass being all Loud House.
Well, I can't for sure say it's legitimate; I apparently share two servers on Discord with the guy in the screenshot; I'm not gonna randomly roll up and send a friend request over it. I'll say this though: the dude is not very talkative in the servers we do share (both of which as NASB related) and that's not his profile picture (though with Nitro you can set unique profile pictures for different servers; though their profile picture is the same in both servers. It could be an old screenshot, but I checked their post history and they've never said this in either server.Found this by reading some random NASB Twitter posts, does anyone know if the screenshot is legit and in correct context? Obviously the caption is speculation/wishlisting. If it is legit, I hope it isn't Lincoln at least.
There was a problem fetching the tweet
So I guess this is fake then.Well, I can't for sure say it's legitimate; I apparently share two servers on Discord with the guy in the screenshot; I'm not gonna randomly roll up and send a friend request over it. I'll say this though: the dude is not very talkative in the servers we do share (both of which as NASB related) and that's not his profile picture (though with Nitro you can set unique profile pictures for different servers; though their profile picture is the same in both servers. It could be an old screenshot, but I checked their post history and they've never said this in either server.
It's also interesting they'd directly mention Cherry, who is a community leader for the NASB community. I do actually have Cherry in my contacts as well, but I'd rather not bug him about this if I can avoid it; he didn't respond to the tweet, which is notably also locked to only receive responses from people who the OP deems appropriate.
I'd personally wager on this being wishful thinking - the account posting it is very clearly one of... well, for lack of a better term, one of those "stan fictional character" accounts. Nothing wrong with that, but they tend to not exactly have accurate information in these kinds of scenarios.
Or they could've given budget to those games to make them worth playing as well, you know.Maybe instead of pumping out the ****ty Kong and Walking Dead games last year they could've used that budget to fund the only games worth buying from them??
This is GameMill we're talking about. Their games are notorious for being some of the worst in the industry. I'd rather them not exist and allocate funds to a project worth investing in. Even then, neither of those IPs are anywhere near their prime time for games, and nobody's asking for more of them, whereas at least NASB had some hype behind it. When was the last time you heard someone asking for a Walking Dead game after Telltale shut down?Or they could've given budget to those games to make them worth playing as well, you know.
I'd rather them not exist and allocate funds to a project worth investing in
That is such a terrible take. All games inherently have equal value (not speaking monitarily), as every game will appeal to one person out there, and every game had hard work done on it that either could be used in portfolios or be appreciated detached from its context (see Tim and Geoff Follin's NES OSTs for example). Quality is a social construct and cannot truly be objectively measured - we, as a society, have decided we like Ocarina of Time more than Cheetahmen 2, that doesn't mean it really is "better" or has more reason to exist. Not to mention that Kong, specifically, is a game that brought a lot of people joy through memes. The only real argument for a game not getting to exist in any form is lowering crunch culture, but at that point basically every corporate-published game ever should be eradicated and nobody would have a job.If you're not going to make a game worth playing, then don't make it at all. Allocate your funds more wisely.
This is the last I'm saying on the matter, but yes, a game that functions properly is objectively better than a game that is held together on pre-chewed bubblegum and dollar store scotch tape. This is an awful take.Quality is a social construct and cannot truly be objectively measured - we, as a society, have decided we like Ocarina of Time more than Cheetahmen 2, that doesn't mean it really is "better" or has more reason to exist.
You are on a thread about Nickelodeon All-Star Brawl - look in the mirror, this is literally how the entire gaming world percieves that game. "Passionless", "Embarassment", those are words I've seen said about NASB1 many a time - By seeing merit in any NASB game, be it 1 or 2, you are abiding by the same school of thought that sees merit in Action 52.Do you actually for a second think the people putting Kong together had a shred of passion for what they were doing? Or that the people who made your beloved Chex Quest were doing more than just earning a paycheck? I want games made by people who give a ****, who are enjoying what they make, not just using the license they paid for to try and turn a cheap profit.
Well obviously they can't say "yeah this game we made is **** we just did it for a paycheck" that looks bad and they probably would get fired for saying it, have some common sense.You are on a thread about Nickelodeon All-Star Brawl - look in the mirror, this is literally how the entire gaming world percieves that game. "Passionless", "Embarassment", those are words I've seen said about NASB1 many a time - By seeing merit in any NASB game, be it 1 or 2, you are abiding by the same school of thought that sees merit in Action 52.
You claim to be concerned about the dignity of game devs, yet you put your opinions into their mouths? You tell yourself that the devs of Kong MUST have been passionless about King Kong and embarassed by the final game, but the facts say otherwise. (source)
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Also why do you think I'm obessed with chex quest. i mentioned it in passing once and infinite and have only ever mentioned it since when you've brought it up
That is a really ****ed up mentality - you have no right to put words in others' mouths when it comes to opinion, especially when they were there and you weren't - this is not a political campaign, it is a game dev expressing their thoughts on a project they worked on. Also, even if Kong was just a paycheck project... why is that a bad thing? You gotta get those paychecks somehow, not everyone can be Bill Watterson, no shame in doing something for the check, especially if - as the article mentions - it's with the intent of gaining funding to do original passion projects with less restrictions.Well obviously they can't say "yeah this game we made is **** we just did it for a paycheck" that looks bad and they probably would get fired for saying it, have some common sense.
I guess we should just take everyone at their word, now?
"Well, I wasn't gonna vote for that guy, but he said he cares about me, so he must be telling the truth!"
And you have no right to talk about objective vs. subjective when you clearly don't understand the difference between them.That is a really ****ed up mentality - you have no right to put words in others' mouths when it comes to opinion, especially when they were there and you weren't - this is not a political campaign, it is a game dev expressing their thoughts on a project they worked on. Also, even if Kong was just a paycheck project... why is that a bad thing? You gotta get those paychecks somehow, not everyone can be Bill Watterson, no shame in doing something for the check, especially if - as the article mentions - it allows funding to do original passion projects with less restrictions.
Your original argument was that the Walking Dead and Kong games do not deserve to exist whatsoever due to your perception of the IPs, and any funding for them should've been funned into NASB2 on virtue of you percieving it to be of a higher quality, not that they were underfunded. I am not defending GameMill, I am defending the right for a King Kong or non-Telltale Walking Dead game to even exist.I am not saying that they should not make money off of their work, I'm saying GameMill as a company should have the integrity to make something worth making and giving their devs the freedom to make something of quality. Pay them more to have more time to make better product. We deserve better and the devs deserve to have their name on something that will actually help them get somewhere in life. If - IF - they are legitimately proud of what they made, then more power to them - but the fact remains what they made is panned and that will prevent them from better job opportunities in the future. You don't get to work for Microsoft or Nintendo by working on mediocre cashgrabs that will be forgotten quicker than they took to make.
Yet again, you are treating objective good and bad as existant within gaming in any form, that some games are inherently trash and will be seen by all as such, while others will not - if anything, I get the vibe from your statement - or at least the specific use of the word "trash" - that being inable to work on a passion project is "karmic" after making shovelware titles and not an unfortunate circumstance. I am going to link this again, start at 12:34 if you want the relevant part.They don't have time to make passion projects because all their work is shovelware trash.
So just say it like that then. You misinterpreted my take in the first place. I don't personally care about Kong or Walking Dead, but I'm not saying a game shouldn't exist, just that it should be made with love and care by someone who respects the IP. As for the funding itself, yes, if the money is going to be spent on something, I would rather it go to the one thing that I subjectively think is good as opposed to them taking a fat dump on another series legacy that some people love. That is the crux of what I was trying to say. Hell, I would argue that Kong and non-TT Walking Dead games absolutely have the right to exist - when made with care. I want every game to be made with care, because that's when we get something truly exceptional.Your original argument was that the Walking Dead and Kong games do not deserve to exist whatsoever due to your perception of the IPs, and any funding for them should've been funned into NASB2 on virtue of you percieving it to be of a higher quality, not that they were underfunded. I am not defending GameMill, I am defending the right for a King Kong or non-Telltale Walking Dead game to even exist.
That is absolutely not what I am saying. I'm saying that I want the devs to work on something they can be genuinely proud of. Unfortunate circumstance is exactly what it is. Those games are objectively not good because they are not finished, and it's clear to everyone that they are not done. They weren't given the time, budget, or amount of love needed to make a good game, and that fault - frankly lies on the IP holder, mostly, but also on GameMill for accepting the budget granted for a project they knew would be a slap-dash job. It's not the devs' fault they weren't given the budget they needed, and I would never blame them for the fault of their ****ty bosses.if anything, I get the vibe from your statement - or at least the specific use of the word "trash" - that being inable to work on a passion project is "karmic" after making shovelware titles and not an unfortunate circumstance.
there are no but when it comes to crunch cultureSony does crunch but at least their products have a standard of quality
Bad games are never made bad on purpose. It can be any number of factors (budget, restrictions, tech limitations), but sometimes a passionately made bad game can still have passion behind it.So just say it like that then. You misinterpreted my take in the first place. I don't personally care about Kong or Walking Dead, but I'm not saying a game shouldn't exist, just that it should be made with love and care by someone who respects the IP. As for the funding itself, yes, if the money is going to be spent on something, I would rather it go to the one thing that I subjectively think is good as opposed to them taking a fat dump on another series legacy that some people love. That is the crux of what I was trying to say. Hell, I would argue that Kong and non-TT Walking Dead games absolutely have the right to exist - when made with care. I want every game to be made with care, because that's when we get something truly exceptional.
That is absolutely not what I am saying. I'm saying that I want the devs to work on something they can be genuinely proud of. Unfortunate circumstance is exactly what it is. Those games are objectively not good because they are not finished, and it's clear to everyone that they are not done. They weren't given the time, budget, or amount of love needed to make a good game, and that fault - frankly lies on the IP holder, mostly, but also on GameMill for accepting the budget granted for a project they knew would be a slap-dash job. It's not the devs' fault they weren't given the budget they needed, and I would never blame them for the fault of their ****ty bosses.
I am stepping away to cool off now. Good day, sir.
It doesn't mean anything definitively beyond them downsizing the team, which we were already aware of.Does this mean this is it for NASB, like we're not getting more DLC or even a third game?
OK. I just got concerned for a moment, especially with there not being any leaks of KR4 existing, which makes me fear that Nick is gonna stop doing crossover games entirely.It doesn't mean anything definitively beyond them downsizing the team, which we were already aware of.
Quick question, which development team was he on, Ludocity or Fair Play Labs? If it was the former, it lines up with my theory that the Ludocity side was brought in for gameplay, and now that there's a satisfactory base to use for future entries they're gonna make it a solely Fair Play Labs production. They based Kart Racers 3 on 2, so they may do this for NASB if we get a third game. We'd get more characters and content in 3, but no earth-shattering overhauls like 2 got.Some potentially damning news for the prospect of future NASB2 DLC, though I wouldn't say it's a final coffin nail. Simon Götborg, lead combat designer for NASB2, was let go back in January, with GameMill citing the reason that they weren't seeing the Return on Investment they needed to justify development at this scale, though the wording he specifically received was "we don't have any further work for you at the moment." There could be other reasons they didn't cite - workplace politics, feeling that other people were more qualified for the job, etc. - but it's not a good sign for those of us wanting more content. Though, considering they are still developing characters and stages thus far, maybe they're satisfied with the state of the core system and felt they didn't need a head for that team, or perhaps future character kits were already decided; but I wouldn't put money on it.
A word I haven't heard since my SMW Central days over 10 years ago, thank god forum culture lives in to some degree hereNinja'd
you got any ideas for unique gameplay?I'm personally really hoping for NASB3 to be a unique gameplay style, both because I've come to like this series being experimental, but also, I think keeping NASB2's gameplay would read as saying "oh, NASB1 was just a failed experiment, NASB2 worked."
Ideal scenario would be NASB1 gameplay though
I trust the devs to come up with something cool ¯\(ツ)/¯you got any ideas for unique gameplay?
fair enoughI trust the devs to come up with something cool ¯\(ツ)/¯
Feasible or not (it isn't), 50 is way too big a roster for a balanced fighting game.My idea is basically to keep NASB2 as a base and add more onto it. My idea has every character from both games come back, plus a good amount of newcomers (like 8 to 10). In total the roster size is around the size of Smash 4's base game, and the largest roster ever for a Nick crossover game, although this could be beaten or matched by a hypothetical KR4. With the fact that they've essentially built 25 characters from scratch for NASB2, this isn't too outlandish of an idea.
It really isn't if the devs know what they're doingFeasible or not (it isn't), 50 is way too big a roster for a balanced fighting game.
And I think these devs do.It really isn't if the devs know what they're doing
Either one, just don't overhaul the whole thing again.I'm personally really hoping for NASB3 to be a unique gameplay style, both because I've come to like this series being experimental, but also, I think keeping NASB2's gameplay would read as saying "oh, NASB1 was just a failed experiment, NASB2 worked."
Ideal scenario would be NASB1 gameplay though