Wario Wario Wario
Smash Legend
Ignore this, it's best for all our sanities we not keep the EIH/fan demand debate going.
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
it only means less games to play if chose not to play them. and you don't strike me as the sort to do thatI don't like iterative games that aim to replace their predecessors - it just means less games to play
...you mean the Super Star theme? This item gives you invincibility.I want to question why NASB2 decided the equivalent to the Hammer theme should be supermarket music, but then again, the Hammer theme being 80s 8-bit music is probably confusing if you're not clued in on the Donkey Kong Lore.
I'm going to headcanon that it is a reference to how the UK feed of Nickelodeon would air teleshopping at night because they're not legally allowed to show George Lopez.
No, he's just pre-installed.Wait Iroh's out now? Definitely need to try him soon.
Ah, gotcha. I was wondering why I didn't hear about the announcement lmao.No, he's just pre-installed.
I love NASB2, but honestly, I'm not entirely convinced anyone else does and isn't just using it as a prop to backhandedly tear down NASB1 - I very rarely hear someone say point blank "I like Nickelodeon All-Star Brawl 2" and not "GUYS THIS ISN'T LIKE THAT CRAPPY FIRST ONE! THEY REALLY RENDERED THAT CRAPFEST IRRELEVANT". I think a lot of NASB2 discussion outside of NASB circles comprises of trying to win over people who will not play the game instead of celebrating it on its own merits, while discussion in NASB circles is comprised of either jealousy when NASB1 gets any kind of attention or overextended cut moaning.I'm just gonna come right out and say it: I love NASB2. It's genuinely my second favorite plat fighter of all time. But the fact the first game released in the state that it did is what likely killed chances of us ever getting a third game. It burned too many people by being so - for lack of a better term - cheap-feeling. Ignoring quality of the gameplay, the presentation absolutely hurt the game bad and it burned people so bad they didn't want to give two a chance.
Don't get me wrong - it is not the devs' fault, they did their best with what they were given, and 2 as it is is a wonderful game with tons of love poured into it - but the first game I will admit will be tarnished for me a bit for knowing what it did to the perception of the series. If it had just been able to be delayed until some voicework and visual polish could be added I don't think it would've been so bad but those are a bandaid on the fact that it just didn't have a hook to make it feel like something other than a lesser Smash to the general audiences. Multiversus even had the gall to kick it while it was down with their first presentation highlighting their slick art style and big budget voice cast.
Anecdotal of course, but from my own experience watching everything unfurl, it wasn't entirely 1's fault. It certainly didn't help, but people were willing to give it a second chance. There was hype surrounding the NASB2 reveal trailer.I'm just gonna come right out and say it: I love NASB2. It's genuinely my second favorite plat fighter of all time. But the fact the first game released in the state that it did is what likely killed chances of us ever getting a third game. It burned too many people by being so - for lack of a better term - cheap-feeling. Ignoring quality of the gameplay, the presentation absolutely hurt the game bad and it burned people so bad they didn't want to give two a chance.
Don't get me wrong - it is not the devs' fault, they did their best with what they were given, and 2 as it is is a wonderful game with tons of love poured into it - but the first game I will admit will be tarnished for me a bit for knowing what it did to the perception of the series. If it had just been able to be delayed until some voicework and visual polish could be added I don't think it would've been so bad but those are a bandaid on the fact that it just didn't have a hook to make it feel like something other than a lesser Smash to the general audiences. Multiversus even had the gall to kick it while it was down with their first presentation highlighting their slick art style and big budget voice cast.
I mean that's the thing though isn't it? Outside of NASB circles. This series has its own little niche playerbase but to the casual consumer who isn't as plugged into gaming pr platform fighters it's just seen as a lesser version of Smash anyway but the lack of polish at launch for the first one definitely turned a lot of people off immediately. Games like No Man's Sky and Cyberpunk are lucky enough to have enough hype and marketing they can sort of getaway with the "fix it later" mentality since their install base was just so massive but NASB was filling a relatively small niche all things considered.Iroh's absolutely coming out today - the DLC page has changed the buy button from "releases date" to "not yet avaliable", but the statistics box below still says today as the date - 4 hours from now, right? Usually this DLC comes out at 17:00 UK time.
I love NASB2, but honestly, I'm not entirely convinced anyone else does and isn't just using it as a prop to backhandedly tear down NASB1 - I very rarely hear someone say point blank "I like Nickelodeon All-Star Brawl 2" and not "GUYS THIS ISN'T LIKE THAT CRAPPY FIRST ONE! THEY REALLY RENDERED THAT CRAPFEST IRRELEVANT". I think a lot of NASB2 discussion outside of NASB circles comprises of trying to win over people who will not play the game instead of celebrating it on its own merits, while discussion in NASB circles is comprised of either jealousy when NASB1 gets any kind of attention or overextended cut moaning.
I can agree with you that I definitely feel those are contributing factors, though I do feel that the main one was the perception of the first at launch, and those other factors just added onto the mess. And it sure isn't the devs fault, it rests squarely on Nick and GameMill for - two times in a row - not giving them the time (or budget) they needed to iron out everything.Anecdotal of course, but from my own experience watching everything unfurl, it wasn't entirely 1's fault. It certainly didn't help, but people were willing to give it a second chance. There was hype surrounding the NASB2 reveal trailer.
What seemed to kill it was the one-two punch of half of the roster being cut (including absolutely MAJOR characters like Sandy, Helga, Toph, CatDog, Leonardo, Michelangelo, and fan favorite Hugh), and the Switch version of NASB2 being an unoptimized mess (this doesn't get brought up as much, but it immediately killed off half the potential playerbase, considering how the PC and Switch sales were relatively even). The much smaller third issue of the DLC being known way in advance and also including some controversial elements itself also didn't help, but as stated, it was a much smaller issue.
Yeah, 2 fixed the presentation, gave what many felt was much better gameplay, and added in quite a few of the biggest roster omissions, but when it comes at the expense of half of the roster, or in the Switch's case the load times and frame rate, it's more than an uphill battle.
It looks like the budget was cut severely.So Iroh just dropped with no trailer and not even a tweet. Did the team just don't care at this point or marketing budget was so low that they couldn't market the last fighter.
UNCLE IROH!
— Fair Play Labs (@FairPlayLabs) August 16, 2024
Play as the mighty Dragon of the West, and outsmart all your opponents with the unmatched wisdom of the Fire Nation’s finest general. Drink your favorite Jasmine tea, ignite your fire powers, and show them a battle they’ll never forget! #NASB2 #AvatarTheLastAirbender pic.twitter.com/hD0okP2ZlM
🔥 Patch 1.12 is out now! 🔥 Dive into the action with the release of Iroh! Explore new stages, and test your skills with updated ranked stage lists. Plus, enjoy improved gameplay with our latest character balance tweaks. #NASB2 #UncleIroh #AvatarTheLastAirbender pic.twitter.com/6Sb3YlHsfT
— Fair Play Labs (@FairPlayLabs) August 16, 2024
I think they might have just wanted to place him beside Zuko for thematic reasons.I've noticed on the CSS that Iroh is placed infront of Rocksteady. Was Iroh maybe planned to be released before Rocksteady?
I wish they would acknowledge their non-Nick cartoon library in any capacity, but I highly doubt it.Something about non-Ren & Stimpy duos is that they are replaced from game to game.
In NASB1 it was CatDog, in NASB2 it was the Angry Beavers. If NASB3 adds a new duo, It would be Swifty & Shorty, to fill up the 1969s Paramount Cartoon Studios retro pick.
they got 80s tmntI wish they would acknowledge their non-Nick cartoon library in any capacity, but I highly doubt it.