Mamboo07
Smash Hero
...Wasn't expecting to see a word like that.grumpy curmudgeon
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...Wasn't expecting to see a word like that.grumpy curmudgeon
Sokka will totally be my punching bag if its true! :D
What you think on my dlc prediction?
I'm against it because it would lead to an incredibly lacking roster of newcomers that would mostly consist of clones.It's so funny how there's outcry against the idea of EIH just for reasoning of "Smash is stinky" and "too many matchups!!!!!". It's really not hard to make it happen and the reception to the cuts means they should absolutely try to prioritize bringing everyone back next time or whatever. If people are mad and calling the roster ass because of such cuts, maybe just maybe that should be corrected than ignored.
How? They managed with NASB 2, everything in it was a huge undertaking compared to NASB 1. They handled what's essentially 25 unique newcomers, crossplay, single player, etc. They have a proper workable framework this time. It'd be very easy to manage it.I'm against it because it would lead to an incredibly lacking roster of newcomers that would mostly consist of clones.
All of the returning vets would essentially have the development time of a newcomer due to changes in mechanics between NASB1 and NASB2. So all the dev time would go there while the newcomers would end up lacking and being mostly clones. Smash Ultimate itself had this issue as well. I'm also not expecting this either because it would require them to stick with the Unity engine, and Unity itself is now incredibly unpopular with developers.How? They managed with NASB 2, everything in it was a huge undertaking compared to NASB 1. They handled what's essentially 25 unique newcomers, crossplay, single player, etc. They have a proper workable framework this time.
They apologized for itIt's possible that due to the whole Unity situation they would start all over again with NASB3.
I pretty much thought NASB1's final roster+Jimmy, Timmy, and the remaining two Turtles and maybe Zuko would be enough to satisfy the majority.I'd take the missing vets plus just 4 newcomers in base because the roster otherwise would be about as close to perfect as you could get for me.
Unity apologized for it, yeah, but that trust is already broken. As someone learning gamedev myself, there's no way I'm going to learn an engine belonging to a company that openly proved they were willing to, without warning, pull out the rug from under devs' feet, and I've seen a similar sentiment from lots of other devs.They apologized for it
Oh you gotta be kidding me. You’ve been complaining about the cuts more than anyone, dooming about how they’ll never be back, how they should have gone for the missing 11 instead of Gertie, and Lincoln this and Lincoln that. Now all of the sudden you don’t want them to come back because it’d make for a bad roster?I'm against it because it would lead to an incredibly lacking roster of newcomers that would mostly consist of clones.
What did you expect from the same guy who kept going on and on about how they should cut Lincoln for the haters, and then once it finally happens it's the worst thing ever?Oh you gotta be kidding me. You’ve been complaining about the cuts more than anyone, dooming about how they’ll never be back, how they should have gone for the missing 11 instead of Gertie, and Lincoln this and Lincoln that. Now all of the sudden you don’t want them to come back because it’d make for a bad roster?
I’m pretty sure the sudden “keep the 11 out” is because of Lincoln and he’s dragging 10 other characters down with him.What did you expect from the same guy who kept going on and on about how they should cut Lincoln for the haters, and then once it finally happens it's the worst thing ever?
I think at this point we should just start asking for Cosmo and Wanda or the Crimson Chin to make it easier on them.And...uh...if they focused on bringing back as many vets as possible, we could potentially get that and then some. Just without Timmy apparently.
My pick's Jorgen - Crimson Chin would be fun, though.I think at this point we should just start asking for Cosmo and Wanda or the Crimson Chin to make it easier on them.
oh come on!
My view is less that an EIH is literally impossible and more that it doesn't align with what the devs are going for. They're clearly prioritizing cool newcomers over bringing back old faces, otherwise they would've dropped one of the new guys when push came to shove instead of 11 veterans. (Granted, they might've with Vlad from the sound of it, but it was still their decision to add as many newcomers as cut veterans.) I imagine the likes of Hugh and CatDog will probably return at some point, but I dunno if we're ever seeing Lincoln or PTM again, to be honest. This game's not trying to be Smash, and that's anything but a bad thing. People just need to accept it instead of forcing one series' standard onto another.You have no idea about that, you're talking out of your butt.
They have a solid framework to work with here. Given the fact they could easily recycle assets, it is 100% in the realm of possibility for them to pick a smaller handful of newcomers and focus on filling out a roster with revamped veterans.
Just because youre a grumpy curmudgeon who hates Smash doesn't mean that it's impossible for other games to follow it's model nor does it mean them following that model is a bad thing.
Plenty of other games have done exactly the same thing of copy/pasting a previous game's assets and building on top of it.
Not every sequel has to be a complete rehauling of everything in the original.
Okay? Since when is that an excuse not to try?"Too many moves to balance"
Have you seen Tekken 7's roster? Or UMvC3? They're both huge and much more complex, and they pull it off just fine. Some characters will be lower tier than others, it's not possible for any game to have perfect balance. Learn it.
Your argument falls apart when it starts to literally take more from Smash, which is exactly what it's doing in this game. Side specials, full set of aerials, final Smashes, etc.My view is less that an EIH is literally impossible and more that it doesn't align with what the devs are going for. They're clearly prioritizing cool newcomers over bringing back old faces, otherwise they would've dropped one of the new guys when push came to shove instead of 11 veterans. (Granted, they might've with Vlad from the sound of it, but it was still their decision to add as many newcomers as cut veterans.) This game's not trying to be Smash, and that's anything but a bad thing. People just need to accept it instead of forcing one series' standard onto another.
But here y'all are reducing one man's argument to "Smash cringe, NASB based."
Okay? Since when is that an excuse not to try?
Also, isn't UMvC3 kinda infamous for having broken top tiers?
But isn't taking feedback into account what got Lincoln cut and Hugh added before Jimmy?If you want your game to do well, you take feedback into account.
You know damn well that Hugh's support was a meme, and one that got quite the controversial reaction when it was prioritized, hence why Jimmy was one of the first reveals and why he took priority.But isn't taking feedback into account what got Lincoln cut and Hugh added before Jimmy?
It kinda is harder to balance a roster of that size. All of the last three Smash games have massively overpowered characters that completely broke the meta (Meta Knight for Brawl, Bayonetta for Smash 4, and Steve for Ultimate).Your argument falls apart when it starts to literally take more from Smash, which is exactly what it's doing in this game. Side specials, full set of aerials, final Smashes, etc.
It doesn't have to be exactly like Smash - no one is saying it does - but there is absolutely nothing wrong with wanting them to bring back characters so they can keep those dream matchups going, and they 100% saw the vitriolic reaction to cuts.
If you want your game to do well, you take feedback into account.
And no, that's not at all the way that dude thinks. He's been notably vitriolic about the way Smash has done things for a long time. You're free to have that opinion, but to get all pissy whenever someone brings up that they'd like to see everyone return, like he clearly did, is where I have a problem.
And I didn't say you shouldn't try, obviously you should, but to sit here and pretend that it's so hard to balance a roster of that size is disrespectful to the balance team. These people are professionals, show a little faith. All it is is an excuse to try and support his flimsy argument
As if Melee's 26 character roster was balanced. Where do you think the "NO ITEMS FOX ONLY" meme came from?It kinda is harder to balance a roster of that size. All of the last three Smash games have massively overpowered characters that completely broke the meta (Meta Knight for Brawl, Bayonetta for Smash 4, and Steve for Ultimate).
And Smash 64 had Pikachu, and Melee had Fox. Literally only 8 characters see real use in Melee. That's a bs excuse.It kinda is harder to balance a roster of that size. All of the last three Smash games have massively overpowered characters that completely broke the meta (Meta Knight for Brawl, Bayonetta for Smash 4, and Steve for Ultimate).
They were nowhere near as bad as Brawl Meta Knight, Smash 4 Bayonetta, and Ultimate Steve. Meta Knight singlehandedly killed Brawl's competitive scene, Bayonetta was so broken that they released a patch that included only nerfs for her, and Steve is ruining people's enjoyment for Ultimate as well. TAnd Smash 64 had Pikachu, and Melee had Fox. Literally only 8 characters see real use in Melee. That's a bs excuse.
Fun Fact: According to one of his Melee trophies, Fox is meant to be designed for 1v1 fights in mind-hence his top tier status in a meta focused around that.Consider Smash was never really meant to be played exclusively 1v1 like so many competitive players do - it's balanced for a casual market first. They didn't even bother trying to balance for the competitive scene until Smash 4 and even then it was just an afterthought.
God that sucks. I hate how nobody can properly compress their games anymore.
Admittedly NASB1 already had this problem. It was 15GB on release.God that sucks. I hate how nobody can properly compress their games anymore.
That was also bad, yes, but at least that fit on a cartridge lol.Admittedly NASB1 already had this problem. It was 15GB on release.
Unless your Nintendo with games like Mario Wonder, or the Zelda gamesGod that sucks. I hate how nobody can properly compress their games anymore.