I never said that diegetic elements don't matter - in fact, there's plenty of games I love from an artistic standpoint but not gameplay (The PaRappa the Rapper, EarthBound, and Bubsy series to name 3) - just that when I enjoy a game for the gameplay, that trumps over everything else, so most of my expectations and desires for follow-ups are derived from that - especially (but not exclusively, of course) in multiplayer games - and I feel borderline-indifferent about everything else beyond "this would be kinda cool" or "huh, that's a cute detail" - I have had bad personal experiences with character reveal hype, especially for the reveals I was happy about, so building attachment to character inclusions is something I actively try to avoid. I am not trying to convince you of anything, just stating how I personally view games. Saying I'm disrespecting the artists by not caring for character choices is equivalent to me saying you don't care for game designers because you don't care about mechanics - which would be an obvious lie.
Anyway, gotta watch the Squidward presentation
Except the difference here is I 100% do care about mechanics. I even agree with you that gameplay is the most important aspect of the game. But that doesn't make the game not a sequel, man. There's a reason we don't have a word for "sequel in name only" because it's redundant.
Sequels exist in many different forms because it's such a broad term. Instead of finding some pedantic terminology, why not just herald it as a good sequel?
A good sequel recognizes the strengths of it's predecessor while actively trying to address the issues that people had with the former, which is exactly what the devs are doing here. The biggest complaints about the first game were the redendancy in character attacks, the not-great graphics, and lack of voice acting at launch, all of which are being addressed here.
Yes, we lost some things along the way but it still has everything that made it what it was in the first game - Nickelodeon characters, platform fighting, etc. By your own logic, Project M should be considered a NASB game, which shows that logic is flawed. It's just a sequel, man. There are many kinds of sequels. Some good, some bad, some very bad. Let's not muddy the waters by adding extra verbiage when it's not needed.
I don't hate you, in fact, I've grown to like you more than I used to. But the person I am is the kind of person who calls people out when I think they're making a bad take (in my opinion). I do it to my best friends too. It's not just you.
I don't really know why you're bringing up the hype culture thing, but you gotta get over that one, dude. How bad could it really be? One or two bad apples shouldn't spoil the bunch for you. Just go along with the ride of reveals and not get upset when you don't get your most wanted or when someone else rubs their most wanted in your face. It's just a game after all. Trust me, I'd been rooting for Sora for over a decade before he got added.
Just because a couple people may have given you **** over your thoughts on reveals, doesn't make hype in and of itself bad. You just hung around the wrong people, people that are probably just that big of an asshole in the first place. For what it's worth, if I ever contributed to that, I'm sorry.