Quick Gaming (QG)
Smash Lord
- Joined
- Jun 18, 2018
- Messages
- 1,495
NASB 1 was revealed early July and we have box art. I’d say we can expect a proper reveal within a couple weeks more or less
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I guess I can see that. It felt laid back before the Hugh thing happened and opened the floodgates, but I figure now that Jimmy is for sure coming, there's no reason to argue about that anymore, so I hope it can go back to feeling laid back.It was just an example of how this game doesn't have a laid-back community even when it's small.
Finally someone gets it that Multiversus isn't the second coming of Christ himselfYeah, I wouldn't worry about Multiversus. I think the damage is already done.
If NASB2 can fix the original's "good gameplay lousy presentation" issues, then this is bound to be a solid game, and at the very least a finished package.
MVS has the opposite problem. it's all presentation on top of janky, floaty, convoluted gameplay. They have a lot of work to do.
hell it's not like slow characters can't be viable anyway, see Brawl Snake.Not everyone needs their attacks to come out so blindingly fast. It's okay to have slower characters with longer animations. People love K. Rool and Ganon despite their low tier viability
Absolutely not. That's how you get Min Mins, Mega Men, and Heroes, one of the biggest flaws (and holy ****, are there a lot) of Namco's Smash.As much as some people won't like it, I think they need to throw out the "everyone needs to be competitively viable" thing and just create characters with the intent of being faithful representatives of their shows.
yeahAre you guys only playing this game because you like the Nick characters and not because of the gameplay???
It's both. But I still know that Melee, even competitively, isn't purely rushdown focused.Are you guys only playing this game because you like the Nick characters and not because of the gameplay???
That's just NASB's niche - in the same way that Rivals' niche is character gimmicks and MVS' niche is 2v2.It's both. But I still know that Melee, even competitively, isn't purely rushdown focused.
It seriously can't be both?Are you guys only playing this game because you like the Nick characters and not because of the gameplay???
Either way, all fighters have people expecting diverse playstyles, even ones that are more combo-focused have mighty glaciers no matter how much they get overwhelmed by Vergil or Fox.That's just NASB's niche - in the same way that Rivals' niche is character gimmicks and MVS' niche is 2v2.
Also, NASB is nothing like Melee? All the Melee similarities are, as I've said many times before, just the essentials of the modern platform fighter in the same way the essentials of the modern traditional fighter were laid out in SF2. When did anyone bring up Melee?????
There is literally nothing wrong with having experimental characters in the game. Just because you personally don't care for those fighters, and yes, we all know about your hatred for experimentation, doesn't mean other people can't or don't enjoy those characters. Min Min, Mega Man, and the Hero don't play like reskins of other characters. They're unique. Just because you get salty fighting them doesn't make them any less worthy of inclusion.Absolutely not. That's how you get Min Mins, Mega Men, and Heroes, one of the biggest flaws (and holy ****, are there a lot) of Namco's Smash.
Are you guys only playing this game because you like the Nick characters and not because of the gameplay???
I don't think so. You need a time period where NASB isn't overshadowed miserably if they want more people to buy it. Multiple releases in the genre are coming out in 2024, it'd be a stupid decision business wise to release it in that time period.If they did they would wait for next year to sell NASB2.
Nah, it's pretty blatant that they will go all out on advertising the game when it launches. Warner will pay big twitch streamers to play the game again like last time. It launching is a big event and the less overlap NASB deals with the healthier it is for the game. Unironically one of the biggest things that hurt NASB 1 long term was always releasing something when other big events happen, leading to less people checking it out because they were forced to choose. Some content creators that were genuinely positive on the game couldn't play it because Smash, Multiversus, or something bigger was out at the exact same time.Yeah, I wouldn't worry about Multiversus. I think the damage is already done.
That is literally the perspective I'm openly advocating for, why are you bringing up this quote like it's a big gotcha?"Characters are just a function, you don't actually want Magneto, you want his play style and his 8-way dash" - MvCI devs
It will come back, at the very least MVS will launch again and that'll be a big event. NASB 2 would benefit greatly from NOT releasing in that time period lmao. Let it come out in 2023 and it'll have months to stabilize properly without competition.Honestly I'm not even confident MVS will come back. I want it to. I ended up not liking the gameplay style but I have a lot of respect for that team. But it'll need a large overhaul to survive the kullling of LS games
Because it's a stupid philosophy and everyone gave them **** for it because it was stupidThat is literally the perspective I'm openly advocating for, why are you bringing up this quote like it's a big gotcha?
Because you don't believe it yourself. If you think characters that aren't Nick all-stars MUST be in a game titled "Nickelodeon All-Star Brawl", there's no going around it. Characters aren't functions.That is literally the perspective I'm openly advocating for, why are you bringing up this quote like it's a big gotcha?
"Because they're fun to play" and "because of the function" are literally the same thing.Nobody but the biggest sweatiest tryhards play character for function. They play characters either because they like the character or because they are fun to play.
Well, I don't - I'm a huge Rocko fan but I don't play as him much in NASB because his playstyle doesn't gel with me. Never seen Hey Arnold, Loud House, or Wild Thornberrys, and have barely seen any Ren & Stimpy, but Helga; Linclon; Nigel; and R&S' playstyles gel with me best so I play as them. I don't want to play as a character I find unfun to play, even if I adore their show, and I don't want to miss out on a fun-as-hell character just because I haven't seen or outright dislike their show. This isn't the fault of Rocko, he's really well designed as a fighter, like most of the NASB roster, but he just doesn't gel with me.I don't play Juri in Street Fighter because she's good, I play her because I like the character.
Hype culture is bad.Do you think people would've gotten hyped for Sora if he was a generic OC playing the exact same way? No, they were hyped because it was freaking SORA.
Well, people loved the gameplay, that's the only thing that matters. Playercounts and street cred be damned.What was the number on criticism of MvCI? People loved the gameplay but everyone said "Where are the X-Men?"
Because they don't have 7 frames of input lag? and practice basic moveset and movement design principles?This is the exact reason why Rivals and Slap City are as niche as they are, because they don't have the star power. Why should I play that when I can play the game where Steve can fight Kazuya Mishima, Pikachu, and Link?
It's also either a requirement or side effect of getting your preferred characters that aren't from RML into NASB. Hell, do you think Drifting Dimensions would have absolutely zero hype culture whatsoever if it was a real thing? Because if it'd have none, it'd just be Drifting Dimension.Hype culture is bad.
Why, when you go into a game called Nickelodeon All Star Brawl, you believe people's first thought's couldn't and shouldn't be "I can't wait to play as Spongebob and fight Invader ZIM!" and should be "I want to play as a midweight rushdown character with low ending lag and L cancelling". What your arguing for makes no sense in the context of what this game, Smash, MVS, MvC and every other crossover fighting game are trying to be.That is literally the perspective I'm openly advocating for, why are you bringing up this quote like it's a big gotcha?
Why do you keep on bringing up things that have absolutely no relation to this current conversation?It's also either a requirement or side effect of getting your preferred characters that aren't from RML into NASB. Hell, do you think Drifting Dimensions would have absolutely zero hype culture whatsoever if it was a real thing? Because if it'd have none, it'd just be Drifting Dimension.
Because you don't have the foresight to understand that you can't always get what you want. Especially when half of it renders the other half impossible.Why do you keep on bringing up things that have absolutely no relation to this current conversation?
In the fictional universe where Dridim existed I think it would be more comparable to Fortnite reveals than Smash. Where its impossible to do predictions because it's so openIt's also either a requirement or side effect of getting your preferred characters that aren't from RML into NASB. Hell, do you think Drifting Dimensions would have absolutely zero hype culture whatsoever if it was a real thing? Because if it'd have none, it'd just be Drifting Dimension.
i do not want dridim to be a real game lmao. That game would be a legal and to an extent moral nightmare if you apply real world logic to it.Because you don't have the foresight to understand that you can't always get what you want. Especially when half of it renders the other half impossible.
Ideally, a crossover aspect should be able to influence movesets without outright dominating them, like in NASB or the early Smash games. Use the best stuff from their kit to form a consistent, fair playstyle, either make up everything else or repurpose the remaining stuff into a new context to fill in the gaps.Why, when you go into a game called Nickelodeon All Star Brawl, you believe people's first thought's couldn't and shouldn't be "I can't wait to play as Spongebob and fight Invader ZIM!" and should be "I want to play as a midweight rushdown character with low ending lag and L cancelling". What your arguing for makes no sense in the context of what this game, Smash, MVS, MvC and every other crossover fighting game are trying to be.
The whole appeal of the game lies within getting to play as those characters. If they just gave everyone functional, generic platform fighter movesets instead of anything resembling the actual characters, then why is it Nickelodeon at all? That's the point of these crossovers in the first place. The characters.
This is a fair point - While I don't subscribe to the "characters are functions" mentality, I do think it's important to represent as many of those functions/playstyles as possible. Some people are going to go into your game looking for someone who has a playstyle they like playing as, while others are looking for specific characters. Both are important for adding different kinds of variety.Even if you actually believe "characters are just functions"...shouldn't that be an even bigger argument for more varied playstyles than rushdown, rushdown, and rushdown?
fun is subjective not objective"Because they're fun to play" and "because of the function" are literally the same thing.
This is the only point I'm addressing because literally everything you said is so exclusive to you it is not worth my time engaging with about further.Hype culture is bad.
And I must mention having Master Chief instead would make hype culture far, far more toxic. There's a reason why I had that argument with WWW about how he wants obscure characters, but also one that would make it harder to want anyone more obscure than Mario.the Banjo fans
NASB is very rushdown-y, no denying that, but at the same time all the characters are more unique than just "rushdown, rushdown, and more rushdown" - you can't play Leonardo the same way you'd play Lincoln, and they're probably the two most similar fighters in the game.Even if you actually believe "characters are just functions"...shouldn't that be an even bigger argument for more varied playstyles than rushdown, rushdown, and rushdown?
At least I proved NASB having a small community doesn't mean it has a peaceful one.Arguing over what NASB should and shouldn’t be for the upteenth time, we are so back
and probably the most smash like thing everArguing over what NASB should and shouldn’t be for the upteenth time, we are so back
I have a feeling Jimmy will be another zoner-but-not-really like Oblina, Garf, e.t.c, possibly with a slightly more defensive vibe; Vlad will be a big-bodied lightweight; and Squidward will be a bit of a glass cannon with slippery but non-floaty movement.For an actual discussion topic, those that have seen the leak: any predictions on moveset or playstyle for the new character(s)?