I just think Sega's representation as a whole feels weird in smash.
They got 3 characters but only one was a "homegrown" Sega series, being Sonic.
You have Bayonetta which is this weird humonculus of Nintendo and Sega and Joker which is an Atlus thing.
It's why i want Yakuza in smash, this is their biggest series right now so it's perfect to be another Sega series.
Side note, going through Yakuza 5 right now, this game is a treasure trove of songs you can put in Smash.
It's definitely something that often goes unsaid but bothers me quite a bit. They have one of the better showings in the game in terms of pure numbers, but one character is from an acquisition that still somewhat stands on its own, and the other is practically more associated with Nintendo at this point. I'm reading way too hard into things that aren't there, mind you, but it gives off really weird vibes to me, almost like SEGA's homegrown properties aren't "good enough" to be featured in a game like this and the only "worthwhile" picks are the ones that aren't actually made by them. Again, don't read into this too much, it's purely weird irrational vibes, but it does bother me. And like, that's not a knock on Bayo and Joker! Persona 5 is the biggest thing ever and Bayo is practically a honorary Nintendo character, but part of the reason the constant insistence that Sonic has to get tons more stuff right this second irritates me is that to me, Sonic is still the only SEGA character in Smash who actually
feels like a SEGA character. I'd really like it if we got someone to remedy this one day, like Arle, Kiryu, Akira, Alis, whoever.
And I know what people will say - "oh but Puyo Puyo was an acquisition too, so why are you in support of Arle?" Yes. It was. But it also had very strong SEGA ties from the beginning, has been owned by SEGA for far longer than it has been owned by Compile, and has been developed entirely internally for almost as long. Puyo Puyo has pretty much been 100% entirely subsumed into being a part of the SEGA brand and family - **** it, I say it counts, it's basically a core SEGA property by this point.
I will say, to end things on a positive note.....I love that we at least have the Akira assist. Sakurai has gone on record as being a fan of classic SEGA stuff, particularly their arcade side, and while I'd obviously love to see a full playable character, I think this assist is his way of paying tribute to this side of their output - and it's a super inspired one, a great way of representing one of SEGA's most influential titles and the market where their biggest strengths lay. If nothing else, I'm really glad we have that one.
also, like, keep in mind that yes, I am a huge SEGA fanboy. I
will be biased in my judgement of this situation.
I was responding to the post suggesting Chun-Li won't just get in because she's a woman, which nobody else in the thread said was the sole reason she would be in. I gave about a dozen other reasons why Chun-Li is a good choice so no I don't feel like I've shot myself in the foot by saying, in addition to that, how she is one of the most important female characters in gaming. You can cut out the female part and it would still be true.
Mmhmm, I think a core part of this argument people don't understand is that I don't think people would be arguing for more female characters if there
wasn't still a huge wealth of great options to pull from. The argument that "it doesn't make sense to add a female character just because she's female" always has that connotation that we're somehow running out of options, or that we're starting to bring up unreasonable choices just to fill a quota, or that we're even discussing any character without merit - and needless to say, that argument doesn't hold much water when we're discussing Chun-goddamn-Li. If that's the threshold past which you find that people are going too far, then I think that says more about you than the people arguing for her. **** it, women are cool, I say we should put in more of them