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Official Next Smash - Speculation & Discussion Thread

Kirbeh

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Aug 9, 2016
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Somewhere Else
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So I've been thinking about the Mii Fighters a bit, and while I like the idea on paper I've never been satisfied with the execution. So I wanted to ask you all about what you're preferred option for them would be.

Should they be kept about the same because that's what players are accustomed to?

Should they be expanded on? More special move options? Perhaps even customizable tilts, aerials, and Smash attacks? More fighter classes?

Should they be replaced with a different kind of custom character?

Should they be cut altogether in favor of adding other characters?
 

Perkilator

Smash Legend
Writing Team
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Apr 8, 2018
Messages
11,407
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The perpetual trash fire known as Planet Earth(tm)
So I've been thinking about the Mii Fighters a bit, and while I like the idea on paper I've never been satisfied with the execution. So I wanted to ask you all about what you're preferred option for them would be.

Should they be kept about the same because that's what players are accustomed to?

Should they be expanded on? More special move options? Perhaps even customizable tilts, aerials, and Smash attacks? More fighter classes?

Should they be replaced with a different kind of custom character?

Should they be cut altogether in favor of adding other characters?
I think they should’ve been a single fighter with the customs being accessories from the Wii, 3DS and Wii U.
 

Opossum

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Him still appearing in the latest AC games and in Smash Ultimate imply otherwise.
Yes, his appearance where he calmly sips coffee at the Roost, where he's not even guaranteed to show up, and where you need an amiibo of him to guarantee his appearance. Meanwhile everyone else can just Be Elsewhere In The Game at any point. Outside of the Roost he's literally delegated to an offscreen voice coming from a helicopter.

Nintendo is absolutely, 100% never going back to Resetti's old self. Much like Miis, he's been neutered and tucked away, and it's purposeful. Blame the parent who complained about him traumatizing their kids and forcing Nintendo to literally put a content warning disclaimer about his existence in City Folk's manual if you must. That was the breaking point for him.

His Assist Trophy was cut from Smash 4. His presence in New Leaf required you to go out of your way to have the option for him to appear at all. New Horizons didn't let him have a very minor physical appearance until an update a year and a half after launch. His amiibo makes a point of him using his calm face instead of his iconic angry look.

Resetti won't happen. At this point he's treated like an old shame.
 

Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
10,949
Yes, his appearance where he calmly sips coffee at the Roost, where he's not even guaranteed to show up, and where you need an amiibo of him to guarantee his appearance. Meanwhile everyone else can just Be Elsewhere In The Game at any point. Outside of the Roost he's literally delegated to an offscreen voice coming from a helicopter.

Nintendo is absolutely, 100% never going back to Resetti's old self. Much like Miis, he's been neutered and tucked away, and it's purposeful. Blame the parent who complained about him traumatizing their kids and forcing Nintendo to literally put a content warning disclaimer about his existence in City Folk's manual if you must. That was the breaking point for him.

His Assist Trophy was cut from Smash 4. His presence in New Leaf required you to go out of your way to have the option for him to appear at all. New Horizons didn't let him have a very minor physical appearance until an update a year and a half after launch. His amiibo makes a point of him using his calm face instead of his iconic angry look.

Resetti won't happen. At this point he's treated like an old shame.
But he was still there before the Roost update, since he was the one in charge of Nook's Rescue Service. And Smash Ultimate still uses him with his angry expression. So it's not like they are outright trying to erase him or his angry expression.
Do we know how well the Miitopia remake sold?
Hoping it did well enough that if they bring back Mii Maker to the next console, they'll update it to the Mii Maker from Miitopia and upgrade it further.
 
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Louie G.

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Aug 21, 2013
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Rhythm Heaven
So since it was alluded to earlier but hasn't received the same amount of assessment... Splatoon. It seems pretty obvious that it will see a glow-up next game, and likely add Octoling to the equation in some form or another. But while we can vaguely talk about another "new Splatoon character", I'm curious what people believe that could be beyond an Octoling echo.

Would it be a unique or semicloned Octoling instead? One of the idol characters / teams... and if so, which one? Or do you think we could delve into the growing cast of Splatoon antagonists like DJ Octavio or Mr. Grizz? Personally I could see us growing to a cast of three Splatoon characters given the series' rapid growth, diverse and memorable cast as well as the potential ease of development in adding Octoling (depending on which direction they choose). I'd be game for just about any of them, and I really encourage everyone to start thinking more about it.

Also as far as Miis go... well, I think they have to return at least. They're kind of a key part of Smash's economy at this point, Mii Costumes are a key way to bring characters into the game who couldn't make it otherwise. I think the three classes we have are fine, although I think some new direction is necessary to spice up customization whether it be more options (normal attacks? more specials?) or letting the classes cross into one another and create subclasses.
 
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Nabbitfan730

Smash Ace
Joined
Dec 15, 2020
Messages
630
So I've been thinking about the Mii Fighters a bit, and while I like the idea on paper I've never been satisfied with the execution. So I wanted to ask you all about what you're preferred option for them would be.

Should they be kept about the same because that's what players are accustomed to?

Should they be expanded on? More special move options? Perhaps even customizable tilts, aerials, and Smash attacks? More fighter classes?

Should they be replaced with a different kind of custom character?

Should they be cut altogether in favor of adding other characters?
Keep them as they are but maybe add the extra class of Mii Mage. Also return back to Smash 4/Miitopia level of customization instead limiting them for Online Play.

If there is major flaw for Ultimate for me, is the way they treated the Miis. Stripping things like Customizable Height, Weights etc away making them way too generic to even removing stuff like Classic Mode was definitely poor in taste. Also distain the Ultimate proportions for Mii. If i have to sacrifice Online Play for all these, so be it.

No real reason for them to replaced as they are definite rep in terms of Nintendo customization and avatars. Sportsmates don't cut it.

How is they were done in Smash( well Smash 4) was perfect. Never a fan of them being stuck one moveset. The whole points of the Miis is that they are blank slate avatars meant to fit the mold of whatever games they were included, not to be actual representation themselves so they being Smash OCs with different classes and multiple moves fit that purpose quite well.
 
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UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,702
It's just incredibly ironic with how much Resetti has done for AC regarding how iconic he actually is.
 

Ivander

Smash Legend
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Dec 1, 2014
Messages
10,949
So since it was alluded to earlier but hasn't received the same amount of assessment... Splatoon. It seems pretty obvious that it will see a glow-up next game, and likely add Octoling to the equation in some form or another. But while we can vaguely talk about another "new Splatoon character", I'm curious what people believe that could be beyond an Octoling echo.

Would it be a unique or semicloned Octoling instead? One of the idol characters / teams... and if so, which one? Or do you think we could delve into the growing cast of Splatoon antagonists like DJ Octavio or Mr. Grizz? Personally I could see us growing to a cast of three Splatoon characters given the series' rapid growth, diverse and memorable cast as well as the potential ease of development in adding Octoling (depending on which direction they choose. I'd be game for just about any of them, and I really encourage everyone to start thinking more about it.
I think the Octoling will be unique or a semi-clone, as I think they'll use the weapons introduced in Splatoon 2 and 3 and not used by the Inklings, aside from the Splattershot.
As for other characters....I think the Idol characters are just as capable of being fighters, but I think part of their issue is that part of their whole character is being in a duo or trio, which Sakurai has talked about how they are hard to make for Smash Bros. Callie and Marie. Pearl and Marina. Shiver, Frye and Big Man. You could be fine with one of them as playable, but they'd possibly feel rather empty without the other/s working alongside them.
DJ Octavio would certainly fit as a boss. As a playable character, he could appear with a modified version of his Splatoon 3 robot, though his main issue is the size of his mechs in his games, as he himself is around the same size as the player character(The Inklings/Octolings), while his Mechs are much bigger to often surrounding his whole body.

That said, I do believe Splatoon will get alot of attention in the next Smash Bros due to it's great popularity.
 

CapitaineCrash

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I have to admit when the original Mortal Kombat ended up with that huge rostered special edition on PlayStation not only did I buy it despite having all the SNES carts still but I loved all the possible matchups and iirc there was a code that randomly transformed you through the cast every 10 seconds or so. Oooo what if the MK team works on the Next Smash instead of Namco. Nya! ^^
I can tell you haven't played MK in a long time because trust me, you wouldn't want WB and NRS to even touched Smash bros unless you want a game with little to no content, huge microtransactions, boring seasonal stuff and that can't run on Nintendo hardware.

So since it was alluded to earlier but hasn't received the same amount of assessment... Splatoon. It seems pretty obvious that it will see a glow-up next game, and likely add Octoling to the equation in some form or another. But while we can vaguely talk about another "new Splatoon character", I'm curious what people believe that could be beyond an Octoling echo.

Would it be a unique or semicloned Octoling instead? One of the idol characters / teams... and if so, which one? Or do you think we could delve into the growing cast of Splatoon antagonists like DJ Octavio or Mr. Grizz? Personally I could see us growing to a cast of three Splatoon characters given the series' rapid growth, diverse and memorable cast as well as the potential ease of development in adding Octoling (depending on which direction they choose). I'd be game for just about any of them, and I really encourage everyone to start thinking more about it.

Also as far as Miis go... well, I think they have to return at least. They're kind of a key part of Smash's economy at this point, Mii Costumes are a key way to bring characters into the game who couldn't make it otherwise. I think the three classes we have are fine, although I think some new direction is necessary to spice up customization whether it be more options (normal attacks? more specials?) or letting the classes cross into one another and create subclasses.
I think people are sleeping on DJ Octavio chances. What put him apart of the others Splatoon characters his how is roles was consistent through the series. He was both the main antagonist of Splatoon 1 and 2, and he was also a boss in Splatoon 3 before becoming a anti-hero. Squid sisters were very important for the first game and second to some extent, but in the third game their roles are already much smaller in the story, only being supporting characters. Deep cut and Off the hook I don't see them getting in before Squid sisters. EIther way, I'm not even sure if making Squid sisters a duo or Deep cut a trio is really a good idea, so they might need to choose one character of the group, which cause more problems so DJ Octavio just feel like a more simple choice, and you can keep Squid sisters as an assist trophy and give Deep cut the assist trophy treatment too.
 
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Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
10,949
The ones from switch sports


And really, aside from a Mage class for Miis and maybe an option to choose which Victory music you want for your Mii Fighter, I don't think you really need anything else for the Mii Fighters. They are fine as they are. Like I said, just update the Mii Maker to Miitopia's Mii Maker and upgrade it a bit more and you'd be able to do so much with the face creation to work better for the Mii costumes.
If Smash Bros. and the Mii Maker also added an Expression modifier to allow the player to make what expressions they want for when they do some attacks, get damaged, which expression they do on which taunts, etc, that'd be awesome too.
 

SPEN18

Smash Champion
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Nov 1, 2018
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MI, USA
So since it was alluded to earlier but hasn't received the same amount of assessment... Splatoon. It seems pretty obvious that it will see a glow-up next game, and likely add Octoling to the equation in some form or another. But while we can vaguely talk about another "new Splatoon character", I'm curious what people believe that could be beyond an Octoling echo.

Would it be a unique or semicloned Octoling instead? One of the idol characters / teams... and if so, which one? Or do you think we could delve into the growing cast of Splatoon antagonists like DJ Octavio or Mr. Grizz? Personally I could see us growing to a cast of three Splatoon characters given the series' rapid growth, diverse and memorable cast as well as the potential ease of development in adding Octoling (depending on which direction they choose). I'd be game for just about any of them, and I really encourage everyone to start thinking more about it.

Also as far as Miis go... well, I think they have to return at least. They're kind of a key part of Smash's economy at this point, Mii Costumes are a key way to bring characters into the game who couldn't make it otherwise. I think the three classes we have are fine, although I think some new direction is necessary to spice up customization whether it be more options (normal attacks? more specials?) or letting the classes cross into one another and create subclasses.
After Octoling, yeah I think it would be either DJ Octavio or Callie/Marie. I do think three Splatoon characters is possible, though for Smash 6 I think it would only happen if Octoling is made as a clone and we get another unique in addition to that, like a Robin/Lucina situation. And I think either that or simply adding Octoling as a unique would be perfectly justifiable for Smash 6. Of course this is not to say we couldn't get more Splatoon characters than that later on; I'm just talking for the next base game.

With the Miis, lately I've been thinking the most likely outcome is that they retain the current setup. I don't really see them adding additional Mii movesets, since newcomer spots are going to fill up fast and I think most people would rather see other characters. The next game won't be like Smash 4 where they are vastly expanding the size of the roster beyond its previous bounds, which would be a situation more conducive to more Mii variants.
The other thing I could see if they are really strapped for resources/slots is condensing the Miis into a single moveset somehow. Would probably be seen as a clear downgrade by many but could be a way to save time.
I also think people underestimate how difficult bringing over the existing costumes is gonna be next time. The existing Mii movesets are going to need to be updated for the new game just like the rest of the fighters; the transition won't be as easy as from 4 to Ult. So I am not really sure what they will do on that front, either.
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,382
Yes, his appearance where he calmly sips coffee at the Roost, where he's not even guaranteed to show up, and where you need an amiibo of him to guarantee his appearance. Meanwhile everyone else can just Be Elsewhere In The Game at any point. Outside of the Roost he's literally delegated to an offscreen voice coming from a helicopter.

Nintendo is absolutely, 100% never going back to Resetti's old self. Much like Miis, he's been neutered and tucked away, and it's purposeful. Blame the parent who complained about him traumatizing their kids and forcing Nintendo to literally put a content warning disclaimer about his existence in City Folk's manual if you must. That was the breaking point for him.

His Assist Trophy was cut from Smash 4. His presence in New Leaf required you to go out of your way to have the option for him to appear at all. New Horizons didn't let him have a very minor physical appearance until an update a year and a half after launch. His amiibo makes a point of him using his calm face instead of his iconic angry look.

Resetti won't happen. At this point he's treated like an old shame.
Admittedly, I once had a really stupid idea to justify keeping Resetti around: make him a straight-up villain. Have it be revealed that the IRL complaints lead to him losing his job, and now he's wandering around town as revenge for what he feels was him being wronged. Heck, maybe even take it in a horror direction, where he'll randomly jumpscare you out of nowhere.

But... yeah, keeping him as an extra in the Roost is probably for the best.
 

DarthEnderX

Smash Hero
Joined
Nov 10, 2014
Messages
8,403
Should they be expanded on? More special move options? Perhaps even customizable tilts, aerials, and Smash attacks? More fighter classes?
I think Miis serve a very important purpose in Smash. They drastically increase playable series representation cheaply, and easily.

A Mii Mage is just a no-brainer. There are just soooooo many magic casters in gaming that they could represent. Hell, a bunch are already Miis and currently stuck as Swordfighters(Aerith, Veronica, Viridi, Ashley, Lip).

I think there's also sufficient design space for a Mii Ninja.
 
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SPEN18

Smash Champion
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I don't think Nintendo would be actively against Resetti to the point of a total veto; that may be a bit extreme, especially if Sakurai hypothetically had a good pitch for his moveset. Though at the same time his reduced role makes him less likely to begin with. Tom Nook and KK would probably get in first anyway.

Resetti's case would be that of a surprising addition who's also one of the most recognizable faces in his series and that also brings a rather unique personality to build a moveset around. I do think people would get a big kick out of Resetti's antics in Smash, and said antics would probably not trigger such offense or parental complaints in the context of a fighter.

Regardless of Smash, though, it would be a shame for Resetti to be relegated to only minor cameos or even total discontinuation from here on out. Technology basically took his job, poor fellow, though he won't be the last.
 

CapitaineCrash

Smash Champion
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Canada, Québec
Another Smash Bros Reboot video thrown into the ring.
I have another pet peeve with his roster, and this is something I see actually pretty often on Smash 6 roster or Smash "reboot" roster. Why is there a "open spot" for Fire emblem? Like, I can understand the logic behind Pokémon having an open spot, because 1. We actually know for a fact that Sakurai did this for Smash 4 2. It's easily Nintendo's biggest ip so of course there's going to be a new Pokémon and 3. There's just so many possible Pokémon even with gen 9 alone (a starter, Gholdengo, a legendary or mythical, Tinkaton etc.), so I can understand why someone wouldn't want to commit to one.

But Fire emblem fits none of those criteria. Sure, every Smash since Melee had a new FE characters, but that's either because the game was very lucky with the release timing (Robin and Lucina, Corrin, Byleth) or because the character was genuinely popular (Ike and Chrom). Engage fits none of those criteria unless Smash 6 is already in development and we don't know, which would be very surprising. And it's not like there's that many possible FE characters, sure you could make a case for Lyn, a character from Heroes or a side character from Engage like Ivy who was fairly popular. But let's be real, it would definitely be Alear. So why not just commit and puts Alear in the roster? It's such a lazy way do to a roster and it just scream "I know nothing about FE and how characters are being chosen".
 

Ivander

Smash Legend
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Dec 1, 2014
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But Fire emblem fits none of those criteria. Sure, every Smash since Melee had a new FE characters, but that's either because the game was very lucky with the release timing (Robin and Lucina, Corrin, Byleth) or because the character was genuinely popular (Ike and Chrom). Engage fits none of those criteria unless Smash 6 is already in development and we don't know, which would be very surprising. And it's not like there's that many possible FE characters, sure you could make a case for Lyn, a character from Heroes or a side character from Engage like Ivy who was fairly popular. But let's be real, it would definitely be Alear. So why not just commit and puts Alear in the roster? It's such a lazy way do to a roster and it just scream "I know nothing about FE and how characters are being chosen".
I mean, to be fair, a good number of people were expecting Alm or Celica to appear in Smash Ultimate before Chrom was announced. And Sakurai would have known about Fire Emblem Echoes quite soon since it was originally planned for a 2016 release date before being delayed.

Maybe what I'm just saying is while we were given details on how Sakurai picked his characters, that there's still no certainties on the characters he picks. Like how he was picking between Incineroar and Decidueye and chose the former over the latter in the end. Ultimately, no character is guaranteed/definite/etc until that character has been chosen, even when we feel very certain about their appearance in the next one, like the Octolings.
 
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Jave

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If we're getting new Mii Classes I'll take Mii Mage and Mii Dancer (Ubisoft will probably jump on this one to add several Just Dance skins).
 

osby

Smash Obsessed
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Apr 25, 2018
Messages
24,007
I don't expect us to get any new Mii types.

Between their custom moves and costumes, three Miis are worth plenty of workload by themselves. If Smash was an RPG, adding more to fill out new gameplay would be more justifiable but the ones we have already broadly cover what you'd expect a custom fighter to do: Brawler is light and fast with a short range, Gunner is slow and heavier with ranged attacks and Swordfighter is somewhere in between.

For me, there doesn't seem to be a lot of uncovered room for experimentation. It doesn't help that the single most requested new addition - Mii Mage - would either be just another zoner or a more complicated trap/setplay character that beat the purpose of Miis having broad fighting character archetypes.

It's not like they can't add another Mii if they want but I just don't see a big reason for them to do it. Rather, I can see Miis having more customization options to make stuff like magicians easier to create.
 

Louie G.

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And it's not like there's that many possible FE characters, sure you could make a case for Lyn, a character from Heroes or a side character from Engage like Ivy who was fairly popular. But let's be real, it would definitely be Alear.
Honestly, I'd like to see more people be bold and add Lyn to their roster instead. We have a precedent for how Fire Emblem characters have been chosen up to this point, but patterns are always subject to change. As is she feels like the most glaring missed opportunity of the bunch, her persisting popularity eclipsing nearly every other character and she continues to be their single most marketable character not in Smash. Not to disparage her character, but Alear will likely come and go with the tides and Lyn will not.

If next Smash wants to focus on adding evergreen, popular characters from persisting first party franchises then Lyn is a good choice. This is a liberty Fire Emblem is hardly ever granted outside of... Chrom I guess? But maybe the stars will align next time. Personally I'd go a step further and push for Tiki or Anna, the most recurring characters in the series, but I don't think they're especially likely.
 
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Mamboo07

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Mar 23, 2019
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If we're getting new Mii Classes I'll take Mii Mage and Mii Dancer (Ubisoft will probably jump on this one to add several Just Dance skins).
I would LOVE a Mii Class that uses sports stuff to reference the Wii Sports/Resort games.
Name: Mii Athlete

Neutral Specials

  • Default - Tennis Serve
    • A move with very brief startup lag, Mii Athlete pulls out a tennis racket and tennis ball, serving the ball forward. The tennis ball is a gravity-effected projectile, and will bounce off the ground, walls or any fighters it hits. If the B button is pressed again while the ball is on the stage, Mii Athlete will swing the tennis racket again, allowing them to deal damage or hit the ball again. The ball can be hit or reflected by other fighters, and it will therefore damage their opponents. The ball can be hit a total of three times, after which it will disappear after it either damages a fighter or falls to the ground.
  • Custom 1 - Bowling Roll
    • A move with slight startup lag, Mii Athlete pulls out a bowling ball, steps forward and quickly roll it across the ground in front of themself. If the bowling ball hits an opponent, they will receive a fair amount of damage and knockback, accompanied by the sound of bowling pins being hit. The ball acts as a projectile, and can be reflected, but cannot be absorbed.
  • Custom 2 - Archer Shot
    • Mii Athlete pulls out a bow and arrow. If the button is simply tapped, Mii Athlete will fire an arrow that travels somewhat slowly and falls downward at an arch, dealing light damage. If the button is held down, however, they will continue to pull back the arrow, causing it to fly faster and straighter when the button is released. If this move is fully charged, the arrow will be fired at a straight trajectory at great distance.
Side Specials
  • Default - Speed Slice
    • Mii Athlete slashes in front of themself with a fencing sword. By repeatedly pressing the buttons, Mii Athlete can chain together up to three additional sword swings, all of which go at different angles, with the final attack being a straight jab, dealing a decent amount of vertical knockback.
  • Custom 1 - Cycling
    • Mii Athlete rides forward on a bicycle. If they hit an opponent, it will deal a fair amount of damage and knockback. Mii Athlete will continue to move forward unless they attempt to turn, in which they will skid to a halt and dismount. Mii Athlete can also jump off the bike; the bike will continue to roll for a short distance, allowing it to still potentially hit someone. The bicycle will not stop at the edge of the stage.
  • Custom 2 - Frisbee Throw
    • Mii Athlete throws a frisbee straight forward, where it will fly in a slight arch before eventually falling to the stage, dealing damage if it hits a fighter. By holding the button, Mii Athlete will rear back, allowing them to throw the frisbee straighter and further, causing it to deal more damage. By pressing the buttons, a second time while the frisbee is flying, a Frisbee Dog will appear and quickly chase it, jumping to catch it when it reaches it. The Frisbee Dog acts as a disjointed hitbox and will deal a decent amount of damage if it runs into another fighter.
Up Specials
  • Default - Slam Dunk
    • Mii Athlete propels themselves upward at an angle with a basketball in one hand, dunking it as they reach the apex of the move. The basketball is a projectile that goes very quickly straight downwards and can bounce up to twice off either the stage or another fighter. Mii Athlete will then enter a freefall until they land.
  • Custom 1 - Parachute
    • Mii Athlete acquires a parachute and pulls the chord, releasing the pilot chute which lifts Mii Athlete in the air a bit before deploying their parachute, allowing Mii Athlete to slowly descend and move slowly left and right. The parachute deploying can damage any fighters above Mii Athlete at the time. The parachute will not go away until Mii Athlete lands, with some slight end lag as the parachute falling to the ground.
  • Custom 2 - Wakeboard
    • A wakeboard appears on Mii Athlete's feet, and they perform an aerial somersault, a wave of water beneath them boosting them upwards. Both the wakeboard and the water will deal damage if they manage to hit a fighter. Mii Athlete will then enter a freefall until they land.
Down Specials
  • Default - Boxing Gloves
    • Mii Athlete acquires a pair of boxing gloves and adopts a defensive position. If Mii Athlete is attacked during the invincibility frames, they will lean out of the way, their head trailed by exaggerated motion blur, and will deliver a powerful uppercut to the opponent, with the damage and knockback being dependent on the strength of the attack being countered.
  • Custom 1 - Golf Club
    • By tapping the buttons, Mii Athlete will simply swing a golf club in a traditional golf swing, dealing damage and knockback, launching the opponent upwards. If the buttons are held, a meter will appear behind Mii Athlete, with it filling up the longer the button is held. When the button is released, the golf club will deal further damage in knockback in proportion to how much the meter is charged, able to launch opponents very far at a high charge. However, if the button is held too long, the meter will turn red and overfill, causing Mii Athlete to swing the golf club improperly and deal very little damage.
  • Custom 2 - Catcher Mitt
    • Mii Athlete stands like and umpire and holds up a catcher's mitt. If a projectile hits Mii Athlete while the invincibility frames are active, they will catch it with the mitt and throw it back as their own projectile, dealing slightly more damage than it would have initially.
Final Smash: Dogfight
Mii Athlete gets into a plane and flies off-screen. A reticule will appear on-screen as the plane reappears in the background, flying towards the screen. The plane will start to automatically fire laser bullets wherever the reticule is pointing, dealing flinching damage. After a few seconds of this, the plane will swoop low over the stage where the reticule last was, damaging and launching any opponents it manages to ram, after which it swerves straight upwards, with Mii Athlete descending back to the stage on an eject parachute ending the Final Smash.
 

DarthEnderX

Smash Hero
Joined
Nov 10, 2014
Messages
8,403
If Smash was an RPG, adding more to fill out new gameplay would be more justifiable but the ones we have already broadly cover what you'd expect a custom fighter to do
That's the thing though, custom fighters has become the secondary purpose of Miis.

Representing more video game characters has become their primary purpose. And new classes that easily map onto popular game archetypes facilitates that purpose.
 

Nickthebrick1

Smash Cadet
Joined
Nov 25, 2023
Messages
46
I would LOVE a Mii Class that uses sports stuff to reference the Wii Sports/Resort games.
Name: Mii Athlete

Neutral Specials

  • Default - Tennis Serve
    • A move with very brief startup lag, Mii Athlete pulls out a tennis racket and tennis ball, serving the ball forward. The tennis ball is a gravity-effected projectile, and will bounce off the ground, walls or any fighters it hits. If the B button is pressed again while the ball is on the stage, Mii Athlete will swing the tennis racket again, allowing them to deal damage or hit the ball again. The ball can be hit or reflected by other fighters, and it will therefore damage their opponents. The ball can be hit a total of three times, after which it will disappear after it either damages a fighter or falls to the ground.
  • Custom 1 - Bowling Roll
    • A move with slight startup lag, Mii Athlete pulls out a bowling ball, steps forward and quickly roll it across the ground in front of themself. If the bowling ball hits an opponent, they will receive a fair amount of damage and knockback, accompanied by the sound of bowling pins being hit. The ball acts as a projectile, and can be reflected, but cannot be absorbed.
  • Custom 2 - Archer Shot
    • Mii Athlete pulls out a bow and arrow. If the button is simply tapped, Mii Athlete will fire an arrow that travels somewhat slowly and falls downward at an arch, dealing light damage. If the button is held down, however, they will continue to pull back the arrow, causing it to fly faster and straighter when the button is released. If this move is fully charged, the arrow will be fired at a straight trajectory at great distance.
Side Specials
  • Default - Speed Slice
    • Mii Athlete slashes in front of themself with a fencing sword. By repeatedly pressing the buttons, Mii Athlete can chain together up to three additional sword swings, all of which go at different angles, with the final attack being a straight jab, dealing a decent amount of vertical knockback.
  • Custom 1 - Cycling
    • Mii Athlete rides forward on a bicycle. If they hit an opponent, it will deal a fair amount of damage and knockback. Mii Athlete will continue to move forward unless they attempt to turn, in which they will skid to a halt and dismount. Mii Athlete can also jump off the bike; the bike will continue to roll for a short distance, allowing it to still potentially hit someone. The bicycle will not stop at the edge of the stage.
  • Custom 2 - Frisbee Throw
    • Mii Athlete throws a frisbee straight forward, where it will fly in a slight arch before eventually falling to the stage, dealing damage if it hits a fighter. By holding the button, Mii Athlete will rear back, allowing them to throw the frisbee straighter and further, causing it to deal more damage. By pressing the buttons, a second time while the frisbee is flying, a Frisbee Dog will appear and quickly chase it, jumping to catch it when it reaches it. The Frisbee Dog acts as a disjointed hitbox and will deal a decent amount of damage if it runs into another fighter.
Up Specials
  • Default - Slam Dunk
    • Mii Athlete propels themselves upward at an angle with a basketball in one hand, dunking it as they reach the apex of the move. The basketball is a projectile that goes very quickly straight downwards and can bounce up to twice off either the stage or another fighter. Mii Athlete will then enter a freefall until they land.
  • Custom 1 - Parachute
    • Mii Athlete acquires a parachute and pulls the chord, releasing the pilot chute which lifts Mii Athlete in the air a bit before deploying their parachute, allowing Mii Athlete to slowly descend and move slowly left and right. The parachute deploying can damage any fighters above Mii Athlete at the time. The parachute will not go away until Mii Athlete lands, with some slight end lag as the parachute falling to the ground.
  • Custom 2 - Wakeboard
    • A wakeboard appears on Mii Athlete's feet, and they perform an aerial somersault, a wave of water beneath them boosting them upwards. Both the wakeboard and the water will deal damage if they manage to hit a fighter. Mii Athlete will then enter a freefall until they land.
Down Specials
  • Default - Boxing Gloves
    • Mii Athlete acquires a pair of boxing gloves and adopts a defensive position. If Mii Athlete is attacked during the invincibility frames, they will lean out of the way, their head trailed by exaggerated motion blur, and will deliver a powerful uppercut to the opponent, with the damage and knockback being dependent on the strength of the attack being countered.
  • Custom 1 - Golf Club
    • By tapping the buttons, Mii Athlete will simply swing a golf club in a traditional golf swing, dealing damage and knockback, launching the opponent upwards. If the buttons are held, a meter will appear behind Mii Athlete, with it filling up the longer the button is held. When the button is released, the golf club will deal further damage in knockback in proportion to how much the meter is charged, able to launch opponents very far at a high charge. However, if the button is held too long, the meter will turn red and overfill, causing Mii Athlete to swing the golf club improperly and deal very little damage.
  • Custom 2 - Catcher Mitt
    • Mii Athlete stands like and umpire and holds up a catcher's mitt. If a projectile hits Mii Athlete while the invincibility frames are active, they will catch it with the mitt and throw it back as their own projectile, dealing slightly more damage than it would have initially.
Final Smash: Dogfight
Mii Athlete gets into a plane and flies off-screen. A reticule will appear on-screen as the plane reappears in the background, flying towards the screen. The plane will start to automatically fire laser bullets wherever the reticule is pointing, dealing flinching damage. After a few seconds of this, the plane will swoop low over the stage where the reticule last was, damaging and launching any opponents it manages to ram, after which it swerves straight upwards, with Mii Athlete descending back to the stage on an eject parachute ending the Final Smash.
I second this. Maybe their archetype can be a mix-up character to make it stand out from the other classes
 

Nickthebrick1

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Hey guys, was it ever said when the new Nintendo game console could be release? Maybe an announcement in 2024?
 

Sucumbio

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Hey guys, was it ever said when the new Nintendo game console could be release? Maybe an announcement in 2024?
I'm thinking we'll get an announcement next spring. They have pretty much kept up the same expectation with investors - there will not be anything new announced before April 2024.
 

Kirbeh

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Continuing the Mii talk, if they are kept around, I would like them to be expanded on.

I'd personally like to be able to customize all of their moves, not just specials. Sounds like a lot, but I think the workload could be eased up a bit by recycling animations from the other fighters. Let players Frankenstein some moves together to try to make their ideal custom character.

I would still keep things divided amongst the existing classes however. As an example:

Mii Brawler
F-Smash Options: :ultbrawler::ultfalcon::ultfox::ultwolf::ultbowser:
U-Smash Options: :ultbrawler::ultfalcon::4ganondorf::ultmario::ultryu:
D-Smash Options: :ultbrawler::ultfalcon::ultincineroar::ultluigi::ultfox:

The same would follow for tilts, aerials, throws, and so on. Miis retain the default moves they currently have plus 4 additional options. Most of these would come from other characters, though there could be a few new ones thrown in as well.

In this scenario, the current 3 Mii types would remain as the only options in base game, but with much more to customize that would hold people over at launch.

However, post launch, I would like to see more types get added over time. There's a ton of directions you could go in, but I settled on 3 ideas.

A Mii Mage; pretty self explanatory and a popular suggestion already.

A Mii Athlete; ditto to the above, plus Miis are arguably most famous for titles like Wii Sports/Resort, etc.

And last, a Mii. Just a plain Mii, no particular theming, but instead playing into their versatility and wacky nature by making this one the oddball with both goofy joke character style moves and Nintendo focused stuff.

Mario's Fireball as a special? Sure.
An NES Zapper that inherited the properties of :fox64:Blaster? Why not?
An Ultra Hand command grab? Absolutely.

And last thing I'd want to do is expand on their physical appearance. We'll still have the standard Mii body type, but give us the option to make them taller again. Let us make change their builds so I can have a character with the proportions of :ultfalcon: or :ultlink: or :ultwario: or :ultpyra:. You get the idea. Just not like, SF6 abomination level. More or less like a remixed version of Soul Calibur's character creator, but in Smash and for Miis.
 
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SPEN18

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Honestly, I'd like to see more people be bold and add Lyn to their roster instead. We have a precedent for how Fire Emblem characters have been chosen up to this point, but patterns are always subject to change. As is she feels like the most glaring missed opportunity of the bunch, her persisting popularity eclipsing nearly every other character and she continues to be their single most marketable character not in Smash. Not to disparage her character, but Alear will likely come and go with the tides and Lyn will not.

If next Smash wants to focus on adding evergreen, popular characters from persisting first party franchises then Lyn is a good choice. This is a liberty Fire Emblem is hardly ever granted outside of... Chrom I guess?
Yeah again I understand people trying to be realistic/safe with their picks when it comes to prediction rosters but sometimes it comes off like not a lot of thought was put into it, especially for FE.
Anyway Engage has the disadvantage of being the second FE on the console, thus later in said console's lifecycle, and worse sales-wise and reception-wise than its predecessor. It's not going to be a very relevant game by the time the next Smash releases, and the next FE game is probably the FE4 remake so I don't think the next new game is particularly close. Could be a good time to sneak in a fan-favorite pick; question is whether Sakurai would pull the trigger on our lady of the plains.

Also Marth was not the most recent at all when he was added, though of course that was the much different situation of choosing the OG as the first rep for the franchise.
 

Opossum

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Yeah again I understand people trying to be realistic/safe with their picks when it comes to prediction rosters but sometimes it comes off like not a lot of thought was put into it, especially for FE.
Anyway Engage has the disadvantage of being the second FE on the console, thus later in said console's lifecycle, and worse sales-wise and reception-wise than its predecessor. It's not going to be a very relevant game by the time the next Smash releases, and the next FE game is probably the FE4 remake so I don't think the next new game is particularly close. Could be a good time to sneak in a fan-favorite pick; question is whether Sakurai would pull the trigger on our lady of the plains.

Also Marth was not the most recent at all when he was added, though of course that was the much different situation of choosing the OG as the first rep for the franchise.
In addition to that, it's worth noting that Marth was also a very popular request on the old Melee poll, where he scored higher than every other Fire Emblem character at the time combined.
 

LiveStudioAudience

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I have another pet peeve with his roster, and this is something I see actually pretty often on Smash 6 roster or Smash "reboot" roster. Why is there a "open spot" for Fire emblem? Like, I can understand the logic behind Pokémon having an open spot, because 1. We actually know for a fact that Sakurai did this for Smash 4 2. It's easily Nintendo's biggest ip so of course there's going to be a new Pokémon and 3. There's just so many possible Pokémon even with gen 9 alone (a starter, Gholdengo, a legendary or mythical, Tinkaton etc.), so I can understand why someone wouldn't want to commit to one.

But Fire emblem fits none of those criteria. Sure, every Smash since Melee had a new FE characters, but that's either because the game was very lucky with the release timing (Robin and Lucina, Corrin, Byleth) or because the character was genuinely popular (Ike and Chrom). Engage fits none of those criteria unless Smash 6 is already in development and we don't know, which would be very surprising. And it's not like there's that many possible FE characters, sure you could make a case for Lyn, a character from Heroes or a side character from Engage like Ivy who was fairly popular. But let's be real, it would definitely be Alear. So why not just commit and puts Alear in the roster? It's such a lazy way do to a roster and it just scream "I know nothing about FE and how characters are being chosen".
This might be my own cynicism talking, but I think to some fans, FE is simply a franchise that gets in new Smash entries regardless of context. With new characters in Melee, Brawl, base 4, DLC for 4, base Ultimate, DLC for Ultimate? For that crowd it's not a case of recent games or popular selections, just an inevitability of the Smash cycle that more pessimistic types possibly think is always rooted in Nintendo/Sakurai elevating the IP. I'm not saying it's a valid viewpoint or even that's the reasoning in this video, just a suspicion about where some of this type of thinking is rooted in.

In a few extreme cases I don't think it's even driven by fans of FE and/or FE characters; just a wearied and/or quietly resentful segment of players/speculators that have thrown up their hands and just express a variation of "and a Fire Emblem fighter will get in because of course they get in" because for them it's better to accept that now than be put off at their hypothetical reveal; the Smash cycle equivalent of preparing oneself for the reality that at least one of your gifts at Christmas will be socks.
 
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