So in the past there's been some criticism regarding stages representing their series and they being.. bland for lack of a better word. I've just been thinking about Joker's stage and how it may compare to say, Shadow Moses in regards to representing its game.
So for Snake we have the iconic scene where Sniper Wolf is hiding out on the Communication Tower, with its 2 story design, walls... In order to bring even more MGS tropes into the mix we have the searchlight and ! Thing, the MGRay, so yeah canonically it's kind of a mess, but it obviously was tying in as much as could make sense without being too silly...
Now onto Joker. ?? I've never played his game but are the elements of his stage equally as representing of his game or is it less so? There's the sin city esque animation, the train or whatever at the bottom, the wacky walls and platforms that show up,...
And this lead me to think about other series and representation. Look at Metroid for instance. Definitely feels like a Metroid environment. Lava seems to be the common element in at least 2 stages and the there's the very iconic stage taking place during the first boss from Prime which I love that level though I'm not sure where they got the idea to flip the stage every few.
What do you think? Does any other stages do a "good" job? Who needs improvement? What sort of things would improve stage design in general??
So for Snake we have the iconic scene where Sniper Wolf is hiding out on the Communication Tower, with its 2 story design, walls... In order to bring even more MGS tropes into the mix we have the searchlight and ! Thing, the MGRay, so yeah canonically it's kind of a mess, but it obviously was tying in as much as could make sense without being too silly...
Now onto Joker. ?? I've never played his game but are the elements of his stage equally as representing of his game or is it less so? There's the sin city esque animation, the train or whatever at the bottom, the wacky walls and platforms that show up,...
And this lead me to think about other series and representation. Look at Metroid for instance. Definitely feels like a Metroid environment. Lava seems to be the common element in at least 2 stages and the there's the very iconic stage taking place during the first boss from Prime which I love that level though I'm not sure where they got the idea to flip the stage every few.
What do you think? Does any other stages do a "good" job? Who needs improvement? What sort of things would improve stage design in general??