dream1ng
Smash Champion
- Joined
- Jul 24, 2016
- Messages
- 2,171
Obviously there's compensation either way, but it's reasoned that the cut they receive from their specific DLC is, understandably, far higher than the base deal (which may just be a flat rate) and therefore more lucrative overall....Does it even make sense for Square Enix to only want their characters as DLC? Would they not get royalties just for having them on base roster?
It's not a Smash-specific theory, it's a theory just about how the compensation for DLC differs from the compensation for base. Going further, it seems to apply most strongly to Square, between Smash, SoulCalibur, Tekken, etc.I mean, they theory spun off because of speculation that Hero was planned for base but SE forced Nintendo to move them to DLC. But couldn't that just have easily have been caused by something like time constraints?
Look at the costumes. All the old third-party ones were kept as DLC, all the old first-party ones were moved to base. The way the payment is structured, it's likely third-parties make more via DLC.
I think Cloud does fit the narrative. He's in base, but he received no new content, not even his new Final Smash. Literally it was all saved for DLC, whereupon his was the only series to receive a second original character. I think the compromise was Cloud makes base to satisfy EiH, but FF still receives a DLC pack to satisfy Square.And is it really fair to say doesn't count just because he doesn't fit the narrative being pushed?
You're telling me they couldn't get a single new FF7 music rip in three years of base development? Smash 4 got three FF songs. They couldn't add an AT when all the other base third-parties got one?