the enemies of the power rangers?Who doesn’t love robot dinosaurs?
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the enemies of the power rangers?Who doesn’t love robot dinosaurs?
Good point lol. I suppose most of the humans in Horizon too.the enemies of the power rangers?
Technically speaking, indie games can also be made by video game companies.Yeah, i think Sony characters are off-limits.
A shame because Ratchet and Clank have near infinite moveset potential, we won't see Clank Zapper combos....a shame.
I also wonder if indie characters will ever become playable or would Nintendo only want characters from videogame companies, god knows.
I feel like a indie rep would be a good way to put a popular character like Cuphead, Zagreus, Sans, Reimu, Shantae or Shovel Knight for cheap, since they'll be easier to license than characters from videogame companies i assume.
Of course, i think only popular indies have a chance to be in Smash (even as mii costume/spirits), i doubt they're going to allow unknown indies.
I feel this way about Fortnite if Fortnite stays as popular as it is today.You know what?
You know what I suddenly feel will happens next game? A gut punch that I feel will happens for conservative smash fans?
I feel like we're absolutely going to get a Genshin Impact representation. Somehow. Whenever it will be base game or DLC. Moi Costume or whatnot spirit.
That game is too huge to dodge, it's popularity around the world is stupid and even more in Japan surprisingly.
I feel it's a when than if.
Oh, i didn't know that.Technically speaking, indie games can also be made by video game companies.
Indie developers like Supergiant Games and WayForward Technologies are still private companies, they are just not owned by bigger corporations. Even Touhou games, which are made by a single person, are developed by his company Team Shanghai Alice.
Aside from some games like Stardew Valley or Undertale, I don't think there are that many big, notable indie games that are not made by video game companies.
I've suggested a Genshin rep before and i think it would fit well in Smash.You know what?
You know what I suddenly feel will happens next game? A gut punch that I feel will happens for conservative smash fans?
I feel like we're absolutely going to get a Genshin Impact representation. Somehow. Whenever it will be base game or DLC. Moi Costume or whatnot spirit.
That game is too huge to dodge, it's popularity around the world is stupid and even more in Japan surprisingly.
I feel it's a when than if.
I feel the same about Fortnite about begin live-service, we don't know if Sakurai wants to include major representation of those type of games because of the "issue" i said adove.I feel this way about Fortnite if Fortnite stays as popular as it is today.
Thing is, Genshin is Planned for the switch (probably now moved for the next console) and from diverses sources, leaks and more, the only reasons the game hasn't been released yet is...I've suggested a Genshin rep before and i think it would fit well in Smash.
But i think the lack of a Nintendo appareance hinders it's chances, we don't know if Nintendo is interested in including characters that are not in their platforms, so it's better to asume that characters/frnachises without a Nintendo apareance are unlikely, even for Mii Costumes or whatever replaces spirits.
We're also never got a rep from a live-service or online-only game, we have Warframe spirits, so we know they're not completely out of the question for minor representation, but for major representation is an unknown.
If they add a Genshin Impact rep in Smash 6, in the far future when people replay the game, people will be wondering what a Genshin Impact is, and find out they won't be able to play it because it's shut down, we don't know if this would be an issue for Sakurai or not.
Ultimate was built directly off of Smash 4's assets and still struggled to include 6 unique newcomers in its base game. And if base Ultimate struggled with that, logically a game with over 20 more characters to bring back should too.The main thing I don't understand about wanting cuts is that they shouldn't really impact newcomers that much
And smash 4 was build off from brawl itself.Ultimate was built directly off of Smash 4's assets and still struggled to include 6 unique newcomers in its base game. And if base Ultimate struggled with that, logically a game with over 20 more characters to bring back should too.
I'll see what happens.You know what?
You know what I suddenly feel will happens next game? A gut punch that I feel will happens for conservative smash fans?
I feel like we're absolutely going to get a Genshin Impact representation. Somehow. Whenever it will be base game or DLC. Moi Costume or whatnot spirit.
That game is too huge to dodge, it's popularity around the world is stupid and even more in Japan surprisingly.
I feel it's a when than if.
I wouldn't say it was for no reason - it likely had something to do with the new stage morph mechanic, possibly along with others.AND REMAKING ALL OF THE STAGES for no reasons. No stage is a straight port. They're like...all remade.
I mean, yes.I wouldn't say it was for no reason - it likely had something to do with the new stage morph mechanic, possibly along with others.
I didn't say it was impossible, just unlikely, i'm personally not expecting a Genshin rep, but i think a Genshin rep would be cool to see, so i'd be glad to be proven wrong.Thing is, Genshin is Planned for the switch (probably now moved for the next console) and from diverses sources, leaks and more, the only reasons the game hasn't been released yet is...
Sony.
Sony already was iffy with allowing the game on their platform WHILE allowing Cross-save and crossplay between it and PC.
Struck a deal and got Aloy in the game as (for now) the ONLY AND MOST RANDOM inclusion in the game for promotion of Zero Dawn (from others rumours, Hoyoverse wanted another character than her) and is still adamant to not allow any Cross-save / crossplay with Nintendo for this game.
We don't know why, since they allowed it with Minecraft and Fortnite. But from the echoes, Sony is the problem. And from Hoyoverse's CEO and devs recent claim a few months ago... Genshin is still planned on the switch/Nintendo console.
People really underestimate the amount of work it takes to bring back veterans. Yes, it's less work to make a veteran than a newcomer...but the difference isn't as significant as some folks are implying.
It's not just Ctrl+C, Ctrl+V.
What about balance changes, renders, animations and the like?View attachment 377369
The code part. Like, the core of it, is 80% to 90% imported. CTRL+C to CTRL+V. Often even forgetting to remove mechanics and stuff from previous games that are not there anymore.
They just play with Value for damage/ knock back and hitboxes afterward.
It's actually jarring as someone who dwelled a bit in smash moding, as you can see the evolution in code from game to game.
And even more when it's a veterans, like let's say...Mario who get a new move, and said more is in the middle of the old code.
The heavy work for veterans comes in the visual aspect most of the time, which is still a very big part. But no way Jose they're not like 1/4 of the work of a new fighter.
That's why getting rework is something I don't expect. Not like a full blown rework. Move being slowly changed, one new here, one new there, yes.
But only the ultimate back from dead Veterans are 100% new codewise and seems to have been made with the philosophy of being "newcomers" than "imported"
Balance changes are where they tweak with the values of moves.What about balance changes, renders, animations and the like?
And yet, lo and behold, bringing back all the veterans tanked Ultimate's base game newcomer count, to the point they couldn't even get Piranha Plant ready in time for launch. Curious how that works.View attachment 377369
The code part. Like, the core of it, is 80% to 90% imported. CTRL+C to CTRL+V. Often even forgetting to remove mechanics and stuff from previous games that are not there anymore.
They just play with Value for damage/ knock back and hitboxes afterward.
It's actually jarring as someone who dwelled a bit in smash moding, as you can see the evolution in code from game to game.
And even more when it's a veterans, like let's say...Mario who get a new move, and said more is in the middle of the old code.
The heavy work for veterans comes in the visual aspect most of the time, which is still a very big part. But no way Jose they're not like 1/4 of the work of a new fighter.
That's why getting rework is something I don't expect. Not like a full blown rework. Move being slowly changed, one new here, one new there, yes.
But only the ultimate back from dead Veterans are 100% new codewise and seems to have been made with the philosophy of being "newcomers" than "imported"
It's like you missed the part where I say that the Veteran back from dead () are very much fully new and not imported at all code-wise having NOTHING back from their previous iterations (no leftover, nothing nada, or old codes) Which if you add Ult's newcomers ( )And yet, lo and behold, bringing back all the veterans tanked Ultimate's base game newcomer count, to the point they couldn't even get Piranha Plant ready in time for launch. Curious how that works.
And testing. Lots and lots of testing.Balance changes are where they tweak with the values of moves.
I still believe that the Skeleton crew of Fighter Pass 2 are troopers for making it happens but also the reason why this pass is the wonkiest in term of balance lmaoAnd testing. Lots and lots of testing.
The code for gliding is still in. And their animations are still in.And codes for Slipping. Swimming from Brawl...and code for Pokeballs not in anymore, mentions of music's. Etc etc etc.They do reuse old assets for the veterans. The code for gliding is still knocking about isn’t it?
I didn't miss anything. Out of those who were previously cut, three are derivative characters (still removed from their source, but derivative, objectively, nonetheless), one (the Ice Climbers) reached a state of near completion on Wii U before being cut due to 3DS concerns (meaning it likely took significantly less to bring them back), and two more may have had the same situation happen, but lacks official confirmation backing it (Ivysaur and Squirtle). So Snake is the odd one out there.It's like you missed the part where I say that the Veteran back from dead () are very much fully new and not imported at all code-wise having NOTHING back from their previous iterations (no leftover, nothing nada, or old codes) Which if you add Ult's newcomers ( )
Adds up for 18 characters with new codes, 19 if you add Piranah Plant like you made a point to show. I don't think that's a small workload suddenly thought. Especially on a 3 years timeframe Devtime while remaking all of the stages.
That's why they earn time by LITERALLY recycling all of the previouses games code for all Veteran and slowly tweaking them
Yes, but we still weren't able to get more than 6 unique newcomers in a base game full of reused assets. If the Grinch Leak did turn out to be real, I'd be more confident in Ultimate Deluxe/EIH2 being able to have a decent amount of new content.They do reuse old assets for the veterans. The code for gliding is still knocking about isn’t it?
i don’t get your point?Yes, but we still weren't able to get more than 6 unique newcomers in a base game full of reused assets. If the Grinch Leak did turn out to be real, I'd be more confident in Ultimate Deluxe/EIH2 being able to have a decent amount of new content.
but guess what
we didn't get 5 more unique base game newcomers after Isabelle.
we only got 2.
one of which didn't finish development until a month and a half after Ultimate released
My reason and """"agenda"""" is the same as always.I get that you have an agenda to push about cuts never being a thing again for some reason, despite numerous official statements implying the contrary, but this is a ridiculous amount of goalpost moving
That bringing back everyone still took away newcomer resources, even if those veterans had Smash 4/Pikachu/Link/Fox assets to reuse?i don’t get your point?
A technical issue for Wolf? What might that be?My reason and """"agenda"""" is the same as always.
The same as pre-Smash 4 era and the same as pre-Ultimate era.
All cuts in the series happened for technical reasons and never "because they wanted it". We always find that they TRIED to bring them back during datamine, ever since brawl.
Brawl? Five cut
Smash 4? Snake, Squirtle, Ivysaur, Wolf and Icr Climber.
Five cuts. All of them beside wolf being technical issue, and Sakurai bringing back Roy, Lucas, Dr.Mario and Mewtwo
Yet people parade that next game will be like back to 55 or 60 characters when we're FAAAR from EVER doing that. There NEVER was any precedent or reasons to worry about a slaughter in the game. Yet every cycle, everyone panic that the next game will reduce the roster to like...20%.
Feel free to look at my post history, because even here, before ultimate, I was saying that the numbers of cut people expected made no sense back then
All of them beside wolf.A technical issue for Wolf? What might that be?
Oh, okay. Gotcha. Thanks for explaining.All of them beside wolf.
Aka, only wolf seemingly had no know issue to be back and didn't come back.
WANTING removed, yes. That is absolutely 100% a jerk move in any context because you’re just actively wanting someone else to be disappointed. It’s really not hard to understand why that’s a jerk move.so what you’re saying is a jerk move to want any character removed? Cause everyone is someone’s favourite
People wanting Roy/Expecting Roy to be cut when he made his comeback in Smash 4 before Ultimate is always funny.WANTING removed, yes. That is absolutely 100% a jerk move and that’s not an easy thing to understand and thinking differently is close minded to say the least.
SPECULATING the possibility is completely different. Brawl Era-Smash For Era Smash was not speculating it was wanting Snake removed and it was always the sole purpose that “it should’ve been insert who I want”.
I have to agree with what you said about wanting a character removed being a jerk move.WANTING removed, yes. That is absolutely 100% a jerk move and that’s not an easy thing to understand why.
SPECULATING the possibility is completely different. Brawl Era-Smash For Era Smash was not speculating it was wanting Snake removed and it was always the sole purpose that “it should’ve been insert who I want”.
I know all thatThat bringing back everyone still took away newcomer resources, even if those veterans had Smash 4/Pikachu/Link/Fox assets to reuse?
Hmm we better support everyone to become playable as well otherwise it’s the same thingWANTING removed, yes. That is absolutely 100% a jerk move in any context because you’re just actively wanting someone else to be disappointed. It’s really not hard to understand why that’s a jerk move.
SPECULATING the possibility is completely different. Brawl Era-Smash For Era Smash was not speculating it was wanting Snake removed and it was always the sole purpose that “it should’ve been insert who I want”.
Do you think every game will just have more and more newcomers with no upward ceiling? Because that's completely infeasible.My reason and """"agenda"""" is the same as always.
The same as pre-Smash 4 era and the same as pre-Ultimate era.
All cuts in the series happened for technical reasons and never "because they wanted it". We always find that they TRIED to bring them back during datamine, ever since brawl.
Brawl? Five cut
Smash 4? Snake, Squirtle, Ivysaur, Wolf and Icr Climber.
Five cuts. All of them beside wolf being technical issue, and Sakurai bringing back Roy, Lucas, Dr.Mario and Mewtwo
Yet people parade that next game will be like back to 55 or 60 characters when we're FAAAR from EVER doing that. There NEVER was any precedent or reasons to worry about a slaughter in the game. Yet every cycle, everyone panic that the next game will reduce the roster to like...20%.
Feel free to look at my post history, because even here, before ultimate, I was saying that the numbers of cut people expected made no sense back then