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Official Next Smash - Speculation & Discussion Thread

CapitaineCrash

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Random thing I'd love to see in the next Smash - more music for the Sonic series! Even beyond just remixes (which for the record I think it's a crime that the series has one remix total), there's so many awesome songs from the series that'd be great to add if possible.

That said, if Smash were to go through a reboot, I think it'd be nice to have each series' general representation be re-evaluated just so you can get a wider breadth of representation in some places, giving you a better picture across the board. Sonic again is a good example of this - I don't think Windy Hill was necessarily a bad stage choice for Sm4sh, but it'd be nice for the series' representation to be more varied (so maybe something like Casino Night or Scrap Brain if you wanted to keep with the classics, or something more modern-oriented like Lost Palace, Starlight Carnival or Studiopolis if you wanted to go with that vibe.)

Beyond just fighters, stages and music, it'd be cool to see them bring a big chunk of their own world with them. One thing I quite like about the Zelda series for instance is that there's quite a lot of Zelda items, which makes sense given the series' history - stuff like that, y'know?
I 100% agree with this. People always talk about roster reboot, but if anything the stage selection is the one that needs a big reboot. Mario having 18 stages with no Bowser castle is baffling. Yoshi have 4 stages, all of them are based on the first 3 games in the franchise. Same with DK who have 4 stages, 3 of them are loosely based on the first Country and the other is based on the original arcade game. Metroid have 4 stages, 3 of them are lava area. Kirby have 6 stages, 3 of them are loosely based on the first level of the first game and 2 of them are based on Super star, which is the last game in the franchises to have stage representation. Pokémon got a Sun/Moon characters but no stage so the last game to have stage representation is Gen 6.

They really need to look at their Switch first party games and make stage to most of them. Tropical freeze, Paper mario origami king, Luigi mansion 3, Xenoblade 3, Mario wonder, Kirby forgotten land, Pokémon gen 9, Yoshi's crafted world etc. Also more third parties deserve second stage like Pac-Man, Mega man and Bayonetta need representation from more recent games too.
 

Verde Coeden Scalesworth

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I don't think anyone can get reps into Smash like that anymore. Plus, didn't Kojima have the advantage of actually being friends with Sakurai outside of business?
Though in a twist, Yuji Naka also asked for Sonic during Melee too just as Kojima did.

Sonic just took longer to get during Brawl. I think that was around the time Yuji Naka and Sega were having a falling out? Which may also partially explain Snake not coming back during 4(since that is the actual time Kojima and Konami were having issues too. While it's not necessarily why Snake didn't come back, it's a potential reason that caused some issues with a licensing agreement. For instance, Sakurai may have wanted Kojimi's input, but couldn't really get it at the time, which means he can't have the character in a way he finds faithful to the overall concept he's going for. Of course, the point of the wording is saying "being faithful to the character" isn't Sakurai's hard goal. Obviously some aren't super faithful, and some are only kind of in hindsight(Ganondorf is not as off as some fans claim, though still is clearly off).

Though also keep in mind this is how we got Min Min. The creator outright asked for her. It's not really clear if he talked to Nintendo or Sakurai first(but since Nintendo chose the characters, it's implied he asked Nintendo, and Nintendo talked to Sakurai about it). So it can still happen, but it's been pretty rare as is. Circumstances can easily apply. Min Min may not have been appealing just to Sakurai alone, but Nintendo also plays a part in it by liking the idea. Sakurai of course has the final say(as Nintendo wants it that way), but I wouldn't expect similar circumstances to work out, especially for 3rd Party IP holders. Even if Nintendo somewhat likes the idea, Sakurai also has to weigh in various factors. And that's not even counting how much they really are allowed to afford at that point(especially when we consider Sora was lucky to happen, as Sakurai pretty much happened to come upon an employee).

To go to Sora for a bit, it's told to us the entire Fighter's Pass 1 and 2 were chosen by Nintendo. However, considering he's a lucky addition, they probably did choose him, but Sakurai at the time wasn't really able to get an easy meeting through. That or maybe Sora wasn't planned for Fighter's Pass 2 at all and was more considered at best. We know at least some were still being made before it was greenlit into a Second Pass(1-2 characters). Steve was in talks for ages, so he was likely one of them. Sephiroth came with massive FF(mainly VII) content, so I wouldn't be surprised if he was also the other possible one, but got moved to Pass 2.
 

Ivander

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I don't think anyone can get reps into Smash like that anymore. Plus, didn't Kojima have the advantage of actually being friends with Sakurai outside of business?
I think it's one of Sakurai's biggest advantages is that he knows some of the big names outside of business. Besides Kojima, it's likely why Sakurai was able to quickly negotiate with Nomura and Harada. To my knowledge, he also knows Yoko Taro of Nier fame IIRC.
 

TheQuester

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I feel like Shantae has a pretty good shot, considering she also got a costume with a music track, and even got a Spirit in the base game.
I'm not sure about Shantae.
On the other hand she's got the fan demand, On the other hand i'm not sure if she's at the level of the other 3rd parties.
We got Bayo, which really isn't at the same level either, so it probably doesn't matter.
 
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EarlTamm

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I'm not sure about Shantae.
On the other hand she's got the fan demand, On the other hand i'm not sure if she's at the level of the other 3rd parties.
We got Bayo, which really isn't at the same level either, so it probably doesn't matter.
She is a bit weird as far as indies are concerned, but I think her getting as much representation as she did in Ultimate is a good sign of being on the radar at least.

Also, there is the hilarious fact that Shantae will probably be giving the Game Boy Advance its last physical game in 2024 with Risky Revolution. Probably doesn't matter in relation to getting into Smash, but it does speak to some sort of admiration for their history in relation to Nintendo, even as they have spread the franchise to other conoles.
 

CapitaineCrash

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I'm not sure about Shantae.
On the other hand she's got the fan demand, On the other hand i'm not sure if she's at the level of the other 3rd parties.
We got Bayo, which really isn't at the same level either, so it probably doesn't matter.
Yeah I agree with you. Despite having a lot of game for indie game standard (6 games including the upcoming one), she's nowhere near the popularity of many one-off indie games like Hades (Zagreus), Hollow knight, Cuphead, Undertale/Deltarune or even Madeline (Celeste) for example.

Edit: Just to be clear here I'm talking about general popularity, not Smash fan demand popularity.

Speaking of indie, I still think that Cadence could be a sleeper indie pick. Not only the crossover with Zelda was fairly big, but now it's also getting a spin-off game which will be Nintendo console exclusive (it's also releasing on pc but not Playstation or Xbox, could be timed exclusived tho).
 
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Swamp Sensei

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This is a hot take maybe, but i honestly don't think Shovel Knight is likely at all.
His popularity has fallen off a lot from the Smash 4 days.
I think you're right here.

I think Shovel Knight has missed his chance. Shovel Knight doesn't get enough games to be a constant like Shantae is. He needed timing and momentum.

I think he got as far as he did mainly from the Nintendo connection. Nintendo publishes the franchise in Japan, if I recall correctly.
 
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TheQuester

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Don't get me wrong, Shovel Knight and Shantae are cool, but i think someone from Undertale makes more sense to include to me, the fan reaction to Sans mii costume was MASSIVE, i think Sans has a legit chance next time.


Some people don't want indie characters playable, but i don't really get why, like i think if a franchise/game is popular and has a big enough fanbase i think it should be able to be picked for smash regardless if it's indie, live-service, online-only or not honestly, variety is the spice of life.
Adding a indie character playable wouldn't be that much diferent of adding a Nintendo character from a smaller Nintendo IP like Dillion, Pushmo, Ever Oasis or Sushi Striker, really.
 

EarlTamm

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I never really had an issue with Kirby’s moveset. Still, it might be fun to see what other ideas Delzethin came up with. His videos always have a lot of thought and effort out into them.
I think the Kirby Smash moveset is interesting since it eventually became its own special copy ability in some of the games. In a way it has become super accurate to Kirby retroactively, even with the evolution of the series.
 

KillerCage

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I thought the video and moveset was well done. My only issue comes from the final smash. It seemed more of a reference to Forgotten Land than an actual Final Smash that Kirby would actually use. Say what you want about the Ultra Sword, but at least it felt like an extension of Kirby's copy abilities particularly sword. If you had to give Kirby a new Final Smash, I would say give him the Mike ability as that is his most recognizable screen nuke ability.
 

Geno Boost

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Shantae would get in the same way Snake did, their creator grovels and begs for it.
I don’t think that works anymore remember there are many companies now want their character in smash it’s a matter of what Nintendo and Sakurai sees as priority which there hasn’t been any indie character that was worth more than a Mii costume or assist
 

Pacack

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Regarding cuts, let's get some of Sakurai's own words on the matter. I'll go chronologically.

Post E3 2018 Reveal Famitsu Column
I noticed the return of the Ice Climbers, Pokémon Trainer, and Wolf earned an especially enthusiastic reception. However, I think this was less about their popularity and more about the fact that they hadn’t appeared in the last Smash.

There are some people who are wondering, “What will you do for the next game?” No matter how you think about it, the number of fighters is likely to decrease, and you can’t really fake people out again by revealing that everyone’s coming back. The announcement that “Everyone is Here” was met with cheers and applause, but it can only happen once. In that sense, we may have opened Pandora’s Box and crushed the potential of future Smash titles.

But frankly speaking, I’m not thinking about what comes next! That’s how I’ve always been: my sole focus is working hard to provide the most satisfying experience possible.
These next two are both quite a bit later, but around the same time, late 2021.

Verge Interview
What would convince you to come back to make another Smash? Do you think, if you did return, your role would be different or reduced?

I think we’ve reached the limit, at least in terms of volume of content and fighters. Basically, if I were to have the opportunity to work on another Super Smash Bros. game, that means we would have to shrink the roster, but we need to think about whether fans would be pleased about that.

Also, I’ve been doing too much of the work myself, so I’d need to resolve that, too. The current Super Smash Bros. has too much of my personality poured into it. In order for a long-time series to continue thriving today, we need to think about eliminating the series’ dependence on just one person’s vision.

Of course, this is the way it is now because we weren’t successful in splitting the vision between multiple people before. This would be a challenge for the future and something that needs to be discussed with Nintendo, if there were to be a next installment in the Super Smash Bros. series.
Source Gaming Translation of Famitsu Interview
Interviewer: With the release of Smash Ultimate, you’ve taken the series as far as it can go and the amount of content [in the game] couldn’t be more. I know it’s difficult to answer this question, but is it even possible to follow up Smash Ultimate?

Sakurai: It’s impossible. Impossible. Impossible!

Interviewer: Don’t say that! (laughs)

Sakurai: First off, I’m not thinking about making a sequel. That said, this is my thought process with every installment of Smash Bros. I always think that this will be the last Smash Bros. I will ever make, and yet I’ve continued to make new installments. In that sense, I can’t say definitively that “This is the last Smash”. There is any number of possibilities in the future, and there is the possibility for a future Smash Bros. However, it’s clear that we have reached our limits in many ways, and we will need to think about whether it’s worth disappointing fans by cutting down on the number of fighters (and other content) just in order to release the next installment.

Interviewer: I think there are a lot of fans who would like to see a new entry to Smash under your direction. On the other hand, in one of your past columns, you wrote, “In order for a series to continue for decades, some believe you must do away with the individualization of its creation.”

Sakurai: ...at the very least, I don’t see any way for Smash Bros to be produced without my involvement...it’s not as if some staff member has been accumulating the know-how of Smash Bros. It would also be difficult to capture the essence of various game titles and combine them into a spec document. For starters, no one other than me has ever served as the director or planned the inclusion of new fighters. Given these conditions, I have to seriously consider whether or not the game will succeed if I entrust the job to them.

Sakurai: To be honest, I’d rather leave it to someone else because it’s very hard for me. I’ve actually tried, but it didn’t work out. I may be able to find someone who can make improvements here and there, but I don’t have a clue who would be able to create content from nothing [in the same quality]. If the series is to continue, there will have to be a back and forth between me and Nintendo to discuss what form it should take to be successful.
So Sakurai has definitely expressed serious concern about the possibility of getting the whole roster back again, but also notably emphasizes that they need to "think about whether it's worth disappointing fans" by cutting content.

The way I would interpret these comments is that Sakurai is going to be doing his best to bring everyone back, but anticipates not being able to. In other words, I don't think Sakurai is actively planning on cutting anyone so much as he is predicting that he will not be able to live up to the standard of Ultimate, which is everyone making it back.

That means that characters that some fans think are redundant, but which are not as resource intensive (Young Link, Doc, Pichu, the Marth clones, echos) are probably relatively safe. The characters we need to be concerned about are ones which are difficult to program (Ice Climbers, Pokemon Trainer, Steve) or which are difficult to negotiate for (Sora, maybe Steve again).

Also, I do believe that any characters Sakurai cannot realize in the base game will be his first priority with DLC, especially the third parties who may need the financial incentive of the DLC sales. If he has to charge separately for Sora, Steve, and the like, that's better than not having them in the game.

However, I think these constraints are going to significantly shape the direction that the new game goes in. Namely, I expect two things. First, the game will probably reuse as many assets as are feasible to reuse, to an even greater extent than previous Smash titles, and will probably be very, very similar mechanically to Ultimate. Veteran fighters are probably going to be largely identical in animations and movesets to their Ultimate incarnations (yes, including Ganondorf) but will probably be reworked aesthetically to take advantage of the new, more powerful hardware and recent releases. (TotK Link, Inklings getting new looks, that sort of thing.)

I think this general graphical upgrade will be a large focus of the new game, as Sakurai has indicated that his own personal workload is more character animations and the creating of movesets out of nothing, but that his team has largely taken over on balance and frame data adjustments, physics changes, graphical work, and such. Those sorts of changes seem to be more realistic than outright new content. I think making the old stages look beautiful and new while still maintaining their base framework is going to be a focus. Potentially more focus on online play as they'll inevitably cut down on single player modes, especially as better online has been a major point of player feedback. Maybe the biggest changes to the engine could be to the buffer system, which was a common complaint. Things like universal changes to airdodges (less lag on wavedashes, maybe?) seem doable without changing everyone completely.

As for newcomers, I think they'll fall into two main buckets and a bonus bucket.

A. Echoes.
People complained about how little the echo fighter concept was used for Ultimate, and I think this might be where we see the idea fully come to realization. With us likely getting far, far fewer newcomers, Sakurai will probably see the value of echo fighters padding the roster as a huge bonus. If you're a fan of Funky Kong, Dixie Kong, Impa, Octolings, Pikmin Captains, Galacta Knight? This may be their big break. Assuming it wouldn't be too much extra negotiating, maybe even some third party ones that are highly requested could happen, like Shadow, Jeanne, and Roxas.

B. Uncomplicated Nintendo Characters
If you love Bandana Dee, Toads, Waluigi, Noah, and that sort of character - a first party with simple movesets and animations that don't rely too much on special gimmicks, this is a massive boon to their chances.

C. Third Parties from Very Friendly, Easy to Negotiate With Companies
I think a new SEGA, Bandai Namco, or Capcom character makes the most sense here, since they seem easiest to negotiate with for base game (Sonic, Pac-Man, Mega Man all were base game rather than DLC) while totally new companies to Smash seem totally out of the question. Maybe if you already have at least a costume, but if we're talking totally new company, it's probably a no-go. Sorry, Fortnite fans.

I do think there's a world where Sakurai is surprised at how easy the third parties are to negotiate with for Smash now that he has his foot in the door, and I'm especially optimistic about the Nintendo cast. I'd be surprised to see any but the most resource intensive of them (Ice Climbers, Pokemon Trainer) go. But I expect, like, maybe 5 new characters for base game.
 
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Stratos

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Waluigi at some point needs to get his own video game series, that way he'll have some moves that aren't based on a Mario spin-off but from his own series in the future Super Smash Bros. games. It could also play in Wario games, why don't they do that at least?
 
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Pacack

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Wow! Bandana Waddle Dee, Dixie Kong, Arle, the Rhythm Heaven cast, Shantae, AND Mona? Already a "W" roster in my eyes.

If you don't mind, I WOULD like to know how you came across this roster though, if you're willing to share your reasoning, of course.
I have not forgotten this, I just got busy. I might repost my roster with my full reasoning later. I'd be happy to answer any particular questions, though.
Interesting Roster.
I think Squid Sisters and DJ Octavio have a chance, not just Octoling imo.
Raven Beak is a character that i'm 50/50 on, he's cool but Smash doesn't have a good track record when it comes to one-off non-playable characters.
Oatchi i think it's likely, but i do wonder how he'll grab the ledges as he has no arms.
Surprised no Tales on the roster, i think Yuri's got a great shoot.
I understand the Squid Sisters in theory, but the musical group changes every game, so they're not as consistent in the series as the Octolings have been. DJ Octavio just seems a bit awkward to make playable compared to a boss, and the octolings have the benefit of representing both enemies and playable characters simultaneously. Octolings could have the enemy octolings from 1, the protagonist from the Octo expansion, and the default versions of 3's octolings as alts to represent the whole franchise. I could imagine them using entirely new weapons or being echos with weapons that have different effects.

Raven Beak I think is interesting because it's an opportunity to include a more modern take on a Metroid character with a Power Suit, and a more blatant way to represent Dread, as I don't expect Sakurai to give Samus a moveset overhaul. I also think he's a great way to represent the Chozo generally. He may be a one-off, but Dread is the biggest thing to happen to Metroid since Prime, so I think it would be warranted.

Oatchi I imagine would have a captain and Pikmin on his back. I could see him acting as a puppet character, or rather a character that can split up into two playable halves that can have primary control switched, just like switching between captains in Pikmin. It might be too complicated a system to pull off, but I imagine it working like a blend between Rosalina and Luma (where you can send out the secondary character,) Ice Climbers (where there's an AI controlled partner if they get separated,) and a stance change character. Like, you could throw the Captain onstage and edgeguard with Oatchi, then if the opponent gets past the edgeguard, you could swap back to the Captain to ledgetrap and count on the AI to recover. When separated, I'd have the character that got sent out continue in the direction they were going and focus on a player if they run into them, and idle if they don't come across anyone. When together, I would make the switch between Captain and Oatchi determine whether you're riding Oatchi or commanding him as if he's a beefed up Pikmin.

I don't see a Tales character happening, but I guess Lloyd would make sense since his game got a remake. I suppose he's plausible enough to go on my list, though.
 
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Geno Boost

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Don't get me wrong, Shovel Knight and Shantae are cool, but i think someone from Undertale makes more sense to include to me, the fan reaction to Sans mii costume was MASSIVE, i think Sans has a legit chance next time.


Some people don't want indie characters playable, but i don't really get why, like i think if a franchise/game is popular and has a big enough fanbase i think it should be able to be picked for smash regardless if it's indie, live-service, online-only or not honestly, variety is the spice of life.
Adding a indie character playable wouldn't be that much diferent of adding a Nintendo character from a smaller Nintendo IP like Dillion, Pushmo, Ever Oasis or Sushi Striker, really.
My thoughts on indie rep mostly relies on the ones who pretty much reached the rank of becoming very iconic and almost became like the face of it’s own genre
Minecraft is an example of an indie game that reached that level
A franchise like FNAF and Touhou and Toby Fox kinda achieved that as well
I think indies like shovel knight and shantae haven’t reached that level yet as they haven’t gotten massive growth

i think if Nintendo had to pick an indie rep it’s likely gonna be someone that brings a whole new audience to play smash
 
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TheQuester

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i think if Nintendo had to pick an indie rep it’s likely gonna be someone that brings a whole new audience to play smash
I agree.
I think it's one of the main goals in adding 3rd party characters, to expand the scope and reach of Smash Bros.

I also don't think random indie reps should get in tbh, only the popular, big and high quality ones.
 

fogbadge

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I think you're right here.

I think Shovel Knight has missed his chance. Shovel Knight doesn't get enough games to be a constant like Shantae is. He needed timing and momentum.

I think he got as far as he did mainly from the Nintendo connection. Nintendo publishes the franchise in Japan, if I recall correctly.
i was surprised he never got a mii costume

Waluigi at some point needs to get his own video game series, that way he'll have some moves that aren't based on a Mario spin-off but from his own series in the future Super Smash Bros. games. It could also play in Wario games, why don't they do that at least?
perhaps he could stop a pigeon
 

EarlTamm

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So, Pyoro is giving hints again and I feel like I just had the same combined experience as a lot of people just now when it comes to the first hint given for the upcoming Direct. Was interested with him given a preemptive spoiler warning, so I am going to spoiler my thoughts to match. Once people figured out what he was hinting at, it became very obvious.

Pyoro: "Let's just say fans of a certain MATLAB function will be happy with the upcoming Direct"
Me: "What the heck is MATLAB?"
Scrolls into comments and see other point out that the root of nonlinear function is fzero
Me: "Oh my god it's actually happening."

Side note, I wonder if they were waiting for the conclusion of the MK8 Deluxe DLC before making this announcment, as the timing seems about right.
 
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Michele

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Could someone catch me up on this thread? Is there any popular rumors going around now, or are we still just speculating until the day it actually comes? I'll try to read as much as I can, but it seems like there's so much posts in this thread...

All I have on my thought box is the possibility of a live service Smash game.
 
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Stratos

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From what I understand only the Sora amiibo has yet to appear, but will it be before the next console comes out let alone the next Super Smash Bros. game? I'm not saying or writing that there will never be a Sora amiibo, it's just a thought.
 

EarlTamm

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Could someone catch me up on this thread? Is there any popular rumors going around now, or are we still just speculating until the day it actually comes? I'll try to read as much as I can, but it seems like there's so much posts in this thread...

All I have on my thought box is the possibility of a live service Smash game.
The main recent rumor of note is stuff in relation to restocks with Amiibo and Gamecube controllers and the patterns surrounding that, but otherwise it's a lot of speculation from what I have seen. I myself came back not that long ago though, so I wouldn't know anything super long running.
 

Gengar84

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Supposing that we did somehow get either Scorpion, Sub-Zero, or both, what design do you think Smash would go with? Something classic from the SNES/Genesis era or something more modern like MK11 or MK1? Personally, my favorite designs have always been their Ultimate Mortal Kombat 3 outfits. Going with a classic design also allows for easy alts representing the other ninjas. It was also a bit more tame in the gore department though it was still very controversial for its time. I know Smash would remove all aspects of gore but that’s fine because the characters can still work great without it.

1694173791701.png
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Schnee117

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Supposing that we did somehow get either Scorpion, Sub-Zero, or both, what design do you think Smash would go with? Something classic from the SNES/Genesis era or something more modern like MK11 or MK1? Personally, my favorite designs have always been their Ultimate Mortal Kombat 3 outfits. Going with a classic design also allows for easy alts representing the other ninjas. It was also a bit more tame in the gore department though it was still very controversial for its time. I know Smash would remove all aspects of gore but that’s fine because the characters can still work great without it.

View attachment 377413View attachment 377415
The best Scorpion is MK11 Scorpion and the best Sub-Zero is his Deception look


Though they'd use the UMK3 alts because those costumes almost always appear in the modern games in some form and are their most iconic looks.
 

Stratos

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I had mentioned some famous monsters that I wish were in the Castlevania series which are Sasquatch (Bigfoot), Bogeyman, Yuki-onna, Oni, carnivorous horses (based on the Horses of Diomedes), stymphali birds, kraken and Charybdis. Of course I was also thinking about a monster lion species (based on the Nemean Lion). I had also thought of Nessie (Loch Ness Monster) but this time I'm thinking of her having an allied role, helping the protagonist. As for Yuki-onna and Sasquatch (Bigfoot), yes those two species existed in a way, with the Frozen Shade based on Yuki-onna and the Yeti resembling Sasquatch (Bigfoot) as I was told. Some other monsters I didn't mention are the incubus which is the male counterpart of the succubus, the redcap, the hobgoblin and the houseflyman which will be based on the film series The Fly.
 
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Gengar84

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The best Scorpion is MK11 Scorpion and the best Sub-Zero is his Deception look


Though they'd use the UMK3 alts because those costumes almost always appear in the modern games in some form and are their most iconic looks.
Both of those outfits are great too. As a TMNT fan, I particularly like the resemblance to the Shredder in Sub-Zero’s Deception design. If they stuck to just one ninja, I could potentially see both a classic and modern outfit.
 

Rie Sonomura

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RieSonomura
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Was thinking about Aether/Lumine (the Traveler from Genshin Impact) for Smash and atm in Genshin they can only canonically wield five of the game’s seven elements possibly eight or more if Dainsleif/Kh’aenriah is anything to go by

if they are included it’ll hopefully be when they can wield all seven or beyond elements in Genshin proper which may take a couple more years at least. Maybe once Genshin’s main story is complete. Or Sakurai could pull a Joker and be privy to elements and moves not properly revealed in the game yet like how Joker had the hook shot which wasn’t canon in Persona 5 till Royal

even after that’s the case Hoyoverse may add another story arc like how they did for their oldest game and predecessor to Genshin, Honkai Impact 3rd. That one’s main story has concluded but it looks like Act 2 is starting

Alternatively they can pick a character other than the Traveler. Like one of the archons (Venti, Zhongli, Raiden Shogun, Nahida or Furina) or some other five star character
 

CapitaineCrash

Smash Champion
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Oct 30, 2018
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Canada, Québec
I think indies like shovel knight and shantae haven’t reached that level yet as they haven’t gotten massive growth
I kind of agree with Shantae but not with Shovel knight. The game sold 2.65 millions copies as of 2019, which is huge for indie game standard (in comparaison Shantae whole franchise sold 3 millions). Shovel knight also has a huge influence the indie game scene, being the game that popularise the retro inspired platformer such as Celeste, Owlboy and Katana zero for example. Besides, the character became pretty much the face of indie game, making cameo and appearances in many other games like Yooka-Laylee, Katana zero, Blaster master, Rivals of Aether, Bloodstained, Azure striker, Crypt of the necrodancer, Enter the gungeon, Brawlhalla and more.

Supposing that we did somehow get either Scorpion, Sub-Zero, or both, what design do you think Smash would go with? Something classic from the SNES/Genesis era or something more modern like MK11 or MK1? Personally, my favorite designs have always been their Ultimate Mortal Kombat 3 outfits. Going with a classic design also allows for easy alts representing the other ninjas. It was also a bit more tame in the gore department though it was still very controversial for its time. I know Smash would remove all aspects of gore but that’s fine because the characters can still work great without it.

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I feel like they would go with more modern design for the base alts. Personally for Scorpion I'd go with 11 design and Sub-zero either 9 or X design. But maybe we could have 4 alts based on a more modern take and 4 more classic, so you could have a classic yellow, blue, green and red to represent some other ninjas.
 

Rie Sonomura

fly octo fly
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RieSonomura
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Hey so… Pyoro_X is sharing direct leaks on twitter, don’t log in today if you don’t want spoilers

that said the first spoiler they shared has me already super excited. And no it’s not Smash or Xenoblade X… not yet at least
 
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