I kind of feel the same way about Terry. He's a character with an incredibly rich legacy, spanning 30 years and ongoing. He's a symbol used to represent the company that owns him. And he provides neo geo representation. He's pretty much the ideal third party, but he existed outside the smash speculation bubble, so people question his inclusion, which I find kind of baffling.
To be honest I think a lot of the ignorance and dismissal irt Terry's inclusion just came from most Smash fans not really being knowledgeable at all about old arcade culture. Aside from the discussed points about fans of a Nintendo game naturally being most familiar with Nintendo games, I also think there are broader points to be made about where the Smash Bubble (tm)'s preferences sit.
I once saw someone say that in the earlier years of the video game "scene", there were more or less three separate major industries: you had arcades, consoles and computers (in recent years I think you can throw in mobile games as a major fourth sect too). And what Smash fans tend to be most familiar with is console games. Again, that's normal, that's understandable, this fandom mostly comprises of fans of Nintendo who are primarily a console manufacturer. But it
does mean that when we get someone whose legacy mainly sits in one of the other sects, there can be some confusion and dismissal with the exception of cases where the character in question really has fully crossed over into the gaming mainstream like Pac-Man or Ryu. That I think is what happened with Terry.
For example with computers.....I would argue there's been more cross-pollination when it comes to more recent stuff thanks to easily-accessible platforms like Steam, but even then there are blind spots - and when you pull back to before these platforms were a thing, and start looking at old-school PCs like say, the Spectrum, DOS, the Commodore family, MSX, PC-88/98, whathaveyou, despite plenty of
majorly influential output coming out on those, most of this fandom won't know **** about them! (Again, understandably so. Not everyone can be some all-knowing arbiter of everything gaming-related) Because they're like its own little separate niche, so with the exception of the odd mega-mainstream crossover example like Doom, a lot of that output goes completely unnoticed. How many Smash fans do you think know what Ultima or Wizardry are? How many of them do you think know what, say, Myst is? How many of them do you think are familiar with the old Sierra adventure games, or the British microcomputer industry, or the "cinematic platformers" pioneered by the likes of Jordan Mechner and Delphine Software? (....ok they might know Prince of Persia but I digress) Hell, I'm no expert on this either! I'm an arcadehead through and through, I'm very much just relaying the extent of my own basic knowledge. And that's not even getting into old
Japanese computer games, whose Venn diagram of overlap with the Smash fandom is practically two separate circles - I think that's why, for example, it took so long for Falcom to get a foothold in Smash speculation, despite games like Ys and Trails and such being ridiculously beloved in Japan, since so much of their old legacy is in that space, and even a lot of their more relatively recent-
ish stuff was primarily PC-based. It took a lot of big fans of the company stumping for them, plus that one big video being paraded around, plus that one fake text leak, that helped them gain visibility, I think.
And now we get to arcade games, which in a lot of cases are very much the same situation, where a lot of the culture around them is its own niche separate from what this fandom knows. In particular I think the idea of arcade culture in this fandom tends to be the hyper-simplified mainstream "pop history" version of "once there was Space Invaders then Pac-Man then Donkey Kong then SFII and Mortal Kombat and that's it". Again, that's understandable. A lot of old arcade culture is kind of its own separate thing. But again, it does mean that once we get someone who's a part of this niche, who's, as you mentioned, outside the "bubble", people get confused. Thing is, I mention the previous sort of very simplified mainstream timeline, but if you dive into various sources relating to arcade culture - whether it be magazine scans, accounts preserving this old material (I recommend It's Fantastic!), whathaveyou - primarily Japanese sources at that, you basically unravel a whole other world, this huge fervent fan culture celebrating a ton of these games, well beyond the aforementioned mainstream version of the events. And during the 90s, SNK was, indeed, at the forefront of JP arcade culture. They were
massively popular back then, basically the closest ones to standing toe-to-toe with Capcom. If you look back at these aforementioned sources, you'll see how big of a presence they had in 90s JP arcade culture, doujin culture, etc. Capcom vs. SNK literally came about because a magazine accidentally led people to believe it was gonna happen and there was such an uproar that Capcom and SNK got in contact with each other. They were icons of the JP arcade scene. So from that perspective? Yeah, Terry is massively deserving, and I'm incredibly happy he got in and am in full support of his inclusion. Hell, you could also of course bring up SNK's popularity in places like South America. But all of that culture is very much a separate thing from the so-called Smash bubble, which is very console-centric and
especially very anglocentric. You could bring up for the former that they technically did have a console in the form of the Neo Geo, and that's probably where people might know them from if they did know them, but keep in mind that it was mega expensive and thus did not have the reach of a Nintendo or a PlayStation. But yeah, point is a lot of that old arcade culture and many of the games that were popular in it (up to and including SNK's output) are very much closed off from the Smash fanbase, the Venn diagram there doesn't have a ton of overlap. Like, how many Smash fans you think will know of the influence of, say for example, Xevious? That one for example is why I immensely appreciate Smash going in for a lot of that old Namco arcade ****, much of which was popular in the aforementioned circles but not so much elsewhere. I like that they did that. Of course, as a huge arcadehead myself, I'd love for us to get more of this kind of stuff, the problem being that a lot of it isn't exactly viable for one reason or another. For example, whenever people talk about what are the big Japanese companies left, I could bring up some names that were pretty influential in the arcade scene and aren't in yet.....problem is a lot of them lack that big popular "face" everyone can rally behind, so they're kind of hard to discuss or incorporate. What I briefly mentioned before in relation to the Smash fanbase being very anglocentric can also go back to discussion of how ppl tend to be unaware of a lot of stuff that's pretty popular and/or influential outside the US, even when it comes to consoles, but I've run on long enough now.
All of this is to say I will push for a Taito character until THE DAY I DIE-