I can see a whole Direct being themed around DK tbh. A new game, DK Movie, and the new Mario Kart racers being Diddy, Funky and Dixie are a thing I envision quite clearly with this last Direct.
Maybe not a whole Direct though cause obviously I think Tears of the Kingdom will get DLC too, but you know, it could vd saved for all these events being put together.
This seems like the kind of thing Nintendo might do in efforts to really reignite the IP again, which I think they have the intentions of doing.
The only problem is I don't think these things are all going to lineup timeframe-wise for a Direct. The MK racers have to be revealed before the last wave, which means it would have to be this year (I'm assuming this is it for MK8 DLC, which I believe). Also keep in mind there's likely only two racers left.
And the DK game isn't coming out this year. If their plans are a release next H1 on Switch, a reveal this year seems possible, but actually delving into the game like they do in dedicated Directs would only happen closer to release. If H1 on Switch isn't the plan, probably no reveal this year. Similarly with the movie, maybe they give an update later this year, but it seems too early for much past that.
That said, next year seems possible for a DK Direct, minus the MK8 stuff. Who knows, there are rumors the next MK is more of a crossover type deal, maybe they can showcase an even bigger DK presence than MK8 would get. And we'd be closer to the DK expansion of the theme park being showable. Maybe, if we're lucky, we could even get DK64 and DKR on the NSO.
I had thought of something with the new Donkey Kong game, they could put enemies inspired by Australian animals that are a mercenary faction and their leader is a Tasmanian devil. I was also inspired by this thought when I remembered the Mortal Kombat Legends: Snow Blind movie where Kano was the main villain who is also Australian like the main Mortal Kombat games have him. Although I would like King K. Rool to return.
Funny, considering that whole cancelled DK game that Vicarious Visions was making.
You know, I saw someone say on Discord think that Sakurai may not do another Smash because Ultimate would be hard to top, something along those lines. I understand Sakurai perhaps not wanting to do another Smash, but for that reason?
I know he said "Everyone is here" probably won't happen again, but still, would that be a reason for him to not do another Smash Bros. game? I personally think that is not why he would not make another Smash Bros. game.
Ultimate would be a good place for Sakurai to step back in terms of hands-on development, but he's going to remain involved to some extent. Now, it's possible nothing changes in his role, but at this point a gradual recession into a supervisory position that guides development and helps negotiate with the different parties and broker cooperation seems more likely than in the past.
I agree that Sakurai wouldn't make a sequel for that reason, but I also distinctly recall that one of the big reasons for him making Ultimate was because it was the last request he ever got from Satoru Iwata before he passed. I may be recalling a bit of info wrong, but it always painted a picture in my mind that it was that wish that made Sakurai go as hard as he did to put some sort of final nail in the series.
I've heard this suggested, but I think Ultimate ended up as it did because using Smash 4 and bringing back the veterans for base would allow for the game to be out sooner, which was the goal given how they wanted the Switch on the market, with the AAA IPs, asap.
Maybe Sakurai saw fulfilling Iwata's wish as further motivation, but I think the finished product would be similar regardless.
Not to downplay the bond between Sakurai and Iwata, because that's both the only reason Smash exists, and the main reason it didn't end after Melee (ports aside), but I think Sakurai went as hard as he did for Ultimate first and foremost just because he's Sakurai, and by his nature he goes so much harder than he ever has to. The man exercises while gaming
and watching tv, and gives himself an IV drip while playing multiple characters at once. He's insane.
I think Sakurai's complete love and dedication for Smash (and the skill therein) is the main reason it's so hard for competitors to make a dent. Though, to be fair, Smash is only as unbelievable as it is, in terms of who and how much it adds, because of the significant budget Nintendo grants Sakurai, because of the faith they have in his ability and vision. And that started with Iwata.
I'm a bit late on the topic, but regarding Dee being considered or not to be part of the roster based in how playable or important he is in games and how many of them... I instantly think it is silly to even analyze it in such way, when we get a freaking random mario enemy over someone like Waluigi or anyone else in the franchise who you can actually play as in games and have actually have fans behind them.
So in conclusion... I doubt we can really tell the logic (or lack of it) behind a character getting in based off such things (off topic, relevance as a factor also died the moment banjo and king k rool joined), when we have the nonsense of PP happening over any other more important/relevant/whatever mario character, lol.
While I disagree with the idea that BWD isn't playable/important enough, I also don't think PP is license to throw away those kind of ideas. It reinforces Smash's unpredictability, but it doesn't totally invalidate factors that do generally matter. If they didn't, PP wouldn't be such an exception.
It's not black and white, where a factor either prevents everyone or doesn't exist. If importance within a series didn't matter, character representation wouldn't regularly take the most important characters in the series. Exceptions exist occasionally, but if they were routine, they wouldn't be exceptions.
Like, irrelevance didn't die the moment Banjo and K. Rool joined. Not being current absolutely hurts characters' chances (first-parties, at least), it's just sometimes characters have enough other things in their favor to overcome that hurdle. It took K. Rool probably being
the most popular first-party newcomer on the Smash ballot to get himself included. Not being current did make it harder for him, he just had enough demand to surmount the hindrance.
K. Rool getting in doesn't mean suddenly the fact that Golden Sun hasn't had a game in thirteen years no longer works against Isaac's favor.