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Decided to share a Rayman moveset that I just now finished after putting it off for over a year.
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Expanding on this, how would you feel if Rayman was the extra 8th DLC character in Sm4sh?Decided to share a Rayman moveset that I just now finished after putting it off for over a year.
Should have been there from the get go, the trophy was such a tease lolExpanding on this, how would you feel if Rayman was the extra 8th DLC character in Sm4sh?
Thank you for not giving him a dumb meter/comeback/command input mechanic; once again I can't stand those. The hair glide actually feels like something that could be given to other characters.Decided to share a Rayman moveset that I just now finished after putting it off for over a year.
I think most Bayonetta fans are just happy the game is almost here after ages of waiting. To be blunt, no matter who is being truthful, it won't notably affect the sales of the game. Even when it was just her side. A skirmish of VAs isn't going to make or break a title, look at MGSV.I don't know if anyone else has seen development of the Bayonetta 3 case, but....
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According to people who wished not to be identified because they weren't authorized to discuss private negotiations, Platinum wanted to hire Taylor for 5 sessions for 3,000 to 4,000 for 4 hours. Per session, that would actually make her total pay a sum of 15,000 to 20,000 US dollars. Taylor apparently wanted a 6-figure sum(which would be a total of $100,000 or past that) as well as residuals on the game. Platinum declined and after lengthy negotiations, took auditions for a new VA. At some point, Platinum apparently reached out to her again for a cameo and pay her 4,000 for the one session and she turned it down.
Besides that, apparently the acting costs for Bayonetta 3 were higher than other projects as they relied on union performers, which at the minimum would be $900 for a 4-hour session plus bonuses, whereas Helena was making more than that.
After this came out, Taylor is standing her ground by saying it's a lie and they are trying to save face, additionally with her saying she wants to put the franchise behind her and get on with her life(which some people have noted is very different from her tone from her videos where she sounded like she really wanted to be part of it again). Platinum and Nintendo representatives haven't responded to requests for comments and Kamiya posted on Twitter that her allegations were sad and deplorable. Basically, it's back to the "he-said, she said" scenario for the time being.
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Still not going to be a fun week for Bayonetta fans. And once again, it sucks that we may still not get the full story because of tight-lipping and NDAs. Regardless of who's right, there still needs to be big reminders that it's important to get both sides of the story first instead of immediately going to the one side without hearing the other's story.
so does that mean you wont be on board when i make a 3d platformer where every world opens with a jaunty musical number?The "limitations" of hardware led to amazing feats of ingenuity. What game devs opined for was a means to make games more realistic. Now we're there, is it possible the loss of these limits have somehow degraded such earlier ingenuity? Have popular games not benefited from being more "simplistic" because games aren't meant to be movies with buttons (unless it's dragon's lair)?
I love jaunty musical numbers! Jaunt away!so does that mean you wont be on board when i make a 3d platformer where every world opens with a jaunty musical number?
I didn't know they were making an Epic Mickey 3...so does that mean you wont be on board when i make a 3d platformer where every world opens with a jaunty musical number?
I hope it goes better than 3D platformer where every world ended with a musical number...so does that mean you wont be on board when i make a 3d platformer where every world opens with a jaunty musical number?
Lol! Guy reminds me of the first time I saw...I hope it goes better than 3D platformer where every world ended with a musical number...
I hope I actually make itI hope it goes better than 3D platformer where every world ended with a musical number...
In terms of visuals I think video games have benefitted greatly from realism. Now devs have the ability to put in as much detail as possible.The "limitations" of hardware led to amazing feats of ingenuity. What game devs opined for was a means to make games more realistic. Now we're there, is it possible the loss of these limits have somehow degraded such earlier ingenuity? Have popular games not benefited from being more "simplistic" because games aren't meant to be movies with buttons (unless it's dragon's lair)?
personally i disagree. i feel the realism has led us into the uncanny valleyIn terms of visuals I think video games have benefitted greatly from realism. Now devs have the ability to put in as much detail as possible.
Source?Disney said that Oswald the Lucky Rabbit was too difficult to use in Kingdom Hearts 3, I don't see what was difficult though, I think Oswald could play a great role in the Kingdom Hearts series.
Wikipedia.Source?
I think Nomura mentioned it at a concert or something? Apparently, Oswald is one of his favorite Disney characters, so he wanted to add him to KH3, but some sort of complications got in the way. Can't remember exactly what, though...Source?
The Universal Pictures trade with a sports newscast was like years before Kingdom Hearts III started development. i don't see the problem.I think Nomura mentioned it at a concert or something? Apparently, Oswald is one of his favorite Disney characters, so he wanted to add him to KH3, but some sort of complications got in the way. Can't remember exactly what, though...
perhaps the problem was he couldn’t fit him into the story?The Universal Pictures trade with a sports newscast was like years before Kingdom Hearts III started development. i don't see the problem.
I see where you're coming from with character models, but inanimate objects and sedentary life like plants benefit greatly from realism.personally i disagree. i feel the realism has led us into the uncanny valley
To me Brawl made the cast the "realist" (wut) with 4 and Ult taking that to the streamline we have ... I remember seeing Zelda and thinking wow what great details...Smash doesn't get this "realism" thing if there was an Ugly Sonic costume.
Would certainly be a fitting stage for 'Ambient" music. Like hearing a bunch of ambient and horror-sounding noises, than you hear the siren at some point. Like I know ambient and Environmental noise-focused music for Smash doesn't the best with alot of characters making noises or people talking as they are playing, but you gotta have a track that lets you hear the siren alarm in it's glory.After seeing the Silent Hill Transmission video, is it wrong that I want Silent Hill as a playable stage in Smash? Don't ask me why, I just think it would look cool.
I'd have to agree.Would certainly be a fitting stage for 'Ambient" music. Like hearing a bunch of ambient and horror-sounding noises, than you hear the siren at some point. Like I know ambient and Environmental noise-focused music for Smash doesn't the best with alot of characters making noises or people talking as they are playing, but you gotta have a track that lets you hear the siren alarm in it's glory.