chocolatejr9
Smash Hero
- Joined
- Sep 30, 2018
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They're gonna have to update the Pac-Land stage at some point, aren't they?
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They're gonna have to update the Pac-Land stage at some point, aren't they?
I’m still disappointed they went with Pac-Land over Pac-Maze for Ultimate. The latter is much more iconic to Pac Man and the former looks like it was drawn by an 8 year old in MS Paint.There was a problem fetching the tweet
They're gonna have to update the Pac-Land stage at some point, aren't they?
First off I’m referring to Samus Byleth is fine. Second off, Filthy Frank is based. Third off, Samus is a bad example of what you’re referring to.Link, Samus, or Byleth? And what is wrong with any of their movesets from a moveset design standpoint?
And in the words of Filthy Frank, why you crying?
Shows what I know about competitive Smash lol. I just assumed you were referring to Byleth. I never had any issue with any of those characters although it would be nice if Samus could get some updates to fit with some of her more modern abilities. I do wish she could crawl in her morph ball though.First off I’m referring to Samus Byleth is fine. Second off, Filthy Frank is based. Third off, Samus is a bad example of what you’re referring to.
Yeah, for mostly the wrong reasoning.(Corrin seems to be almost unanimously the popular choice in this regard),
I'd rather Pac-Land not even be a stage but whatever
The problem with the Pac-Maze is the way the ghosts are designed to appear on different screens; the ghosts on the screen of the player under the effect of a Power Pellet become blue and vulnerable while the other players see the ghosts normally and can still be damaged by them. Something like that wouldn't work with multiple players using one screen.I’m still disappointed they went with Pac-Land over Pac-Maze for Ultimate. The latter is much more iconic to Pac Man and the former looks like it was drawn by an 8 year old in MS Paint.
I think a reasonable way to get around that is to have the player who got the Power Pellet be indicated by their HUD flashing.The problem with the Pac-Maze is the way the ghosts are designed to appear on different screens; the ghosts on the screen of the player under the effect of a Power Pellet become blue and vulnerable while the other players see the ghosts normally and can still be damaged by them. Something like that wouldn't work with multiple players using one screen.
But what about the way players see the ghosts?I think a reasonable way to get around that is to have the player who got the Power Pellet be indicated by their HUD flashing.
It's either let them change blue and still attack the other players without the power pellet as would have be the perspective of the player with the power pellet in Smash 3DS or conversely don't have them change to blue while still allowing for the player with the power pellet to absorb them as would be the perspective of the players that didn't get the power pellet in Smash 3DS. I think the former (letting them change blue and damage players without the pellet) is the ideal.But what about the way players see the ghosts?
It's been awhile since I last took a good look into it, but I THINK that's what it is. I remember things recently got more messy after the original owners of Ms. Pac-Man apparently sold the rights to AtGames right before Bandai Namco could finally get the rights themselves, and if you know anything about AtGames, then... yeah.The Ms.Pacman legal battle is still so strange to me. I don't really understand how it could be this disputed in court when it's clearly Bandai Namco's property name and design in all. I think I've seen the history of it once or twice but it never really settled into a firm understanding of the legal precedent being used to keep this ongoing. Is it a Geno-like situation where a third-party made a character for the Pacman universe but kept the rights to the character they made?
I did a quick glance again.It's been awhile since I last took a good look into it, but I THINK that's what it is. I remember things recently got more messy after the original owners of Ms. Pac-Man apparently sold the rights to AtGames right before Bandai Namco could finally get the rights themselves, and if you know anything about AtGames, then... yeah.
It sounds like you want characters to be more homogenized, not simpler.Knowing when to keep your distance and when to rush down for big damage or the kill is enough thought in Smash 64 and Melee. With those two characters you mentioned, you practically have to keep looking at your UI to remind yourself what things you have stocked. That just takes me out of the stage where the fight is happening.
Besides, that's only half of my problem with the Smash 4-on characters. The other half is that the line between what suits a normal input and what suits a special input has gotten too fine at this point. Palutena's Up-Smash being so vertical is one of the biggest examples of this problem to me, and I don't care about having it no horizontal range. That would be like Meta Knight having his Tornado Slash (the giant floor-to-ceiling tornado) from his boss fights as his Up or Down Smash.
I don’t have a problem with scrolling stages as a rule, just the aesthetics of the Pac-Land stage. Brawl’s Mushroomy Kingdom was probably my favorite stage in the game. I really wish they kept the underground part of that stage since that part was my favorite but I still enjoy the first stage.I really dislike the scrolling stages.
I loved the underground! I remember one time during an online match this Jigglypuff got like 8 kos by staying on the top and hitting the rest of us with... Rest good times!I don’t have a problem with scrolling stages as a rule, just the aesthetics of the Pac-Land stage. Brawl’s Myshroomy Kingdom was probably my favorite stage in the game. I really wish they kept the underground part of that stage since that part was my favorite but I still enjoy the first stage.
Still pissed that Hero, one of my most-wanteds, is basically unplayable to me due to mechanical complexity.I've said this a few times before, but I really dislike how the Smash 4-on newcomers seem to prioritize cramming as much "wacky moves" as possible at the cost of intuitive moveset design. If it were up to me, I would love to see the Smash 4 and Ultimate veterans be simplified/streamlined to be as simple as the 64 and Melee characters in their moveset designs.
Not exclusively, but 3, 4, 9 and 10 let you pick your gender.I’d love to see more female characters in general but has Dragon Quest ever had a female Hero?
That would do a ton of damage to Smash, losing not only important third party characters and potential future characters but also their developers for the last two games. I would love to see a return to the quality and of the PS1 Final Fantasy era (and FFX) and hopefully speed up productivity to make more than one game every 10 years.Imagine if Sony bought Konami, Square and Namco all at once just to try and recreate the Playstation golden age when they had exclusivity with Metal Gear, Final Fantasy and Tekken...
And they say Microsoft are the bad guys...Imagine if Sony bought Konami, Square and Namco all at once just to try and recreate the Playstation golden age when they had exclusivity with Metal Gear, Final Fantasy and Tekken...
Have them damage those other players while still keeping them blue. There, problem solved.But what about the way players see the ghosts?
Video unavailable.Hey it's the Guy who predicted Sora!
yeah it me!Hey it's the Guy who predicted Sora!
Your premium name always reminds me of the opening lyrics to this song lol but not because I think you a lie because of the daybreak part
How can cacomallow be real when doom fellow isn't even on the Grinch leak?yeah it me!
i have come to speculate with the gang! on https://smashboards.com/threads/next-smash-speculation-discussion-thread.515747/page-190
i think cacomallow is still real
Sorry, bud, the Super Mario RPG thread is elsewhere.i think cacomallow is still real
-------the joke-------->Sorry, bud, the Super Mario RPG thread is elsewhere.
Seriously, HOW DO PEOPLE STILL GIVE CACOMALLOW THE TIME OF DAY!?!?!
I can see that homogeneity would be a side effect of simplifying the characters' moveset designs to 64/Melee standards. And honestly, so be it. I came to the conclusion in a discussion about three years ago that a bit of homogeneity played a role in Ultimate's character balance being better than Brawl's and Smash 4's. While my complaints with the outlandishness of several (though not all, admittedly) Smash 4-on newcomers has little to do with balance, I'm willing to accept the characters having similar functions for similar move inputs if it makes the characters more intuitive. Playing 64, Melee, and even Brawl, I had so much fun constantly changing the character I used with every vs match (human or CPU) or single-player mode run, while with Smash 4 and especially Ultimate, I find myself trying out a newcomer once, then gravitate back to the 64-Brawl characters again and again.It sounds like you want characters to be more homogenized, not simpler.
Characters being a lot harder to pick up and play due to their complicated mechanics is, again, only half my problem with the Smash 4-on newcomers' moveset designs."Palutena's Up Smash is big." Is something casuals figure out in seconds. It's simple to understand. It's less complicated then Link's Bombs or Mario's Cape or Jigglypuff's Rest.
Arguing normal shouldn't have those kind of special qualities is arbitrary. Especially since Melee and 64 already have tons of oddities with their normals. For examples, Ness' yo-yo, Peach's F Smash, and Marth and Roy in general.
I understand characters like Shulk, Ryu and Kazuya are complicated and potentially intimidating.
But when your examples are Villager and Palutena? Two straight forward and easy to understand characters? Casuals are not braindead. They can look at something slightly different and put two and two together.
This sounds like a you problem, not so much a game design problem.
Oh. Sorry, it's a little hard to tell sometimes.-------the joke-------->
your head
Well, that would be a change in the way the stage was intended to work, which may not have been what they wanted.Have them damage those other players while still keeping them blue. There, problem solved.
I have my own problems with how Min-Min was implemented but I think it's highly off-the-mark to say that how she works in Smash isn't deliberate. There's obviously a lot of effort went into making her play uniquely and presenting this as a lack of planning is dishonest.Sure, Palutena's Up Smash being really tall is easy to understand, but really, the other part of the problem is that it's making the "special" moves... just not feel special anymore. You mention moves like Ness's Down and Up Smashes and Peach's F Smash, but Ness's charging hitbox felt like an easter egg since the release still feels like the "meat" of the move, and it's quite telling that Peach's Forward Smash got its RNG removed. Even then, the 64, Melee, and even Brawl newcomers felt like they had some limit on putting those moves in the game, nothing like Min Min feeling like an ARMS character plopped in Smash's engine rather than a Smash character making careful and deliberate homage to their source material.
That's a poor argument. Mario would be the first character to be added to Smash in any universe and if Smash 4 was the first game, it wouldn't have movesets this complicated, to begin with.If Mario were a Smash 4-on newcomer, he'd be using a mishmash of different powerups from many different platformers rather than be a hand-to-hand shoto adapted to Smash's engine. If Meta Knight were a Smash 4-on newcomer, he would have his Crescent Shot on his Forward Smash and his Tornado Slash on his Down Smash. And those are just dumb ideas.
Honestly Samus is a weird case, the more modern Metroid games come out, the more canon her Smash moveset seems to become. It's almost ironic. All I really want is the Missile Storm, Morph Ball crawl, and more true to Metroid canon Charge Shot , and the Melee Counter, which can easily be a tilt and dash attack.Shows what I know about competitive Smash lol. I just assumed you were referring to Byleth. I never had any issue with any of those characters although it would be nice if Samus could get some updates to fit with some of her more modern abilities. I do wish she could crawl in her morph ball though.
Imagine if Sony bought Konami, Square and Namco all at once just to try and recreate the Playstation golden age when they had exclusivity with Metal Gear, Final Fantasy and Tekken...
What does this mean for Capcom and Sega? They join forces with Nintendo and work to re-create the NES/SNES/Genesis days of glory when Capcom made a lot of games with Nintendo back then and Sega to make a sequel to the Nintendo vs Genesis wars of uniting together against a greater foe?And they say Microsoft are the bad guys...
That COULD work, if it weren't for the fact Capcom is also rumored to be Sony's big Japanese buy. Granted, that theory mostly stands on the fact that we don't know what platforms Street Fighter 6 is coming to, but still.What does this mean for Capcom and Sega? They join forces with Nintendo and work to re-create the NES/SNES/Genesis days of glory when Capcom made a lot of games with Nintendo back then and Sega to make a sequel to the Nintendo vs Genesis wars of uniting together against a greater foe?