ZeldaFan01
Cassie Shore/Shelby Goodkind (Netflix)
Ah yes, they also would grace the to be quite, honest.
I'd love to see Dante (and Vergil, if we could get both at once) added into a future Smash game.
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Ah yes, they also would grace the to be quite, honest.
I'd love to see Dante (and Vergil, if we could get both at once) added into a future Smash game.
Page 174, from doing enough research. Can't find a scan though.Earlier, it was mentioned that Hyrule Historia was vague about this even in the Japanese version. Would you happen to have a scan of the Japanese page? I might be able to interpret it and see if that's actually the case.
I could see Paper Mario coming in the future. I think he's different enough to Mario to have his own spot without causing an outrage and he could obviously have a very different moveset.Speaking of which, though, does anyone think we'll ever see a new Fighter that's another incarnation of an existing Fighter again, like Dr. Mario or the multiple Links (and I guess transformations being their own thing, though unless we downgrade to a 3DS again, I see no reason to split Pyra and Mythra)? The Legend of Zelda series certainly has several incarnations of the same characters, though aside from maybe Ganon, I can't see yet another one of them going down too well (in fact, Toon Link initially seemed to act as a replacement for Young Link). Also, what would you even call these new incarnations? Dr. Mario may've already been from an established title, but Smash specifically had to come up with the descriptors of "Young" and "Toon" to differentiate Link. For that matter, could anyone see them ever making the same character, with the same appearance, but using an alternate moveset?
Nobody we haven't already gotten. The only Nintendo characters I can think of that would make a lot of sense would be sports versions of Mario characters, which could easily be done by Toad or Waluigi instead. I don't really see Nintendo pulling multiple of a single third-party character, either, if only because there are so many options without doubling down on one.Speaking of which, though, does anyone think we'll ever see a new Fighter that's another incarnation of an existing Fighter again, like Dr. Mario or the multiple Links (and I guess transformations being their own thing, though unless we downgrade to a 3DS again, I see no reason to split Pyra and Mythra)? The Legend of Zelda series certainly has several incarnations of the same characters, though aside from maybe Ganon, I can't see yet another one of them going down too well (in fact, Toon Link initially seemed to act as a replacement for Young Link). Also, what would you even call these new incarnations? Dr. Mario may've already been from an established title, but Smash specifically had to come up with the descriptors of "Young" and "Toon" to differentiate Link. For that matter, could anyone see them ever making the same character, with the same appearance, but using an alternate moveset?
White-haired bishonens in black coats. Nomura only has one villain design in his repertoire.how? theyre not infused with alien DNA nor do they try a drop a meteor on the planet nor carry an absurdly long sword nor have a deep connection with the series hero. i dont think they have any of the traits that make sephiroth, sephiroth
I know the entire story of the entire series.Tell me you've never played Kingdom Hearts without telling me you've never played Kingdom Hearts.
I really miss Zelda’s Twilight Princess design. Her Ultimate design is nice in its own way but I just loved the serious tone of her TP incarnation. She was by far my favorite version of the character and was my favorite character in Brawl and Smash 4 aesthetically.Page 174, from doing enough research. Can't find a scan though.
...And there it is. Thanks to this site's old posts, heh.
It helps it continues showing her as a potential fighter. First time we see a more regular Zelda do so too. Toon Zelda, Sheik(different from), and Tetra are all pretty different overall. Albeit, Sheik ironically still had more canon moves used than Zelda(even if retroactively it's reversed thanks to SS adding some major lore pieces).I really miss Zelda’s Twilight Princess design. Her Ultimate design is nice in its own way but I just loved the serious tone of her TP incarnation. She was by far my favorite version of the character and was my favorite character in Brawl design-wise.
Xemnas is coolest with his white coat with the tribal designs anyway. I think it’s a lot more interesting looking than his default Organization robe.White-haired bishonens in black coats. Nomura only has one villain design in his repertoire.
I know the entire story of the entire series.
Ironically, Sephiroth is actually taking after 'nort more now thanks to FF7R's timeghost bull****.
its was midnight and i was tiredI wasn't going to actually say the Phantom thing, since I was hoping you'd bring up a good analogy.
i would say turn her neutral into her down and give her light arrows as a new neutral, or perhaps regular arrowsBut yes, there's definitely a good case of it being awkward. Incidentally, the Phantom is a move that should be removed and they should add something that isn't from a different Toon character to begin with. It doesn't really bolster her game, and there's a ton more magical options throughout the series anyway that would make sense for Zelda to use besides the Goddess Spells(which retroactively she happens to be responsible for, heh). The Medallions probably won't work, though, seeing as they require a sword to begin with, but also don't really have easy ways to interpret them. Ether freezes things, which may be doable at least. Bombos explodes everything in the air, and that's already what Din's Fire is. Quake doesn't... really fit anything, but it could be plausible to implement as something similar to DK's Side B in terms of what it does(embed people into the ground). On the other hand, it'd be a different element from her 3 current specials and would stand out more(as they're Fire, Wind, and Water respectively). But I'm not sure it would actually fit her playstyle that well.
Incidentally the Phantom also doesn't do anything bad other than being an awkward move to add at most. However, I do like the idea of Toon Zelda anyway, and it's her move to begin with, so giving her uses of that while giving Zelda a new Down B also would do some good for her. Just figuring out a good one beyond her past two is the harder part.
the actual line says it was made for brawlFYI, Hyrule Historia confirmed Twilight Princess Concept Art of Sheik. So yes, she was meant to be in TP. The way the writing is, it's pretty unclear if she had the concept art before Brawl's development or before TP's development. Either way, they still wanted her in TP, which is what led to the drawings. However, we have more interviews too. It looks like the final word is "Sheik has concept art during the development of TP". ...You can't really get more than "meant to be in" than straight-out concept art of the character. Unless you're interpreting it more as "was considered" instead, which is a fair way to look at it. Either way, yeah, the concept art existed during the development of TP for Sheik. Which means there was already a TP Sheik to begin with. Just unused. That's the overall point I was making.
Yeah, even in the original Japanese text, it appears that Shiek was indeed designed specifically so Twilight Princess's Zelda could transform in Brawl. The English version that fogbadge posted is pretty accurate.Page 174, from doing enough research. Can't find a scan though.
...And there it is. Thanks to this site's old posts, heh.
Though if anyone wants to further dispel any doubt, here's the Japanese text on that page. Put it through a machine translation if you wish (not that I really trust those things myself).the actual line says it was made for brawl
I think Sakurai really meant here is that he asked the TP team to come up with a hypothetical TP Sheik design he could use in Brawl.Sheik doesn’t appear in The Legend of Zelda: Twilight Princess, but we based her model on a design that was drafted up during the development of that game.
i notice not one of these sources use the phrase "made for twilight princess" its always in reference to brawlIt means that Sheik was considered for TP, and even had artwork. Like, it pretty much literally says that on the Dojo. What Historia pretty much tells us is that they at best redesigned her to fit more into Smash, as there was also artwork made for Link, and Ganondorf separately. So she did have a proper design beforehand, it just went unused.
https://www.destructoid.com/eiji-aonuma-on-the-ds-phantom-hourglass-and-smash-bros/ This also covers what they meant. " So they submitted the initial designs, and so it would fit in the Smash Bros. Brawl environment, they’ve had to tweak some of the designs." We've confirmed they were tweaked from the originals. Zelda is the only character who isn't mentioned in that case, likely that she already had artwork being used beforehand by Sakurai?
Basically, the issue is that they had multiple parts to the full story and they were strewn around in different sources, which is what made the explanation confusing. They only covered small bits instead of the whole.
This has some interesting things in it. That's a nice mix of being faithful to Majora's Mask while also having specials cover some similar ideas to the current iteration. I do have a couple critiques, though. Hopefully that's okay. I know sometimes that's not what people are looking for.Well, since we’re talking Zelda, here’s a Young Link rework I cooked up.
That’s a good question. I’ll answer each one as best I can:This has some interesting things in it. That's a nice mix of being faithful to Majora's Mask while also having specials cover some similar ideas to the current iteration. I do have a couple critiques, though. Hopefully that's okay. I know sometimes that's not what people are looking for.
Minor editing thoughts
The moveset doesn't address what happens to the downward facing projectile in Double Cutters when Young Link is standing on the ground. Does it travel along the ground, or does it clank with the floor and disappear?
One thing I would do is swap the specials so that the Goron Pound is down-B and Double Cutters is side-B, partly because those are the inputs that are usually given to those kinds of moves on other characters, and partly because Double Cutters is essentially a boomerang replacement.
Bigger design thoughts
I'm not entirely sure what this version of Young Link is trying to do gameplay-wise. His combo game seems worse and his transition between projectiles and melee seems worse. The tradeoff that I'm seeing is that he probably has better kill confirms out of grab and maybe better zoning depending on the specifics of Double Cutters (that move looks like it makes or breaks the character, tbh). If this Young Link is meant to be a typical zoner, then Goron Pound could use some armor so it can be used defensively. If zoning isn't the intention, then I'm a little confused about what the intention is.
As much as I like the guy, I could also see Toon Link being cut if we were looking at a game with a roster of less than 50. He's not a fan favorite in the Smash community, and a small change in roster priority could get him axed. Especially if that priority is harsh on clones/semi-clones. Granted, I do think that Link would be rebalanced as more of a middle ground in that scenario. Kind of like a slightly faster Smash 4 Link.Bit late, but I think the only Zelds character who would have a reasonable chance of being cut is Young Link.
Link, Zelda and Ganondorf aren't leaving. Sheik is grandfathered in and a small Link is something the devs think is important and I find Toon Link to be much more likely. The design is very popular and its frequently used. It's the most used art style in the franchise. He's also a two time veteran who didn't get cut when people expected him to.
Young Link does have a lot of merit, but even if there are big differences between him and Toon Link, they ultimately fill the same gameplay niche.
The 5 Zelda characters in Smash 4 seem to be ironclad.
Frankly I'm okay with that though. RIP Young Link though. He will be missed.
And people wonder why I think Tingle might be better off repping his spin-off series, a la Yoshi and Wario...Yeah, looking back at it they've really screwed up the Zelda roster IMO. And refused to ever fix it.
Like, Ganondorf as a Falcon clone, Sheik but still no Impa, all the other one-off types besides Sheik getting shafted by a double-standard multiple times, three Links in Ult, having classic Link converted to BotW Link who is less representative of the character as a whole, deciding that no Champions at all was better than at least one making it in, and on top of that Toon Zelda getting more serious consideration back in Brawl than several of the other options. Even if you don't agree with all of those, I just...have a hard time making sense of it.
Yeah. Its very frustrating how tiring Zelda's circumstances is. Would have been amazing if we had gotten Midna, Ghirahim, etc. I just don't get it. They pass up unique potential for movesets for more Links, Zelda's.Most of the requested Zelda one-offs play more significant roles than typical "sidekick" types like Reyn or Falco, at least. Some like Skull Kid are plot-drivers and/or the most memorable/iconic villains of their respective games.
I hate to just resort to the PKMN/FE example, but it's puzzling when several of those characters who get in are themselves one-offs without a likely future beyond their series' current iteration. Protagonist or no (and in the case of PKMN they're not even prototypical protagonist types anyway).
Yes, being a protagonist should weigh more. And yes, bring a recurring character also weighs more. But these aren't everything.
Oh yeah, it's absolutely the reason why popular characters get ignored. Because they want more Links.Yeah. Its very frustrating how tiring Zelda's circumstances is. Would have been amazing if we had gotten Midna, Ghirahim, etc. I just don't get it. They pass up unique potential for movesets for more Links, Zelda's.