well first of all the dubbed the first 7 episodes of the f-zero anime so thats not true.No one game, the last GBA F-Zero wasn't released outside of Japan because it was based on the anime that they never brought to the west. Also I'm having second thought in regards to GX's sales because from what I've been able to gather is a Nintendo "Player's Choice" game equates to 1 million sales and that'd line up with what the GX producer from SEGA was saying. I don't think we can solidly say one way or another about GX's sales.
I don't like you asserting I've said things that I didn't say based on nothing but your baseless extrapolation of the sentiments of my various thoughts on separate matters. I tend to kind of rant but I now wish this conversation had remained about F-Zero specifically because I feel like it's gone off-rails. I've never said success was an assured thing and I've mentioned plenty of times that it'd be a risk but that risks are worth taking and can lead to great success. I basically think it's been long enough to give the series another try and that there are enough new ideas that you could add to it to make it stand out from the rest of the franchise.
The first-party lineup is just your standard stuff. Smash, Mario Kart, Party, 3D, 2D, some sports, Zelda, Animal Crossing Pokemon and now Splatoon. Sprinkle some Kirby here and there and a once a generation Yoshi oh and the new Warioware was actually kind of nice. Remember a lot of these ports, outsourced and over the span of 5 freaking years well past half the console's lifecycle. I do think in general the output is lagging. There should be more Nintendo first-party titles every year than what they've been capable of producing but my main argument was that it isn't a diverse portfolio and it isn't a substantially new experience offered to their audience. You can praise them for the Pokemon games all you want and even if you like them you have to admit there's nothing new about them. I guess you'd point to Arceus but considered me unimpressed. Same low-effort graphics, no voice acting, bland one-dimensional characters, lifeless animations, segmented empty worlds and just our overall typical Pokemon game that could have probably run on the GameCube a game released at the beginning of 2022. Well beneath the potential of the franchise which is its own crying shame.
Why would you count the ports though in regards to all the Mario games your referring to? That's not new work. That's just repackaging old work. To count that as proper first-party output in the Switch's lifecycle seems wrong. Sometimes it's new work like with the case of the Mario Party all-stars game being completely redone old work and the new DLC for Mario Kart being repackaged from a phone game they made during the Switch's lifecycle. Would you honestly count Super Mario Bros U Deluxe or 3D worlds thought minus Bowser's Fury? Or Hyrule Warriors definitive edition or Mario Kart 8 DX or Skyward Sword HD or any of the 3D Mario ports? That just seems illogical to me in regards to defining Nintendo's actual first-party output during the Switch's lifecycle.
No I don't really want to play a lot of them honestly but that's not the problem. You're trying to count ports to puff the numbers and failing to recognize that we're halfway into the lifecycle of this system. This first-party catalog for Switch took half a decade to produce and it's littered with ports and outsourced work. I think counting annual Pokemon releases too is borderline puffing up the numbers too since they are such insubstantial, mediocre releases but if people want to go as far as to count those then so be it. Again I was mainly talking about Nintendo's release output outside of their standard Mario, Zelda Pokemon, Splatoon a couple of Kirby games and 1 mandatory Yoshi game. I think it's basically what they're capable of producing with the resources they're willing to allocate as things currently stand with them which is why I think some expansion and acquisitions (in conjunction with outsourcing work to reliable third-party studios) could really help address this piling of inactive IPs.
I forget that Camelot isn't first-party but they're second-party for sure so close enough. It's just a thought about what they could potentially do with more studios/staff under their belt. Hell if Camelot was first-party they could probably hire more staff and actually work on Golden Sun games again sometimes.
I do notice Nintendo bringing back some old franchises. That's what I want more of and I hope they keep doing it! So why not F-Zero? I showed you the example of an outside team pitching it to Nintendo. There was just a story about a studio with a proven track record offering to enhance-remaster Eternal Darkness and Nintendo just won't agree to it. Why not? Nintendo doesn't have a serious horror game. Luigi's Mansion in no way whatsoever could ever cut into Eternal Darkness' audience and vice versa. Here they have this IP with soooooooooooooooooooo much potential for expanded lore and worldbuilding that also has its own identity relative to its peers (Silent Hill, Resident Evil) offers a unique gameplay experience to Nintendo's audience and even has a proven studio willing to enhance-remaster the first game for Nintendo, a perfect opportunity to test the franchise, and still Nintendo refuses to cooperate. So even Nintendo's tried and true outsourcing method is unattainable for certain franchises. If Advance Wars and Famicon Detective Club can the greenlight then I think there is definitely a case to be made for various of Nintendo's long-neglected first-party IP.
Let's remember that this discussion started from my expressing my hopes that fans of Dragalia Lost wouldn't have to lose their game forever. I glanced at the lore and gameplay and it all seems very solid. As far as I'm aware Nintendo doesn't offer a dungeon-crawler. Why not build this franchise into that? They can literally start by enhance-porting what they have with the phone game to Switch to get things started. I think over time this IP could be built into a great success utilizing the more traditional video game packaging model versus chasing the gacha model. What's stopping Nintendo is their inability to see past a slump in sales as indicative of anything else other than the IP's overall quality. Maybe they should consider that they're doing something wrong? Like maybe the phone game market was holding this IP back from its potential actually and could do better on console? Dungeon-Crawlers are an established genre so why not bring that unique gameplay experience to their audience with a Nintendo spin on it? An enhanced-port would be borderline effortless so they really have no excuse to not at least try that and that's especially true if we consider the game such a failure that Nintendo would need to salvage some of their losses. There's basically no excuse other than Nintendo's trademark brand of stubborn risk-intolerance.
Now though I've definitely said my peace because I've largely just been reiterating my previous sentiments. We clearly disagree but there is absolutely no way I could make myself any clearer than I already have.
the thing about the ports is that a number of them are from the wii u's life cycle, which was a commercial failure so this is them given them a second chance. a number of ports had new things added in to them like bowsers fury. captain toad had number of new levels and then dlc, mario kart 8 had new characters ad battle mode maps, skyward sword had the updated graphic and they qol improvements, tropical freeze had funky kong added all their ports which are still out numbered by the new games all had additions.
see your argument that theyre not living up to the promise is muddied by the fact that what they said was "bring you new gameplay experiences" and a number of those games wouldnt have existed. they made arms, they made 1 2 switch, they published astral chain, the stretchers, good job many of these game wouldnt exist wihtout them so how does that not count? particularly the out sourced games that use their licences they couldnt exsist without them so why doesnt that count? and pretty much all the new entries in the ongoing series have had new things added, odyessy mario could control enemies, botw was very different from your average zelda, kirby's gone 3d for the first time, pokemons going open world (although im not sure how open to nw things so of the pokemon fans are) animal crossing had you build your town from the ground up, paper mario had a new battle system, ring fit adventure played very differently from wii fit, get it together has you complete micro games in a different way from usual. why doesnt any of that count?
eternal darkness isnt a nintendo IP it was made by sillicon knights, which would have counted as out sourcing, who went bankrupt in 2014 after a failed attempt to revive eternal darkness as it happens. so that wouldnt have counted even if it did work
calling out nintendo for being risk adverse is all very well and good but they did just go through a tricky period when the wii u failed and their attempt to revive star fox back fired so you can kinda see why
also as for nintendo not having any dungeon crawlers i think the mystery dungeon crowd would have something to say about that. as for why they might not want to do things with certain series well remember they co own a lot of them so they cant do anything about dragalia lost without cygames, golden sun with out camelot eic
but ganondorf and ganon are the same character as much as zelda and shiek are. its not about improving his moveset its about this rule that it needs to be something hes done in his own canon feels arbiter when we have so many characters who dont do so.Because they're still not alike situations. It's a stretch to justify it. If Zelda never transformed into Sheik in the first place and she was an all new character made for Smash, you'd have a much better point. But right now, we see that Zelda was meant to have Shiek in TP anyway, and it just happened to not make it into the game. It never got as far as the concept, but they still wanted to keep it. Brawl just happened to do what TP intended. That's not a case remotely similar to Ganondorf's situation.
Ganondorf didn't actually fight at any point with the Trident in FSA. More accurately, he went after it. He never used the weapon. He transformed into Ganon to use it. ...So it's not really the same thing.
I can think of some way better analogies that fit what you're saying, but it's just your particular points don't really hold in the end. I get what you mean, but just don't see any good reason to add it when it doesn't improve his current moveset in any way. He needs buffs, not a new weapon(that isn't really plausible for his particular playstyle).