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Official Next Smash - Speculation & Discussion Thread

The Prankster 16

Smash Journeyman
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Apr 4, 2018
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Still, bringing back all 82 fighters + Echo Fighters from Ultimate + even more on top of that is highly unlikely.

I agree, though it probably will be more like 10-12 newcomers since roster space is tight and I think 15 was as high as that number has gone historically.
Thant's why I'm saying 100 is probably only feasible if the next game is Ultimate deluxe. Even a Smash 5.5 with 100 seems unlikely. Plus, if you remember the Sora presentation, they do say the game has "89 fighters", so the smash team definetly counts Echoes when it comes to roster size. Even then, with 11 new characters, i'd think 3-5 of them would have to be Echoes to save on development time, similar to Ultimate's base roster. Then if you really wanted that 100th unique character, you could fill the rest of the slots with 2 more fighter passes.
Ultimately :4pacman: , I think that Sakurai or whoever is developing the next game will take the cut-down roster approach to let Ultimate stand more on its own. Plus, since we know the Switch Sucessor will be backwards compatible, there's less of an incentive to do a bunch of switch ports (unless Nintendo goes full on PS5 with the system).
 

Guynamednelson

Smash Legend
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Then if you really wanted that 100th unique character, you could fill the rest of the slots with 2 more fighter passes.
...which could be done with the Ultimate we already have, we don't need Ultimate DX to have FP3 just because most of us don't want to think otherwise.
 

Oracle Link

Smash Master
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Oct 9, 2020
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Do you think the version at the top would be more suited to a One-Winged Angel like temporary transformation rather than an alternate outfit?

Here’s a rough idea of what I was thinking for Ganondorf’s specials (made before ToTK):

Neutral Special - Dead Man’s Volley: This one is a lot like Sephiroth’s special on the ground. Pressing quickly is basically the same as Sephiroth’s weak special. Charging the move causes Ganondorf to levitate higher in the air as it charges and he fires the projectile diagonally down from the air with increasing power and blast range based on the charge. From the air, he always fires it diagonally downward.

Side Special - Fire Bats: This is essentially a flamethrower like Bowser’s or Charizard’s that he emits from his hand. The animation summons a wave of fire bats engulfed in flames. If you’ve ever played Diablo 3, it’s one of the variants of the Witch Doctor’s special (the game had Ganondorf’s Twilight Princess armor) but also based on classic Gannon.

Up Special - Trident toss: Ganondorf tosses his trident in one of eight directions and teleports to its location. The move has about the same properties as Fox’s up special regarding Start-up, range, and damage.

Down special: Ground pound: This is kind of similar to Bowser’s down special but he slams the ground with his fist.
Ahem i definitly had the tjhought sometimes however i personally think That it could be annoying if you just wanna fight against human GAnondorf!
Lets say you wanna recreate the windwaker final battle him turning into the demon king would be annoying in that case!

NS: REALLY GREAT!

SS: Okay i guess

US: This is actually really cool!

DS: Yeah also very cool from the oot Battle!

Reminder the fire bats circle ganondorf so maybe something like sephiroths Grape skittles?
 

RouffWestie

Smash Lord
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Oct 27, 2013
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I’m afraid we’ll get a time-sucking gimmick to make up for the lack of newcomers rather than veteran revamps or gameplay changes.
I'm doubtful of that, cause there's been a noticeable progression away from time-consuming stuff. There won't be another SSE, we know Sakurai's disappointments with it are still present. Then there's the fact that modes have already been gradually dropping in complexity. Target Tests went from unique stages for each character to 5 pre-existing templates, to a modified Home-Run contest, to just being cut entirely; Trophies were removed, which Sakurai confirmed were too time-consuming; most previous modes aren't even whitttled down and are just gone entirely. I can't see him repeating design choices after he's assessed them as not being worth the time needed to add them.
I would say gameplay overhauls that reduce the time needed to pump out characters at a faster rate are the most likely change coming in the next Smash.
 

Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
10,918
I don't mind something being time-consuming if the stuff you are doing that is time-consuming is fun. Like Custom stuff for Smash 4. Smash Run was a fun mode to do, so I didn't have an issue with getting custom stuff in Smash 3DS.
The modes in Smash Wii U, not so much.
 

ninjahmos

Smash Lord
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What the hell are you guys talking about? What I this "gimmick"?
I think everyone basically means some sort of mode that would take up too much time and resources, when said time and resources could be spent more on veteran reworks or any major gameplay changes. Or even newcomers.
 
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Godzillathewonderdog

Smash Master
Joined
Jun 3, 2013
Messages
3,463
100 Fighters ? We'll need Echoes, clones and semi clones for that. I mean, we have 89 right now right? Count 7 more Koopalings and that's 96 already. That's an easy cheat.
If you also count Alph, Alex, Zombie, and Enderman we already have 100 characters.
 
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