Wunderwaft
Smash Master
- Joined
- Mar 21, 2019
- Messages
- 3,499
Give me decloned Ganondorf or give me death!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
See you at your funeral thenGive me decloned Ganondorf or give me death!
Considering Bowser is the heaviest I certainly hope they don't make a hybrid superheavyweight heavier than him.I mean, he does have attacks that are slow and powerful, but between having his own Flash Shift like Samus, his wings and showing off some fast dashes, if they were to keep that speed in, I doubt he'd be heavier than Bowser unless they want to risk a super heavy character with insane recovery potential.
Unfortunately I'm not a dev so death is all I have to offer you.Give me decloned Ganondorf or give me death!
Do you think the Labo Robot has any chance of being that?So, who do you think will be the next super heavy weight added?
This one could be another good contender, imo.Do you think they could use this as Ganondorf's victory theme for the next game?
Likely not. Even ignoring their kind of half baked approach to differing victory themes, there's a decent chance the version of Ganondorf we're using will change and this jingle will no longer make sense.Do you think they could use this as Ganondorf's victory theme for the next game?
At this point just give every character their own theme.Likely not. Even ignoring their kind of half baked approach to differing victory themes, there's a decent chance the version of Ganondorf we're using will change and this jingle will no longer make sense.
By the way, how come the Awakening cast, Corrin, and Byleth get their own victory fanfares, but not Ike? How come King K. Rool and Sephiroth gets a fully unique one, but Bowser and the Metroid villains get the regular jingle with electric guitars? Why is Ganondorf the only villain that doesn't get one at all? Actually wait, Smash still considers King Dedede a villain so why doesn't he get one either? They even had Meta Knight get one back in Brawl where this wasn't a thing!
That would be the dream, but at the very least I'd like them to be just a bit more consistent with it. Like, give Bowser, his sun, and if it's still there, the plant Bowser's theme from Super Mario 64, give the Metroid villains a riff from one of the boss themes (or something, I'm not quite as knowledgeable on Metroid music), and Ganondorf...something, and I'll be set.At this point just give every character their own theme.
Ooh, like this?It's about as much as work as doing unique themes for everyone, but even fighter specific variations of franchise themes would be nice.
Ganondorf getting a darker spin on the LoZ theme alone would be something.
I mean tbh I kinda like the Bowser/Jr./Plant theme we have now if only because it vaguely reminds me of Bowser's stage clear theme from TTYD even though I know it's not that.That would be the dream, but at the very least I'd like them to be just a bit more consistent with it. Like, give Bowser, his sun, and if it's still there, the plant Bowser's theme from Super Mario 64, give the Metroid villains a riff from one of the boss themes (or something, I'm not quite as knowledgeable on Metroid music), and Ganondorf...something, and I'll be set.
Oh, and a new generic track that plays afterward. I'm a little sick of Smash 64's character select theme.
Honestly I could see Oatchi being either a midweight or a heavyweight. Olimar's weight is the same as Kirby and Pikachu, so Oatchi being like 2-3 times the recruit's size makes me think like on the heavier side of midweights or the lighter side of heavyweights, somewhere in there tbhThe idea of Oatchi being a heavyweight makes some sense on paper given his role in Pikmin 4 and relative size to the player, but man oh man would it feel wrong. He’s barely bigger than a quarter in canon.
and don’t bring up Kirby characters being canonically tiny, I refuse to accept that.
The thing with Metroid is that it's best and/or most iconic boss themes are character specific (or at least made character specific), so going with a generic boss theme would have you give the villains a less memorable tune for their victory just for the sake of being different from Samus'. Unless you want to give each villains their own unique theme (which I would be all for) the dark reprise of the iconic item collect jingle is a good way to give an all encompassing theme without going with something uninteresting.That would be the dream, but at the very least I'd like them to be just a bit more consistent with it. Like, give Bowser, his sun, and if it's still there, the plant Bowser's theme from Super Mario 64, give the Metroid villains a riff from one of the boss themes (or something, I'm not quite as knowledgeable on Metroid music), and Ganondorf...something, and I'll be set.
Oh, and a new generic track that plays afterward. I'm a little sick of Smash 64's character select theme.
Depending on his playstyle he could easily be a featherweight.What would Rauru's weight class be? He's fairly tall, and would probably take up a chunk of space on screen, even if his body type isn't necessarily a traditional heavyweight one. He might also need to be on the slower side to balance out some possibly crazy Zonai abilities they could throw into his moveset.
I can't tell if King Boo would be heavy because he's big and round, or light because he's floating and ghostly.So, who do you think will be the next super heavy weight added?
Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?
Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchi could be one perhaps. Ridley could have been one but they went in a different direction with him.
There is very little doubt in my mind that King Boo would be on the lighter end like Rosalina and Mewtwo.I can't tell if King Boo would be heavy because he's big and round, or light because he's floating and ghostly.
This is likely because there was no conceivable way to get Zelda and Mother's existing jingles into a shorter form. Taking anything out of either one would have resulted in an incomplete musical phrase, which would have been bad, even compared to the very obviously truncated tracks....Yoshi and Icies got hacked up with a chainsaw, some of Smash 4's got arbitrarily sped up, but Zelda and Mother get brand new ones for some reason in Ultimate?
I feel like they'd split the difference and be on the lighter side of middleweight.I can't tell if King Boo would be heavy because he's big and round, or light because he's floating and ghostly.
I feel like he'd be a super lightweight, but with a bunch of intangibility on his moves to help him, sorta like what K. Rool has with his belly armor.I can't tell if King Boo would be heavy because he's big and round, or light because he's floating and ghostly.
IDC what anyone says. Give me a fully reworked Ganondorf or give me death.
Give me decloned Ganondorf or give me death!
So, who do you think will be the next super heavy weight added?
They could make Monster Hunter a heavyweight, right?
Sounds nice, but I'd rather hear a full-on remix of that.This one could be another good contender, imo.
Just imagine the actual battle theme taking over the results screen theme.
It'd be nice to have a remix of it.Do you think they could use this as Ganondorf's victory theme for the next game?
Yeah, I'd rather have a new remix of Ganon's Theme, as well.It'd be nice to have a remix of it.
There was this guy that remixed Ganondorf's main theme into a victory remix that I think would be relevant to share here.
I don't think it works that great as a victory theme, but I would like it as a looping track for after Ganondorf gets his victory. It's too important of a leitmotif to exclude in its entirety.
From what I understand this is an unpopular opinion, but I actually really like Ultimate's Zelda victory theme and think it not only suits all of the characters (including Ganondorf) but I overall prefer it to the previous iteration. It's very punchy and triumphant sounding with very in-your ears instruments that I feel captures Zelda's spirit of adventure more. This theme suits Ganondorf more than the one used in Brawl and Sm4sh.
Actually the Waddle Dee throw was competitively a better move than the current Gordo throw. Especially since the Gordo can be send back towards Dedede.Yeah, that makes a lot of sense and I can totally see where you’re coming from. My only current complaint with Dedede is that I really miss his Waddle Dees and Waddle Doos but I know that’s not the popular opinion. The Gordos are most likely much better competitively since you have more control over them but I just thought the idea of summoning minions that wandered around the stage was really cool. That’s probably just my casualness showing.
Like others said, Funky Kong, Raven Beak, Monster Hunter. Oachi also doesn't strike me as a light weight, but probably won't be super heavy either.So, who do you think will be the next super heavy weight added?
Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?
Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchi could be one perhaps. Ridley could have been one but they went in a different direction with him.
True, though not for the reasons Gengar84 wants them for.Actually the Waddle Dee throw was competitively a better move than the current Gordo throw. Especially since the Gordo can be send back towards Dedede.
I saw this Classic Mode concept and while I like the idea of branching paths, I think it would be wise to split up the amount of stages based on difficulty.
I'm not sure how entirely necessary that would be, but if you wanted to, you could do something like:I saw this Classic Mode concept and while I like the idea of branching paths, I think it would be wise to split up the amount of stages based on difficulty.
- Beginner: Stages 1-4
- Easy: Stages 1-6
- Normal: Stages 1-8
- Hard: Stages 1-10
- Expert: Stages 1-12
Partially unrelated with what you said about the ideal roster if that is okay, but I think the new game is more likely, as an Ultimate Deluxe does not have the same reasons that Mario Kart 8 had for having a Deluxe version, and an Ultimate 2, with new characters adding to an existing roster, I say it would be too much for even the developers to work on and may not allow for much new content.What's your ideal roster size for the next game? For me, there's 2 options:
Ultimate Deluxe/2: If they really are just gonna bring everyone back again, either as a Deluxe version or like a Smash 5.5, I say go all out and bump the roster up to 100. We're at 89 so far (counting echoes and transformations as separate characters), so the roster would only need 11 newcomers, which seems like a decent amount given past games (64 had 12, M had 14, B had 18, 4 had 17 in base, and U had 11 in base.)
New game: I think around 60-70 characters base game seems likely. Cut about half the roster and add 15-18 newcomers for a size in-between Post-DLC 4 (58) and Base Ultimate (76). Could also leave room for some reworked veterans. That way you could simplify and breathe new life into the roster while still keeping the large number of characters Smash is known for.
Any, as long as I get one of my most wanteds as a newcomer.What's your ideal roster size for the next game?
Well, if the new game cuts around 30 characters, then I'd say at least 50 characters for base game, which I feel may leave room for about 15-30 newcomers and a couple of reworked veterans.What's your ideal roster size for the next game? For me, there's 2 options:
Ultimate Deluxe/2: If they really are just gonna bring everyone back again, either as a Deluxe version or like a Smash 5.5, I say go all out and bump the roster up to 100. We're at 89 so far (counting echoes and transformations as separate characters), so the roster would only need 11 newcomers, which seems like a decent amount given past games (64 had 12, M had 14, B had 18, 4 had 17 in base, and U had 11 in base.)
New game: I think around 60-70 characters base game seems likely. Cut about half the roster and add 15-18 newcomers for a size in-between Post-DLC 4 (58) and Base Ultimate (76). Could also leave room for some reworked veterans. That way you could simplify and breathe new life into the roster while still keeping the large number of characters Smash is known for.
Late DLC expansion (I don't want Ult DX/2 and don't think it would add enough for this): 100. It's what I aimed for when I posted this list.What's your ideal roster size for the next game? For me, there's 2 options:
Ultimate Deluxe/2: If they really are just gonna bring everyone back again, either as a Deluxe version or like a Smash 5.5, I say go all out and bump the roster up to 100. We're at 89 so far (counting echoes and transformations as separate characters), so the roster would only need 11 newcomers, which seems like a decent amount given past games (64 had 12, M had 14, B had 18, 4 had 17 in base, and U had 11 in base.)
New game: I think around 60-70 characters base game seems likely. Cut about half the roster and add 15-18 newcomers for a size in-between Post-DLC 4 (58) and Base Ultimate (76). Could also leave room for some reworked veterans. That way you could simplify and breathe new life into the roster while still keeping the large number of characters Smash is known for.