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Official Next Smash - Speculation & Discussion Thread

Diddy Kong

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I'm of the opinion that Demon King Falcondorf can be a thing. Minimal changed to the Ultimate moveset and add the Gloom effect to the Special attacks while applying buffs just about everywhere.

I'm mentally preparing myself for this at least. I don't necessarily have extreme high expectations.
 

Gengar84

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Interesting little factoid that probably doesn’t amount to anything. I’m not going to spoil anything with the story but in the current season of Arcane, there’s an episode with multiple Nintendo references. There’s a slot machine that plays multiple Nintendo sound effects like slipping on a banana peel in Mario Kart, a distorted Mario voice, and even the number 64 (like Nintendo 64). It probably doesn’t mean anything but I think it’s interesting to see so many Nintendo references in one scene.
 

Gengar84

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That's probably what Ultimate Ganondorf is. :ultganondorf:

RIP brother.
I wish they’d have at least given him unique sword animations instead of just taking Ike and Cloud’s Smash attacks. Animation wise, I think his up and forward Smashes are just copied from Ike while his down Smash is copied from Cloud. So now he feels more like a Necrid type character than a Falcon clone, which is something I guess.
 

The Stoopid Unikorn

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I wish they’d have at least given him unique sword animations instead of just taking Ike and Cloud’s Smash attacks. Animation wise, I think his up and forward Smashes are just copied from Ike while his down Smash is copied from Cloud. So now he feels more like a Necrid type character than a Falcon clone, which is something I guess.
I don’t see the issue with forward and up smash, honestly.

They’re huge, massive swings that have a lot of windup and followthrough, which gives them the feeling that getting hit by them will HURT. Perfect for a moveset meant to embody power.

Agreed on down smash though. It feels weird on him and I’d legit have taken Ike’s over Cloud’s.

Do you think the version at the top would be more suited to a One-Winged Angel like temporary transformation rather than an alternate outfit?
Being just an alt works due to how casually he switched forms in his boss fight, almost as if the first phase was just a warm-up rather than anything of significance.
 
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Godzillathewonderdog

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What I would like in terms of Ganondorf changes is this.

Neutral Special: Dead Man’s Volley, works like Dedede’s Gordo attack where anyone can knock it back with an attack, the attack starts off moving slow, but gets slightly faster the more it’s reflected. Neutral special becomes a cape reflector while the ball of energy is out, the cape is his quickest move to come out.
IMG_7470.gif

Down Special: Hold to run forward with his sword in both hands, let go to swing sword in a downward arc.
IMG_7442.gif

Up Special: Levitates upward, press B button again to slam fist down to the ground.
IMG_7471.gif
IMG_7444.gif


As for normal moves there’s only two I really want changed.
Neutral Air: Releases a burst of energy from his body.
IMG_7447.gif

Up Air: Swings arm upward in an arc, releasing energy from his palm.

I wanted to change his neutral air and up air because they are the moves I feel are most out of place for the character.
IMG_7445.jpeg
IMG_7446.jpeg
I think him doing somersault kicks, and striking poses like that is not very fitting.
I’m pretty ok with everything else. I like Ganondorf showcasing a mix of magic, swordplay and raw physical strength.
 
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Guynamednelson

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Agreed on down smash though. It feels weird on him and I’d legit have taken Ike’s over Cloud’s.
I think it has to do with how Cloud's down smash works that we got his over Ike's. Ganondorf already had a down smash that sends victims into the second hit if the first one hits, Ike doesn't.

That and they probably thought people would be suspicious if ALL of his new smash attacks were Ike's.
 

Perkilator

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I don’t see the issue with forward and up smash, honestly.

They’re huge, massive swings that have a lot of windup and followthrough, which gives them the feeling that getting hit by them will HURT. Perfect for a moveset meant to embody power.

Agreed on down smash though. It feels weird on him and I’d legit have taken Ike’s over Cloud’s..
I do at least want to keep the up and forward Smash animations for the Gloom club Ganondorf uses, but I also want to change his down Smash to the ground stab that he does with that same club.
 

The Stoopid Unikorn

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Honestly, here’s my take on how they could do a Next Smash Ganondorf that keeps the Falcondorf moveset but adds a few things from canon and some more functional moves to help him out.

General Aesthetics
  • His appearance is based on Tears of the Kingdom because come on, that design slaps.
  • All darkness effects are replaced with a unique one based on Gloom from TotK. It will have a reddish hue like in that game and also have the extra frame of hitsun that electric moves have because why not. This will make all of his attacks that previously had darkness effects marginally safer on shield (or rather, less unsafe).
Jab
  • Now a wave of his singular sleeve, said sleeve having the ability to reflect projectiles. This is basically the OoT cape reflect.
  • It's not really a thing in TotK but he needs something to deal with projectiles if he himself isn't gonna throw one.
Up tilt
  • Now an uppercut in which Ganondorf crouches during the windup, as if wanting to give it more of an oomph. If timed perfectly, it can dodge attacks that were aiming for his head or shoulders.
  • Looks a little like this.
  • Doesn’t have any reference to Zelda canon but I don’t think anyone would complain about getting something that can actually anti-air people over the meme Volcano Kick.
Forward Smash
Up Smash
  • Just like forward smash, it now uses the Gloom Sword, and its swing now has trails of Gloom following the blade.
Down Smash
Neutral Special: Demon King’s Blade
  • Functionally, it is the same as Warlock Punch but now makes use of the Gloom Sword for a horizontal swing, giving it some nice disjoints. Still more of a meme than anything practical though.
  • The overall animation has him hold his sheathed blade during the wind-up before doing the actual move, making this Smash’s very first Iaijutsu move. Why? Because it'd look cool.
  • Can now go through platforms during the windup, much like Byleth can with his/her down special.
Side Special: Gloom Choke
  • This is the exact same move, only under a different name to account for the new visual effects.
Up Special: Rising King
Down Special: Malicious Kick
  • Grounded version is Wizard’s Dropkick from Smash 4, giving him another way to better handle projectiles alongside the new jab.
  • Aerial version is unchanged because the dive kick spike is awesome.
  • Named after Malice from BotW because why not.
Final Smash: [SPOILERS]
  • If you know, you know.
 
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ninjahmos

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I know it probably wouldn't happen, but I think I have an idea of what his Neutral B could be changed to. I wouldn't replace Warlock Punch entirely, but I'd at least make it slightly faster and more powerful, and have it make him dash towards his opponent.
 

The Stoopid Unikorn

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I know it probably wouldn't happen, but I think I have an idea of what his Neutral B could be changed to. I wouldn't replace Warlock Punch entirely, but I'd at least make it slightly faster and more powerful, and have it make him dash towards his opponent.
So a non-command grab version of Flame Choke…

More powerful is ridiculous though. That move already hits like a speeding train.
 
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Diddy Kong

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I wish they’d have at least given him unique sword animations instead of just taking Ike and Cloud’s Smash attacks. Animation wise, I think his up and forward Smashes are just copied from Ike while his down Smash is copied from Cloud. So now he feels more like a Necrid type character than a Falcon clone, which is something I guess.
I honestly think that's way better than what we've gotten before. It's not ideal, sure. And TotK offers a great template to base Ganondorf off, but I'm not yet entirely confident. Not anymore.

It's very rare a character changes in play style completely. And even if, that doesn't mean their move set changes all too much.

I think at most we'll see changes to Down B and Up B. Side B is already changed from Captain Falcon, so considered "unique" already. Neutral B actually "fits" cause its a raw power move. Down B and Up B don't thematically fit Ganondorf too much. Hence I think they'll be the first to change.

In terms of aerials, Down and Forward Air will stay. 99% confident in that. Not too sure about the rest however.
 

ninjahmos

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I do kinda wish they based Sonic's normal attacks off of Sonic Battle, but apparently Smash never takes spin-off material from third-party franchises, which is a shame, because a lot of those spin-offs have awesome music.
 

Louie G.

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I've said it before, but I feel like the conditions up to this point have made us overthink Ganondorf a little bit.

I don't mind if he stays largely the same, although clearly something has to give in terms of balancing him to be viable again. But just saying, if we're already gonna be losing somewhere around 20-25 characters then I don't think this single derivative moveset needs to be treated as such a deeply sacred tradition. The new game will be a subversion of tradition in many ways as is, because we will need to lose more characters than ever before (probably a few old legacy characters, too!), so theoretically I don't think heavier reworks are off the table to continue to keep things fresh and make up for our losses.

Besides, it's been forever since we've seen a new version of Ganondorf in the first place - not since Twilight Princess. TOTK was a big deal, literally one of the best selling Zelda games ever, this portrayal of Ganon was very popular and has a pretty clear direction behind it. With Ganondorf having gone cold for 15 years, perhaps there was just never any real incentive to revisit him without new information / inspiration presenting itself. Not saying we should expect a total overhaul, or that we shouldn't, just... yknow. Consider it cutting Ganondorf in favor of Ganondorf.
 
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Gengar84

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I don’t know if it’s just me but I tend to have a stronger connection to the characters themselves rather than their specific movesets in Smash in general. Because of that, I’m more open to characters getting completely revamped even if I enjoyed playing them previously. Ganondorf has been my main since late Melee (it was Fox for most of Melee and Pikachu in 64). As long as the new moveset is still fun to play and captures the essence of the character, I’m happy. I’d prefer as many canon abilities as they can fit in as long as it comes together as a cohesive moveset that doesn’t feel like a jumbled mess. I like the idea of using Smash as an amalgamation of a character’s entire history rather than focusing too much on just their most recent game.
 

Louie G.

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I don’t know if it’s just me but I tend to have a stronger connection to the characters themselves rather than their specific movesets in Smash in general.
I think both are important, I'm happy to main King Dedede as he's probably my favorite Nintendo character. But just as well, if they started making drastic changes to a moveset that I really love then I'd feel a bit alienated. I would try to make it work, but I'm not sure I'd have as much fun playing a Dedede without Gordos and whatnot. Ideally you get that perfect storm of a character you love with a moveset that really connects. But it's true, if you love a character you make it work. I still play Little Mac despite my grievances, I've grown to love playing Ridley through his flaws and frankly I'm still no good at Isabelle but I just love keeping her in my pocket.

This is, of course, devil's advocate when it comes to someone like Ganondorf. It defends the game's decision to keep him the way he is. But I do think a stark difference between someone like Dedede and Ganondorf is very little has changed about Dedede to provoke some drastic moveset overhaul. Ganondorf has seen more recent momentum and reimagining that may inspire and provoke change, like Pit in Smash 4. Those are typically the conditions where we see the heavier changes take place at all.

It's also why I think we ought to revisit say, Samus. Because she doesn't feel quite in line with what her series has grown into anymore, once that dissociation occurs I think that's when we really spur on some necessary change. I could see this finally happening with Ganondorf, but who knows.
 
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Gengar84

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I think both are important, I'm happy to main King Dedede as he's probably my favorite Nintendo character. But just as well, if they started making drastic changes to a moveset that I really love then I'd feel a bit alienated. I would try to make it work, but I'm not sure I'd have as much fun playing a Dedede without Gordos and whatnot. Ideally you get that perfect storm of a character you love with a moveset that really connects. But it's true, if you love a character you make it work. I still play Little Mac despite my grievances, I've grown to love playing Ridley through his flaws and frankly I'm still no good at Isabelle but I just love keeping her in my pocket.

This is, of course, devil's advocate when it comes to someone like Ganondorf. It defends the game's decision to keep him the way he is. But I do think a stark difference between someone like Dedede and Ganondorf is very little has changed about Dedede to provoke some drastic moveset overhaul. Ganondorf has seen more recent momentum and reimagining that may inspire and provoke change, like Pit in Smash 4. Those are typically the conditions where we see the heavier changes take place at all.

It's also why I think we ought to revisit say, Samus. Because she doesn't feel quite in line with what her series has grown into anymore, once that dissociation occurs I think that's when we really spur on some necessary change. I could see this finally happening with Ganondorf, but who knows.
Yeah, that makes a lot of sense and I can totally see where you’re coming from. My only current complaint with Dedede is that I really miss his Waddle Dees and Waddle Doos but I know that’s not the popular opinion. The Gordos are most likely much better competitively since you have more control over them but I just thought the idea of summoning minions that wandered around the stage was really cool. That’s probably just my casualness showing.
 

Louie G.

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Yeah, that makes a lot of sense and I can totally see where you’re coming from. My only current complaint with Dedede is that I really miss his Waddle Dees and Waddle Doos but I know that’s not the popular opinion. The Gordos are most likely much better competitively since you have more control over them but I just thought the idea of summoning minions that wandered around the stage was really cool. That’s probably just my casualness showing.
I think we've talked on this before, but I just never found the Waddle Dees fun. It's not really a measure of competitiveness. It's a cool idea with limited options, the simple prospect of having a Dee on stage is great but the amount of control you have over Gordos and the amount of unpredictability and chaos that they inflict on stage, the numerous ways you can interact with them is far more engaging than how passive and inconsequential the Waddle Dee Toss was.

I'd love if they revisited the concept with someone whose kit is better suited to that kind of commanding stageplay. There's a lot of potential there, I just don't think they really achieved what they wanted with this first pass. I mean, Olimar exists, but I don't find him all that intuitive either.
 
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ScrubReborn

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I was going to say something similar about the "it hasn't happened yet" argument, but you got there first lol. To add a bit though, I feel people look into the tradition of Sakurai barely updating movesets and don't so much look into the why. As in, why Sakurai has approached moveset changes the way he has up to now. The main reason Sakurai's been hesitant to make changes is fear of alienating players, and I don't think he had much frame of reference for how such a decision would pan out in Smash.

But in the case of Ganondorf, it's been tested and proven you can make at least some of Falcondorf's moves more canon without alienating fans. Even him getting sword smashes at all could have been dismissed under the same "Sakurai wouldn't make a change that big" mindset (and I think it did get dismissed actually). I don't see how the idea of extending that same treatment to some of his other moves is more of a stretch than that. At least, to the point of dismissing the idea on sight.
 
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Gengar84

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I think we've talked on this before, but I just never found the Waddle Dees fun. It's not really a measure of competitiveness. It's a cool idea with limited options, the simple prospect of having a Dee on stage is great but the amount of control you have over Gordos and the amount of unpredictability and chaos that they inflict on stage, the numerous ways you can interact with them is far more engaging than how passive and inconsequential the Waddle Dee Toss was.

I'd love if they revisited the concept with someone whose kit is better suited to that kind of commanding stageplay. There's a lot of potential there, I just don't think they really achieved what they wanted with this first pass. I mean, Olimar exists, but I don't find him all that intuitive either.
Yeah, that’s fair. I do still enjoy the gameplay of his current Gordo special so I don’t really have any complaints there. I think that’s one reason I’d love to see Sarah Kerrigan in Smash so much. She’s the perfect character to command minion units given her status as the Queen of Blades and StarCraft’s RTS mechanics. She’s also a really cool female villain/antihero which is another big plus.
 

SMAASH! Puppy

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Ganondorf has seen more recent momentum and reimagining that may inspire and provoke change, like Pit in Smash 4. Those are typically the conditions where we see the heavier changes take place at all.

It's also why I think we ought to revisit say, Samus. Because she doesn't feel quite in line with what her series has grown into anymore, once that dissociation occurs I think that's when we really spur on some necessary change. I could see this finally happening with Ganondorf, but who knows.
This is an interesting point. Characters generally don't ignore their newest iterations, with the exceptions being...I think Link and Zelda in SSB4, and Zelda in SSBU. That does bring about a bunch of questions:
  • Can this new iteration do Ganondorf's current moveset without it being weird?
    • Looking at mods, I'd say that with a professional animating the character instead of just plopping the model on as a skin, absolutely. My opinion on what looks fine and everyone else's does seem to differ though, so I could easily see Sakurai disagreeing with me.
  • Does this new iteration have anything that would inspire a change or two to the moveset?
    • My guess is probably, but I never finished this game so I can't answer that.
  • Is this iteration different enough to inspire an overhaul?
    • I think if the answer to the first question is "yes", the answer to this one is "no".
    • If the answer to the first question is "no", would they do this overhaul or decide to ignore this incarnation. They did this with Zelda too, so it's possible that they would.
  • Making this change kind of forces Zelda to also make the jump to recency, but she didn't before due to Sakurai deeming the new iteration unfit for her moveset. Have his feelings changed?
    • If not, will he leave Zelda as is despite it making her an odd one out, or will he keep Ganondorf as is for consistency.
      • Alternatively, would he send Link back in time to keep the game variety up? Probably not. lol

As for Samus, I think her characterization has changed a ton recently, but her abilities haven't beyond the new meter mechanics that they probably wouldn't add. I don't see her moveset changing in the next game assuming the philosophy with reworks remains the same.
 

TheFirstPoppyBro

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As for Samus, I think her characterization has changed a ton recently, but her abilities haven't beyond the new meter mechanics that they probably wouldn't add. I don't see her moveset changing in the next game assuming the philosophy with reworks remains the same.
The only things I see changing for Samus is that she MIGHT get the Melee Counter as like a replacement for one Smash attack and the Dread suit will almost certainly be an alternate color, maybe with a return to the Prime suit for Prime 4 as her default.
 
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Gengar84

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The only things I see changing for Samus is that she MIGHT get the Melee Counter as like a replacement for one Smash attack and the Dread suit will almost certainly be an alternate color, maybe with a return to the Prime suit for Prime 4 as her default.
I’d like to see the morph ball move to a crawl instead of a dodge and for her flash shift to become her new dodge personally.
 

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Yes, Samus has a lot of new abilities such as:
the ice missiles, storm missiles, cross bomb, spider magnet, melee counter (several variants thereof), phantom cloak, flash shift
and even ignoring things like speed boost/shinespark and power bombs which were in Super, but not represented or the Omega Cannon which is a temporary buff
... and I do hope that we get to implement them in rather than her being a chargeball machine.

But more than any single specific move, her entire physics and playstyle has completely shifted past Super Metroid. Zero Mission, Fusion, Samus Returns, and Dread have all given her a completely different and imo, significantly more fun general character to play with. No longer swimming in air, she's grounded and fast and fluid, able to navigate maps with zero hesitation.

Smash Samus feels incredibly stilted and awkward in comparison which while accurate for the time, doesn't represent her correctly in the now. It's to the point that I feel more like I'm playing modern Samus when I'm playing Zero Suit Samus with how good that specific Samus is at movement. This isn't to say Smash Samus is a poor character, far from it, the meta has clearly shown that Suited Samus is better to win with, it's just not in a fun or interesting way.

At the very least, they can change some animations so she doesn't have the ugliest nair in the game:
 
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Swamp Sensei

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So, who do you think will be the next super heavy weight added?

Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?

:ultdk::ultbowser::ultganondorf::ultcharizard::ultkingdedede::ultkrool::ultincineroar:

Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchi could be one perhaps. Ridley could have been one but they went in a different direction with him.
 
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The Stoopid Unikorn

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So, who do you think will be the next super heavy weight added?

Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?

:ultdk::ultbowser::ultcharizard::ultkingdedede::ultkrool::ultincineroar:

Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchis could be one perhaps. Ridley could have been one but they went in a different direction with him.
They can totally get away with making Raven Beak a superheavy, right?
 

Gengar84

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I’m curious if Fulgore would qualify as a super heavyweight. I imagine he’d have the same general feel as Kazuya. Illidan is another physically huge character that’s also really agile so I’m not sure if he’d count either. I could see Thrall or Diablo as more traditional super heavyweights. I could also see Lu Bu being a super heavyweight due to his size. He’s got incredible power and range so he’d probably have to be made slower to compensate. I like the gameplay of super heavyweights but there aren’t a ton of them on my most wanted list. A lot of my favorites like Astaroth aren’t particularly likely, although maybe Nightmare still counts as a super heavyweight.
 

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So, who do you think will be the next super heavy weight added?

Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?

:ultdk::ultbowser::ultcharizard::ultkingdedede::ultkrool::ultincineroar:

Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchis could be one perhaps. Ridley could have been one but they went in a different direction with him.
Funky.
 

Ivander

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They can totally get away with making Raven Beak a superheavy, right?
I mean, he does have attacks that are slow and powerful, but between having his own Flash Shift like Samus, his wings and showing off some fast dashes, if they were to keep that speed in, I doubt he'd be heavier than Bowser unless they want to risk a super heavy character with insane recovery potential.
 

Idon

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I mean, he does have attacks that are slow and powerful, but between having his own Flash Shift like Samus, his wings and showing off some fast dashes, if they were to keep that speed in, I doubt he'd be heavier than Bowser unless they want to risk a super heavy character with insane recovery potential.
I'd be down for a heavyweight with above average mobility. Of course, I fear for what they'd take away from him to make that design possible, but hey... they can always patch it amirite?

So, who do you think will be the next super heavy weight added?

Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?

:ultdk::ultbowser::ultcharizard::ultkingdedede::ultkrool::ultincineroar:

Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchi could be one perhaps. Ridley could have been one but they went in a different direction with him.
Doom Slayer I think would be a perfect heavyweight as a character that can both take and dole out massive amounts of punishment. He'd also be quite unique as the first human superheavy... ignoring Ganondorf who is kinda like, a demon-ish?
 

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oom Slayer I think would be a perfect heavyweight as a character that can both take and dole out massive amounts of punishment. He'd also be quite unique as the first human superheavy... ignoring Ganondorf who is kinda like, a demon-ish?
I knew I was forgetting someone.
 

ninjahmos

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So, who do you think will be the next super heavy weight added?

Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?

:ultdk::ultbowser::ultganondorf::ultcharizard::ultkingdedede::ultkrool::ultincineroar:

Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchi could be one perhaps. Ridley could have been one but they went in a different direction with him.
They could make Monster Hunter a heavyweight, right?
 

Lionfranky

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So, who do you think will be the next super heavy weight added?

Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?

:ultdk::ultbowser::ultganondorf::ultcharizard::ultkingdedede::ultkrool::ultincineroar:

Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchi could be one perhaps. Ridley could have been one but they went in a different direction with him.
Master Chief perhaps? Mjolnir armor is pretty heavy in Halo lore.
 

TheFirstPoppyBro

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So, who do you think will be the next super heavy weight added?

Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?

:ultdk::ultbowser::ultganondorf::ultcharizard::ultkingdedede::ultkrool::ultincineroar:

Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchi could be one perhaps. Ridley could have been one but they went in a different direction with him.
Clearly we need to buff Piranha Plant into a super heavyweight. :4pacman:

In terms of realistic options, I could see Oatchi being a heavyweight for sure considering the size difference with the Captains, but I dunno if I can see him in the super heavyweights with characters like Charizard or Dedede lol

He's really about the only option I can think of outside of my obvious bias pick for T-Rex from Fossil Fighters though lmao

Maybe Raven Beak as others have mentioned? Samus and Dark Samus are only like 8 points off of Charizard and Incin, so I could see Raven Beak squeaking in on the lower end.
 
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Gorgonzales

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So, who do you think will be the next super heavy weight added?

Smash 4 didn't add a single super heavy weight, even if Jr is pretty heavy. Ultimate added two with Incineroar and K. Rool. What other realistic options could join their ranks?

:ultdk::ultbowser::ultganondorf::ultcharizard::ultkingdedede::ultkrool::ultincineroar:

Personally I think it's most likely that Jr. or Kazuya join them simply from having their weight buffed. That might be excessive for Kazuya but Jr. needs it. For a newcomer, DJ Octavio or Eggman could be cool mech heavyweights. Oatchi could be one perhaps. Ridley could have been one but they went in a different direction with him.
Bulborb. Not that I think its particularly likely, but the more conventional options have already been said.
 

Slime Scholar

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Messages
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The idea of Oatchi being a heavyweight makes some sense on paper given his role in Pikmin 4 and relative size to the player, but man oh man would it feel wrong. He’s barely bigger than a quarter in canon.

and don’t bring up Kirby characters being canonically tiny, I refuse to accept that.
I just want to post this:


Double Dragon hype!

Just shows why it be so cool to have Billy and Jimmy in Smash Bros. The way they rise in the air with the Spinning Kick is exactly what I always thought their Up B should be like.
probably gonna sound like a hater for saying this but I’d much rather they have their Double Dragon Neon voices instead of the Game Grumps.
 
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