If the next Smash has an Adventure Mode that was similar to Melee, what levels would you like to see?
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I love Lino & Stitch…Actually, upon slight reflection, I do think having multiple incarnations of Ganondorf (along with Lino and Zelda) as alts would feel just a tiny bit forced. Like, I believe in going all out with alts…but not to the point of incoherence.
K. Rool got Smash and that's it. He's only in it due to the Ballot.I mean...again, look at the DK section of Universal. If Nintendo "didn't care about DK characters beyond DK and Diddy," they wouldn't feature Cranky, Funky, Dixie, and Rambi so heavily in the parks. They would have vetoed K. Rool in Smash instead of having him be HEAVILY used in Ultimate's marketing. They wouldn't have doubled up on Kongs in the final Booster Course wave.
I don't really mind the sword aspect since only OoT is left out and even then we have the SpaceWorld tech demo. The spear can kinda get a pass because Ganon's pig form is often associated with them. And the club hits hard which fits the idea of power even if no other Ganon has used one.It may just be me, but I don't see an issue with having the other Ganondorfs as Alts for a TotK Ganondorf, especially if the rehaul still has elements that work for the other Ganondorfs. But I may not have an issue with it simply because of Hyrule Warriors Ganondorf having OoT, TP and WW Ganondorf as Alts.
We need another Hyrule Warriors.
Plus they all haven't gotten a game since the last ice age.
Funny you say that since WoL actually has a nondescript sci-fi labthe locations aren't just "barren desert" or "nondescript sci-fi lab"
Disney has confirmed Ice Age 6 got greenlight. There's hope for Burro Kong fans
Sure, BUT that's the mini area with the boss from SSEFunny you say that since WoL actually has a nondescript sci-fi lab
But yeah, some of the other locations were really cool
You know that? Very valid point there.Sure, BUT that's the mini area with the boss from SSE
I-Incorrect. Samus and Dark Samus have the same exact weight stat of 108.
Honestly, I thought she was lighter too at first. I don't know if her jump height is identical as well, but the floating cosmetic effect really is cool either way.I-
Wait, really?
View attachment 396038
Huh. I genuinely thought they made Dark Samus slightly lighter because she's always floating
This whole time I've been gaslighting myself with incorrect informationView attachment 396039
Samus and Dark Samus are fully identical in attributes. Those animations are very good at making you think otherwise though, right?Honestly, I thought she was lighter too. I don't know if her jump height is identical as well, but the floating cosmetic effect really is cool either way.
I don't think it would be as dramatic as that. Clones getting big shakeups like that aren't super uncommon. Ganondorf might receive them again in the next game, but I doubt we'll see Captain Falcon's DNA leave entirely, or even for the most part.Anyways, here's a prediction on Falcondorf before we move on; Falcondorf dies as a moveset, but lives on in playstyle.
This would be a pretty big departure from how Sakurai normally approaches moveset updating, but hear me out. My argument lies on the sword smashes. I believe the sword smashes in Ultimate were Sakurai testing the waters to see how fans would actually respond to a Canondorf, instead of just changing everything at once. And it turns out people loved the sword smashes. And now with that blessing, I think Sakurai will take that chance to give the rest of his kit that treatment.
It's worth noting these sword smashes were all designed to feel like his old smashes, just swordified. I think this is the big reason Falcondorf fans accepted them, because they still fit with the disrespectful nature they've grown to love. So I expect most (not all) of his kit to get the same treatment; functionally close sword (or I guess club) moves, maybe some magic ones too, that broadly preserve the "feel" of the physical variants while also not being Falcon rips.
EDIT: Stuff like side tilt, Flame Choke and maybe even Warlock Punch will most likely stay though. Those are all actually canon.
My guess would be that it's a pattern upheld by the rules at play. Since Echo Fighters don't typically receive very many changes, and only one has even had changes that affect their playstyle, there's really no need to alter their weight. If we were to get an Echo Fighter with a weight change, I think it would be Akuma, who has "easy to kill" built in to his identity.Honestly, I thought she was lighter too. I don't know if her jump height is identical as well, but the floating cosmetic effect really is cool either way.
If you want something hilarious, Dr. Mario had a different weight in the PAL version of Melee, meaning he's the only one "similar to an Echo" that had a different weight at any point. The fact he's not an Echo just makes it even funnier.
That said, we don't know if it's a pattern or hard rule anyway. Unlike the bodyshape rule(confirmed by Sakurai more than once). Which unfortunately isn't stated enough, since there's still too many attempts to make things work that really cannot.
On one hand, it feels to me like the sword moves were just the easy way out of really committing to decloning Ganondorf. They do what you should expect smash attacks to do in either case, they utilize pre-existing sword animations from Ike and Cloud, and they didn't even replace Warlock Punch with his Warlock Blade custom special from 4 while they were at it despite having the assets.Anyways, here's a prediction on Falcondorf before we move on; Falcondorf dies as a moveset, but lives on in playstyle.
This would be a pretty big departure from how Sakurai normally approaches moveset updating, but hear me out. My argument lies on the sword smashes. I believe the sword smashes in Ultimate were Sakurai testing the waters to see how fans would actually respond to a Canondorf, instead of just changing everything at once. And it turns out people loved the sword smashes. And now with that blessing, I think Sakurai will take that chance to give the rest of his kit that treatment.
It's worth noting these sword smashes were all designed to feel like his old smashes, just swordified. I think this is the big reason Falcondorf fans accepted them, because they still fit with the disrespectful nature they've grown to love. So I expect most (not all) of his kit to get the same treatment; functionally close sword (or I guess club) moves, maybe some magic ones too, that broadly preserve the "feel" of the physical variants while also not being Falcon rips.
EDIT: Stuff like side tilt, Flame Choke and maybe even Warlock Punch will most likely stay though. Those are all actually canon.
I mean, it makes sense to assume she'd be lighter.I-
Wait, really?
View attachment 396038
Huh. I genuinely thought they made Dark Samus slightly lighter because she's always floating
This whole time I've been gaslighting myself with incorrect informationView attachment 396039
Gangplank Galleon would be very cool. Not like the boss arena from DKC1, but moreso the expansive levels from DKC2.If the next Smash has an Adventure Mode that was similar to Melee, what levels would you like to see?
It's easy to see why; Warlock Blade has a lot less power and is more about finesse. Ganondorf isn't a finesse character. He's less about sweetspots and more about hitting like a mack truck. His new Sword techniques also encompass that. Also, his latest Smash Bros. Sword doesn't really fit that well for a single stab like that, compared to being more used like a blunt swinging option.On one hand, it feels to me like the sword moves were just the easy way out of really committing to decloning Ganondorf. They do what you should expect smash attacks to do in either case, they utilize pre-existing sword animations from Ike and Cloud, and they didn't even replace Warlock Punch with his Warlock Blade custom special from 4 while they were at it despite having the assets.
I mean you say that, but this is also the first new Prime game Retro has worked on since Corruption in 2007 lolHot take, I'm not terribly big on Retro coming back to DK. I love Returns as well as Tropical Freeze and their efforts really brought back the series big time after the experiments in the aughts. But the idea of DK being the side games that Retro works on in between Metroid titles just bothers me. I think an actual dedicated studio (maybe something in house) would give the series a more deserving consistency versus the constant couch surfing it's been doing ever since Rare was bought out.
There's also been speculation that in the mid 2010's there was a projected they were working on (seemingly a new IP) that was ultimately canceled; basically explaining what Retro were largely doing post Tropical Freeze pre-Prime 4. DK and 3D Metroid are both deserving of their own dedicated studios and it feels like a shame that either one has to wait so long for another title given Nintendo's resources.I mean you say that, but this is also the first new Prime game Retro has worked on since Corruption in 2007 lol
After Corruption, it was Prime Trilogy, DKCR, part of Mario Kart 7, Tropical Freeze, and Prime 1 Remastered.
Had to check Federation Force since it has the Prime subtitle, but that was done by Next Level Games.
Yeah, and Sakurai specifically highlighted her altered animations during her reveal, on top of all the fire effects being replaced by electric Phazon. I had always thought making her slightly more lightweight was part of the package, but I guess the differences stop thereI mean, it makes sense to assume she'd be lighter.
Both Mewtwo and Rosalina are lightweight because of how they are in a permanent levitation, so Dark Samus NOT being lightweight like them despite also levitating is an outlier that is specifically so she has the same stats as the grounded Samus.
This is fair about it being a shame that either has to wait for so long, but considering how DK went in the mid-2000s after 64 post-Rare with games all over the place like Jungle Climber, King of Swing, Jungle Beat, Donkey Konga, and Barrel Blast, I'm not exactly eager to take DK away from Retro lmaoThere's also been speculation that in the mid 2010's there was a projected they were working on (seemingly a new IP) that was ultimately canceled; basically explaining what Retro were largely doing post Tropical Freeze pre-Prime 4. DK and 3D Metroid are both deserving of their own dedicated studios and it feels like a shame that either one has to wait so long for another title given Nintendo's resources.
Given how strong Retro's output was with their two DK games, this is a fair point. They and Rare had a certain magic with the series that (while still very solid with stuff like Jungle Beat) its been hard for others to match.This is fair about it being a shame that either has to wait for so long, but considering how DK went in the mid-2000s after 64 post-Rare with games all over the place like Jungle Climber, King of Swing, Jungle Beat, Donkey Konga, and Barrel Blast, I'm not exactly eager to take DK away from Retro lmao
A story/adventure mode where you have some branching paths.If the next Smash has an Adventure Mode that was similar to Melee, what levels would you like to see?
Now I DO think MercurySteam could probably make a hell of a 3D Metroid game considering the cutscene direction and stuff of Dread, but it depends on the direction Nintendo would want to go in the future with them. I imagine we'll see MercurySteam again considering Dread was like the biggest success story Metroid has ever had, but yeah.Given how strong Retro's output was with their two DK games, this is a fair point. They and Rare had a certain magic with the series that (while still very solid with stuff like Jungle Beat) its been hard for others to match.
I'm just waiting for the strange twist where MercurySteam somehow ends up doing a DK where the Kongs are in spooky castle/base but still look just as happy go lucky and bounce on fearsome enemies' heads.Now I DO think MercurySteam could probably make a hell of a 3D Metroid game considering the cutscene direction and stuff of Dread, but it depends on the direction Nintendo would want to go in the future with them. I imagine we'll see MercurySteam again considering Dread was like the biggest success story Metroid has ever had, but yeah.
It's simple. Mismanagement. Pretty sure Donkey Kong Freedom was axed due to corporate greed messing up its whole production. (If it was real in the first place, which I personally believe it was.)There are rumors that other companies have tried making DK games, but for one reason or another it never stuck. Why do you think that is?
As a series, Donkey Kong has been couch surfing from studio to studio since the turn of the century.DK really does just need a developer. That's literally the only reason we haven't gotten a DK game in a long time.
There are rumors that other companies have tried making DK games, but for one reason or another it never stuck. Why do you think that is?
I think it's because Nintendo has a high standard for DK, personally.