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Official Next Smash - Speculation & Discussion Thread

Oracle Link

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Smash Ganondorf fans confuse me??!!
I mean Ganondorf has nothing to do with actual GAnondorf (even his sword is just from a tech demo)
He also sorta feels lame i mean he doesnt even float when running nor does he have the cool flips from Windwaker!

I mean i get keeping some aspects but that can be done while adding much more canon but coherretn reffrences!

I also dont get why they are so against ganon gaining a projectile! I mean just make it slow having a somewhat longer recharge and deflectable via hit and bam you have a useful and not broken ganondorf tool!

I mean Dead MAns Volley is an actual G dorf move unlike Im gonna do a purple falcon punch!

And i mean sure we can keep some normals and the smash attacks (albeit with the gloom club) But those Specials YIKES! HE needs either a teleport, Float or a high jump and not a friggin uppercut hes not ryu afterall!
 

TheFirstPoppyBro

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They care a lot. They advertise it a ton.

I think the issue is that they're having problems finding a developer for DK.
I genuinely feel like Prime 4's development lasting from like June 2017 to when it releases next year definitely hasn't helped. I know Retro wasn't in it from the start, but when the game restarted development in like 2019, Retro was all in on it.

Basically I feel like Retro is all hands on deck for Prime 4 (or at least mostly all hands, since DKCR HD is a thing too) and then they might work on a new DK afterwards if Nintendo asks them to, or something else depending on how things go/if Nintendo lets them make like a new IP or something.
 
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Ivander

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Bro, did you forget Robin's trailer?
I really hope the next FE character gets a trailer like Robin's. Robin and Lucina's trailer was great.

Edit: Corrin's was okay and it certainly gave us some memorable memes. Byleth's.....yeah, doing the bait-and-switch with them did not work the second time. So yeah, I hope the next FE character has a trailer more like Robin and Lucina's.
 
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The Stoopid Unikorn

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Smash Ganondorf fans confuse me??!!
I mean Ganondorf has nothing to do with actual GAnondorf (even his sword is just from a tech demo)
He also sorta feels lame i mean he doesnt even float when running nor does he have the cool flips from Windwaker!

I mean i get keeping some aspects but that can be done while adding much more canon but coherretn reffrences!

I also dont get why they are so against ganon gaining a projectile! I mean just make it slow having a somewhat longer recharge and deflectable via hit and bam you have a useful and not broken ganondorf tool!

I mean Dead MAns Volley is an actual G dorf move unlike Im gonna do a purple falcon punch!

And i mean sure we can keep some normals and the smash attacks (albeit with the gloom club) But those Specials YIKES! HE needs either a teleport, Float or a high jump and not a friggin uppercut hes not ryu afterall!
The funniest thing is that there's something I noticed.

The more games Ganondorf appears in (barring remakes), the more he canonically resembles his Falcondorf self.

By Brawl, some of his moves were taken from his Twilight Princess boss fight, notably f-tilt, and will never use magic in his actual fights. The idea of Ganondorf being a fully physical brawler is far less inconceivable as early as his SECOND game.

By Ultimate, he uses the tech demo sword and the Zelda game after that, TotK, shows a Ganondorf that is incredibly powerful but would massively power himself down due to sheer overconfidence, not even using a single projectile until he’s annoyed (and even then never a Dead Man’s Volley)

It’s to the point where the Falcondorf moveset went from a bad portrayal to something I genuinely see him doing.

Y’all want a Ganondorf moveset that conforms itself to Zelda canon? Well, you’re getting the Monkey’s Paw instead because rather than Smash trying to fit with Zelda canon, it’s the Zelda canon that’s trying to fit with Smash.

:4pacman:
 
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Oracle Link

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The funniest thing is that there's something I noticed.

The more games Ganondorf appears in (barring remakes), the more he canonically resembles his Falcondorf self.

By Brawl, some of his moves were taken from his Twilight Princess boss fight, notably f-tilt, and will never use magic in his actual fights. The idea of Ganondorf being a fully physical brawler is far less inconceivable as early as his SECOND game.

By Ultimate, he uses the tech demo sword and the Zelda game after that, TotK, shows a Ganondorf that is incredibly powerful but would massively power himself down due to sheer overconfidence, not even using a single projectile until he’s annoyed (and even then never a Dead Man’s Volley)

It’s to the point where the Falcondorf moveset went from a bad portrayal to something I genuinely see him doing.

Y’all want a Ganondorf moveset that conforms itself to Zelda canon? Well, you’re getting the Monkey’s Paw instead because rather than Smash trying to fit with Zelda canon, it’s the Zelda canon that’s trying to fit with Smash.

:4pacman:
Yet hes still using projectiles that you can hit back ergo its basically deadmans volley as the hitting back is what the "volley" Reffers too!

BTW did you know that you can do it!? But only with the master sword!

Yet i still dont really see punches instead i see even more weapons!
 

SharkLord

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The weird thing about Metal Mario is... the Metal Box now works a bit differently. It's not really an interesting Echo since we already got Dr. Mario who, while not one, is close enough to giving us a fun clone to use. However, the way it works instead of having one simple color for a metallized character is that it creates a hue based upon their overall coloring. So it's not identical to Metal Mario's solid colors. So technically he wouldn't be identical(not saying he should be playable like that either) anyway.

That said, apparently Weight is the same for an Echo, and Metal Mario would weigh muuuuuuch more. It's kind of his thing. So he probably wouldn't even be treated as one in-game even then, heh.

But anyway, yeah, many do really try too hard to make it work. The more work you have to do, the less it really makes sense.
Not necessarily; Dark Samus is a bit lighter than the real Samus. Still, Meta Mario doesn't have enough to justify being an Echo, seeing as you can just grab a Metal Box with Mario.

That said, I'd be down if he was made a dedicated boss character again. There's something cool about "fighter-like" bosses, like in traditional fighting games, where they have much of the same moves as a normal character, but are overtuned in some way to make them challenging. Smash used to have a bit of that in the older games, with Giga Bowser and Giant DK/Jigglypuff alongside Metal Mario. Only the Hands were "full" bosses with a healthbar until Brawl made them the norm.

I dunno, I just think it would be cool if Smash 6's boss lineup went back to just being Really Strong Fighters, possibly bringing in alternate versions of actual fighters like Giga Bowser, Super Sonic, and the like.
 

Scrimblo Bimblo

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And Sakurai is not a Nintendo employee. In his perspective, even talking to Nintendo about first-party additions requires just as much stuff as with third-parties. The only major difference is that they have been partners for such a long time that there's a lot of trust but it's not as simple as Sakurai doing whatever he wants without needing approval. He still needs to ask about every single aspect.
That was the case even when he was still at HAL.
Smash is still a Nintendo game financed by Nintendo, licensing Nintendo stuff obviously takes less steps.
 
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BritishGuy54

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Another thing that everyone should probably keep in mind is that the addition of a character from a company isn't going to guarantee the rest of that company's veterans. I get the idea that negotiating for each character at once is more convenient, but that's not likely to have any bearing on roster selection, and if a character isn't selected for the roster, there's no need to negotiate for them. This will be especially true for veterans that are owned/require the involvement of different subsidiaries since that's going to require multiple negotiations anyway.

There's also nothing stopping them from negotiating for base roster and DLC appearances at the same time, but I doubt that'd end up being standard practice, or even notably often given Sakurai's current approach to DLC.
I can see this happening to :ultbanjokazooie:, :ultsnake:, and maybe even :ultmegaman: if things get tight.
 

Verde Coeden Scalesworth

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Not necessarily; Dark Samus is a bit lighter than the real Samus. Still, Meta Mario doesn't have enough to justify being an Echo, seeing as you can just grab a Metal Box with Mario.

That said, I'd be down if he was made a dedicated boss character again. There's something cool about "fighter-like" bosses, like in traditional fighting games, where they have much of the same moves as a normal character, but are overtuned in some way to make them challenging. Smash used to have a bit of that in the older games, with Giga Bowser and Giant DK/Jigglypuff alongside Metal Mario. Only the Hands were "full" bosses with a healthbar until Brawl made them the norm.

I dunno, I just think it would be cool if Smash 6's boss lineup went back to just being Really Strong Fighters, possibly bringing in alternate versions of actual fighters like Giga Bowser, Super Sonic, and the like.
Oh, I agree he's a weird choice for an Echo. As I said, the only difference between him and the new Metal Box is that the coloring scheme is not identical. One has a Hue(the Metal Box), while Metal Mario's proper coloring is supposed to be a "solid color", not just a hue. Basically they are legitimately different, but they are pretty hard to tell in gameplay. In fact, this is what they used to make it easier for you to tell Dark Pit and Pit apart as both would be pretty much identical in Melee or Brawl with a Metal Box. Come 4, and they removed that pesky issue.

Also, as a boss, they could give Metal Mario his solid colors anyway. That way he'd stand out a tad more. Note, the closest to defined colors otherwise was via a Trophy, where it showed somewhat of his outline to represent clothing pieces. But this is very different from the hues starting in 4.
 

Gengar84

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On the topic of Ganondorf, how would everyone feel if Smash completely revamps his moveset so that he plays like his boss fight in Tears of the Kingdom but had alts of his appearances in other games (like they did with the first Hyrule Warriors)? Would it look too weird seeing OoT Ganondorf animate like TotK Ganondorf? I’d gladly take that myself.
 

Jave

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I really hope the next FE character gets a trailer like Robin's. Robin and Lucina's trailer was great.

Edit: Corrin's was okay and it certainly gave us some memorable memes. Byleth's.....yeah, doing the bait-and-switch with them did not work the second time. So yeah, I hope the next FE character has a trailer more like Robin and Lucina's.
I think a potential reveal trailer for Alear could be something more simple and cute to match the more light-hearted nature of FE Engage. Like it starts with a cutscene of Alear sleeping in their bedroom and suddenly the door opens, and it’s Sommie holding the Smash invite in their mouth. Then we cut to another cutscene with characters fighting and Alear shows up (cue tagline: “Alear Engages!”) followed up by gameplay footage.
 

BuckleyTim

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They obviously care about Donkey Kong the brand.
Now, do they care about DK the game series? And about literally any other DK character who isn't Diddy? The answer would be no.

Though then not caring about more than a handful of characters at a time isn't really new. When you think about it, Warioware's revival on the Switch is the only thing keeping Wario from being completely relagated to Mario spinoffs nowadays.
 

Garteam

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[A]s a whole, this thread kind of seems convinced that everyone that isn't owned by SquareEnix is safe
As someone who thinks every Third-Party is at least possible (including Sora) and most guest characters are more likely to return than not, I wouldn't say third-party optimism is the general opinion of the thread.

A lot of people here are skeptical to go beyond adding Sonic, Mega Man, Pac-Man, Street Fighter, and Bayonetta. Konami, Atlus, and SNK have been on the record stating their modern business strategy is essentially to increase IP recognition through licensing, but people still think anything other than a DLC pack is out of the question.

To be honest, I wish the thread was a little more open to the idea of a larger number of third party vets returning. At the very least, I think Snake, the Belmonts, Joker, and Terry could all use a little more respect. There's not much dividing the latter three from Sonic, Ryu, etc. beyond slightly less legacy in this series and Snake is absurdly stigmatized because of decade-old corporate politics.
 
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BuckleyTim

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It's so hard to imagine what form the next smash will take just because of how interconnected everything was with the spirits system... A system that doesn't seem feasible to repeat because it would be hard to come up with alternate fights for pretty much 90% of the existing spirit list, much less doing them without a wealth of stages and music to use as set dressing.

It in turn makes me wonder how they'll pad out the single-player offerings of smash 6/7/6.5/6.9999999, because unless they want to remake 100 stages or so to the next-gen fidelity they want to hit (granted they could just port old stages as is and take the hit) I'm worried that what they have to work with will be stretched to a breaking point.
 

Gengar84

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As I’ve said before, I’d love to return to something along the lines of a Subspace Emissary. I really miss the co-op platforming gameplay and character interaction. Even though SSE’s plot was pretty minimal, it was still fun seeing all these characters interact. Even if it had to be scaled back due to the larger roster, something like an expanded Melee adventure mode would still be great. I’d also love to see the return of classic side modes like Break the Targets, Race to the Finish, and Board the Platforms. The Stage Builder still has a ton of untapped potential. Ultimate’s was fun but it was still pretty limiting.
 

SMAASH! Puppy

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Smash Ganondorf fans confuse me??!!
I mean Ganondorf has nothing to do with actual GAnondorf (even his sword is just from a tech demo)
He also sorta feels lame i mean he doesnt even float when running nor does he have the cool flips from Windwaker!

I mean i get keeping some aspects but that can be done while adding much more canon but coherretn reffrences!

I also dont get why they are so against ganon gaining a projectile! I mean just make it slow having a somewhat longer recharge and deflectable via hit and bam you have a useful and not broken ganondorf tool!

I mean Dead MAns Volley is an actual G dorf move unlike Im gonna do a purple falcon punch!

And i mean sure we can keep some normals and the smash attacks (albeit with the gloom club) But those Specials YIKES! HE needs either a teleport, Float or a high jump and not a friggin uppercut hes not ryu afterall!
The short answer is that Ganondorf's moveset is one of the most captivating designs in the entire series due to the sheer power of it. Casually, it's just so much dumb fun.

As for how good his moveset is at representing the character, at this point I'd say it's quite good, and it's pretty darn separate from Captain Falcon's. The main thing he needs now is to shed Warlock Punch, Volcano Kick, and Dark Dive.

As someone who thinks every Third-Party is at least possible (including Sora) and most guest characters are more likely to return than not, I wouldn't say third-party optimism is the general opinion of the thread.

A lot of people here are skeptical to go beyond adding Sonic, Mega Man, Pac-Man, Street Fighter, and Bayonetta. Konami, Atlus, and SNK have been on the record stating their modern business strategy is essentially to increase IP recognition through licensing, but people still think anything other than a DLC pack is out of the question.

To be honest, I wish the thread was a little more open to the idea of a larger number of third party vets returning. At the very least, I think Snake, the Belmonts, Joker, and Terry could all use a little more respect. There's not much dividing the latter three from Sonic, Ryu, etc. beyond slightly less legacy in this series and Snake is absurdly stigmatized because of decade-old corporate politics.
Yeah, I guess it's more that certain people are optimistic about specific characters than most people being optimistic about all of them.
 

Gengar84

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I actually do enjoy playing the current Ganondorf though it would be great if the could buff him at least a little so he has a chance to compete. At the same time, I do think it would be really cool to incorporate more magic and canon attacks. Right now, he kind of feels like a mix between Captain Falcon, Ike, and Cloud moreso than his own character. He reminds me a bit of Necrid from Soul Calibur 2 being a mix of different characters’ moves. In the end, I care more about the character than the moveset, so as long as he’s fun to play, I’ll be happy.
 
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SMAASH! Puppy

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Ya'know, one thing I had been thinking about was how Guilty Gear -Strive-'s Potemkin was balanced using advanced techniques in mind, allowing him to be good in competitive play without making him even more of a noob stomper than he already was. I wonder if Smash couldn't do the same thing with its heavies. Well, I'm sure it wouldn't because Sakurai is allergic to tech skill, but the idea that it could is interesting to me.

And then they removed Potemkin's tech and everything seems to be fine, so I guess it's really not as big of a deal as I had been thinking. lol

EDIT: Still, buffing noob stompers in ways that noobs can't actually utilize, and thus will rarely even see is a really cool idea to me.
 
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Sucumbio

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Smash Ganondorf fans confuse me??!!
I mean Ganondorf has nothing to do with actual GAnondorf (even his sword is just from a tech demo)
He also sorta feels lame i mean he doesnt even float when running nor does he have the cool flips from Windwaker!

I mean i get keeping some aspects but that can be done while adding much more canon but coherretn reffrences!

I also dont get why they are so against ganon gaining a projectile! I mean just make it slow having a somewhat longer recharge and deflectable via hit and bam you have a useful and not broken ganondorf tool!

I mean Dead MAns Volley is an actual G dorf move unlike Im gonna do a purple falcon punch!

And i mean sure we can keep some normals and the smash attacks (albeit with the gloom club) But those Specials YIKES! HE needs either a teleport, Float or a high jump and not a friggin uppercut hes not ryu afterall!
For me he just grew on me. I started with brawl so although it appeared to me he was a captain falcon clone (or that captain falcon was just fast dorf ;D) he never felt like it because he was so much heavier and his game plan was so different. Even if he was completely redesigned I'd still feel something missing.
 

Opossum

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They obviously care about Donkey Kong the brand.
Now, do they care about DK the game series? And about literally any other DK character who isn't Diddy? The answer would be no.
I mean...again, look at the DK section of Universal. If Nintendo "didn't care about DK characters beyond DK and Diddy," they wouldn't feature Cranky, Funky, Dixie, and Rambi so heavily in the parks. They would have vetoed K. Rool in Smash instead of having him be HEAVILY used in Ultimate's marketing. They wouldn't have doubled up on Kongs in the final Booster Course wave.

Just because they didn't put Wrinkly Kong in Mario Golf: Super Rush doesn't mean they don't care about the DK cast.
 

The Stoopid Unikorn

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Yet hes still using projectiles that you can hit back ergo its basically deadmans volley as the hitting back is what the "volley" Reffers too!

BTW did you know that you can do it!? But only with the master sword!
Demon King Ganondorf does not give enough of a **** about you to reflect them back when you do so it's a really lame Dead Man's Volley if you count that.

Yet i still dont really see punches instead i see even more weapons!
[TotK spoilers ahead] Tell that to Queen Sonia :4pacman:

But for a non-spoilery answer, it's all about the vibes. He would ditch all of his stuff and try to take you down by punching and kicking solely as a way to show that he doesn't need any of his bells and whistles to take you down.

Falcondorf may not be the best portrayal in terms of the actual moves, but it has the EXACT SAME energy that Ganondorf has in TotK about how he refuses to give it his all since he thinks he's strong enough to not care.
 
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ninjahmos

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On the topic of Ganondorf, how would everyone feel if Smash completely revamps his moveset so that he plays like his boss fight in Tears of the Kingdom but had alts of his appearances in other games (like they did with the first Hyrule Warriors)? Would it look too weird seeing OoT Ganondorf animate like TotK Ganondorf? I’d gladly take that myself.
Well, I don't see how it would be any worse than Falcondorf, so why not also include TP Ganondorf?
 

Perkilator

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On the topic of Ganondorf, how would everyone feel if Smash completely revamps his moveset so that he plays like his boss fight in Tears of the Kingdom but had alts of his appearances in other games (like they did with the first Hyrule Warriors)? Would it look too weird seeing OoT Ganondorf animate like TotK Ganondorf? I’d gladly take that myself.
I don’t care which alts he gets, I’d gladly take a moveset overhaul based on his TotK boss fight.
 

The Stoopid Unikorn

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On the topic of Ganondorf, how would everyone feel if Smash completely revamps his moveset so that he plays like his boss fight in Tears of the Kingdom but had alts of his appearances in other games (like they did with the first Hyrule Warriors)? Would it look too weird seeing OoT Ganondorf animate like TotK Ganondorf? I’d gladly take that myself.
Part of me thinks it'd be cool.

Another would make me think it would be incredibly weird to see OoT, WW and TP Ganondorf with TotK weapons and honestly? His TotK design slaps so much I'd rather see eight variations of those instead.
 
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ninjahmos

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I think that both Snake and Simon are more likely to come back than people think, especially since Konami is seemingly starting to care about some of their most beloved franchises again.

Still, it could be one or the other.
 

Dukefire

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I think that both Snake and Simon are more likely to come back than people think, especially since Konami is seemingly starting to care about some of their most beloved franchises again.

Still, it could be one or the other.
Either a franchise that has history with Nintendo since the NES or the soldier of legend that was stuck in Brawl and eventually returned in Ultimate.
 

ninjahmos

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Either a franchise that has history with Nintendo since the NES or the soldier of legend that was stuck in Brawl and eventually returned in Ultimate.
Metal Gear actually has more history with Nintendo than I think a lot of people realize. Not as much as Castlevania, but still.

Metal Gear got two apparently mediocre NES games, a Game Boy Color game which was basically like an alternate timeline version of Metal Gear Solid, a 3DS port of Metal Gear Solid 3: Snake Eater, and of course, the Master Collection, which was released on the Switch.
 
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Oracle Link

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Btw can we all agree that the best case for link verisons in smash would be this:

Atleast:
Ocarina of time, Twilight princess and BOTW (Champions tunic)
Also very cool:
Classic ZElda 1- ALTTP Design in adult, Fierce Deity, Skyward sword, BOTW (Wild set), TOTK, (ARCHAIC set and champion)

Atleast:
Toon Link (WInd waker), and resized Toy Link (Links awekning)
Also very cool:
Young link MM Inspired Look, Outset Island, Enginer (with ST Weapons), Hooded Toy Link (with EOW Weapons)

Do you agree with this list?
 

Dukefire

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Metal Gear actually has more history with Nintendo than I think a lot of people realize. Not as much as Castlevania, but still.

Metal Gear got two apparently mediocre NES games, a Game Boy Color game which was basically like an alternate timeline version of Metal Gear Solid, a 3DS port of Metal Gear Solid 3: Snake Eater, and of course, the Master Collection, which was released on the Switch.
Huh, didn't know the Metal Gear Solid series had more appearances for Nintendo Consoles. I might try them out one day. Any recommendations of a good starting point?
 

The Stoopid Unikorn

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So we're discussing our Top 10 female characters?
Unordered because I ****ing hate putting things in order.
  • The Shopkeeper (The Messenger), her gender is only revealed in one post from the studio's official Discord but it counts
  • Juri Han (Street Fighter)
  • Bayonetta (Bayonetta)
  • Zelda (various Legend of Zelda titles)
  • Mipha (Breath of the Wild/Age of Calamity)
  • Sothis (Fire Emblem Three Houses)
  • Veyle (Fire Emblem Engage)
  • Shield Knight/The Enchantress (Shovel Knight)
  • Goombella (Paper Mario The Thousand Year Door)
  • Tira (Soulcalibur)
Honorable mentions go to Alear, Byleth and Shez. I didn't want to include them in the list due to the genders being your option and therefore never written with being women in mind (and also I have a good amount of FE already and wanted more variety lol) but also they're really cool and I like them so I didn't want to leave them out entirely.

Another honorable mention is like... every playable woman from Three Houses. Seriously, if I didn't limit myself for franchises, most of the list would be from that game. Its cast is fantastic.
 
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ninjahmos

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Huh, didn't know the Metal Gear Solid series had more appearances for Nintendo Consoles. I might try them out one day. Any recommendations of a good starting point?
Start with Metal Gear Solid 1. You should skip the first two mainline games before it, Metal Gear and Metal Gear 2: Solid Snake, for the time being for a few reasons:

1. They're both kinda…old. They're not bad games by any means, but the original Metal Gear in particular is very lacking in story and it's easy to get lost and almost impossible to beat the game without a guide to help you.

2. Metal Gear 2: Solid Snake, on the other hand, has a lot more story beats to it and is much more similar to the series going forward, but like its predecessor, it has no cutscenes or voice acting.

3. Starting with these two games would make it a lot more frustrating for newer players than it needs to be and it would make them not want to continue. Starting with MGS1 would make their Metal Gear journey go a lot more smoothly, even though it plays nothing like a modern game. Plus, there are a lot of references to the previous two games throughout the game's story.
 
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jamesster445

Smash Lord
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Huh, didn't know the Metal Gear Solid series had more appearances for Nintendo Consoles. I might try them out one day. Any recommendations of a good starting point?
If you really want the full legacy run. Start with Metal Gear and Metal Gear 2 on MSX.
Otherwise start with Metal Gear Solid 1 and work your way from there,.
 

Perkilator

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I don’t care which alts he gets, I’d gladly take a moveset overhaul based on his TotK boss fight.
…Actually, upon slight reflection, I do think having multiple incarnations of Ganondorf (along with Lino and Zelda) as alts would feel just a tiny bit forced. Like, I believe in going all out with alts…but not to the point of incoherence.
 
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The Stoopid Unikorn

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somewhere in Canada
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…Actually, upon slight reflect, I do think having multiple incarnations of Ganondorf (along with Lino and Zelda) as alts would feel just a tiny bit forced. Like, I believe in going all out with alts…but not to the point of incoherence.
I think incoherence has its place for mods.

Like, if we get a full TotK moveset rehaul for Ganondorf, I would not want to see the official game have alts from his other appearances because they'd feel so out of place. But if a modder does it, I wouldn't really mind because it's just someone who wanted to have fun with an idea.
 

ninjahmos

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Which characters do you guys think would benefit from being given their own unique mechanics, like a meter or something that represents their own powers? I was thinking it could be used up whenever you use your Specials or Final Smash so they can create more powerful versions of those attacks.
 

Ivander

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I think incoherence has its place for mods.

Like, if we get a full TotK moveset rehaul for Ganondorf, I would not want to see the official game have alts from his other appearances because they'd feel so out of place. But if a modder does it, I wouldn't really mind because it's just someone who wanted to have fun with an idea.
It may just be me, but I don't see an issue with having the other Ganondorfs as Alts for a TotK Ganondorf, especially if the rehaul still has elements that work for the other Ganondorfs. But I may not have an issue with it simply because of Hyrule Warriors Ganondorf having OoT, TP and WW Ganondorf as Alts.

We need another Hyrule Warriors.
 
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