DarthEnderX
Smash Hero
- Joined
- Nov 10, 2014
- Messages
- 8,457
They already localized the remakes. Not sure what more they'd get out of translating the originals.Also, do you think it would help if Nintendo localize the original games?
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They already localized the remakes. Not sure what more they'd get out of translating the originals.Also, do you think it would help if Nintendo localize the original games?
I like the name Famicom Detective Club. It has a nice ring and is more interesting / recognizable than just "Detective Club".Really though. I did not expect this to be another Famicom Detective Club game. A bit weird that the series title didn't change though. Shouldn't it be the Switch Detective Club now?
It...is? The post-GBA games are still called Advance Wars.I wish Advance Wars was called the "Advance Wars series" instead of just the "Wars series".
WELL! ALRIGHT THEN! This is... this is a thing, apparently.Ayumi supporters just got another leg to stand on:
Legit thought the same thing. I'm not expecting Ayumi to be a guaranteed lock for Smash or anything, but I feel like the fact that Sakurai's hang-up on her being added to Melee was her lack of notoriety outside of Japan. Like, you'd think 'lack of moveset potential' would ALSO be brought up, but...Let's see..
-Ayumi was considered for Melee and left out specifically due to lack of international presence.
-Famicom Detective Club gets a remake for Switch that's international.
-Famicom Detective Club gets a sequel for Switch that's international and is something Nintendo is getting people to talk about with their cryptic marketing.
Yeah, no way in Hell she doesn't get in Smash now. And might as well throw in Emio as an Assist.
As someone who absolutely ADORES both Kirby AND the Waddle Dee species as a whole, it's nice to see them depicted more as (best) friends than enemies. From what I've heard, they've always been depicted as that in Japan/Asia as a whole, while (most of) the rest of the world simply looks at Waddle Dee as the 'Goomba' of Kirby.You’re pretty spot on in terms of the proportion of Kirby merch. If it’s not Kirby, then it’s Waddle Dee. I haven’t seen any Dedede or Meta Knight merch in the wild outside of the Nintendo store yet.
Interesting... for all the hype Namco places on things like Tales and (ESPECIALLY) their arcade output, I'd think there'd be more on that front...In terms of of non-Tekken Namco, it’s mostly just PAC-Man and the ghosts popping up occasionally in their original sprites. I haven’t seen any Tales or Souls stuff in the wild, which kind of caught me off-guard.
That being said, on the Bandai side of things, I have seen a lot of Mametchi. I was actually walking adjacent to a Bandai building without knowing until I walked past the edge of a building, where I saw a statute of Mametchi alongside some of Bandai’s other notable IPs. I think Tamagotchi content could be in the next Smash, although I don’t know if it would warrant a full character.
Huh, really? Don't get me wrong, I love Mickey and Peanuts, but I was sort of wondering if Bugs Bunny and the like get much love...I haven’t seen much Warner Bros. in terms of Western animation, unfortunately. I’ve really only seen Disney, Peanuts (they love Snoopy here)
Oh hey, I commissioned that!Y'know, if Takamaru got into Melee, his theme music probably would have sounded something like this:
What of Digimon?In terms of of non-Tekken Namco, it’s mostly just PAC-Man and the ghosts popping up occasionally in their original sprites. I haven’t seen any Tales or Souls stuff in the wild, which kind of caught me off-guard.
That being said, on the Bandai side of things, I have seen a lot of Mametchi. I was actually walking adjacent to a Bandai building without knowing until I walked past the edge of a building, where I saw a statute of Mametchi alongside some of Bandai’s other notable IPs. I think Tamagotchi content could be in the next Smash, although I don’t know if it would warrant a full character.
well digimon are the championsWhat of Digimon?
I was thinking that exploring the series in their original versions would probably help increase it's presence outside of Japan at least a little bit. Kind of like for historical purposes.They already localized the remakes. Not sure what more they'd get out of translating the originals.
I'd like Retro to take a crack but whoever does it please let Jennifer Hale be Alexandra Roivas' va again!I still hope that, one day, they'll remake Eternal Darkness.
Possibly with Capcom. And Denis Dyack.
Ngl, I was wondering if Nintendo might do this (or something LIKE this) as a marketing strategy for whenever they want to revive their IPs going forward.I feel a bit late to the subject, but I am glad that they used the marketing they did for this new Detective Famicom game. I can understand some being disappointed its not a new IP, but it was probably a really good way to get eyes on a game that many probably wouldn't give a second glance towards had it been announced in other ways.
Isn't the game that featured donbe and Hikari?
Yes, Shin Onigashima is Donbe and Hikari's game.I believe so, if those are the names of the main characters.
Yeah, if this game was sandwiched between all those other announcements in the last direct, it would have totally gone under the radar (Heck, I feel like some pretty notable titles did have that happen to them in that last direct because of how packed it was). Giving it a bit of room to breath and try out some new marketing tactics was a rather wise call and I do hope that Nintendo will be open to doing stuff like this in the future for other titles.Ngl, I was wondering if Nintendo might do this (or something LIKE this) as a marketing strategy for whenever they want to revive their IPs going forward.
I've seen some folks echo the sentiment on Twitter today that had Detective Club 4 been revealed via the Nintendo Direct last month, it almost certainly would have been overshadowed by stuff like Metroid Prime 4, and honestly? I kind of agree with them on this.
If they were free on NSO, then maybe.I was thinking that exploring the series in their original versions would probably help increase it's presence outside of Japan at least a little bit. Kind of like for historical purposes.
Retro does seem like an interesting choice. I'd say they handle the horror aspects of the Metroid Prime series pretty well.I'd like Retro to take a crack but whoever does it please let Jennifer Hale be Alexandra Roivas' va again!
You know, I just came across a Tweet where someone admitted that, had Nintendo either announced Detective Club 4 at last month's Nintendo Direct OR simply outright 'shadow-announced' Detective Club 4 anytime between now and last week (when the 'Emio' teaser was first shown off), they most likely wouldn't have given a rat's tail about the game.Yeah, if this game was sandwiched between all those other announcements in the last direct, it would have totally gone under the radar (Heck, I feel like some pretty notable titles did have that happen to them in that last direct because of how packed it was). Giving it a bit of room to breath and try out some new marketing tactics was a rather wise call and do hope that Nintendo will be open to doing stuff like this in the future for other titles.
If I remember correctly, the main FDC games were murder mysteries. I don't think there was much blood or gore involved, but you do investigate the victim's corpses, and that alone is pretty grislyQuestion, are the other FDC games horror adjacent?
DimitriThey should add Toad, but then also add three more Fire Emblem characters specifically the three characters that are currently assist trophies
I think the main reason both get so many merch is because both are the most simple kirby designs!As someone who absolutely ADORES both Kirby AND the Waddle Dee species as a whole, it's nice to see them depicted more as (best) friends than enemies. From what I've heard, they've always been depicted as that in Japan/Asia as a whole, while (most of) the rest of the world simply looks at Waddle Dee as the 'Goomba' of Kirby.
In terms of Dedede and Meta Knight, I think part of why they don't get as much as Kirby and Waddle Dee is because Dedede has a more 'complicated' design (I mean, Kirby and Waddle Dee are literally just gorbs (good orbs) and Meta Knight's 'darkness' might serve as... a bit of an impediment?
I agree. I think Ubisoft would much rather have an AC rep. But I think PoP is a much better choice.You know who I think would make a good Ubisoft rep for Smash? The Prince from Prince of Persia.
Gimmick reminds me of a cross between Bub and Kirby.Gimmick 4 Smorsh?
I agree. I think Ubisoft would much rather have an AC rep. But I think PoP is a much better choice.
Lost Crown especially provides a ton of inspiration for Smash movesets.
He looks like an out-of-shape Starfy.Gimmick reminds me of a cross between Bub and Kirby.
I'm partial to the Sands of Time design, and the Lost Crown moveset.As for Prince of Persia, is there any specific design you’d like to see them go with for Smash?
I'll play devil's advocate for a minute and suggest maybe Nintendo would give Sakurai a heads up that they plan on doing more with the series, and that it has a future. I don't know if there's any concrete word on how well the remakes did, but if those did decently enough / gave Nintendo enough confidence (enough to get a sequel and this unique marketing push, at least) and helped to ease Sakurai's concerns about FDC's lack of western presence... if he still has any interest in pursuing the idea, I suppose there's an opportunity here.Yeah this kind of game I don't think would get a rep added to a Smash project plan without them knowing how well it did in advance. And yeah, for a series of this size even a new game is not any guarantee of a Smash PC.
However, for fans of FDC and Ayumi the hope would be that this game does well and potentially even leads to more from the series, especially given that it's presumably not too taxing to develop and doesn't carry too high a bar to be considered a success.
Am hoping Isaac so far. Isaac had some detail to him and his Move(s) too. Also he had a Mii costume, music, lots of spirits. I really hope for him to be there.Quick thought experiment....
Some AT are ok to fight...like there's some room to actually engage them and even beat them. Others not so much.
Case in point Zelda's Ghirahim which I just fought his attacks are like crazy exaggerated knock back and that's cool cause it's an AT but as a fighter we'd be like no ... So this is the thought, does this help predict which ATs they have given some extra consideration in terms of making them playable? I don't really remember Little Mac as an AT versus now but I don't think it's all too different? Dark Samus again did she even do anything other than a charge shot final smash clone thing, I really don't remember lol but anyway I realize this is highly unlikely but if we assume it's true that leads to
Which ATs in Ultimate could be likelier upgrades based on their moves' "fairness" or whatever?
I think Gha..GEE-rah-HEAM is how I say it he's still a fish dude and his name sucks cause I had to copy paste it anyway he's out by this exercise bc yeah 3 dash attacks KOd me from 10 percent ><
try one of inkling’s altsI want to beat up that jerk Kirby with a schoolgirl, he's had it too good for too long.
Not a real schoolgirl or Japanese....or human!try one of inkling’s alts
;I want to beat up that jerk Kirby with a schoolgirl, he's had it too good for too long.
Issac would be great.Am hoping Isaac so far. Isaac had some detail to him and his Move(s) too. Also he had a Mii costume, music, lots of spirits. I really hope for him to be there.
I think the many Zelda ATs are basically an answer to the demand of them being playable, but them not really being feasible due to their status as "one shots". Ghirahim, Midna and Skull Kid are very popular requests, but only have one solid title on their name. Skull Kid had appearances in Ocarina and Twilight, sure, but we all know Majora's Mask was his actual time in the spotlight.
Sometimes it's not the role prior to the playable fighter role, sometimes a character is just hugely popular. Can't really say Charizard stood out as a Pokeball summon in Melee, yet he made it in eventually, cause it's Charizard. Think that's a better way of looking at things.
Kinda remember the Little Mac AT had a dash similar to his eventual dash though.
picky picky pickyNot a real schoolgirl or Japanese....or human!
No.Some AT are ok to fight...like there's some room to actually engage them and even beat them. Others not so much.
Case in point Zelda's Ghirahim which I just fought his attacks are like crazy exaggerated knock back and that's cool cause it's an AT but as a fighter we'd be like no ... So this is the thought, does this help predict which ATs they have given some extra consideration in terms of making them playable?
At a cursory glance, his forward tilt was present back then, his dash animation was similar, and his jump height was similarly garbo, but he's also based off of real boxing in both iterations, so I'm not sure if the similarities wouldn't have been there regardless of what they did.I don't really remember Little Mac as an AT versus now but I don't think it's all too different?
She shot tracking balls of energy, peppered you with plasma shots, and this ground spike thing when you got close. None of these moves made it in to SSBU.Dark Samus again did she even do anything other than a charge shot final smash clone thing, I really don't remember lol but anyway I realize this is highly unlikely but if we assume it's true that leads to
I think "AT hell" is real in the sense that it is a visual representation of that character being in a stagnant place. Sakurai hasn't given them any further consideration and/or whatever momentum they had wasn't enough at the time. If they weren't ATs they wouldn't be anything. But less so if people are saying that in reference to their role as an AT contributing to their lack of promotion. I don't think Sakurai cares much about that.Yeah AT "hell" is real I guess but I want to believe fan demand especially if it's solidified could push something but I think Zelda has another "issue" as it's been repped as a tie in to whatever Zelda is doing, yet another gatekept game by Miyamoto IMHO but of course I have no proof just my brain worms.
I wouldn't say "fairness" so much as that Zero already feels like he's meant to be a diet fighter. He already has a potential neutral, side and up special as well as a jab and neutral air, and by this point all the other sword animations he'd need for the rest of his moveset would've already been made.Which ATs in Ultimate could be likelier upgrades based on their moves' "fairness" or whatever?
I feel this way about Knuckles like his homing attack is slower and shorter range and he has a nifty ground move and he's more a cqc with his jabsI wouldn't say "fairness" so much as that Zero already feels like he's meant to be a diet fighter. He already has a potential neutral, side and up special as well as a jab and neutral air, and by this point all the other sword animations he'd need for the rest of his moveset would've already been made.
Perhaps this is why Saki is gone. There wasn't really a reason to remove her since she was in the last game, but if some or all of them needed a bit of an update so that they don't fall off the new stages too easily, and she wasn't gaining any traction, then they could have just decided to drop it. Probably the only explanation that isn't arbitrary (though to be fair, it could actually just be that they decided not to).I think "AT hell" is real in the sense that it is a visual representation of that character being in a stagnant place. Sakurai hasn't given them any further consideration and/or whatever momentum they had wasn't enough at the time. If they weren't ATs they wouldn't be anything. But less so if people are saying that in reference to their role as an AT contributing to their lack of promotion. I don't think Sakurai cares much about that.
Saki's a guyPerhaps this is why Saki is gone. There wasn't really a reason to remove her since she was in the last game, but if some or all of them needed a bit of an update so that they don't fall off the new stages too easily, and she wasn't gaining any traction, then they could have just decided to drop it. Probably the only explanation that isn't arbitrary (though to be fair, it could actually just be that they decided not to).
As for the other ones that have been in the previous two games, but not Ultimate, I'd imagine Lakitu and Spinies, Infantry and Tanks, and Kat & Anna were removed due to the new Assist Trophy mechanics. You'd have to do more spritework for the the former two, and the ability to hit them would make them kinda worthless anyway (don't need 3 Starfys). Kat & Anna would be pretty ridiculous if you tried to hit them since they're so fast, and they would probably instantly die if a Smart Bomb went off or something since they span the screen.
As for Tingle...I dunno. Maybe it's so that he's not confused with the stage hazard that has at least the balloon part?
EDIT: To be clear, I know that Assist Trophies turn off by stage, but having the character be inactive on Great Bay, but also do something similar as a stage hazard could be a concern, though I don't really know by how much.
Yeah I know. Did I call him a girl?Saki's a guy
This might be more believable if a bunch of dead / dormant series, including Sin & Punishment (and Custom Robo, and even Daigasso Band Brothers), didn't get Mii Costumes in Ultimate. Kind of baffling really, at that point I'm uncertain why Saki had to get cut loose if they were just going to represent him in another way.Perhaps this is why Saki is gone.