I don't believe we've talked about Shield-Specials in any sort of depth. I love the concept and would have never considered it before Sakurai demonstrated its implementation. I personally really like the idea of everyone gaining a Shield-Special input akin to how everyone got a Side-Special input in Melee.
My design philosophy around Shield-Special inputs would be to have them be completely grounded as is currently the case. That's the sort of limitation that lends itself to the design and function of whatever move you designate to the input. What I mean by that is it basically limits what attacks can even be
(or at least ideally should be) a Shield-Special input in the first place.
Sometimes a utility move makes the most sense as is the case with the only 2 current Shield-Special inputs in the game Inkling's and Steve's. It's part of their design philosophy
(covering the opponent in ink that lends itself as a debuff and crafting respectively) while also making room for traditional Special attacks.
Other times I think a "charged" attack would be more fitting. Basically I would have Shield-Special attacks designed around the idea of holding the input
(which some exceptions whichever character would specifically benefit from a slight alteration from this design philosophy) to perform the attack and in addition locking the actual attack behind the "full" charge so to speak. Should you let go of the Shield-Special input before completing the "full" charge of the attack you'll fail the attack and end up in either a down animation stage
(like the one we're in before we use our Get-Up-Attacks) or you'll go through a laggy failed attack animation unique to the specific character with the latter being the more ideal solution to my design philosophy. A fully charged Shield-Special attack would be more or the less the time it takes for Inkling's ink meter to from empty to full.
This overall design philosophy would also mean it's impossible to shield while doing these Shield-Special attacks as is already currently the case with Inkling and that very brief moment Steve summons his crafting table.
So quick recap Shield-Specials design philosophy would be:
- Completely grounded
- Either a utility move or a "charged" attack
- If it's a charged attack it comes with the risk of a laggy failed attack animation state should you not fully charge through the attack
- Impossible to shield out of or cancel in any way without subjecting yourself to the aforementioned failed attack animation state
- Should take about as long to fully charge as it takes Inkling's ink meter to go from empty to full
I think this is the ideal design philosophy around these hypothetical Shield-Specials. I would love to see some concepts explored if anybody ever had any ideas. I thought of some already such as giving Banjo a reskin of Bowser Jr.'s Down-Special in the form of Clockwork Kazooie eggs but obviously unlike Bowser Jr.'s Banjo would be subjected to the risks of it being a Shield-Special input so it'd take some time to manufacture the Clockwork Kazooie egg and should he fail to fully charge it he'll be subjected to the laggy failed attack animation state as punishment.
Another character I thought of getting a Shield-Special input was Cloud. Though I think Cloud would specifically benefit from a slight departure. He'd get the best of both worlds with his Shield-Special acting as a utility move but functionally being new attacks with none of the risks but it is sort of a hassle in its own right to activate and navigate through. I'm talking about Materia Menu being his Shield-Special. It'd be very similar to Hero's but Cloud couldn't use it in the air and he'd be limited to 4 spells that would remain static in their respective slots. Cloud would gain a Mana bar of 100 that wouldn't passively build up like Hero's does. Cloud would have to land attacks to gain his Mana. His spells would be Fire, Ice, Lightning and Cure respectively. Fire, Ice and Lightning would each cost 50 Mana and Cure would cost 100 Mana. His current Materia taunt would be reappropriated as the attack animation
(the new taunt would be him answering his flip-phone from Advent Children) and would be the exact same length of animation as the taunt currently is in the game. Since the move is being treated like a utility move Cloud is allowed to Shield out of it but it's still a little laggy similar to Inking going from their Shield-Special refill state to Shield. Cloud's Limit-charged Shield-Special would be Meteorain because it's his last remaining Limit-Break not yet in the game and it kind of makes up for there being no Earth Materia in his Materia Menu. You won't have to hold the Shield-Special input as it's just an instant commit into the full move just like his Limit-charged Cross-Slash for example.