Jab, down smash, get up attack, ledge attack, neutral special, pummel and throws are the same. Forward air is also the same, but now Mario’s fist is engulfed in flames like in his Smash Bros. Ultimate mural art.
Forward Tilt - Cat Swipe: Mario dons cat paws, raises up his arms and swipes down in front of him
Up Tilt - Jump Punch: Like Mario’s original up special, but height of jump is much shorter, doesn’t move forward, and is a single hit (1 coin comes out of an enemy when hit)
Down Tilt - Raccoon Tail Spin: Mario dons a raccoon tail and ears and does a quick crouching spin hitting opponents in front of you with the tail
Forward Smash - Hammer: Charges his hammer behind and above his head and slams it down when let go
Up Smash - Fire Brand: While charging Mario holds up his arm with a small flame emitting from his palm, slowly expands the longer you charge and bursts when let go
Dash Attack - Cat Slide: Mario dons cat paws, pounces forward, and slides a bit
Neutral Air - Star Spin: Mario does a quick spin, first time using it has Mario rise up a little bit
Back Air - Raccoon Tail Swipe: Mario dons Raccoon tail and ears, sticks out his bottom and performs a multi hit tail swipe
Up Air - Upward Cat Swipe: Mario dons cat paws and swipes one paw above him in an arc
Down Air - Ground Pound: Slams down to the ground, bottom first
Side Special - Cappy Throw: Mario throws his Cappy hat and will stay out spinning for a couple seconds causing slight damage and knock back
Side Special with Cappy out - Dive: While Cappy is out spinning you can press side special again to have Mario perform a dive, you can dive into Cappy to bounce off him helping with recovery, if you’re still in the air after bounce you can throw Cappy again, but can not bounce of him again
Up Special - Flight: Functions similarly to Pit’s Up Special, alternates between Mario wearing a cape, wing cap and raccoon ears & tail (the change is purely cosmetic)
Down Special - F.L.U.D.D.: Changes all special moves, F.L.U.D.D. is always visibly out in this state (this might be excessive, but I don’t care
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F.L.U.D.D. Neutral Special - Squirt Nozzle : Functions the same as Mario’s current down special
F.L.U.D.D. Side Special - Turbo Nozzle: Slow charge up, huge burst forward on ground, useless in the air
F.L.U.D.D. Up Special on ground - Hover Nozzle: Raises Mario up water is sprayed below him allowing him to hover above the ground briefly, this move deals no damage but can trip opponents
F.L.U.D.D. Up Special in the air - Rocket Nozzle: The more you charge it the higher you will boost upward, and the more damage and knock back the burst does
Final Smash: Mario pulls out and uses a Star, he becomes rainbow colored and quickly charges forward, when you hit at least one opponent it transitions into a cutscene of Mario quickly jumping up some platforms to hit a ? block at the top, a Mega Mushroom comes out turning Mario giant who then jumps down ground pounding his opponents blasting them away