Chuderz
Smash Journeyman
- Joined
- Dec 18, 2020
- Messages
- 487
My dream game is a Smash Ultimate DX worked on proper like a Smash 6.
I don't think the idea cheapens Ultimate or is a waste of resources. I think it's a better way to conserve literal developmental resources while expanding upon Ultimate actually.
I don't know, it's way too early to speculate on and honestly I think a lot of Smash fans ARE pushing the idea of this Ultimate DX game. I'll always advocate for Ultimate DX but only if it's worked on properly like a true Smash 6 and in order for that to happen Sakurai would basically need to low-key start work on it in a couple of months. I wouldn't put it past him but I'm not going to actually expect it either. He's flat-out stated the opposite very recently. Maybe it's a purposeful misdirection? Maybe he doesn't know right now and will get Nintendo's full backing in the coming months? Who knows? I sure don't.
That all being said though I've put forward a lot of ideas about how to monetize it. Namely a double release strategy. Release Ultimate DX base game with numerous improvements and extra content but to have the complete game you'd need to buy 60$ expansion pack that's almost just as substantial with your third-party content and maybe some deep cut Nintendo goodies like Isaac or a Rhythm Heaven rep. It might be a little tricky balancing out what should be where but I think it'd be well worth the effort. The expansion pack must be substantial though or else the whole thing falls apart. It's like of like a homage to the double release strategy of Smash 4 except both purchases will combine into one super game this time around. It's just a thought really.
I personally think it'd be a waste to not go for it. There's even developmental work in Smash 4 and Brawl just idling in those dead games that I'd love for them to make use of! I also feel like "Everyone is Here" is like Smash itself's tagline haha. To leave it behind diminishes the game a lot.
I don't think the idea cheapens Ultimate or is a waste of resources. I think it's a better way to conserve literal developmental resources while expanding upon Ultimate actually.
I don't know, it's way too early to speculate on and honestly I think a lot of Smash fans ARE pushing the idea of this Ultimate DX game. I'll always advocate for Ultimate DX but only if it's worked on properly like a true Smash 6 and in order for that to happen Sakurai would basically need to low-key start work on it in a couple of months. I wouldn't put it past him but I'm not going to actually expect it either. He's flat-out stated the opposite very recently. Maybe it's a purposeful misdirection? Maybe he doesn't know right now and will get Nintendo's full backing in the coming months? Who knows? I sure don't.
That all being said though I've put forward a lot of ideas about how to monetize it. Namely a double release strategy. Release Ultimate DX base game with numerous improvements and extra content but to have the complete game you'd need to buy 60$ expansion pack that's almost just as substantial with your third-party content and maybe some deep cut Nintendo goodies like Isaac or a Rhythm Heaven rep. It might be a little tricky balancing out what should be where but I think it'd be well worth the effort. The expansion pack must be substantial though or else the whole thing falls apart. It's like of like a homage to the double release strategy of Smash 4 except both purchases will combine into one super game this time around. It's just a thought really.
I personally think it'd be a waste to not go for it. There's even developmental work in Smash 4 and Brawl just idling in those dead games that I'd love for them to make use of! I also feel like "Everyone is Here" is like Smash itself's tagline haha. To leave it behind diminishes the game a lot.