You know, I would not say the Subspace adventure mode was a mistake, but it did take a lot of development time, and while maybe it did not affect Brawl’s multiplayer by that much, multiplayer is one of Smash’s biggest strengths. I would say that if there’s a new adventure mode in Smash 6, it should not take up a lot of development time for the game. I would prefer something like Melee’s adventure mode.
By the way, have a Subspace-like Adventure mode and do Everyone is Here 2 and imagine how much development time that would take up! LOL
By the way, have a Subspace-like Adventure mode and do Everyone is Here 2 and imagine how much development time that would take up! LOL