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Official Next Smash - Speculation & Discussion Thread

CosmicEternity44

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You know, I would not say the Subspace adventure mode was a mistake, but it did take a lot of development time, and while maybe it did not affect Brawl’s multiplayer by that much, multiplayer is one of Smash’s biggest strengths. I would say that if there’s a new adventure mode in Smash 6, it should not take up a lot of development time for the game. I would prefer something like Melee’s adventure mode.

By the way, have a Subspace-like Adventure mode and do Everyone is Here 2 and imagine how much development time that would take up! LOL
 

RileyXY1

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I think NASB2's campaign mode should be used as the basis for the next Adventure Mode. They already tried roguelike mechanics before with Crazy Orders in Smash for Wii U but here they'll be able to do much more with the idea.
 

NintenRob

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I’m currently considering whether or not the next Smash game should prioritize new remixes and remastered arrangements of remixes from Melee and Brawl. What do you guys think?
New remixes for sure. I'm not sure there are any songs from Melee and Brawl I feel need new remixes. Those songs have aged incredibly well and I'm not sure any really need it..... Except maybe the god awful 02 remix


Also, I'd like a song from Majora's Mask that ISN'T Termina Field
 

RileyXY1

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Kirbeh

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View attachment 398770
I think Yamamura from Mario Maker would be a plausible character for Smash 6. Representing a relatively new Nintendo series and he could have a really fun moves.
I'd personally prefer Mary O. and Yamamura as a "duo", but I'd be happy to see Yamamura show up in some capacity. That said I don't know if I'd necessarily say they represent a new series. I get what you mean in that it's a newer Mario spin-off but in the context of Smash (and Nintendo as a whole) that's not really a new series so much as it is an extension/additional branch under the Mario umbrella.
 

Dukefire

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Wario Land 4 is coming to NSO as the perfect Valentine's Day present:

Nonono. HURRY UP!
Man, Wario has inspired games that follow his origin games. Even Warioware series inspired an indie game based off microgames concept.
 
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DarthEnderX

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Which is your preferred method of unlocking characters in Smash? Through single-player modes or certain numbers of VS matches?
Of those 2? The single player mode.

But Vs. mode shouldn't need unlocks at all. Single player unlocks should just be for the single player mode.

DarthEnderX, for example, seems to be perfectly happy with World of Light in Ultimate so the single player is probably fine for him already.
I'm fine with it being all events. But I think their could be more variety in the types of events. Add some races. Or target smashes. Instead of everything just being a deathmatch.

I'd love to see Rayquaza and Duon again. Galleom shouldn't have all the fun.
Galleom should not have come back at all. That spot should have gone to an actual video game Boss.

If nothing else, I’d at least like for Smash Run to come back with an expanded map, the ability to set the time, and the ability to choose your final battle like in Kirby Air Ride.
With a Battle Royale mode.

64 players teleport in. Players run around killing creeps and collecting upgrades. Map shrinks over time. Last 4 surviving players have a Smash match.

If it's there, neat, if it's not, I don't really care. That's probably why I'm just like "Yeah WoL was okay" and "Yeah Subspace was okay" lol
That's probably one of the reasons I like WoL. It's good enough. Without being resource intensive.

Which means more resouces for the thing most folks actually care about, the Fighters.

Just give me the trophies back...
No thanks. Just give me back their text blurbs for Spirits.

What if the big story mode is sold separately as DLC down the line for like $30? Would anyone here buy a standalone story DLC for that price if it was good?
I'd wait for reviews before buying.

At that rate, the game would be in development hell.
Or just, ya know, requires more people.
 
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Þe 1 → Way

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One series I'm really hoping gets a boss next time is Metroid. Mother Brain not having a fight at any point in the series aside from the assist is kind of criminal imo and they could go for the classic brain in a tank or the monstrosity in Super's finale.

I kinda would rather Dark Samus come back as a boss rather than an echo. New phazon blasts, clone splitting, levitation. It's hard to imagine her getting a full overhaul next game as full fledged character, but I'd also love to see her with a health bar.

If Raven Beak doesn't make it onto the roster (please I'm begging) I'd totally settle for a boss fight mimicking going through Dread's climax. Maybe even with a showdown with the Kraid X fusion at the end.
 
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Idon

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One series I'm really hoping gets a boss next time is Metroid. Mother Brain not having a fight at any point in the series aside from the assist is kind of criminal imo and they could go for the classic brain in a tank or the monstrosity in Super's finale.

I kinda would rather Dark Samus come back as a boss rather than an echo. New phazon blasts, clone splitting, levitation. It's hard to imagine her getting a full overhaul next game as full fledged character, but I'd also love to see her with a health bar.

If Raven Beak doesn't make it onto the roster (please I'm begging) I'd totally settle for a boss fight mimicking going through Dread's climax. Maybe even with a showdown with the Kraid X fusion at the end.
They're gonna put in SA-X and give her the Demon King Ganon treatment where all the actually cool new moves they put on a souped up cool boss, meanwhile the actual Samus gets a slightly different down smash and that's it.
 

NintenRob

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One series I'm really hoping gets a boss next time is Metroid. Mother Brain not having a fight at any point in the series aside from the assist is kind of criminal imo and they could go for the classic brain in a tank or the monstrosity in Super's finale.

I kinda would rather Dark Samus come back as a boss rather than an echo. New phazon blasts, clone splitting, levitation. It's hard to imagine her getting a full overhaul next game as full fledged character, but I'd also love to see her with a health bar.

If Raven Beak doesn't make it onto the roster (please I'm begging) I'd totally settle for a boss fight mimicking going through Dread's climax. Maybe even with a showdown with the Kraid X fusion at the end.
What do you mean, Metroid has already had three bosses across the series.

Ridley :p
 

DarthEnderX

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One series I'm really hoping gets a boss next time is Metroid. Mother Brain not having a fight at any point in the series aside from the assist is kind of criminal imo and they could go for the classic brain in a tank or the monstrosity in Super's finale.
To be fair, Metroid had Ridley as it's requisite Boss fight for multiple games.

But now that he's a Fighter, Mother Brain needs to take his place.
 

PeridotGX

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I'm going against the grain here- I hope there aren't very many bosses in the next smash game. Why would you want to spend valuable development time on bosses, non-playable content you barely get to see, when you could spend those resources on more characters or stages? Hell, even Assist Trophies are more important.
 

Þe 1 → Way

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I'm going against the grain here- I hope there aren't very many bosses in the next smash game. Why would you want to spend valuable development time on bosses, non-playable content you barely get to see, when you could spend those resources on more characters or stages? Hell, even Assist Trophies are more important.
Good point, but I see this as an argument more for making more use of the bosses they do make rather than sidelining them to the odd classic mode route and WoL like in Ultimate. A co op boss rush with a difficulty slider akin to classic mode? I'd replay it endlessly.

It's a bit pipe dreamier, but after getting a taste of playable master hand and all the glitches and hacks across the series that let you play as permanent Giga Bowser and the other bosses, I feel like taking the time to make a playable boss mode would be a big hit in Smash 6.
 

TheFirstPoppyBro

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I'm going against the grain here- I hope there aren't very many bosses in the next smash game. Why would you want to spend valuable development time on bosses, non-playable content you barely get to see, when you could spend those resources on more characters or stages? Hell, even Assist Trophies are more important.
I mean doesn't Rathalos kinda prove that you could use them for more than just a boss lol
 

PeridotGX

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This sounds like a job for...

BOSS RUSH!!!

No but seriously, if you make a bunch of bosses pls let us fight them whenever we want.
How often did you do the boss rush in Brawl? At least for me, it was a fun side thing that I would maybe spend an hour on every few months. Don't get me wrong, it's silly that Ultimate doesn't have one, but it's not like adding it would singlehandedly make the bosses a core part of the experience.
It's a bit pipe dreamier, but after getting a taste of playable master hand and all the glitches and hacks across the series that let you play as permanent Giga Bowser and the other bosses, I feel like taking the time to make a playable boss mode would be a big hit in Smash 6.
Finding a way to make bosses playable is definitely the best way to give them more value, but at the same time they kinda stop being bosses - they instead become fairly unorthodox fighters.
 

Diddy Kong

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This is something that's been on my mind lately. Ultimate is the best selling fighting game of all time and has sold around 36 million units. The Switch is also 10 million units away from surpassing the PS2.

Here's hoping some of that goes into the next Smash Bros's budget, lol. A Smash Bros with a big budget and the longest development of the series sounds very intriguing to me.
I literally cannot imagine this not to be the case.

I mean, the next console is called Switch 2. They are trying to push for the same exact success as the Switch has. Nothing seems to suggest they're not trying to surpass themselves. At least to me.

This next Smash will be great.
 

Watuna4343

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I literally cannot imagine this not to be the case.

I mean, the next console is called Switch 2. They are trying to push for the same exact success as the Switch has. Nothing seems to suggest they're not trying to surpass themselves. At least to me.

This next Smash will be great.
The games can only grow so much in size though, eventually the growth will catch up both in terms of budget and terms of dev time and at some point a reboot, even soft feels inevitable and honestly, even with a pretty decent budget and dev time Smash 6 feels like the perfect chance for a soft reboot (without that meaning it will be bare bones in any way, just that it will aim more on differentiating itself from Smash Ultimate rather than expand on it because let's be real... it's pretty damn near impossible to expand on such a big game)
 

fogbadge

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Kirby Dragons

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T-Rex could be a boss, if they want to give Fossil Fighters' mascot a bigger role without worrying about scaling it down. It would attack with fire breath, roars, and head and tail swings.

They can also work in T-Rex Lord from Fossil Fighters: Champions as a second phase.
 

The Stoopid Unikorn

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How often did you do the boss rush in Brawl? At least for me, it was a fun side thing that I would maybe spend an hour on every few months.
If my argument for cutting modes was simply "I don't play them that much", I would advocate for Smash not getting any shred of single-player content at all.

But I don't because a fighting game released in these modern days without any single-player is basically asking that game to commit commercial suicide.
 

Garteam

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[A] fighting game released in these modern days without any single-player is basically asking that game to commit commercial suicide.
I don't entirely disagree, but Ultimate is the best selling fighting game of all time. People constantly bemoan Ultimate's lack of single-player content or how the single-player feels cobbled together at the last minute, but that's clearly not really an issue for a casual audience.

I think people really underestimate the toy box factor when discussing what a casual audience wants in their fighting game. Some people really just want a wide range of faces to beat the stuffing out of their friends with. I anecdotally know a couple of people who didn't go in on SFVI because they thought the roster was too small and that this would be exploited to sell DLC/updated versions down the line. Little did they know, Capcom would make their money whaling crossover skins.

Following Ultimate and discarding what other fighting game series are doing is the more prudent strategy commercially, not the other way around.
 

BuckleyTim

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I anecdotally know a couple of people who didn't go in on SFVI because they thought the roster was too small and that this would be exploited to sell DLC/updated versions down the line. Little did they know, Capcom would make their money whaling crossover skins.
Do you mean SFV? Or do you mean the weird world tour avatar battle passes in VI nobody likes lol
 

Gengar84

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All the single player talk the other day got me drafting a single player concept on Google Docs.
These are some pretty cool ideas. I think there’s a lot of replay value in these modes too. I would still miss a story mode and the opportunity to play into the crossover appeal and have more interaction between the characters but, from a purely gameplay perspective, this sounds like a lot of fun.
 

Hydreigonfan01

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Speaking about bosses, I'm surprised neither Medusa or Hades from Kid Icarus Uprising were bosses in Smash Ultimate. They're from a game that Sakurai made, and both of them being the size of kaijus, combined with them being boss fights in Kid Icarus Uprising, makes them fit very nicely as boss fight potential.

I actually think those two are too big to be playable characters, not in the same way as Ridley, but in the same way as Kraid, where the absolutely mammoth size of the characters is part of the point. Just to get a good example, here are the size comparisons between all the bosses from Kid Icarus Uprising.
CDN media

CDN media
 

SMAASH! Puppy

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Stage Reviews (64):

Want Back
  • Planet Zebes: It probably is just worse Brinstar, but it's got a cool look and I'd like to play on it one day.
  • Dream Land: It's kinda redundant, but I like the vibes, and a competitive stage with Kirby music is always a bonus.
  • Saffron City: I love the pixelmon that come out and smack you. It's also one of the Pokémon stages that isn't almost identical to another Pokémon stage except it has different transformations.
Like, But Don't Specifically Want
  • Super Happy Tree: It's not the greatest since it incentivizes sitting on the clouds and watching everyone fail to get to you, but it's a fun gimmick sometimes. I do think it could benefit from the hazards off version shrinking the blast zones though.
  • Kongo Jungle: The vibes are nice here, and it can be a fun casual stage. I've just seen it for two games straight.
  • Hyrule Castle: It just feels like a classic, and there's a bunch of fun stuff to keep things interesting in casual matches.
Don't Really Care
  • Peach's Castle: This stage is oddly kinda awkward to fight on, and I wonder if it just isn't gelling super well with Ultimate's physics because I remember it being fun on the N64. It does have a unique aesthetic so I kinda like it on those grounds. The Bumper is also pretty fun.
  • Mushroom Kingdom: The pipes are fun, but the layout is kinda eh, and I'm not too big of a fan of the fight club walk-off. Matches somehow always end with someone trying to KO someone over there.
Not a Fan
  • Sector Z: The vibes are really cool, but I'm not really into the idea of getting Corneria, but bigger, and without collision on the guns. I wouldn't mind seeing a stage like it (as in wide with a pretty space background), but if we do get it I think I'd want it instead of Corneria rather than alongside it, but that scenario would be pretty weird.
 

Gengar84

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Speaking about bosses, I'm surprised neither Medusa or Hades from Kid Icarus Uprising were bosses in Smash Ultimate. They're from a game that Sakurai made, and both of them being the size of kaijus, combined with them being boss fights in Kid Icarus Uprising, makes them fit very nicely as boss fight potential.

I actually think those two are too big to be playable characters, not in the same way as Ridley, but in the same way as Kraid, where the absolutely mammoth size of the characters is part of the point. Just to get a good example, here are the size comparisons between all the bosses from Kid Icarus Uprising.
CDN media

CDN media
Can’t Medusa change her size like Palutena? I haven’t played the games but I assumed that to be the case. I love Medusa’s design and I think she’d be an awesome playable fighter with Hades as a boss. We’re still a bit short on playable villains and female characters so Medusa helps with both. We don’t actually have any playable female villains at all yet.
 

Hydreigonfan01

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Can’t Medusa change her size like Palutena? I haven’t played the games but I assumed that to be the case. I love Medusa’s design and I think she’d be an awesome playable fighter with Hades as a boss. We’re still a bit short on playable villains and female characters so Medusa helps with both. We don’t actually have any playable female villains at all yet.
When Palutena's huge, she's portrayed as a vision to Pit. When Medusa's huge, she's just actually that big. With Medusa, it's her actual size, with Palutena, it isn't. Palutena's actual size is how she's portrayed in Smash at 5'9.
 
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Gengar84

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When Palutena's huge, she's portrayed as a vision to Pit. When Medusa's huge, she's just actually that big. With Medusa, it's her actual size, with Palutena, it isn't.
Ah, that makes sense. Thanks for the explanation. I feel like with them being goddesses, you could at least make a case that they’d have the ability to shrink themselves down to the scale of a normal person even if it’s not directly shown in the games. I think that’s a pretty common ability that gods and goddesses tend to have. With someone like Kraid, it’s a bit different because it’s just a giant monster and there isn’t really much precedent to think it could realistically have a similar ability.
 
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