To be honest, Guild Wars 2 disappointed me compared to Guild Wars 1. Sure, it had novel ideas and it wasn't all bad. In fact it was enjoyable and several things I'd like to see more of in a potential GW3... but it didn't have what made Guild Wars 1 so special to me: customisable movesets.
Seriously, I spent so much time making up movesets, some that worked stupidly well and surprised many, others that were completely gimmicky... I could tailor my characters to play the way I wanted. My elementalist could be a healer if I so desired.
With dungeons being instances specific to each player/group of players, it allowed the devs to give you truly challenging ones. You sometimes had to rework your moveset or team composition to have any hope of winning. It truly felt like a battle of wits. The game threw at you a challenge, you had to rise up to beat it.
In GW2 however, pretty much anything could and
had to be beaten by numbers. This resulted in quests you wanted to do... but couldn't ever hope of doing. Those three Wurms that you had to defeat almost simultaneously were horrible. At least 60 people were required to even stand a chance. Not only that, they each had to be guided by a leader who knew how to deal with the Wurm. That being said, it was the most fun I had in GW2, a real challenge.
But when we were only 40, we had to call it off. No point in even trying. Bounties or World Bosses were impossible when no one joined you. But then you had the World Boss trains with like 100+ people. You had better be there the
minute it started or it'd be already be over. Not to mention 99% of these players would just sit back and wait for a very small group of like 4 people to take care of the quest to unlock the World Boss... which sometimes almost failed (time limit + 1-2 people doing it can be hard) until a few who got tired of waiting came to help.
Where's the challenge here? All you need to do is wait, mash your buttons to cast your skills/spells... profit! The 2 things that were truly challenging were the Wurms and the Silverwastes. And even then, the Silverwastes usually had big groups at certain times so you'd just hop in on the train and you wouldn't even need to know what the boss does. Just spam. Seriously, I hardly even recall what the bosses did, except for the Wurms.
... Wow, didn't mean it to be a rent! Sheesh, I really am cranky tonight, sorry guys
To end on a good note, regardless of my experience, the music was always on point, not too obtrusive, and that's something I appreciate in my MMOs.