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Official Newcomer/DLC Speculation Discussion

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Kriven

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Shadow is Dark Pit. Shadow is Dark Samus.

Shadow is Dark Sonic.
Except no. Shadow is so intimately connected to the Chaos energy which permeates the franchise that not including chaos attacks doesn't work in service to the character, and his characterization would never be caught dead performing some of the actions which Sonic does in Smash Bros.

Shadow isn't just "dark clone," he's Vegeta.
 

DarthEnderX

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Did you have something specific in mind? A character that might be altered or something? I'm not in a great mental state to come up with much myself.
They could:
Add some gameplay differences to Daisy and Richter.
Replace FLUDD with Cappy.
Split Pokemon Trainer into 3 separate characters.
Give Ganondorf a new...everything.
etc.

This would only be acceptable if Black Shadow was added and inherited Ganon's entire kit and attributes completely verbatim
Yes, that's correct.

Or at least Smash 4 Dorf's moveset. He doesn't need the sword.

Rainbow Road is the one old stage that should come back. After that, go all in on new stages.
No! EVERYWHERE IS HERE!
 
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Shroob

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It's funny because one of the biggest criticisms Subspace got was that (almost) all the enemies were OCs instead of existing established baddies.

Might've been a reason that was largely rectified in Smash Run.
Smash Run still irks me to this day.

It was this close to perfection... if only it had online, and true multiplayer. A way to customize the length and ending battle would have been nice but not necessary.
 

Idon

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Look 3 mii fighters was enough for completely original creations. I dunno about you, but I'd rather the resources used to develop a character goes into one that expands the crossover of the game as a character I already enjoy and isn't a self-congratulatory pat on the back.
 

SharkLord

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What do you guys reckon the most likely indie character is? I'd probably say Hollow Knight since its yet to represented and has shown itself worthy of a sequel.
Reimu is my first bet. Touhou has been around since the 90's and hit it big in the 2000's, and is massive in Japan. It's got more legacy than most indies at the moment could dream of. This is in comparison to the indies represented so far; Recent Western successes who rose to prominence in the 2010's indie boom. They didn't quite make it, so perhaps Nintendo would be more inclined to go for the other side of the coin.

After her is Shovel Knight, Sir Cameo himself. He's become representative of the aforementioned indie boom and has some sequels planned out already, not to mention cameoing in a million different games, including SSBU itself. Sure, he's an AT, but by now there's been enough time to go back and promote them to playable.
 

N3ON

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Smash Run still irks me to this day.

It was this close to perfection... if only it had online, and true multiplayer. A way to customize the length and ending battle would have been nice but not necessary.
Smash Run deserved another chance on a console Smash game because it's probably been the most well-received single-game mode (dunno what else to call it, the Adventure/Subspace/Tour/WoL equivalent), and had a lot of potential to be improved upon and diversified.

Plus it was stranded on the 3DS version. Though ultimately that version did sell better.

I mean I would've preferred a fleshed out Smash Run to WoL.
 

ZelDan

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What do you guys reckon the most likely indie character is? I'd probably say Hollow Knight since its yet to represented and has shown itself worthy of a sequel.
Coming from someone who has never played Touhou.

Reimu is the only indie I really see having any chance happening.

-Sans became a premium Mii costume, and if there was an undertale pack at some point, you'd think they'd save Megalovania for that.

-Cuphead, like Sans, also got costume'd

-Shovel Knight got AT'd, and while I don't think ATs are completely off the the table, I do feel he might be lower on the priority list compared to other AT characters, whether it be Isaac or Waluigi who have more fan demand backing them, or the likes of Zero and Alucard being bigger third party characters with much larger legacies. Not going to say Shovel Knight is impossible (assuming AT promotions aren't impossible), but I just don't see it happening, and I don't like saying this because SHovel Knight is one of my MWs.

-Hollow Knight ended up being a huge hit, but so was Cuphead, and Cuphead I feel was probably a bigger hit than Hollow Knight overall, so Cuphead getting Mii costumed (and Sans as well, since UT is bigger than either Cuphead or Hollow Knight), makes me have a hard time seeing the Knight from HK make it in as playable.

-Shantae, I have a really hard time seeing happen. While her series has certainly been around longer than most, it hasn't exactly ever had a splash or impact compared to quite a bit of other Indie titles.

Reimu/Touhou, on the other hand, has been around a while, is hugely popular in Japan form what I hear, and still has a decent-ish following outside of Japan I think? It has had a crapload of games released througout the years. While I'm not going to say it's "likely" or that I really see it coming, it does still seem somewhat plausible to me or not THAT far-fetched.
 

pupNapoleon

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Also, has anyone actually considered the implications of Cloud having a different Final Smash?

Y'all don't realize just how much this can blow speculation wide open to know the devs are willing to go back to base game characters and add more stuff to them?
Or it was just a cinematic sequence, which is what it appeared to be.
 
D

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Look 3 mii fighters was enough for completely original creations. I dunno about you, but I'd rather the resources used to develop a character goes into one that expands the crossover of the game as a character I already enjoy and isn't a self-congratulatory pat on the back.
I am really sorry I have to ask this, but are you a fan of characters being in Mii costumes, or not?
 

Shroob

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Or it was just a cinematic sequence, which is what it appeared to be.
No, the final smash was 100% rendered in game by the looks of it, the model quality dropped substantially from the very beautiful CG models to resemble the in-game models.

1607844552990.png



These are definitely the in game models, but if anything, it's probably just:


A) A special Final Smash that Advent Children Cloud can pull off, with no actual change to damage/knockback
or
B) A special Final Smash Cloud does against Sephiroth exclusively
 

SMAASH! Puppy

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And we already wasted a precious Boss slot on one...
Actually, there are probably 7 OC bosses:
  • Galeem
  • Dharkon
  • Galeem & Dharkon
  • Master Hand
  • Crazy Hand
  • Master Hand & Crazy Hand
  • Galeom
  • Giga Bowser
Honestly, I think it makes sense for the final boss(es) to be original character(s) since it allows the final boss to suit the story's needs without having to worry about the character not really fitting that role. So in that sense, I wouldn't really call them a waste. Master Hand and Crazy Hand also deserve to be here as iconic figures in the series, and Giga Bowser is just Bowser redesigned to fit the needs of a boss character in the Super Smash Bros. series, so he only technically counts as an OC anyway. Galeom is a weird choice though. He's easily the most forgettable boss in the series, and imo, literally any other boss in the series would have been better (except for Duon, but that's only because Little Mac and Steve wouldn't be able to jump over it). I personally would have gone with Rayquaza or Porky.

It's funny because one of the biggest criticisms Subspace got was that (almost) all the enemies were OCs instead of existing established baddies.

Might've been a reason that was largely rectified in Smash Run.
Yeah, it would have been better if the mode made better use of it's properties and handled its major villains better.

Bowser is the villain.
Plot Twist! The true villain is Ganondorf.
Plot Twist! The true villain is Master Hand.
Plot Twist! The true villain is Tabu-SONIC EX MACHINA!!!
 

pupNapoleon

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Congrats on refusing to actually read my reply. Also, is saying something like, "Geno was a hugely popular character so we decided to upgrade him to a premium costume" considered special treatment? If so, your negative bias is showing and you aren't really worth discussing this any further.



I know it might be hard for you to fathom, but yes, many of us DO get outside Smashboards, and yes, Geno is far from the most iconic character in the universe, but you'd be surprised how many gamers older than 25 actually DO know who he is. Ironic of you to acknowledge his popularity and then proceed to doubt that same assertion. You also seem to forget that Krool and Banjo were also relatively obscure until their respective fanbases actually SUCCEEDED in getting their characters in the game by doing exactly what the Geno fans are/were trying to do: SUPPORT THEM PUBLICLY.



LOL I love getting lectured about logic by, again, someone that simultaneously acknowledges Geno's popularity while at the same time arguing about why said popularity isn't worthy of acknowledgement. Being able to recall actual past shout-outs by Sakurai is not being emotional. Being emotional is rejecting all logic to hate on a character simply because you have no attachment or liking for them.
I remember when Rayman fans got that apology, after being the biggest leak of all time, and having trophies.
 

pupNapoleon

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Well, I’ll just point to this.

PupNapoleon, I get the feeling that you assumed I was using the fan rule definition, when in reality I was using the common sense speculation definition. Does Sephiroth being in definitely deconfirm Lara beyond a reasonable doubt? No. But does it lower her chances for this pass, even a little bit? Yes, and it certainly does have more of an impact on Lara’s chances than the hypothetical situation that Chun-Li, a character from a completely different company, gets in.
I read this as a hair split.
No, I don't personally think a company will get more than one character per pass- but that's simply because it hasn't happened.
Using precedent isn't inherently the best way to dictate what will happen in the future, particularly since the precedents tend to be broken with almost every character reveal.
 

DarthEnderX

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Actually, there are probably 7 OC bosses:
  • Galeem
  • Dharkon
  • Galeem & Dharkon
  • Master Hand
  • Crazy Hand
  • Master Hand & Crazy Hand
  • Galeom
  • Giga Bowser
C'mon, fighting 2 bosses ar once isn't taking up a boss slot. It's all reused assets.
And I don't consider Giga Bowser a Smash OC. It's still Bowser.

Honestly, I think it makes sense for the final boss(es) to be original character(s) since it allows the final boss to suit the story's needs without having to worry about the character not really fitting that role.
Galeem and Dharkon are pretty much just diet Giygas. They should used him.

Master Hand and Crazy Hand also deserve to be here as iconic figures in the series
Agreed.

Galeom is a weird choice though. He's easily the most forgettable boss in the series, and imo, literally any other boss in the series would have been better (except for Duon, but that's only because Little Mac and Steve wouldn't be able to jump over it). I personally would have gone with Rayquaza or Porky.
That's who I meant by wasted slot, yes. Gimmie Porky or Wily Machine or Death Egg Robot instead.
 
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N3ON

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Yeah, it would have been better if the mode made better use of it's properties and handled its major villains better.

Bowser is the villain.
Plot Twist! The true villain is Ganondorf.
Plot Twist! The true villain is Master Hand.
Plot Twist! The true villain is Tabu-SONIC EX MACHINA!!!
Subspace didn't have a great plot, won't argue with that, but it's really not any worse than any other fighting game.

A story that revolves around dozens of characters bumping into one another and instantly rushing to beat the hell out of each other is never very conducive to a coherent, or at least sensible narrative. Pretty funny that the "generic robot" was the best character in the story, though.

But out of the whole mode I just like the cutscenes because they were basically direct injections of fanservice.
 

Idon

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I am really sorry I have to ask this, but are you a fan of characters being in Mii costumes, or not?
Not only am I not a fan, I think I'd rather take nothing than those bizarre character costumes made to fit a Mii's cartoony body.

Well... it's not so bad when they already fit the mold.
1607845432224.png
but those are the rare exception.
 
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Shroob

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I loved Smash Run because it gave me City Trial vibes from Kirby Air Ride
Same, the biggest flaw of Smash Run was it was 'almost' City Trial... but... just not quite.


Why no online?

Why can't you adjust how long you have to play it?

And the big killer of it

Why can't I interact with my opponents AT ALL? That was one of the best parts of City Trial in finding someone who had gone off all on their own to farm for power ups/finding a ship that they liked and them RAMMING into them.
 

pupNapoleon

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Except no. Shadow is so intimately connected to the Chaos energy which permeates the franchise that not including chaos attacks doesn't work in service to the character, and his characterization would never be caught dead performing some of the actions which Sonic does in Smash Bros.

Shadow isn't just "dark clone," he's Vegeta.
History of Shadow: Created to be Dark Sonic.

I don't think they are identical, no. But then again, Dark Samus isn't much at all like Samus, Daisy cannot float or use Toads.... it's kind of just the job of an echo to compromise slightly so that they can make it in. Shadow is no more different than those examples.
 
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I'm going to post a hot take, but Subspace Emissary was better than Smash Run.

Smash Run had far better traits, such as enemies, and it sounds quite cool. However, I just adore the character interactions in Subspace Emissary.
 
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Mapusaurus

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I am a realistic geno fan, i cant see a world where he isnt playableeither as a mii or a dlc fighter? what are your expectations for the blue man?
 

7NATOR

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Okay I need to ask a Question

So in your Opinion, what would you say is the Most time-Consuming (and I guess also expensive) part of Making a DLC character in Super Smash Bros Ultimate, there's stuff like

Modeling
Animating
Voice Work
Balancing
Stage

and etc
 

Shroob

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Okay I need to ask a Question

So in your Opinion, what would you say is the Most time-Consuming (and I guess also expensive) part of Making a DLC character in Super Smash Bros Ultimate, there's stuff like

Modeling
Animating
Voice Work
Balancing
Stage

and etc
Didn't Sakurai say it could take up to a year to make a single stage back in the August 2018 Direct? I dunno if that's the hardest, but that sounds like the longest.
 
D

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Not only am I not a fan, I think I'd rather take nothing than those bizarre character costumes made to fit a Mii's cartoony body.

Well... it's not so bad when they already fit the mold.
View attachment 295363
but those are the rare exception.
Why would you rather take nothing than a Mii costume? The Sans and Cuphead costumes look very good in my opinion. I'm curious.

I mean, at least they are in the game, somewhat.
 
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DarthEnderX

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A story that revolves around dozens of characters bumping into one another and instantly rushing to beat the hell out of each other is never very conducive to a coherent, or at least sensible narrative.
Especially when none of them talk...

So in your Opinion, what would you say is the Most time-Consuming (and I guess also expensive) part of Making a DLC character in Super Smash Bros Ultimate, there's stuff like

Modeling
Animating
Voice Work
Balancing
Stage
Probably animating or stage.

Might technically be balancing. But we all know they don't start that till after the character is out anyway.
 
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Shroob

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Anyway, calling it now, and probably dozens others have as well, but Omnislash V5 is probably just a reskin of Omnislash for AC Cloud and nothing more. Just a little additional fanservice thrown in for the sake of it.


If that's the case, then I'm slightly more hopeful that Square was willing to play ball with FF content in general.
 

Nekoo

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If you all want to know how your Resident Square-Enix Nerd feel about Sephiroth in Smash?
Well, this should be enough.


Sakurai everytime he hear that a Character is "A never ever" or "Impossible"

Sakuraimeme.png


If this is the endgame for Sora, I don't. I genuinely don't mind. It's absolutely fantastic, and It seems that it's the general feeling amongst Sora Fans. We're absolutely happy for Sephiroth, probably because he gave us more anal boo boo than anything during our childhood, so...He was part of "our" memories too of a game we belove and fought for a character from to appear.

It's genuinely great. Even more as a complete SE nerd and fan. I love it! The trailer was amazing, it was epic, it has everything for a perfect reveal! Thanks you Sakurai!
 
D

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If you all want to know how your Resident Square-Enix Nerd feel about Sephiroth in Smash?
Well, this should be enough.


Sakurai everytime he hear that a Character is "A never ever" or "Impossible"

View attachment 295364


If this is the endgame for Sora, I don't. I genuinely don't mind. It's absolutely fantastic, and It seems that it's the general feeling amongst Sora Fans. We're absolutely happy for Sephiroth, probably because he gave us more anal boo boo than anything during our childhood, so...He was part of "our" memories too of a game we belove and fought for a character from to appear.

It's genuinely great. Even more as a complete SE nerd and fan. I love it! The trailer was amazing, it was epic, it has everything for a perfect reveal! Thanks you Sakurai!
Long time no see, Neeko.

And I'm glad you are enjoying Sephiroth!
 

Idon

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Why would you rather take nothing than a Mii costume? The Sans and Cuphead costumes look very good in my opinion. I'm curious.

I mean, at least they are in the game, somewhat.
Because they look awful and I'd rather they not be there if they're going to look awful.
Sans and Cuphead look great and I'm fine with those, but the continued pouring of modeling work into costumes for characters I do not like irks me.

Anyway, calling it now, and probably dozens others have as well, but Omnislash V5 is probably just a reskin of Omnislash for AC Cloud and nothing more. Just a little additional fanservice thrown in for the sake of it.


If that's the case, then I'm slightly more hopeful that Square was willing to play ball with FF content in general.
Yeah, that's the only thing I could see it being.
It being Sephiroth specific wouldn't work in FFAs and it wouldn't work with Cloud's original static buster sword.

It just makes sense.
 

7NATOR

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For Omnislash Version 5

I heard the idea that It might be based on whether you are in Limit Form or Not

So if you are in Regular Form, It's the Regular Omnislash

If you are in Limit Form, You do Version 5

Though I don't know how that would work with Regular FF7 Cloud though.
 
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