Can we stop calling Min Min a "promotional character?"
Corrin and Byleth are promotional characters and were chosen because their games were released in very specific time windows. Essentially, they look for a new game that is set to release in a certain time period and pick a character from that game. That means, that yes... Fire Emblem got that slot... twice. I don't think its due to any bias. The IS team is just REALLY lucky with their development cycles. How do we know this? Sakurai has discussed this in interviews.
When Min Min was teased, revealed and added, ARMS was three years old. The reason Nintendo wanted ARMS in Smash is because ARMS was their next successful IP made by the in house team. You can make stuff up and say Nintendo was trying to "revive" ARMS but the reality is... ARMS doesn't need it. Certain groups can ***** all they want about ARMS "sucking," but that doesn't matter at the end of the day. Overall reception was positive and it made a lot of money BEFORE Ultimate was even released. If you somehow count that as "shilling" or "promotional," then you must consider Inkling a promotional character too. After all, they were three years old when they were included in Smash too. Or perhaps you could say ARMS wasn't successful enough to not be a "promotional pick.". Well, its single game has sold more then any Pikmin or Xenoblade (tho XC2 is getting close) game. Does that make Olimar and Shulk shill picks? Their franchises clearly need the advertising more. Heck the Xenoblade devs have gone on record saying that Shulk being included in Smash helped sales.
The only way Min Min can be considered a "promotional" character is that she technically promotes her series, just like every character does.
I'm getting real tired of people trying to downplay ARMS' accomplishments just because they don't like it. It's not some fluke of an IP that just got picked cause Nintendo is putting it on life support.
It's a new proven successful IP that was added AFTER is was proven to be successful. That's pretty much what this thread begs for.
I largely concur. However (I can't speak for anyone but myself here):
When I talk about "reviving" ARMS, I'm going by the issue of daily / monthly playerbase and investment from Nintendo's end (via official support, patches etc.) - not total sales. We can't know the exact playerbase stats since Nintendo keeps that under lock and key. Yes, there was a core of ARMS players who formed the active ARMS playerbase, but beyond that? Very difficult to say, but chances are that the ARMS playerbase wasn't as large as Nintendo initially hoped.
One thing that struck me as very odd was that Nintendo did not continue supporting ARMS from the period where Dr. Coyle released to the March 2020 reveal. It's worth contrasting with Splatoon here, who's evidently - judging by Nintendo not stopping support for 1 and later on 2 at all - seen consistent support and tournaments from Nintendo. Since March 2020, NoA's held two ARMS Online Open for example (with the latest in August IIRC, well after Min Min released).
Perhaps Nintendo saw ARMS as a finished game for all intents and purposes, with an initially large but then declining playerbase... only to be caught by surprise when the core ARMS playerbase hung on?
Ergo, perhaps a better word for that would be "revitalizing" the ARMS series? Which is a different word from "reviving", even if the difference can be subtle.
Name two characters that you'd like to see in Smash Ultimate that aren't a part of your "most wanteds". For me, I can name Haohmaru from Samurai Shodown and Phoenix Wright from Ace Attorney.
I have a ling list of them, but Gordon Freeman and Lara Croft amongst those just to name two examples.