You know something I've been thinking about is if the already strong pre-sales of the 3D Mario All Stars Collection might lead to other ones in the future, even if Nintendo seems keen tying them to anniversary specific years a lot of the time.
While we're far away from many Smash anniversaries, I wonder if a collection of 64/Melee/Brawl is completely out of the question at some point. Given the minimalist changes we saw for the 3D Mario games, it wouldn't be biggest issue in just putting all three as they are on a disc/digital download and taking in the sales.
That's definetely not out of the question. there is an audience that would welcome the chance to revisit older Smash titles. Not just competitive people, but also people wishing to revisit SSE and other features that are absent in 4 / Ultimate. There are some questions surrounding that though. The competitive Melee scenes has increasingly turned towards modding - which
Nintendo are completely against:
Nintendo openly opposes UCF and game modding. For Ultimate, this isn’t a big deal. The game isn’t nearly as broken as Melee and doesn’t need modding. For Melee, modding has already changed the entire competitive scene for the better and could do even more in the future.
The most widely known and talked about mod is Universal Controller Fix – UCF. UCF makes a few simple changes to the game’s code so that all controllers will have roughly the same performance, not just a few select extra good controllers. This is a huge deal because prior to UCF, controllers were one of Melee’s actual johns.
UCF helps reduce the unfair advantage controllers can create and it’s accepted by a wide majority of the community. It can be so crucial that
Leffen successfully lobbied to have his match against ChuDat remade when he found that UCF wasn’t on. The remake was immensely controversial but it stood.
FTR, UCF is meant to adress two things: 1. Dashing back, which is a severe problem in vanilla Melee since it's 1 frame (more often, less than that). Aka. so inhumanely fast that most controllers could outright fail that. If a dash back fails one enters the much slower turn around animation (IIRC 6 frames). UCF increases the dashback window to 2 frames. 2. Shield dropping (holding shield, then dropping through a platform to land more safely). It's also inconsistent and controller-dependent in vanilla Melee. And UCF made sure that could be done on any controller.
Before UCF, Melee pros like Armada would make sure their controller was
properly malfunctioning (
yes) so they could dash back consistently.
UCF also reduces controller turnover and slows down the hunt for GameCube controllers. This is a big deal because Melee increasingly faces finite supplies of things like controllers and CRT TVs. Something like UCF could have a long term effect on Melee’s lifespan. Losing UCF wouldn’t by any means doom Melee but it would make it worse. Nintendo would likely oppose any modded software in a tournament they ran. Once again, Nintendo is here to sell units and it’s not making these mods. If anything, these mods make its units look worse by comparison.
One way Nintendo could go about this is to implement the UCF changes into the official rerelease themselves (again,
few simple changes to the game's code). But that's not guaranteed - since even that might be too much for a minimalist collection. But if Nintendo doesn't implement stuff like UCF, well, a lot of Melee fans and pros might have reservations about the collection. It would depend on how the Switch's pro controller fares in Melee too - AFAIK that doesn't have the same problems as the GCN controllers have. So that problem might be mitigated by the pro controller.
OTOH, there's also the risk of Nintendo going "too far". If they decide to nerf or remove the wavedash a large portion of Melee's audience is going to complain. There are some glitches and jank the Melee community would like to see changed - beyond the fixes that UCF provide. The Invisible Ceiling is another, and Pokemon Stadium is, well:
(Although it's gotten to the point where a lot of Melee players use mods and go for Frozen Stadium - Hazardless PS. Because Pokemon Stadium was incredibly jank in Melee.)
It also raises the question of what Nintendo would change about 64 and Brawl. Would they be against 64's Double Jump Cancels? Brawl's DACUS (Dash Attack Canceled Up Smash)? Brawl's fans would not mind random tripping being removed though. 64's fans would generally not mind Hazardless / Omega / Battlefield forms (Dream Land's the only consistently legal stage in 64, Hyrule Castle's a jank-y counterpick).
Such a collection is also going up against the fact that Melee, 64 and even Brawl have been played online through emulators for a while. And Slippi only sets the bar higher since it added rollback at a time when Ultimate's own online was under severe criticism. If Nintendo wants to do such a collection with online most will compare the collection's online with emulators or even Slippi (regardless of it being a fair comparision or not). Yeah, Slippi is limited to 1-on-1s at the moment, but the Slippi team continues to work on the program, so it might see the ability to play FFAs and items at some point.
Saying this because if Nintendo omits online entirely from the collection, well, there goes a lot of the potential appeal.
Still though, I should say this: The biggest benefit to an official 64 / Melee / Brawl collection would be precisely because those games can be difficult to find nowadays. The point about the Melee scene facing increasing shortages also applies to the (smaller) 64 scene, and qute a lot of people would like to revisit Brawl's SSE and gameplay without having to get an old Wii or resort to emulation.
I do believe that a 64 / Melee / Brawl collection could be viable, but IMHO Nintendo / Bamco (assuming they develop the collection together with Sakurai) would need to be careful and learn from the mistakes with Ultimate's online. I'm not entirely sure it could be priced at $60 either (might be better as a $40 collection), but Nintendo's always done $60, and they could do that here too.
This answer's been focused around the competitive Melee scene because it's the one I'm personally most familiar with. It's also the largest of the three, with a viewerbase that rivals big time esports like CS:GO, Tekken and Street Fighter.