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Official Newcomer/DLC Speculation Discussion

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Metal Shop X

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I think the idea was to bring back helpers, and use that idea to its full extent, which I think is an amazing idea, but something went wrong in execution. I kind of hope they keep helpers, or at least multiplayer (unless they're going 3D or something else that would make it understandable to remove multiplayer) in future titles, because that was a huge draw for me. I don't think they've exhausted all ideas that the series could do to shake things up in 2D, but I do think that jumping to 3D would do wonders for the series if done right. If nothing else, mixing in the current style Kirby games with more experimental stuff could help a lot in keeping things fresh.


I don't know that they've said they're abandoning 2D, but they do seem to be cooking up something new based on the general rumblings from the devs and the internet. Granted, this was also the case with Pokémon Sword and Pokémon Shield, but we'll see what happens.
While we can all say how "mediocre" Star Allies base game was, as someone who followed all the updates, the devs did add alot of stuff fans were asking. Lots of old fan-favourite characters being playable is one thing, but the last update added a much more difficult & interesting mode, Heroes in Another Dimension, a new difficulty for the Arena & new moves for Dedede, MK & BWD . Which if I had to guess for the first two, was due to them knowing how easy the base game was & trying to make the postgame much harder to balance it out. (Did it worked or not? YOU DECIIIIDE!...but for me, it did)

That, and I haven't heard the Kirby devs as restricted as Gamefreak is (especially since Kirby is more niche, so they probably have more freedom for their games), so in my humble opinion, I think it should go fine. (They did alot of experimenting with spin-off Kirby games, so maybe they will use some of them for their new project?)
 
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SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,443
Location
Snake Man's stage from Metal Blade Solid
Which if I had to guess for the first two, was due to them knowing how easy the base game was & trying to make the postgame much harder to balance it out. (Did it worked or not? YOU DECIIIIDE!...but for me, it did)
It did, but I actually hated it due to its emphasis on 100% completion (going for it is frustrating since you have to do the entire level over if you fail or miss something, and not going for it makes the place boring). Also, Another Dimention is the ugliest place ever. Please never use it again HAL.
 

MooMew64

sometimes here, sometimes there
Joined
Nov 4, 2019
Messages
15,572
Location
up and down and all around
If I may add onto the earlier conversation about when CP7 is releasing: I still feel this month or early October at the latest is a high probability. As for CP8...Honestly, we don't have enough info on what's going on over at Nintendo and the Smash team right now to really be able to comment on that. I personally have a gut feeling CP8 is gonna pull a Byleth and have a reveal and release in January, but honestly, who knows? We could get another one in November for all we know.

It all comes down to us needing another check in with Sakurai to hear what he has to say about how development has been progressing. I'm personally not willing to get all doom and gloom about Smash's release schedule just yet. Delays could happen and should be prepared for should the worst case comes, but there isn't necessarily a reason to expect that some huge delay is coming for Smash right now.

Basically, I say hope for the best, but also be prepared for the worst should it come. Hype responsibly, and all that, and set expectations accordingly: Especially with what's going on in the world right now.
 

Metal Shop X

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Switch FC
SW-2905-0652-6700
It did, but I actually hated it due to its emphasis on 100% completion (going for it is frustrating since you have to do the entire level over if you fail or miss something, and not going for it makes the place boring). Also, Another Dimention is the ugliest place ever. Please never use it again HAL.
Eh, won't disagree, but I had a good time imo (didn't 100%, but got just enough for the final boss of the mode).

As for the background, I kinda didn't care too much? Like after all the pretty areas the main game, a mode with "meh" background didn't meant much to me. I was just playing for the challenge, and I remember liking how the power-up were used for each arena, buuuuuut it's been a long time since I played it, so who know.
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,443
Location
Snake Man's stage from Metal Blade Solid
Eh, won't disagree, but I had a good time imo (didn't 100%, but got just enough for the final boss of the mode).
I don't think you have to 100% it to unlock the Three Mage Sisters, but you have to get pretty darn close. Closer than I liked anyway.

Ya' know what would make an amazing filler title? The Final Arena (or some other fitting name). All mainline Copy Abilities, all mainline bosses. Heaven or heck, let's rock!

Of course, that'd be a little long, so you'd have to allow players to make their own custom (and usually, much smaller) arenas, but I still say the concept is amazing.
 

Metal Shop X

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I don't think you have to 100% it to unlock the Three Mage Sisters, but you have to get pretty darn close. Closer than I liked anyway.

Ya' know what would make an amazing filler title? The Final Arena (or some other fitting name). All mainline Copy Abilities, all mainline bosses. Heaven or heck, let's rock!

Of course, that'd be a little long, so you'd have to allow players to make their own custom (and usually, much smaller) arenas, but I still say the concept is amazing.
You know I got to like this post since there's a Guilty Gear reference in it. :grin:

Also, oh boy, if Robobot True Arena was considered the hardest Arena of all Kirby games, then I can't imagine what THIS Arena would be like.
I actually feel really good about getting a reveal next week.

Just a gut feeling.
If you're right, you got to upgrade President Ivysaur to Jesus Ivysaur.

You don't have to, but it be fitting.
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,443
Location
Snake Man's stage from Metal Blade Solid
Also, oh boy, if Robobot True Arena was considered the hardest Arena of all Kirby games, then I can't imagine what THIS Arena would be like.
Whispy's Revenge
Lololo & Lalala's Revenge
Kabula
Kracko's Revenge
Paint Roller
Mr. Shine & Mr. Bright
Heavy Mole
Nruff and Nelly
Sweet Stuff
Ice Dragon
Dyna Blade
Fatty Whale
Computer Virus
Chameleo Arm
Wham Bam Jewel
Parallel Woods
Main Cannon #2
Heavy Lobster
Reactor
Arco
Goldon & Silvox
Ado
Pix
Acro
Magman
HR-H
King Golem
Moley
Mega Titan
Gobbler
Wiz
Master Hand & Crazy Hand
Mrs. Moley
Mecha-Kracko
Yadogaine
Bohboh
Mr. Dooter EX
Fatty Puffer EX
Goraiath EX
Grand Doomer EX
Metal General EX
HR-D3
Flowery Woods DX
Paintra DX
Coily Rattler DX
Pyribbit DX
Shadow Dedede
Gigavolt
Clanky Woods 2.0
C.O.G.S. (Core Kabula)
Holo Defence API 2.0
Dedede Clone 2.0 (Dedede Clones & D3 2.0)
Stock Mecha Knight
Dark Matter Clone
Sectonia Clone
Yggy Woods
Grand Mam
Parallel Twin Kracko (Parallel Big Kracko)
Mid-Boss Rush 1You battle Poppy Bros. Sr.. Lololo, and Kracko Jr.
Mid-Boss Rush 2You battle Bonkers, Bugzzy, Fire Lion, Grand Wheelie, Meta-Knights, Mr. Frosty, Mr. Tick Tock, and Phan-Phan
Mid-Boss Rush 3You battle Blocky, Captain Stitch, Efreeti, Jumper Shoot, Master Green, and Waiu
Mid-Boss Rush 4You battle Chef Kawasaki, Iron Mam, and Jukid
Mid-Boss Rush 5You battle Boboo, Haboki, and Yuki
Mid-Boss Rush 6You battle DecaN-Z, Decabouncy, Decakacti, Decafishbone, Decaspark-i, Decatick, Decakany, Decakapar, Decablowfish, Decagalbo, Decachilly, Decamopoo, Decapupa,Decaburnis, and Decasawyer
Mid-Boss Rush 7You battle Batafire, Bombar, Box Boxer, Boxy, and Master Hand
Mid-Boss Rush 8You battle Big Metalun, Bubloo, Gao Gao, and Tedhaun
Mid-Boss Rush 9You battle Super-Bonkers, Dubior, Kibble Blade, King Doo, Moundo, Sphere Doomers, and Water Galboros
Mid-Boss Rush 10You battle Flame Galboros and Hornhead.
Mid-Boss Rush 11You Battle Invader Armor, Miasmoros, Security Force, and Telepathos.
Vividra
Masked Dedede
Parallel Meta Knight
Nightmare (2 Phases)
Dark Matter (2 Phases)
Galactic Nova Nucleus
Marx Soul
Bandanna Waddle Dee
Galacta Knight Returns
Zero
Waddle Dee
Adeleine
Miracle Matter
02
Dark Meta Knight's Revenge
Dark Mind (3 Phases)
Dark Daroach
Dark Nebula
Landia EX
Lor & Magolor EX
Magolor EX (Magolor Soul)
Queen Sectonia DX
Queen Sectonia (Soul of Sectonia)
Suzie 2.0
Pres. Haltmann 2.0
Star Dream Soul OS
Francisca
Flamberge
Zan Partizanne
Corrupt Hyness
The Three Mage-Sisters
Morpho Knight EX
Void Termina (Void)
I had a lot of time on my hands one day so I made an Excel spreadsheet with all of the bosses on it. The names in parenthesis are the second phase bosses.

EDIT: It's worth noting that Parallel Woods is a made up upgraded version of Twin Woods, because I'm hilarious. I would also include the non-upgraded versions of each boss as well for players who want fights that are a bit more casual.
 
Last edited:

Metal Shop X

CHAINSAW POWEEEEEEEER
Joined
May 4, 2015
Messages
26,850
Location
USA
NNID
Mao644
3DS FC
4339-3012-0905
Switch FC
SW-2905-0652-6700
Whispy's Revenge
Lololo & Lalala's Revenge
Kabula
Kracko's Revenge
Paint Roller
Mr. Shine & Mr. Bright
Heavy Mole
Nruff and Nelly
Sweet Stuff
Ice Dragon
Dyna Blade
Fatty Whale
Computer Virus
Chameleo Arm
Wham Bam Jewel
Parallel Woods
Main Cannon #2
Heavy Lobster
Reactor
Arco
Goldon & Silvox
Ado
Pix
Acro
Magman
HR-H
King Golem
Moley
Mega Titan
Gobbler
Wiz
Master Hand & Crazy Hand
Mrs. Moley
Mecha-Kracko
Yadogaine
Bohboh
Mr. Dooter EX
Fatty Puffer EX
Goraiath EX
Grand Doomer EX
Metal General EX
HR-D3
Flowery Woods DX
Paintra DX
Coily Rattler DX
Pyribbit DX
Shadow Dedede
Gigavolt
Clanky Woods 2.0
C.O.G.S. (Core Kabula)
Holo Defence API 2.0
Dedede Clone 2.0 (Dedede Clones & D3 2.0)
Stock Mecha Knight
Dark Matter Clone
Sectonia Clone
Yggy Woods
Grand Mam
Parallel Twin Kracko (Parallel Big Kracko)
Mid-Boss Rush 1You battle Poppy Bros. Sr.. Lololo, and Kracko Jr.
Mid-Boss Rush 2You battle Bonkers, Bugzzy, Fire Lion, Grand Wheelie, Meta-Knights, Mr. Frosty, Mr. Tick Tock, and Phan-Phan
Mid-Boss Rush 3You battle Blocky, Captain Stitch, Efreeti, Jumper Shoot, Master Green, and Waiu
Mid-Boss Rush 4You battle Chef Kawasaki, Iron Mam, and Jukid
Mid-Boss Rush 5You battle Boboo, Haboki, and Yuki
Mid-Boss Rush 6You battle DecaN-Z, Decabouncy, Decakacti, Decafishbone, Decaspark-i, Decatick, Decakany, Decakapar, Decablowfish, Decagalbo, Decachilly, Decamopoo, Decapupa,Decaburnis, and Decasawyer
Mid-Boss Rush 7You battle Batafire, Bombar, Box Boxer, Boxy, and Master Hand
Mid-Boss Rush 8You battle Big Metalun, Bubloo, Gao Gao, and Tedhaun
Mid-Boss Rush 9You battle Super-Bonkers, Dubior, Kibble Blade, King Doo, Moundo, Sphere Doomers, and Water Galboros
Mid-Boss Rush 10You battle Flame Galboros and Hornhead.
Mid-Boss Rush 11You Battle Invader Armor, Miasmoros, Security Force, and Telepathos.
Vividra
Masked Dedede
Parallel Meta Knight
Nightmare (2 Phases)
Dark Matter (2 Phases)
Galactic Nova Nucleus
Marx Soul
Bandanna Waddle Dee
Galacta Knight Returns
Zero
Waddle Dee
Adeleine
Miracle Matter
02
Dark Meta Knight's Revenge
Dark Mind (3 Phases)
Dark Daroach
Dark Nebula
Landia EX
Lor & Magolor EX
Magolor EX (Magolor Soul)
Queen Sectonia DX
Queen Sectonia (Soul of Sectonia)
Suzie 2.0
Pres. Haltmann 2.0
Star Dream Soul OS
Francisca
Flamberge
Zan Partizanne
Corrupt Hyness
The Three Mage-Sisters
Morpho Knight EX
Void Termina (Void)
I had a lot of time on my hands one day so I made an Excel spreadsheet with all of the bosses on it. The names in parenthesis are the second phase bosses.
Whoever win this is officialy a god among gamers.

My lord, that's a big list.
 

KillerCage

Smash Master
Joined
Jun 21, 2019
Messages
4,445
Whispy's Revenge
Lololo & Lalala's Revenge
Kabula
Kracko's Revenge
Paint Roller
Mr. Shine & Mr. Bright
Heavy Mole
Nruff and Nelly
Sweet Stuff
Ice Dragon
Dyna Blade
Fatty Whale
Computer Virus
Chameleo Arm
Wham Bam Jewel
Parallel Woods
Main Cannon #2
Heavy Lobster
Reactor
Arco
Goldon & Silvox
Ado
Pix
Acro
Magman
HR-H
King Golem
Moley
Mega Titan
Gobbler
Wiz
Master Hand & Crazy Hand
Mrs. Moley
Mecha-Kracko
Yadogaine
Bohboh
Mr. Dooter EX
Fatty Puffer EX
Goraiath EX
Grand Doomer EX
Metal General EX
HR-D3
Flowery Woods DX
Paintra DX
Coily Rattler DX
Pyribbit DX
Shadow Dedede
Gigavolt
Clanky Woods 2.0
C.O.G.S. (Core Kabula)
Holo Defence API 2.0
Dedede Clone 2.0 (Dedede Clones & D3 2.0)
Stock Mecha Knight
Dark Matter Clone
Sectonia Clone
Yggy Woods
Grand Mam
Parallel Twin Kracko (Parallel Big Kracko)
Mid-Boss Rush 1You battle Poppy Bros. Sr.. Lololo, and Kracko Jr.
Mid-Boss Rush 2You battle Bonkers, Bugzzy, Fire Lion, Grand Wheelie, Meta-Knights, Mr. Frosty, Mr. Tick Tock, and Phan-Phan
Mid-Boss Rush 3You battle Blocky, Captain Stitch, Efreeti, Jumper Shoot, Master Green, and Waiu
Mid-Boss Rush 4You battle Chef Kawasaki, Iron Mam, and Jukid
Mid-Boss Rush 5You battle Boboo, Haboki, and Yuki
Mid-Boss Rush 6You battle DecaN-Z, Decabouncy, Decakacti, Decafishbone, Decaspark-i, Decatick, Decakany, Decakapar, Decablowfish, Decagalbo, Decachilly, Decamopoo, Decapupa,Decaburnis, and Decasawyer
Mid-Boss Rush 7You battle Batafire, Bombar, Box Boxer, Boxy, and Master Hand
Mid-Boss Rush 8You battle Big Metalun, Bubloo, Gao Gao, and Tedhaun
Mid-Boss Rush 9You battle Super-Bonkers, Dubior, Kibble Blade, King Doo, Moundo, Sphere Doomers, and Water Galboros
Mid-Boss Rush 10You battle Flame Galboros and Hornhead.
Mid-Boss Rush 11You Battle Invader Armor, Miasmoros, Security Force, and Telepathos.
Vividra
Masked Dedede
Parallel Meta Knight
Nightmare (2 Phases)
Dark Matter (2 Phases)
Galactic Nova Nucleus
Marx Soul
Bandanna Waddle Dee
Galacta Knight Returns
Zero
Waddle Dee
Adeleine
Miracle Matter
02
Dark Meta Knight's Revenge
Dark Mind (3 Phases)
Dark Daroach
Dark Nebula
Landia EX
Lor & Magolor EX
Magolor EX (Magolor Soul)
Queen Sectonia DX
Queen Sectonia (Soul of Sectonia)
Suzie 2.0
Pres. Haltmann 2.0
Star Dream Soul OS
Francisca
Flamberge
Zan Partizanne
Corrupt Hyness
The Three Mage-Sisters
Morpho Knight EX
Void Termina (Void)
I had a lot of time on my hands one day so I made an Excel spreadsheet with all of the bosses on it. The names in parenthesis are the second phase bosses.
I got this to say:

 

Among Waddle Dees

Smash Journeyman
Joined
Mar 23, 2017
Messages
457
While we can all say how "mediocre" Star Allies base game was, as someone who followed all the updates, the devs did add alot of stuff fans were asking. Lots of old fan-favourite characters being playable is one thing, but the last update added a much more difficult & interesting mode, Heroes in Another Dimension, a new difficulty for the Arena & new moves for Dedede, MK & BWD . Which if I had to guess for the first two, was due to them knowing how easy the base game was & trying to make the postgame much harder to balance it out. (Did it worked or not? YOU DECIIIIDE!...but for me, it did)

That, and I haven't heard the Kirby devs as restricted as Gamefreak is (especially since Kirby is more niche, so they probably have more freedom for their games), so in my humble opinion, I think it should go fine. (They did alot of experimenting with spin-off Kirby games, so maybe they will use some of them for their new project?)
HAL is in an odd position. They have the potential to make super unique ideas but don't seem to use it unless completely necessary. Yet they appear to be aware of what the fans want and cater to those who have stuck by them.

I'm not entirely positive it's a good marketing move, but I get the feeling they have been able to get away with it because of the way their developers work. Ironically, I feel that if Sakurai was still in charge, he might have caused Kirby to fall into the same rut Mario's in now. Still, I hope they have the will to go higher than what they've done before. Star Allies actually got pretty lucky with the updates, I almost ditched the franchise in relation to the release debacle.
 

Goombaic

Smash Ace
Joined
Mar 18, 2015
Messages
848
Whispy's Revenge
Lololo & Lalala's Revenge
Kabula
Kracko's Revenge
Paint Roller
Mr. Shine & Mr. Bright
Heavy Mole
Nruff and Nelly
Sweet Stuff
Ice Dragon
Dyna Blade
Fatty Whale
Computer Virus
Chameleo Arm
Wham Bam Jewel
Parallel Woods
Main Cannon #2
Heavy Lobster
Reactor
Arco
Goldon & Silvox
Ado
Pix
Acro
Magman
HR-H
King Golem
Moley
Mega Titan
Gobbler
Wiz
Master Hand & Crazy Hand
Mrs. Moley
Mecha-Kracko
Yadogaine
Bohboh
Mr. Dooter EX
Fatty Puffer EX
Goraiath EX
Grand Doomer EX
Metal General EX
HR-D3
Flowery Woods DX
Paintra DX
Coily Rattler DX
Pyribbit DX
Shadow Dedede
Gigavolt
Clanky Woods 2.0
C.O.G.S. (Core Kabula)
Holo Defence API 2.0
Dedede Clone 2.0 (Dedede Clones & D3 2.0)
Stock Mecha Knight
Dark Matter Clone
Sectonia Clone
Yggy Woods
Grand Mam
Parallel Twin Kracko (Parallel Big Kracko)
Mid-Boss Rush 1You battle Poppy Bros. Sr.. Lololo, and Kracko Jr.
Mid-Boss Rush 2You battle Bonkers, Bugzzy, Fire Lion, Grand Wheelie, Meta-Knights, Mr. Frosty, Mr. Tick Tock, and Phan-Phan
Mid-Boss Rush 3You battle Blocky, Captain Stitch, Efreeti, Jumper Shoot, Master Green, and Waiu
Mid-Boss Rush 4You battle Chef Kawasaki, Iron Mam, and Jukid
Mid-Boss Rush 5You battle Boboo, Haboki, and Yuki
Mid-Boss Rush 6You battle DecaN-Z, Decabouncy, Decakacti, Decafishbone, Decaspark-i, Decatick, Decakany, Decakapar, Decablowfish, Decagalbo, Decachilly, Decamopoo, Decapupa,Decaburnis, and Decasawyer
Mid-Boss Rush 7You battle Batafire, Bombar, Box Boxer, Boxy, and Master Hand
Mid-Boss Rush 8You battle Big Metalun, Bubloo, Gao Gao, and Tedhaun
Mid-Boss Rush 9You battle Super-Bonkers, Dubior, Kibble Blade, King Doo, Moundo, Sphere Doomers, and Water Galboros
Mid-Boss Rush 10You battle Flame Galboros and Hornhead.
Mid-Boss Rush 11You Battle Invader Armor, Miasmoros, Security Force, and Telepathos.
Vividra
Masked Dedede
Parallel Meta Knight
Nightmare (2 Phases)
Dark Matter (2 Phases)
Galactic Nova Nucleus
Marx Soul
Bandanna Waddle Dee
Galacta Knight Returns
Zero
Waddle Dee
Adeleine
Miracle Matter
02
Dark Meta Knight's Revenge
Dark Mind (3 Phases)
Dark Daroach
Dark Nebula
Landia EX
Lor & Magolor EX
Magolor EX (Magolor Soul)
Queen Sectonia DX
Queen Sectonia (Soul of Sectonia)
Suzie 2.0
Pres. Haltmann 2.0
Star Dream Soul OS
Francisca
Flamberge
Zan Partizanne
Corrupt Hyness
The Three Mage-Sisters
Morpho Knight EX
Void Termina (Void)
I had a lot of time on my hands one day so I made an Excel spreadsheet with all of the bosses on it. The names in parenthesis are the second phase bosses.

EDIT: It's worth noting that Parallel Woods is a made up upgraded version of Twin Woods, because I'm hilarious. I would also include the non-upgraded versions of each boss as well for players who want fights that are a bit more casual.
Who hurt you and why would you want a Kirby version of the Pantheon of Hallownest.
 

Metal Shop X

CHAINSAW POWEEEEEEEER
Joined
May 4, 2015
Messages
26,850
Location
USA
NNID
Mao644
3DS FC
4339-3012-0905
Switch FC
SW-2905-0652-6700
HAL is in an odd position. They have the potential to make super unique ideas but don't seem to use it unless completely necessary. Yet they appear to be aware of what the fans want and cater to those who have stuck by them.

I'm not entirely positive it's a good marketing move, but I get the feeling they have been able to get away with it because of the way their developers work. Ironically, I feel that if Sakurai was still in charge, he might have caused Kirby to fall into the same rut Mario's in now. Still, I hope they have the will to go higher than what they've done before. Star Allies actually got pretty lucky with the updates, I almost ditched the franchise in relation to the release debacle.
Didn't Sakurai quit the Kirby series because he thought the game were getting stale or something along those lines?

Like yeah, irony because he is only doing Smash now, yadda yadda...but when he isn't working on Smash, he does try new stuff, like Meteos, KI: Uprising, heck, his last Kirby game was pretty unique compared to the rest of the franchise.

(In fact, I hope after Ultimate DLC is done, he will start a new project. 'cuz while he is in a Smash mood now, it's clear it does limit him to a extend, because of fan expectations & legacy stuff)
 

Among Waddle Dees

Smash Journeyman
Joined
Mar 23, 2017
Messages
457
Didn't Sakurai quit the Kirby series because he thought the game were getting stale or something along those lines?

Like yeah, irony because he is only doing Smash now, yadda yadda...but when he isn't working on Smash, he does try new stuff, like Meteos, KI: Uprising, heck, his last Kirby game was pretty unique compared to the rest of the franchise.

(In fact, I hope after Ultimate DLC is done, he will start a new project. 'cuz while he is in a Smash mood now, it's clear it does limit him to a extend, because of fan expectations & legacy stuff)
I guess there's a point to be made there, but looking at the way Kirby gets treated in Smash, I'm not entirely positive Sakurai would be super receptive to the fanbase the way HAL is. That might not inherently be a bad thing, but it would cause a lot of differences in the way Kirby works, differences that aren't for everyone.

I do think Sakurai would be better off making original IPs, though. Smash can only go so far at this point.
 

LiveStudioAudience

Smash Master
Joined
Dec 1, 2019
Messages
4,478
HAL is in an odd position. They have the potential to make super unique ideas but don't seem to use it unless completely necessary. Yet they appear to be aware of what the fans want and cater to those who have stuck by them.

I'm not entirely positive it's a good marketing move, but I get the feeling they have been able to get away with it because of the way their developers work. Ironically, I feel that if Sakurai was still in charge, he might have caused Kirby to fall into the same rut Mario's in now. Still, I hope they have the will to go higher than what they've done before. Star Allies actually got pretty lucky with the updates, I almost ditched the franchise in relation to the release debacle.
I think HAL have benefited from Kirby not always being a tentpole franchise that needed to be major hits and thus could experiment or try different style Kirby games. The Dark Matter Trilogy ventured into a slower, more exploratory based emphasis rather than the faster moveset oriented style that Super Star put forth. The early aughts had the games trying all sorts different genres like a Metroidvania game in Amazing Mirror, a remake with Nightmare in Dreamland, and even unique stuff like Air Ride which has become a cult classic since.

I'd say the series even really didn't get back into consistent direction until Super Star Ultra at the absolute earliest, and the Return to Dreamland finally being Kirby's big return mainline games on consoles after 11 years. And it could be argued that the lessons learned from their experimentations in that previous decade allowed the that and the games after to be as strong as they were.
 
Last edited:

Metal Shop X

CHAINSAW POWEEEEEEEER
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3DS FC
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Switch FC
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I guess there's a point to be made there, but looking at the way Kirby gets treated in Smash, I'm not entirely positive Sakurai would be super receptive to the fanbase the way HAL is. That might not inherently be a bad thing, but it would cause a lot of differences in the way Kirby works, differences that aren't for everyone.

I do think Sakurai would be better off making original IPs, though. Smash can only go so far at this point.
Unpopular opinion, maybe? But I never bought the theory that Sakurai hate or even dislike what HAL as done with the franchise (and thus, the fanbase).

To me, it seem like it's related to how japanese devs treak their work, and how Sakurai doesn't want to use stuff he didn't made, out of respect for HAL, unless HAL ask themselves ask for stuff from their games to be added. (and for Kirby moveset, it's just Sakurai prefering sticking to tradition a bit too much which isn't a Kirby only problem as others fandom would say)

Of course, it's just a theory, A GAMER THEORY, so I could be wrong, but Sakurai doesn't seem the kind of guy to not promote new Kirby games out of spites. It's just Japan being....Japan I guess.

That all said tho, I agree that Sakurai need to work on new stuff, lord know you can only work on 1 series for so long before you lose your passion, your mind, or both.
 

SharkLord

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It should also be noted that Super Star Ultra was when Kumazaki took the reigns, which is why the mid-2000's Kirby games were more experimental. Kumazaki has been perfecting the Super Star formula up until Planet Robobot, with consistent quality all the way. The problem was that Star Allies was more multiplayer-focused with it's Friends and Abilities Mixes, which didn't gel well with the perfected formula that had been developed over the years. As a result, they were forced out of their comfort zone and ended up with something comparatively more simple. It's a fun game and made improvements with the post-launch updates, but it's not on the level of the 3DS games.
 

LiveStudioAudience

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It should also be noted that Super Star Ultra was when Kumazaki took the reigns, which is why the mid-2000's Kirby games were more experimental. Kumazaki has been perfecting the Super Star formula up until Planet Robobot, with consistent quality all the way. The problem was that Star Allies was more multiplayer-focused with it's Friends and Abilities Mixes, which didn't gel well with the perfected formula that had been developed over the years. As a result, they were forced out of their comfort zone and ended up with something comparatively more simple. It's a fun game and made improvements with the post-launch updates, but it's not on the level of the 3DS games.
Its not a 1:1 comparison, but it reminds me a bit of how 3D World ended up alienating certain fans because the tighter level design of the previous 3D Mario entries was a bit sacrificed to make the multi-player viable. Thus both ended up being really enjoyable titles when with numerous players that weren't quite as fun when doing single player.
 
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SKX31

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EDIT: I'm not sure if Super Smash Bros. Brawl could be considered more sterile than it's two immediate successors. I do think it does have a lot more systems that are actively trying to discourage competitive play, but it also has a lot of big and bold ideas, not the least of which being the art style. If anything, it kind of feels like the Shadow the Hedgehog of the series.
I've been working on this response for a while:

It's honestly difficult to tell. While I do agree on the whole, it's also worth noting that Brawl focused a lot on the content aspect of Smash, while a lot of Sm4sh's changes were made because the more casual-friendly mechanics backfired (not just random tripping, but I'll get back on that). Also, both Brawl's and Smash 4's competitive scenes transitioned to the successor - many of Ultimate's pros have histories in Brawl and Sm4sh.

One could also make the argument that the more casual-friendly changes in Brawl were not just to discourage competitive play, but Nintendo also wanted tho focus on the ability to play on the Wiimote (as seen in this Japanese ad). With Brawl touting not just the GameCube controller, but also B) the Wiimote sideways like a NES controller, C) with the Nunchuk, or D) using the Classic controller. With different people playing on different controllers, Sakurai and co. slowed down Brawl's engine, introduced multiple air dodges and the ability to air dodge out of hitstun (at the cost of direction, essentially removing the wavedash), and the amount of hitstun was massively shortened (so people on different controllers won't be comboed as much). Etc.

Which is fine in concept - but these changes wound up creating major headaches. The shortened amount of hitstun + the ability to cancel it with an airdodge soon after = that combos in Brawl are very limited and characters that can survive for absurd amounts of time. Especially since this combination allows for Momentum Cancelling - it's telling that Smash 4 nerfed Momentum Cancelling to the ground.

What Brawl didn't change also affected Brawl negatively. Grabbing the ledge still conveys full invincibility like in 64 and Melee. To quote TV Tropes' summary: "While abuseable in prior games, the easier to grab ledge, floatier falling speeds, and generally improved recoveries, made the act of "planking" (i.e. repeatedly letting go and regrabbing the ledge to exploit its invincibility) much more prominent." :metaknight: is especially notorious since his ledge game (and his underneath-the-stage game) was so broken that Brawl TOs had to introduce a ledge grab limit rule. Likewise, grabs weren't changed, and chaingrabs were thus still viable...

Leading to Brawl's other main game breaker, :popo:. Who can chainthrow every other character to death. While other characters like Dedede had notorious chaingrabs, Icies could shut down opponents and then go for chainthrows until the opponent was at 300 %. Needless to say, chaingrabbing was made impossible in Sm4sh.

Brawl did have a lot of positive changes too, which helped set up for Smash 4 and Ultimate. Lets not forget that. The momentum changes allowed for stuff like glide tossing and DACUS (sadly removed in Smash 4) for example. While these wound up overshadowed by the aformentioned negative changes, Brawl is still a worthy competitive game in its own right.

Brawl's focus on content is rather obvious. It's also worth remembering that Smash has historically focused a lot on #ProductionValues. Which is why Melee has a majorly orchestral soundtrack and a focus on a big scope (the Adventure mode). Brawl took that a step further: The lengthy Subspace Emissary is a main reason in terms of both content and production values, but Sakurai and co. also reworked Custom Smash. From "One custom option at a time" to the "Mix and Match" we see in Brawl and subsuquent Smash games. As well as many other inclusions (with Target Test being a rare casuality due to the roster being too big). One can certainly argue that the more realistic artstyle Brawl sports is another way to up the #ProductionValues too.

I wouldn't call Brawl the "Shadow the Hedgehog" of the series, but it's clear that once the casual sides started leaving Brawl (once the novelty wore off, when Brawl's With Anyone online devolved into an un-moderated hellhole etc.) the conversation shifted decisively against it since the competitive side remained. Meta Knight became so synonymous with Brawl that his total dominance and the failed attempt to ban him were major blows to Brawl right when Smash 4 had been announced. Just as Bayonetta's dominance and the infamous EVO 2018 final hurt Smash 4 right as Ultimate was on the horizon.

Smash 4 didn't have as much time to focus on content - its development being split on two consoles at the same time, with both versions getting different modes. Still though, there was quite a bit of focus on content in Smash 4. Some modes (Smash Run, Master / Crazy Orders) were hits, while others (Smash Tour, Target Blast) were evidently misses. Custom Moves and Equipment were neat ideas... that didn't pan out as intended because of imbalance. That said, the rather "sterile" artstyle could be seen an attempt to unify and simplify the look of the two games for ease of development. It's not neccesarily a bad thing.

Smash 4 was intended to be that "middle ground" between casual and competitive - which worked for the most part. But then there were a few mechanics that didn't sit well: A) Rage, which was powerful by itself B) multihits not working properly, which could either kill insanely early due to Rage or gimp in strange ways and C) Grabs setting up insane kill scenarios, either true (like DKs Ding Dong combo) or 50 / 50s. Still though, Smash 4 had a healthy life until Ultimate supplanted it completely. (Melee and 64 to a lesser extent have escaped being supplanted by a later game.)

It's also worth noting that Ultimate in one sense "marries" different aspects of Brawl and Smash 4. It's Smash 4's attempt to find a "middle ground" between casual and competitive taken further, while also emphasizing the amount of content like Brawl did. WoL is another huge Adventure mode, while Spirits are essentially Trophies + Stickers + Event Matches fused together.

In the end, it's difficult to say between the two. It depends really on how one values gameplay, content, artstyle and other elements.
 
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LiveStudioAudience

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Smash 4 definitely seemed like a course correction after some directional changes in Brawl and in a lot of ways it feels like the mid-point of figuring out concepts that would be taken to their natural conclusion in Ultimate. It reminds me a bit of Mario Kart 7 in that sense; its a game largely supplanted by Mario Kart 8 in regards to ideas introduced, but it was in many ways a wholly necessary title to realign the core mechanics after they'd become so chaotic and relatively unbalanced in Mario Kart Wii.
 
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In the end, it's difficult to say between the two. It depends really on how one values gameplay, content, artstyle and other elements.
For sure. Personally, I'm a little sad about some of Ultimate's gameplay decisions that led to characters being more similar to each other than they used to be. For instance, jabs have very similar functionality across the board except for (I think) Roy/Chrom. Other things like certain echoes not being allowed to function differently from their base fighter also makes gameplay more stale. Those decisions were made for balance purposes, so I understand, but it makes me personally feel a little bummed that some of the potential variety just isn't there.

BrawlFan1 just post his latest moveset video.

I'm actually impressed (as someone who knows nothing about Touhou). I've seen some of Brawlfan1's videos and there tends to be some trouble realizing a moveset that would actually exist in reality without being completely busted or overcomplicated. I seem to remember the Knight having like 6 jumps, an airdash, and invincibility on certain mobility options. This one actually seems pretty feasible, other than maybe the up-B.
 

N3ON

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Sterile is not the word I would use to describe Brawl. Sterile is not the word I would use to describe any Smash, but if I had to choose one, it would be Smash 4. Brawl added so much stuff over Melee, be in the expanded adventure mode, Assist Trophies, Final Smashes, the music selection exploding in number for the first time, third-parties, online (well, kinda), stickers, and things that clearly went above and beyond even if they were a little flawed in execution like the Chronicle and the Masterpieces. Plus there was the DOJO, which was nothing if not colourful.

There was a lot of personality with Brawl, and I think it had the best newcomer selection. It's still tied for adding characters from the most number of series. It just took the core gameplay in a direction opposite to that of what the more diehard fans wanted. And that is a move to expand the audience of the game, but that is hardly synonymous with the concept of sterility.

If anything, Smash 4 seems the most sterile to me. I mean, even its name seems a bit sterile. I get it's a pun, but Smash for Wii U/3DS is a bit... lifeless. Of course there was obviously passion put into it, but the roster selection seems much more "chosen by committee", where it just seems like the focus was more on recent games above fan-pleasing additions (for the first-parties, anyway), and while Smash Run was good fun, Smash Tour really seemed like a swing and a miss that didn't have the care put into it as all the other one-off, game-exclusive hooks have had. The artistic direction they went with also seemed a bit sanitized; perfectly good, but unremarkable. And lastly, their updates were pictures on Miiverse, which is nice, but, I mean, Miiverse was pretty sterile imo, lol.

It seems, to me at least, that casting the net so wide as to make the game for two systems simultaneously eroded some of the personality that the other games toted. Again, sterile is not a word I'd used to describe any Smash, since they all have personality, but I would also stress that just because it caters away from one specific subset of the audience doesn't mean it's pared of character in general.
 
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Metal Shop X

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I mean..... this is kinda funny, considering that Smash consists of, like, 95% of franchises that he didn’t play any part in making.
I mean, you're totally right, but Kirby is on another level I figure.

EDIT: That, and from what we know, especially with third-party, he still does make sure he got the thumb-up from other company/creators before he does stuff with their characters. So who know what his relation with HAL is atm.
 
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D

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Man it's really been a whole year since the announcement of more DLC after the 1st Fighter Pass huh? It's crazy to think it's been that long.

The hope I have for the rest of the year in regards to Vol 2's release schedule would be the next DLC character to be released somewhere between the end of September to the beginning of October, and the DLC character to precede that 1 would be released mid December before the holidays.
 

BernkastelWitch

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Oh by the way guys, How do you guys feel about this 4Chan Poll?


View attachment 284504

Raises finger

As an Umineko nut I question how in the world Battler even got in this. I am not complaining but come on. This even shocked me, a huge When They Cry fan here.

I can't quite know who Manager is since that's a vague term and I don't recognize that. Armstrong feels like a meme.

Everything else is on par though.
 

Hydreigonfan01

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Wait, Battler is an anime character?

Yeah, time to dismiss this entire poll now. I can't take it seriously when it's allowing fourth party characters.

Edit: She's a visual novel character first like Saber, so never mind. Gotta say Armstrong would never happen before Raiden but he would be cool. I'd expect him to be the Legend Spirit if Raiden gets in though.
 
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cashregister9

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Oh by the way guys, How do you guys feel about this 4Chan Poll?


View attachment 284504
Umineko and Metal Gear Rising are very popular on certain parts of 4chan depending on who answered the poll (if it even was a poll) it makes sense that they would be on a smash poll. All smash polls are starting to look the same now so at least this has some interesting picks.

Also Beatrice would be way more interesting than Battler

Wait, Battler is an anime character?
Umineko was a visual novel first
 
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Professor Pumpkaboo

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Wait, Battler is an anime character?

Yeah, time to dismiss this entire poll now. I can't take it seriously when it's allowing fourth party characters.
they probs picked Battler for
1) trolling reasons
or
2) because of the Umineko fighting and visual novel games
 
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Idon

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Oh by the way guys, How do you guys feel about this 4Chan Poll?


View attachment 284504
On one hand, I personally don't feel like this is indicative of much considering 4chan's anonymous users probably aren't a reliable source of statistics.

On the other hand, DEMI-FIEND MADE TOP 30 LET'S ****ING GOOOOOOOOOOOO

Wait, Battler is an anime character?

Yeah, time to dismiss this entire poll now. I can't take it seriously when it's allowing fourth party characters.

Edit: She's a visual novel character first like Saber, so never mind. Gotta say Armstrong would never happen before Raiden but he would be cool. I'd expect him to be the Legend Spirit if Raiden gets in though.
I swear this thread cannot tell the difference between a visual novel and an anime.
 
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