I'm not trying to sound harsh here, but OTOH, you need to keep in mind the format that the competitive community runs with. They prefer generally Bo3s (2-3 games per set) in the earlier rounds and Bo5s (3-5 games) in the later. That's because while Smash games last on average 3 - 5 mins, there are three factors I'd like to highlight:You fix that by making FD and Battlefied mode the default stage picks instead of the actual FD and battlefield.
I will say in general I think the smash competitive community is way too conservative and rigid. There are way more viable stages and counterpicks than are being used which is a darn shame since it really does show we don’t know who the actual best is at the whole competitive game because there’s no one who’s had to master all the good stages as well. They literally cut out a chunk of the depth because they fear change and adaptation. I’d say more characters become competitively viable too with more options to less linear picks that favor the standard liked characters in the smash community, it literally has no downsides.
A) There are loads of participants, going up to the hundreds or thousands (and people outside the top players) on a double elim bracket. CEO Dreamland, the latest tournament, had 506 participants in Ultimate. The top tier tournaments generally want more participants too - even if it becomes expensive (see C) because the # helps (once the tournament's established) enforce the notion that this top tier tournament can organize an event worth the top tier players' attention. For example: EVO.
B) Tournaments often run on limited time (it's why they run double elim - two set losses you're out - in the first place. Swiss first rounds do happen but most pools are double elim). In total, they organize for a weekend often, a week at absolute most.
C) Tournaments - especially big ones - are also really expensive to get going. Sure, tournaments generally have sponsorships nowadays too - but it's still a massive undertaking, and becomes more so the more participants you get.* This factor feeds into A) and B) - you need to be expedient, especially if you're aiming for 50 or more players (the point where round robin or even Swiss groups become an issue to run).
Having lets say 10 - 15 legal stages might "only" waste a couple seconds here or there - but it adds up when we're talking about hundreds or even thousand+ match ups. That many legal stages might wind up completely unneccessary especially in the earlier Bo3 rounds when only 3 max are chosen. Also, Bo7 (4-7 games) or Bo9 (5-9 games) are out of the question for most games in a tournament since a 2-0 / 3-0 scoreline is seen as enough of a statement. Especially if Player A's MKLeo and Player B's a relative newcomer or regional player (that happens in the earlier rounds). What you see is "fear of change and adaption" is probably just in the need for expediency.
Edit: Had the Smash community been organized differently I could see more legal stages (like had Smash been a professional league a la LoL's LCS / Overwatch League or the Big 4 Sport leagues) - but that's not the case really.
*Seriously watch that vid, Core-A's great with highlighting important details.
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