So, I was awake last night from sheer boredom, and I came up with a really dumb idea for a character... or should I say, characters.
See, the idea of this one would be that you would play as a group of Robot Masters - all of which I'd say should be from the same game.
However, I was kinda torn between which to add - so I at first went with the Robot Masters from Megaman II. After all, some of the abilities already in the game work fairly well here... then again, there's Flashman, who would stop time completely - so obviously broken.
As such, I chose Megaman III. There's a variety of available Robot Masters with very interesting, but not broken, abilities. They're below -
- Needle Man
- Magnet Man
- Gemini Man
- Hard Man
- Top Man
- Snake Man
- Spark Man
- Shadow Man
- Proto Man
Here's a quick idea of how they each play.
Needle Man is a fairly slow bruiser, of a mid-heavy weight. His Side-B involves him leaping sideways headfirst, using the needles on his head as an attack. Up-B involves him basically floating for a bit, shooting needles below him. However, it doesn't have much vertical range, relying on horizontal range instead. Notably, his moves are mostly multi-hit, due to the nature of needles being a multi-hit attack.
Magnet Man differs from most here, as his Side-B is actually his Magnet Missile. His Neutral-B is actually somewhat similar to PSI Magnet. It absorbs projectiles, but has a slightly larger hitbox in a specific region - which draws other fighters in, kind of like Ganondorf's Up-Tilt. Furthermore, if used without absorbing, it has very little lag, and can be used to quickly change spacing. Note - he does take some damage from projectiles in this state, and there's quite a lot of lag if he does absorb the projectiles. His Up-B is basically a float, which can be in reference to how he supposedly sticks to ceilings in his sleep. Furthermore, this dragging mechanic is used in his Smash attacks.
Gemini Man has a similar circumstance to Magnet Man, in that his equipable attack is his Side-B. His Neutral-B summons a clone of him, which then works in a similar way to Ice Climbers. However, it has a limit - it can only be present for 10 seconds, requires a short period of time to recharge, and will be destroyed if it takes over 50%. Furthermore, if it takes damage, so does Gemini Man - but the knockback isn't transferred. His Up-B is basically Naruto's from Super Smash Flash 2 - he summons a clone, which kicks him upward. These clones appear in a lot of his moves, too - specifically his throws.
Hard Man plays a lot like Bowser. He's slow, heavy, and relies on dishing out single, heavy hitting attacks. His Neutral-B is Hard Knuckle, which works more like the source material as opposed to how it works in Megaman's moveset - that is, being a horizontal projectile, that can be aimed up or down during movement, like Zelda's Side-B. His Side-B, however, is a huge jump, which works kind of like you'd imagine Dedede's Up-B to work if he jumped sideways. His Up-B is basically Dedede's, however - albeit with the drop as a part that remains, regardless of inpits.
Top Man is a combo-centric, mid-range character - kind of like Sonic perhaps? - who relies on his speed in order to take out opponents. His Neutral-B is basically Meta Knight's, but also reflects projectiles. His Side-B throws spinning tops, kind of like R.O.B's, but not as items. They as such can't be picked up. Lastly, his Up-B is a variant of Donkey Kong's. Notably, most of his attacks revolve around spinning (pun intended) and also reflect his passion for physical activities like rollerskating.
Snake Man is fairly fast and lightweight, and has a very low profile, making some moves like ZSS's Side Smash go straight over him. His Neutral-B is his Search Snake, which works a little like Bowser Jr's Down-B, but can also go on any surface, including the bottom of stages, up walls, and such before exploding. His Side-B is similar to Greninja's, but he digs beneath the ground and essentially uses Knuckles' attack (albeit a little weaker.) This can't be used in the air, however. His Up-B is basically Lucas' grab.
Spark Man is a midrange, all around character, similar perhaps to Pikachu. His attacks mostly centre around electricity. Neutral-B is Spark Shock, a simple projectile that stun when they hit a fighter (like Corrin's) but are fairly slow to fire, albeit fast when they actually do get fired. His Side-B is an original move that throws him forward, kind of like Diddy Kong's. When he hits, he performs two electrically powered punches that stun the fighter it's used on, then launch them away. Lastly, his Up-B works like Lucario's, but uses electricity, and has an electrical hitbox across it's entire path.
Shadow Man is a character very similar in technique to Sheik - a fast midweight, designed around combos, but lacking kill potential and knockback on many attacks. His Neutral-B is Shadow Blade, which works just like in his source material. Notably, it is more powerful than Metal Blade, and slightly faster, but can only be thrown in 5 directions (as in the original game when equipped by Megaman.) His Side-B has him summon a robotic frog, which latches onto characters and explodes, again like Bowser Jr's Down-B. However, they jump, and charging them allows three sizes - a small frog, maybe the size of a Pokeball, a medium one, perhaps the size of Pichu, and a large one, the size of Bowser. His Up-B summons a smokescreen around him, and then he teleports within this in any direction.
However, their base character is an interesting pick - Protoman. Protoman is the character you start with, and plays very similarly to Megaman, albeit with one difference - he doesn't have access to the Robot Master's abilities, so instead relies on his Proto Buster, Charge Shot, Slide and his shield. His Charge Shot is actually his Side and Up Smashes, as well as the Proto Buster being his Jab, Side Tilt and Up Tilt. His Down Tilt is a slide, like Megaman, and his Down Smash is basically him firing into the ground and making a shockwave, with a similar hitbox to DK's Down-B. Neutral Special is him putting his shield up, which deflects projectiles at a 45 degree angle upward, Up-B is Rush Jet, differentiating further from Megaman, and his Side-B is a shield bash, which (if timed correctly) reflects projectiles with 1.5x speed and damage. It also has a hitbox, with low knockback. Notably, his defence is very low - he actually takes 1.5x damage - but his attacks are very powerful and deal a lot of damage.
Their shared Down-B essentially takes the form of the Stage Select from the Menu, with Megaman's head being replaced with Protoman's. To select a character, you hold Down-B, move the control stick in the desired direction (no direction selects Protoman, of course) and then let go of Down-B. This then has the characters switch, with an animation similar to Megaman's entrance animation. Notably, the character selected at the start is always Protoman.
Their Final Smash switches the character back to Protoman, as his whistle plays and a hitbox all around him affects fighters. Then, the affected characters would be drawn into a cutscene, with all of the Robot Masters using their abilities on the players. This has massive knockback.
Notably, alts would be based on characters from a variety of other games, mostly centred around Protoman. His alts would include one that references Megaman, one for Bass, one for Zero, one for Dr Light, one for Duo, one for a Sniper Joe, and one for a Mettaur. The alts of the other Robot Masters would reference some characters from games in which the characters referenced by Protoman were present (so, for instance, his Zero costume would mean the Robot Masters would have colourations akin to the Mavericks from Megaman X.
The taunts for each character would be something that reflects their personality, and their victory screen can be based on the Robot Master that landed the last hit - except for one, which has all nine on the victory screen. Their stage would essentially be in Battlefield format, but change between the tilesets, backgrounds and music of the different stages in Mega Man 3, in the traditional 8-bit style.