HansShotFirst20
Smash Ace
Nintendo Corporate's logic in pushing an ARMS character for DLC is interesting.
DLC slots differ from base-game slots in that Nintendo expects a return on investment for each individual character slot. This isn't the case for base game characters, where you can have a higher investment (like Pokemon Trainer, who takes 3x the effort of any other character slot) or a lower expectation of returns (like King K. Rool, who was added to appease Smash fans who were going to buy the game anyway). DLC slots, however, are barred by a $5.99 price of entry, so Nintendo has to be sure that they can expect a return on investment for said character.
- Joker was a popular character from a game with a wide audience, but a completely different install base than Smash (PS4 exclusive), therefore driving interest for Smash among Playsation owners.
- Hero was the mascot of a megafranchise with a huge audience, and helped Nintendo cut a promotion deal for the port of the newest DQ game on their console.
- Banjo, while seemingly lacking modern relevance, was the star of a pack-in title for the XBox One (as well as being the face of N64 nostalgia), thusly driving interest for Smash among XBox owners. I have personal anecdote to back this up -- my uncle bought a switch for his daughters when they wanted to play as Banjo in smash -- who they had been exposed to by Rare Replay.
- Terry, as well as being popular in Latin America, was likely to drive more interest in Smash among the FGC -- who are the video game fans that are going to express the most hardcore interest in smash.
- Byleth was likely to drive interest is Smash among all the new Fire Emblem fans who's first game was Three Houses (which Nintendo totally knew was gonna be big).
'ARMS', on the other hand, is totally different from these picks. Smash's fanbase totally eclipses ARMS's -- the ARMS installbase likely comprises entirely of people who also own Smash, whereas there are many more people who own Smash, but not ARMS. This makes me think that an ARMS rep is being added not to promote Smash among ARMS fans, but ARMS among Smash fans -- meaning Nintendo expects the return on their investment to be an increase in the sales of ARMS, rather than of Smash. This is an interesting move by Nintendo -- and could point to them using Smash DLC to promote dead (like Golden Sun or ARMS) or Zombie (like Starfox or Metroid) franchises in the future, especially if Smash DLC continues past the second Fighters Pass.
DLC slots differ from base-game slots in that Nintendo expects a return on investment for each individual character slot. This isn't the case for base game characters, where you can have a higher investment (like Pokemon Trainer, who takes 3x the effort of any other character slot) or a lower expectation of returns (like King K. Rool, who was added to appease Smash fans who were going to buy the game anyway). DLC slots, however, are barred by a $5.99 price of entry, so Nintendo has to be sure that they can expect a return on investment for said character.
- Joker was a popular character from a game with a wide audience, but a completely different install base than Smash (PS4 exclusive), therefore driving interest for Smash among Playsation owners.
- Hero was the mascot of a megafranchise with a huge audience, and helped Nintendo cut a promotion deal for the port of the newest DQ game on their console.
- Banjo, while seemingly lacking modern relevance, was the star of a pack-in title for the XBox One (as well as being the face of N64 nostalgia), thusly driving interest for Smash among XBox owners. I have personal anecdote to back this up -- my uncle bought a switch for his daughters when they wanted to play as Banjo in smash -- who they had been exposed to by Rare Replay.
- Terry, as well as being popular in Latin America, was likely to drive more interest in Smash among the FGC -- who are the video game fans that are going to express the most hardcore interest in smash.
- Byleth was likely to drive interest is Smash among all the new Fire Emblem fans who's first game was Three Houses (which Nintendo totally knew was gonna be big).
'ARMS', on the other hand, is totally different from these picks. Smash's fanbase totally eclipses ARMS's -- the ARMS installbase likely comprises entirely of people who also own Smash, whereas there are many more people who own Smash, but not ARMS. This makes me think that an ARMS rep is being added not to promote Smash among ARMS fans, but ARMS among Smash fans -- meaning Nintendo expects the return on their investment to be an increase in the sales of ARMS, rather than of Smash. This is an interesting move by Nintendo -- and could point to them using Smash DLC to promote dead (like Golden Sun or ARMS) or Zombie (like Starfox or Metroid) franchises in the future, especially if Smash DLC continues past the second Fighters Pass.