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Official Newcomer/DLC Speculation Discussion

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Flyboy

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If we get a Capcom rep as one of our last six characters, I think it'll be between Dante and Phoenix Wright. In the case of the Dante, the DMC series has made a comeback and has had recent promotion from Nintendo as well as him having tons of moveset potential, while in the case of Phoenix he can be considered an honorary Nintendo character due to his games being mainly on Nintendo systems and him potentially having an interesting moveset that utilizes evidence.

Iconic characters from the original Playstation era like Crash, Spyro, and Lara Croft were glaring omissions from that game's roster. Snake and classic Dante were also not on the roster, but that's due to the decisions from Hideo Kojima and Capcom respectively, resulting in Raiden and "Donte" being in the game instead.
Small correction as that particular version of Raiden isn't from a Kojima game and Konami was banking on it to put them back in the green after a very bad year, so yeah, it's all money-driven.

PSABR had a lot of pros and could've been amazing and with a sequel where companies don't strongarm the devs into weird roster choices like Spinoff Beta Raiden and Young Heihachi and Donte (and the devs have more fighting game experience) a sequel could be special but I'm afraid that ship has sailed for now.

Capcom, Sega, and Sony/various third parties under the Sony brand all could make some amazing Smash-esque games and I'd play them all.
 

Opossum

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Actually your three examples apply too, Activision wanted too much money for Crash and Spyro and when you have a small budget, you don't have a choice there. Square said no when they tried getting Cloud and when suggesting Lara as an alternative, they still said no
The Lara situation is a bit more complicated actually. Square-Enix was open to it, but the then-new Tomb Raider reboot hadn't come out yet. Because of that, they understandably wanted the new version's first appearance to be in her actual game since they'd have more control over it. So PSASBR itself just came out too early.

And then clearly they didn't have much of a DLC budget.

Anyway, Lara for Smash.
 

Rie Sonomura

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The Lara situation is a bit more complicated actually. Square-Enix was open to it, but the then-new Tomb Raider reboot hadn't come out yet. Because of that, they understandably wanted the new version's first appearance to be in her actual game since they'd have more control over it. So PSASBR itself just came out too early.

And then clearly they didn't have much of a DLC budget.

Anyway, Lara for Smash.
Speaking of budget - still sad about Dart from The Legend of Dragoon being planned for DLC but later canceled
 

DarthEnderX

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His stage absolutely has to involve Majima just randomly popping up from a bin or a manhole or wherever to cause chaos, maybe even with Saejima sometimes.
If they do add Kiryu, then they absolutely MUST give us a Majima Assist Trophy, so that Smash can have the Majima Everywhere System.

It's crazy that in Smash seeing Sonic next to Terry (top right) or Piranha plant next to Joker (top left) looks totally normal, but in PSASBR seeing Parappa next to Nathan Drake and Spike next to Cole look so awkward.
It's one of those things I like about the X Zone games that I didn't like about MvC3 and Infinite, is that they redo every character in the same unified art style, instead of trying to make every character look like they do in their own games.

For example, Arthur and Viewtiful Joe are little dwarves in the MvC games. But they shouldn't be, because in their own series, neither of those characters is short. It's just the art style of their game is to make people stumpy with huge heads, but EVERY looks that way in their original games. Joe and Arthur should both be normal sized characters in a crossover with other characters who are the size of normal people.

Morgan's automatically out because the dev team for those games hates furries for some reason
Aren't one of the OC protags and one of the villains from that series fox ladies?
 
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Hadokeyblade

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The Lara situation is a bit more complicated actually. Square-Enix was open to it, but the then-new Tomb Raider reboot hadn't come out yet. Because of that, they understandably wanted the new version's first appearance to be in her actual game since they'd have more control over it. So PSASBR itself just came out too early.

And then clearly they didn't have much of a DLC budget.

Anyway, Lara for Smash.
That game is such a tragedy, purely because bad timing on all fronts killed it, if the game was released just a bit earlier or a bit later than it was the roster could have been so much better.
 

Animegamingnerd

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The Lara situation is a bit more complicated actually. Square-Enix was open to it, but the then-new Tomb Raider reboot hadn't come out yet. Because of that, they understandably wanted the new version's first appearance to be in her actual game since they'd have more control over it. So PSASBR itself just came out too early.

And then clearly they didn't have much of a DLC budget.

Anyway, Lara for Smash.
That doesn't make much sense, since they got Donte and Metal Gear Rising Raider though and DmC and MGR came out around the same time as Tomb Raider 2013.
 

Flyboy

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That doesn't make much sense, since they got Donte and Metal Gear Rising Raider though and DmC and MGR came out around the same time as Tomb Raider 2013.
Basically, Capcom and Konami wanted early promotion, whereas Squeenix wanted to reveal new Lara in her own game. Different companies have different values.
 

Olaole

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Would love a KoF Stadium style rendition of Kamurocho, complete with different side characters appearing based on the music playing. Stage hazards should obviously be random thugs and Majima, with the stage showcasing Millenium Tower, Champion District, Purgatory, etc.

Spirits should be Majima, Akiyama, Saejima, Nishiki, Haruka, Ryuji, Mine, Daigo, Kaoru, Date and Pocket Fighter Ichiban.
 
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DarthEnderX

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There's a lot of Yakuza discussion going on here right now...

But all you REALLY need to know is:

 

ChunkySlugger72

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Happy that I helped snowball the topic of discussion of "Playstation All-Stars Battle Royale"

Time to add more fuel, Good Ol' Simpsons to the rescue !!!

568.jpg
 
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3BitSaurus

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If they do add Kiryu, then they absolutely MUST give us a Majima Assist Trophy, so that Smash can have the Majima Everywhere System.
Unfortunately, we no longer have the infinite AT glitch. Otherwise it really would be Majima Everywhere.

Also... the entire Amon Clan as a Legend Class Spirit would be amazing. Make it the craziest DLC Spirit battle in the game.
 

Flyboy

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There's a lot of Yakuza discussion going on here right now...

But all you REALLY need to know is:
Y'know what, you're right. Forget all these essays about legacy and history and mechanics! Just watch this and you'll understand why Yakuza is great and Kiryu should be in Smash! You get wild minigames, hilarious weird ****, and all kinds of bone-crunching beatdowns!

Munancho!
 
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Olaole

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Unfortunately, we no longer have the infinite AT glitch. Otherwise it really would be Majima Everywhere.

Also... the entire Amon Clan as a Legend Class Spirit would be amazing. Make it the craziest DLC Spirit battle in the game.
Amon spirit event only unlocks after you have 100% WoL as well as 9.9ed every classic mode along with getting every character into Elite Smash, of course.
 

3BitSaurus

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Amon spirit event only unlocks after you have 100% WoL as well as 9.9ed every classic mode along with getting every character into Elite Smash, of course.
- Reinforcements appear after an enemy is KO'd
- The enemy's weapon attacks deal increased damage
- The enemy will suddenly have a Satellite Laser

...Or alternatively, just give the opponents with every buff in the game and give each of them a weapon representing their respective fight.
 

ChunkySlugger72

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More Super Smash Bros/Playstation All-Stars Battle Royale/The Simpson's goodness.

This one gave me a good laugh.

yZRe7Ha.png
eAYhUlN.jpg.png
oZTGk8I.png
ROdQJvA.png
SFVlVRr.png
tumblr_nxsa98hmUx1rc02m0o6_540.jpg
1wshkSE.png
 
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osby

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More Super Smash Bros/Playstation All-Stars Battle Royale/The Simpson's goodness.

This one gave me a good laugh.
Can you at least spoiler this? I doubt many people want to scroll through huge images, especially if they are off-topic.
 

Hadokeyblade

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They haven’t done DLC assist trophies before ( wish they would, I love assist trophies), so maybe they could have Majima as a stage element in a Kamurocho stage, kind of like Nabbit.
I really wish more assist trophies would pop up in free updates.

I know it's not something that has a big focus but it feels a little strange to me that some franchises have assists and the newer ones added via DLC dont.

Futaba and Mumbo should be assists.
 

NonSpecificGuy

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Speaking of budget - still sad about Dart from The Legend of Dragoon being planned for DLC but later canceled
That was literally the one character I supported that whole pre release for that game. I was ****ing pissed when I heard that Sony pulled the plug mid development on him.
 

Krankees

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If they do add Kiryu, then they absolutely MUST give us a Majima Assist Trophy, so that Smash can have the Majima Everywhere System.
Does this mean I'll have to deal with Goromi again?

 
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KatKit

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In the beginning, there was He. And He sayeth unto the Void, Let there be Boarding. And it was good.




Anthony Frank Hawk, known in America as Tony Hawk (AKA: The Birdman, HAWKMAN, Bastion of Boarding, Fiend of the Fur, Sir of the Shred, and Advocate of Alliteration), is a singer, actor, philanthropist, cartoon character, stuntman, entrepreneur, professional athlete, and last but not least, a video game character.

Tony Hawk is an exceptionally gifted and versatile individual and his moveset will reflect this. However, in order to use him properly, players must take advantage of every stage they fight on. Additionally, Tony Hawk's special move requires timing and coordination.

Miscellaneous

Whether you're playing on flat stages, large stages, stages with platforms, walls, etc., Tony Hawk has an approach for each situation. Your gameplan might change depending on the level. Make each one your own personal playground!

Large/flat terrain: Tony Hawk's dash is unique in that it gains speed/momentum the longer he skates. Once you gain enough momentum, you can jump higher, which is useful for Tony's neutral special (explained below). His dash attack's damage also varies depending on your momentum. Lastly, at full speed, simply turning around mid-dash allows him to perform a kickturn attack. While performing a kickturn, Tony keeps his momentum and attacks in both directions. Simply put, it's like a moving Down Smash.

Platforms: Tony's Down Smash changes if he is on a platform. Instead of performing his usual Down Smash, he will rail grind.

Rail Grind
When performing Tony's Down Smash while on a platform, he rail grinds. Grinding is a weak yet rapid attack that is mostly used for its mobility; it propels Tony forward. It hits in front of him and slightly below him.

Tony will continue to grind forward until he reaches the bottom of the stage. However, you can cancel the move by pressing the shield button. Depending on how high the platform is and if there are lower platforms nearby, Tony can grind until he is on the bottom of a stage. Here's a visual reference.


Walls: Tony can wall jump and wall cling. Press the attack button during a wall cling to perform the Axel Stall.

Axel Stall


Bumping into a wall animation (no function but it looks cool):

Altitude: As a pioneer of vertical skateboarding, Tony is all about high-flying tricks. Use the stage, your momentum-enhanced jumps, and Up Special to get as high as you can so that you can pull off your best tricks/attacks.


Neutral Special: Aerials Tricks

Tony Hawk's neutral special is very unique because it only works while he is airborne. While airborne, hold down the special button and rotate the control stick. Once you have successfully rotated it, you must then let go of the special button before Tony reaches the ground. Otherwise, he messes up the trick, which not only negates the attack, but it briefly leaves him vulnerable. The amount you rotate the stick determines the type of move that Tony performs. The more ya rotate, the stronger the attack. You can rotate the control stick up to 3 full-circle inputs (strongest) or as low as a half-circle input. You can also choose to hold the special button and release it before hitting the ground, but this deals the least amount of damage. For every successful trick you land, it makes this sound effect.

The 900
While in midair and holding the special button, quickly rotate :GCN: 3 times before Tony reaches the ground. The higher you are, the more time you have to input the motion. The 900 is Tony's most damaging attack if it lands. It also breaks shields. Some dexterity is required; it's rewarding to successfully pull off in matches, but requires skill.

The 720
Weaker than The 900, but it only requires you to rotate the control stick 2 times. Still fairly powerful.

The 360

You get the idea. Rotate the control stick once and Tony spins around once in the air. It can be performed, even if you short hop, but since it's a full circular input, it won't be a easy as...

Japan Air
There are two ways to perform this attack. You either hold the special button and then release it before hitting the ground, or you can use the half-circle (Hadoken) input, which deals a little more knockback and damage. Whichever one you choose, the attack is fast and the simplest neutral special to perform at any aerial height. Try to do the trick after an aerial attack!

Up Special: Quarter Pipe Ramp
Playing on a flat stage and/or don't have enough room to skate around? No problem. The Birdman can take to the skies thanks to his trusty quarter pipe. Radical! The ramp does not put Tony into free fall, meaning he can follow-up with his neutral special or any of his aerial attacks.

When used in the air, the ramp falls down to the ground and breaks. It deals damage if opponents are underneath it. However, when used on the ground, it stays there for 9 seconds, or until opponents destroy it. And yes, you (and even other Tony Hawks) can ride back up grounded ramps.

Side Special: Graffiti (Don't try this at home, kids!)

It works like a combination of Piranha Plant's poison and Inkling's paint. Spray a paint cloud that always deals a set amount of damage (3%). However, the longer you charge it, the more paint gets covered on opponents who walk into the cloud. You can deal up to 1.5x damage to enemies completely tagged by a fully charged spray blast, but the effect wears off over time.


Up Smash: Backflip
Charging it slowly rolls Tony forward.


Down Smash (when not on a platform):

Up Tilt: Eggplant


Down Tilt: Bert Slide

Forward Throw: The Picky
Tony slides underneath and bashes the opponent with his skateboard. He learned from the best.


Up Taunt: Varial Flip

Final Smash: Mask King
Anthony charges forward with an elephant mask and obliterates his opponents with his true passion: singing.
 

SNEKeater

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Joined
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Messages
3,375
I really wish more assist trophies would pop up in free updates.

I know it's not something that has a big focus but it feels a little strange to me that some franchises have assists and the newer ones added via DLC dont.

Futaba and Mumbo should be assists.
A new assist with every DLC character would be very nice. Before the gameplay reveal for Joker I was assuming Morgana would be an assist.
Then you have really cool options such as Slime or Geese.

For Byleth it's obvious they would choose Gatekeeper as an assist.
 

CHAMPIONX9

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Joined
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Messages
288
Totally agree, But yeah it was such a big missed opportunity by Sony, They had some great ideas like "Character Rivalries" and "Stage Crossovers" and the cinematic intro was really cool too.


But yeah you can tell that the game was under budget in some areas like the menu presentation and by the roster selection where they had to rely on promotional characters rather than Playstation icon legacy picks like Crash Bandicoot, Spyro the Dragon, Lara Croft etc.

The game's roster while solid is lackluster overall and it will always be remembered for who didn't make it rather than who actually did.
There's your unified artstyle. Could've gone for the blue glowing asthetic.
 

OrpheusTelos

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In the beginning, there was He. And He sayeth unto the Void, Let there be Boarding. And it was good.




Anthony Frank Hawk, known in America as Tony Hawk (AKA: The Birdman, HAWKMAN, Bastion of Boarding, Fiend of the Fur, Sir of the Shred, and Advocate of Alliteration), is a singer, actor, philanthropist, cartoon character, stuntman, entrepreneur, professional athlete, and last but not least, a video game character.

Tony Hawk is an exceptionally gifted and versatile individual and his moveset will reflect this. However, in order to use him properly, players must take advantage of every stage they fight on. Additionally, Tony Hawk's special move requires timing and coordination.

Miscellaneous

Whether you're playing on flat stages, large stages, stages with platforms, walls, etc., Tony Hawk has an approach for each situation. Your gameplan might change depending on the level. Make each one your own personal playground!

Large/flat terrain: Tony Hawk's dash is unique in that it gains speed/momentum the longer he skates. Once you gain enough momentum, you can jump higher, which is useful for Tony's neutral special (explained below). His dash attack's damage also varies depending on your momentum. Lastly, at full speed, simply turning around mid-dash allows him to perform a kickturn attack. While performing a kickturn, Tony keeps his momentum and attacks in both directions. Simply put, it's like a moving Down Smash.

Platforms: Tony's Down Smash changes if he is on a platform. Instead of performing his usual Down Smash, he will rail grind.

Rail Grind


When performing Tony's Down Smash while on a platform, he rail grinds. Grinding is a weak yet rapid attack that is mostly used for its mobility; it propels Tony forward. It hits in front of him and slightly below him.

Tony will continue to grind forward until he reaches the bottom of the stage. However, you can cancel the move by pressing the shield button. Depending on how high the platform is and if there are lower platforms nearby, Tony can grind until he is on the bottom of a stage. Here's a visual reference.




Walls: Tony can wall jump and wall cling. Press the attack button during a wall cling to perform the Axel Stall.

Axel Stall




Bumping into a wall animation (no function but it looks cool):



Altitude: As a pioneer of vertical skateboarding, Tony is all about high-flying tricks. Use the stage, your momentum-enhanced jumps, and Up Special to get as high as you can so that you can pull off your best tricks/attacks.


Neutral Special: Aerials Tricks

Tony Hawk's neutral special is very unique because it only works while he is airborne. While airborne, hold down the special button and rotate the control stick. Once you have successfully rotated it, you must then let go of the special button before Tony reaches the ground. Otherwise, he messes up the trick, which not only negates the attack, but it briefly leaves him vulnerable. The amount you rotate the stick determines the type of move that Tony performs. The more ya rotate, the stronger the attack. You can rotate the control stick up to 3 full-circle inputs (strongest) or as low as a half-circle input. You can also choose to hold the special button and release it before hitting the ground, but this deals the least amount of damage. For every successful trick you land, it makes this sound effect.

The 900


While in midair and holding the special button, quickly rotate :GCN: 3 times before Tony reaches the ground. The higher you are, the more time you have to input the motion. The 900 is Tony's most damaging attack if it lands. It also breaks shields. Some dexterity is required; it's rewarding to successfully pull off in matches, but requires skill.

The 720


Weaker than The 900, but it only requires you to rotate the control stick 2 times. Still fairly powerful.

The 360

You get the idea. Rotate the control stick once and Tony spins around once in the air. It can be performed, even if you short hop, but since it's a full circular input, it won't be a easy as...

Japan Air


There are two ways to perform this attack. You either hold the special button and then release it before hitting the ground, or you can use the half-circle (Hadoken) input, which deals a little more knockback and damage. Whichever one you choose, the attack is fast and the simplest neutral special to perform at any aerial height. Try to do the trick after an aerial attack!

Up Special: Quarter Pipe Ramp


Playing on a flat stage and/or don't have enough room to skate around? No problem. The Birdman can take to the skies thanks to his trusty quarter pipe. Radical! The ramp does not put Tony into free fall, meaning he can follow-up with his neutral special or any of his aerial attacks.

When used in the air, the ramp falls down to the ground and breaks. It deals damage if opponents are underneath it. However, when used on the ground, it stays there for 9 seconds, or until opponents destroy it. And yes, you (and even other Tony Hawks) can ride back up grounded ramps.

Side Special: Graffiti (Don't try this at home, kids!)

It works like a combination of Piranha Plant's poison and Inkling's paint. Spray a paint cloud that always deals a set amount of damage (3%). However, the longer you charge it, the more paint gets covered on opponents who walk into the cloud. You can deal up to 1.5x damage to enemies completely tagged by a fully charged spray blast, but the effect wears off over time.


Up Smash: Backflip


Charging it slowly rolls Tony forward.


Down Smash (when not on a platform):



Up Tilt: Eggplant




Down Tilt: Bert Slide


Forward Throw: The Picky


Tony slides underneath and bashes the opponent with his skateboard. He learned from the best.


Up Taunt: Varial Flip



Final Smash: Mask King


Anthony charges forward with an elephant mask and obliterates his opponents with his true passion: singing.
I want you to know that you're the only person on this site I respect and I thank you for taking my funny skateboard man moveset request. I'd like to add that for his final smash, I can't think of any other song that should be playing besides The One
 

N3ON

Gone Exploring
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Totally agree, But yeah it was such a big missed opportunity by Sony, They had some great ideas like "Character Rivalries" and "Stage Crossovers" and the cinematic intro was really cool too.


But yeah you can tell that the game was under budget in some areas like the menu presentation and by the roster selection where they had to rely on promotional characters rather than Playstation icon legacy picks like Crash Bandicoot, Spyro the Dragon, Lara Croft etc.

The game's roster while solid is lackluster overall and it will always be remembered for who didn't make it rather than who actually did.
If all it had to go up against were the licensed brawlers like the TMNT or Cartoon Network Smash clones, or the indie ones like RoA, it would've been one thing - but when you're angling to snatch some of the spotlight from one of the biggest series in gaming you need a sufficient budget to look like an actual competitor.

Sony dropped the ball on this one. It needed a lot more time to sand down the edges (let alone alter the gameplay's reliance on supers), and a lot more capital to make the roster actually impressive - instead of the strange hodge-podge it was.

Really they pulled a DC and tried to rush to the point their competitor was at, when imo they should've focused on a leaner, higher-quality cast, with select third-parties that actually made sense. Then you can build from there.
 

Michael the Spikester

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If we do get PSASBR2 then Dad Kratos & Atreus as an duo needs to be a thing. Pretty likely it would.

Others I'd like to see is War of the Monsters representation whether Kineticlops (Only monster I can see being scaled down) or an stage mix, Aloy and an Until Dawn rep and stage.

Raven as another Gravity Rush rep would be nice too.
 
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HansShotFirst20

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Aight

Which Capcom rep would you guys pick specifically to represent the VS. series (Marvel vs. Capcom in particular) in terms of references and mechanics?

My vote would probably be Zero.
 

Guynamednelson

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Aight

Which Capcom rep would you guys pick specifically to represent the VS. series (Marvel vs. Capcom in particular) in terms of references and mechanics?

My vote would probably be Zero.
Chun-Li. I believe a second unique SF rep should avoid SF2 references as much as possible except for debuting in it.
 
D

Deleted member

Guest
Aight

Which Capcom rep would you guys pick specifically to represent the VS. series (Marvel vs. Capcom in particular) in terms of references and mechanics?

My vote would probably be Zero.
Vergil sums up MvC3's metagame pretty well.

 

SKX31

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Vergil sums up MvC3's metagame pretty well.
Not to mention his normals hit behind him, which is bonkers in a traditional 2D fighter. Oh and constant pressure too.

If not any of the above mentioned I'd go with someone like, um... (Strider) Hiryu maaaybe?

Shame Mahvel's characters ain't video game characters, if they were I'd pick any of the broken top tiers from MvC2 (Magneto, Storm, Sentinel, Cable) for funsies. And Haagen-Dasz.
 
D

Deleted member

Guest
Not to mention his normals hit behind him, which is bonkers in a traditional 2D fighter. Oh and constant pressure too.

If not any of the above mentioned I'd go with someone like, um... (Strider) Hiryu maaaybe?
Even from a casual standpoint, Vergil is beyond oppressive. Dude has four supers, a teleport that's easy to spam and mix-up with, impressive reach with that sword of his, and can easily solo a team of three at full meter and x-factor.
 
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MasterOfKnees

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Aight

Which Capcom rep would you guys pick specifically to represent the VS. series (Marvel vs. Capcom in particular) in terms of references and mechanics?

My vote would probably be Zero.
Strider Hiryu would be pretty ace, I feel like his character archetype and moveset goes so well with the fastpaced gameplay, and it'd probably be easier to justify basing him entirely off of MvC since his own series (is it even a series? I only know of the original game) is way smaller than the likes of Street Fighter, Mega Man and DMC.
 
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Eldrake

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Smashboards: But what if Dante becomes an oppressive metagame monster just like Bayonetta? We don't want another repeat of Smash 4 Bayonetta!

Also Smashboards: Let's have Vergil in Smash to represent Capcom Vs.
 
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