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Official Newcomer/DLC Speculation Discussion

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KatKit

Smash Lord
Joined
May 7, 2014
Messages
1,631
Location
The Sass Realm
Hamtaro is an exceptionally cute manga that promotes non-violence, happiness, teamwork, and sharing... which is why it's somehow perfect for a fighting game. Note: Occasional Ham-Ham language is color-coded in orange for your convenience. Now please allow me to shamelessly plug that super nostalgic intro because it is so wondachu (wonderful)


Most of Hamtaro's attacks will appear as though he isn't fighting... at all. He will overwhelm hamspars (opponents) by doing overly adorable hamster things the entire time, and nearby opponents will simply get wrecked by it. On top of the mindgames of being an undeniably charming hamster with a visibly pacifistic moveset, Hamtaro is also small, nimble, and has a strong mix-up game. In the same vein that King K. Rool is an unconventional heavyweight in Smash, Hamtaro has lotsa (many) tools other lightweight characters simply do not, like far-reaching melee attacks and super armor. Most would consider Hamtaro a joke character, but love is serious business. Which is why he has a few attacks from the final levels of each of his games. Gasp-P (oh no!)

Neutral Special: Love Shot




Love shot is a Mighty-T (powerful), slow moving, and aimable slingshot projectile with slight homing capabilities (deals 17% damage). The projectile must disperse before Hamtaro can fire share another caring shot with you, but the slow moving nature of it allows Hamtaro to keep up the pressure. Reflecting the projectile is also a bad idea because doing so will heal Hamtaro 3% if it hits him upon return! Sometimes it's better to just accept the Power of Smoochie (Love). Nopibloo (don't fret), to balance this, Love Shot deals very little damage to shields. Although Love is good, it can not be forced.


Up Special: The Hamapult 2
A testament to what can be achieved through cooperation, Hamtaro uses the finest Ham-Ham technology as his recovery. The machine itself deals no damage, but it does malfunction by launching nearby opponents in the opposite direction it sends Hamtaro. Shockie (suprise)! It would be an unfortunate accident if opponents were thrown away from the stage by a Hamapult 2 mislaunch, so it's probably best to avoid getting close to the contraption when Hamtaro is offstage. Oopsie (sorry).

After being flung in the air, Hamtaro himself deals a measly 7% damage on impact.


Down Special: Hamigo (Friend)

Press it to turn over a turtle in need of Hamtaro's assistance. Slow start-up, but once the turtle is above Hamtaro's head, Hamtaro has super armor until our amphibious hamigo is back on its feet. Sadly, any opponents willing to cushion its fall will get buried in the ground and receive 15% damage for their trouble. Hamigo also breaks shields. If Hamtaro successfully flips the turtle without hitting opponents, the crowd cheers his name once. The cheering does nothing, but it is as hype as it is endearing.


Side Special: Tack-Q (roll); Tack-Q Bowling

Its use changes depending on whether Hamtaro is in the air or on the ground.

Air:
Inputting the move in the air causes Hamtaro to playfully fly towards his sparring buddies. Tilt :GCR: to travel a short distant; tap :GCR: and press the special move button to go farther. Deals damage to sparring buddies (talk about playing rough); doubles as a horizontal recovery.

Ground:
Hamtaro rolls in front of a bowling ball. It travels about halfway across battlefield before disappearing. Press the special button again while the ball is in motion to cause Hamtaro to slowly roll forward. The follow-up roll can be used as a melee attack.

Rapid Jab: Rub-rub (polish)

Fast, disjoint, multi-hitting attack with deceptively long reach. Hamtaro's eyes glimmer like it does the picture.

Time out... There's sooooo much more to reference, I can honestly give Hamtaro a complete moveset, and I might come back to this later because it's an awesome concept. But OMG aren't they so cuuuute?!!! AHHHH. There was a time when this show was my FAVORITEST ONE. It was Bestest (fantastic). I need a moment. Those games were super fun, too, and you'd be surprised who worked on them. I am soooo distracted. Oopsie (I'm sorry). Oopsie is a legit form of apology in hamster speak! I can't... this is too much. Oopsie, y'all. Just... Oopsie. BTW, the image below is what was gonna be his down smash. Trying to provide y'all with visual references backfired hardcore. This is what broke me. I am in shambles. I am not Mighty-T enough.


And his Up Smash was equally overkill in the cute department. BAH GAWD.

Tears of joy, y'all... I have tears of joy. Maybe Hamtaro is too precious for this world. Swellie (it's okay) though because I honestly tried my best to do him justice.

Edit: per suggestion, here's a final smash.



Just getting pounced on by the Ham-Hams going down a rainbow slide.
 
Last edited:

True Blue Warrior

Smash Hero
Joined
Oct 4, 2013
Messages
9,727
Location
United Kingdom
NNID
TrueBlueSM
3DS FC
2036-7619-4276
Hamtaro is an exceptionally cute manga that promotes non-violence, happiness, teamwork, and sharing... which is why it's somehow perfect for a fighting game. Note: Occasional Ham-Ham language is color-coded in orange for your convenience. Now please allow me to shamelessly plug that super nostalgic intro because it is so wondachu (wonderful)


Most of Hamtaro's attacks will appear as though he isn't fighting... at all. He will overwhelm hamspars (opponents) by doing overly adorable hamster things the entire time, and nearby opponents will simply get wrecked by it. On top of the mindgames of being an undeniably charming hamster with a visibly pacifistic moveset, Hamtaro is also small, nimble, and has a strong mix-up game. In the same vein that King K. Rool is an unconventional heavyweight in Smash, Hamtaro has lotsa (many) tools other lightweight characters simply do not, like far-reaching melee attacks and super armor. Most would consider Hamtaro a joke character, but love is serious business. Which is why he has a few attacks from the final levels of each of his games. Gasp-P (oh no!)

Neutral Special: Love Shot




Love shot is a Mighty-T (powerful), slow moving, and aimable slingshot projectile with slight homing capabilities (deals 17% damage). The projectile must disperse before Hamtaro can fire share another caring shot with you, but the slow moving nature of it allows Hamtaro to keep up the pressure. Reflecting the projectile is also a bad idea because doing so will heal Hamtaro 3% if it hits him upon return! Sometimes it's better to just accept the Power of Smoochie (Love). Nopibloo (don't fret), to balance this, Love Shot deals very little damage to shields. Although Love is good, it can not be forced.


Up Special: The Hamapult 2


A testament to what can be achieved through cooperation, Hamtaro uses the finest Ham-Ham technology as his recovery. The machine itself deals no damage, but it does malfunction by launching nearby opponents in the opposite direction it sends Hamtaro. Shockie (suprise)! It would be an unfortunate accident if opponents were thrown away from the stage by a Hamapult 2 mislaunch, so it's probably best to avoid getting close to the contraption when Hamtaro is offstage. Oopsie (sorry).

After being flung in the air, Hamtaro himself deals a measly 7% damage on impact.


Down Special: Hamigo (Friend)



Press it to turn over a turtle in need of Hamtaro's assistance. Slow start-up, but once the turtle is above Hamtaro's head, Hamtaro has super armor until our amphibious hamigo is back on its feet. Sadly, any opponents willing to cushion its fall will get buried in the ground and receive 15% damage for their trouble. Hamigo also breaks shields. If Hamtaro successfully flips the turtle without hitting opponents, the crowd cheers his name once. The cheering does nothing, but it is as hype as it is endearing.


Side Special: Tack-Q (roll); Tack-Q Bowling

Its use changes depending on whether Hamtaro is in the air or on the ground.

Air:


Inputting the move in the air causes Hamtaro to playfully fly towards his sparring buddies. Tilt :GCR: to travel a short distant; tap :GCR: and press the special move button to go farther. Deals damage to sparring buddies (talk about playing rough); doubles as a horizontal recovery.

Ground:


Hamtaro rolls in front of a bowling ball. It travels about halfway across battlefield before disappearing. Press the special button again while the ball is in motion to cause Hamtaro to slowly roll forward. The follow-up roll can be used as a melee attack.

Rapid Jab: Rub-rub (polish)



Fast, disjoint, multi-hitting attack with deceptively long reach. Hamtaro's eyes glimmer like it does the picture.

Time out... There's sooooo much more to reference, I can honestly give Hamtaro a complete moveset, and I might come back to this later because it's an awesome concept. But OMG aren't they so cuuuute?!!! AHHHH. There was a time when this show was my FAVORITEST ONE. It was Bestest (fantastic). I need a moment. Those games were super fun, too, and you'd be surprised who worked on them. I am soooo distracted. Oopsie (I'm sorry). Oopsie is a legit form of apology in hamster speak! I can't... this is too much.Oopsie, y'all. Just... Oopsie. BTW, the image below is what was gonna be his down smash. Trying to provide y'all with visual references backfired hardcore. This is what broke me. I am in shambles. I am not Mighty-T enough.




And his Up Smash was equally overkill in the cute department. BAH GAWD.



Tears of joy, y'all... I have tears of joy. Maybe Hamtaro is too precious for this world. Swellie (it's okay) though because I honestly tried my best to do him justice.
Well there is a severe lack of adorable DLC characters so far, so why not? :p
 

MooMew64

sometimes here, sometimes there
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Messages
15,572
Location
up and down and all around
Dunno, I can see the other side of the coin - quite a few things I like about Ultimate wouldn't be here if not for the core fanbase. Plus, several of the more "niche" characters many of us like would never have made it in, and the ones that haven't made it in yet likely never would.
I'm more talking about the loud, screamy people.

Chill folks are the ones I respect. I got no problems if someone doesn't like Byleth, what does bother me though are those going out of their way to tell us that it was an objectively wrong choice. That's not cool.
 

3BitSaurus

Smash Master
Joined
May 6, 2019
Messages
4,298
Location
Nowhere (no, not the Islands)
Hamtaro is an exceptionally cute manga that promotes non-violence, happiness, teamwork, and sharing... which is why it's somehow perfect for a fighting game. Note: Occasional Ham-Ham language is color-coded in orange for your convenience. Now please allow me to shamelessly plug that super nostalgic intro because it is so wondachu (wonderful)

(Reduced for convenience)
Huh, wait a sec, Hamtaro was a manga first? The more you know.

Also... I am slightly concerned about that Neutral B. Shooting something that makes people love you... alrighty then. :eek:

Cool moveset concept, as always!
 

MrElectroG64

Smash Journeyman
Joined
Jun 26, 2014
Messages
459
Location
PNF-404
I think that anyone who hates Byleth but supports a Sword & Shield Pokemon is a hypocrite.
how? Pokemon actually have the possibility to have incredibly unique movesets, even if Sakurai would probably just add another boring starter again. FE is much more restrictive when it comes to design and moveset potential.
 

TheCJBrine

Smash Legend
Joined
Jul 28, 2013
Messages
12,140
Location
New World, Minecraft
Hamtaro is an exceptionally cute manga that promotes non-violence, happiness, teamwork, and sharing... which is why it's somehow perfect for a fighting game. Note: Occasional Ham-Ham language is color-coded in orange for your convenience. Now please allow me to shamelessly plug that super nostalgic intro because it is so wondachu (wonderful)


Most of Hamtaro's attacks will appear as though he isn't fighting... at all. He will overwhelm hamspars (opponents) by doing overly adorable hamster things the entire time, and nearby opponents will simply get wrecked by it. On top of the mindgames of being an undeniably charming hamster with a visibly pacifistic moveset, Hamtaro is also small, nimble, and has a strong mix-up game. In the same vein that King K. Rool is an unconventional heavyweight in Smash, Hamtaro has lotsa (many) tools other lightweight characters simply do not, like far-reaching melee attacks and super armor. Most would consider Hamtaro a joke character, but love is serious business. Which is why he has a few attacks from the final levels of each of his games. Gasp-P (oh no!)

Neutral Special: Love Shot




Love shot is a Mighty-T (powerful), slow moving, and aimable slingshot projectile with slight homing capabilities (deals 17% damage). The projectile must disperse before Hamtaro can fire share another caring shot with you, but the slow moving nature of it allows Hamtaro to keep up the pressure. Reflecting the projectile is also a bad idea because doing so will heal Hamtaro 3% if it hits him upon return! Sometimes it's better to just accept the Power of Smoochie (Love). Nopibloo (don't fret), to balance this, Love Shot deals very little damage to shields. Although Love is good, it can not be forced.


Up Special: The Hamapult 2


A testament to what can be achieved through cooperation, Hamtaro uses the finest Ham-Ham technology as his recovery. The machine itself deals no damage, but it does malfunction by launching nearby opponents in the opposite direction it sends Hamtaro. Shockie (suprise)! It would be an unfortunate accident if opponents were thrown away from the stage by a Hamapult 2 mislaunch, so it's probably best to avoid getting close to the contraption when Hamtaro is offstage. Oopsie (sorry).

After being flung in the air, Hamtaro himself deals a measly 7% damage on impact.


Down Special: Hamigo (Friend)



Press it to turn over a turtle in need of Hamtaro's assistance. Slow start-up, but once the turtle is above Hamtaro's head, Hamtaro has super armor until our amphibious hamigo is back on its feet. Sadly, any opponents willing to cushion its fall will get buried in the ground and receive 15% damage for their trouble. Hamigo also breaks shields. If Hamtaro successfully flips the turtle without hitting opponents, the crowd cheers his name once. The cheering does nothing, but it is as hype as it is endearing.


Side Special: Tack-Q (roll); Tack-Q Bowling

Its use changes depending on whether Hamtaro is in the air or on the ground.

Air:


Inputting the move in the air causes Hamtaro to playfully fly towards his sparring buddies. Tilt :GCR: to travel a short distant; tap :GCR: and press the special move button to go farther. Deals damage to sparring buddies (talk about playing rough); doubles as a horizontal recovery.

Ground:


Hamtaro rolls in front of a bowling ball. It travels about halfway across battlefield before disappearing. Press the special button again while the ball is in motion to cause Hamtaro to slowly roll forward. The follow-up roll can be used as a melee attack.

Rapid Jab: Rub-rub (polish)



Fast, disjoint, multi-hitting attack with deceptively long reach. Hamtaro's eyes glimmer like it does the picture.

Time out... There's sooooo much more to reference, I can honestly give Hamtaro a complete moveset, and I might come back to this later because it's an awesome concept. But OMG aren't they so cuuuute?!!! AHHHH. There was a time when this show was my FAVORITEST ONE. It was Bestest (fantastic). I need a moment. Those games were super fun, too, and you'd be surprised who worked on them. I am soooo distracted. Oopsie (I'm sorry). Oopsie is a legit form of apology in hamster speak! I can't... this is too much.Oopsie, y'all. Just... Oopsie. BTW, the image below is what was gonna be his down smash. Trying to provide y'all with visual references backfired hardcore. This is what broke me. I am in shambles. I am not Mighty-T enough.




And his Up Smash was equally overkill in the cute department. BAH GAWD.



Tears of joy, y'all... I have tears of joy. Maybe Hamtaro is too precious for this world. Swellie (it's okay) though because I honestly tried my best to do him justice.
I love this Ham-Ham.

Put him in Smash.
 

Wunderwaft

Smash Master
Joined
Mar 21, 2019
Messages
3,499
I was bored so I decided to make a pass with my most wanted characters. Knowing my luck, none of them will get in, but that's an outcome that I understand is likely to happen.

Wish List.png
 

Eldrake

Smash Lord
Joined
Aug 5, 2008
Messages
1,281
After some thinking, I think that Steve is a shoe-in as a mii costume, most likely an unique one that retains his "blockiness".
 

krokotopia101

Smash Apprentice
Joined
Jun 27, 2019
Messages
148
Imagine cutting everyone else....in place for Mario & Pokemon characters? Since....y'know no one gives a crap about how many reps they've got. They're the flagships after all soooo....
 

Rie Sonomura

fly octo fly
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Anyone wanna do an edit of the Pass 2 screen with the following characters:
FP6: Ryu Hayabusa
FP7: Elma
FP8: Octoling Girl & Boy (cause get it? Agent 8?)
FP9: Neku Sakuraba
FP10: KOS-MOS (5 more fighters later she’s finally in)
FP11: Arle Nadja

I’m at work rn so
 
Last edited:

Opossum

Thread Title Changer
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I'm having such a hard time picking which alt I want to play. Blue Lions alt looks great, but I also love the colors on the Black Eagles alt...
The Edelgard alt easily. It looks great and I'm absolutely gonna try to do their Classic run while only using down smash, down special, and down air. :p
 

Flyboy

Smash Hero
Joined
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Messages
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Location
Dayton, OH
I'm having such a hard time picking which alt I want to play. Blue Lions alt looks great, but I also love the colors on the Black Eagles alt...
I'm gonna go with the last costume! I love minty green fByleth a lot. Lots of good memories.
 

SvartWolf

Smash Champion
Joined
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Messages
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Santiago/Chile
how? Pokemon actually have the possibility to have incredibly unique movesets, even if Sakurai would probably just add another boring starter again. FE is much more restrictive when it comes to design and moveset potential.
In sakurai's defense POkemon is porbably the hardest to work with due to deciding based on concepts and from restricted lists..

Still.. i don't know how i would feel about rilaboom, this gen starters feel waay lackuster so if he is in instead of another one, is not like its gonna be a big deal if sakurai was forced to choose a starter, but is just.. i wish we got a wolf like, serpentine like , bird like or even blob like creature instead. (mimkyu and lycanrock were missed opportunities) both teh sword doggo and teh shield doggo would be interesting characters (unless we get amateratsu, but oh well) Dragapult could be interesting in teh sense that is weird as *** and is certainly popular bein the top dog this gen (Plus ghost),.. dracovish would be..... certainly something, at least it would be very dictintive DX and while deconfiremed, i really think that Corviknight would have been an interesting unique character that is also heavily marketed and important to the region, plus popular. Also extra points if it uses elemental attacks that arent fire, eletric nor water.

I just hope that is not the legendary bear honestly... i'm not really sure if i could find too exciting a martial art bear considering all te options we would be forefitting for it.
 

krokotopia101

Smash Apprentice
Joined
Jun 27, 2019
Messages
148
Anyway, Fighter Pass 2 is unknown territory now. Three Houses kinda proves the possibility of more 1st party characters.


And to that I say.....f**k Waddle Dee. Give me other Kirby characters. I don't care AT ALL for Waddle Dee when many other Kirby characters like Magolor, The Three Mage Sisters, Adeleine, they have unique abilities to render perfectly for Smash. On top of this, Adeleine doesn't have ANYTHING. No spirit, no assist trophy, I still have hopes for her.
 

Cosmic77

Smash Hero
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On a planet far far away...
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I think that anyone who hates Byleth but supports a Sword & Shield Pokemon is a hypocrite.
If you're rationalizing why one is better than the other, then yeah, but there's nothing wrong with simply not liking Byleth and preferring a Pokemon.

And it works the other way too, y'know. People who try to explain why Byleth got in Smash and why none of the Gen 8 Pokemon "deserve" to get in.
 

SNEKeater

Smash Master
Joined
Sep 4, 2019
Messages
3,375
As an Isaac supporter, let me just tell you that there are people who have used the "another anime swordsman" argument against him. The only reason why it isn't currently being used that much against him is that pretty much no-one really thinks he has a good chance. I can guarantee you if Isaac ever were to be revealed, a lot of those people will come out of the woodwork and complaining about "Scarf Marth" or "Cloud Jr." or something like that.
I must say that Scarf Marth and Cloud Jr. are, at least, cute names.
 

TheCJBrine

Smash Legend
Joined
Jul 28, 2013
Messages
12,140
Location
New World, Minecraft
After some thinking, I think that Steve is a shoe-in as a mii costume, most likely an unique one that retains his "blockiness".
A mii costume would have bendy limbs, he'd look better as a fighter. He's just as likely as Chief is.

And contrary to popular belief in this fandom, at least among some places, Steve would be perfectly expressive like Mojang's more-recent trailers for Minecraft.
 
Last edited:

Wunderwaft

Smash Master
Joined
Mar 21, 2019
Messages
3,499
A mii costume would have bendy limbs, he'd look better as a fighter. He's just as likely as Chief is.
Yeah I give it a 50/50 chance that it's either Steve or Master Chief. I don't think one of them is likelier than the other.
 

Cosmic77

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In sakurai's defense POkemon is porbably the hardest to work with due to deciding based on concepts and from restricted lists..

Still.. i don't know how i would feel about rilaboom, this gen starters feel waay lackuster so if he is in instead of another one, is not like its gonna be a big deal if sakurai was forced to choose a starter, but is just.. i wish we got a wolf like, serpentine like , bird like or even blob like creature instead. (mimkyu and lycanrock were missed opportunities) both teh sword doggo and teh shield doggo would be interesting characters (unless we get amateratsu, but oh well) Dragapult could be interesting in teh sense that is weird as *** and is certainly popular bein the top dog this gen (Plus ghost),.. dracovish would be..... certainly something, at least it would be very dictintive DX and while deconfiremed, i really think that Corviknight would have been an interesting unique character that is also heavily marketed and important to the region, plus popular. Also extra points if it uses elemental attacks that arent fire, eletric nor water.

I just hope that is not the legendary bear honestly... i'm not really sure if i could find too exciting a martial art bear considering all te options we would be forefitting for it.
At the very least, SwSh shouldn't be as hard for Sakurai to work with as it was with XY and SuMo. There's a good chance Game Freak had a almost completed version ready by the time Pass 2 was being decided, which was winter 2019 at the absolute earliest.

Heck, I think Sakurai could've picked up a copy this November and still have plenty of time to make a decision.
 

Al-kīmiyā'

Smash the State
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I would love it if a Temtem got in instead of a S&S Pokémon.
 
Last edited:

Opossum

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The one thing I wish would've been done differently with Byleth would be that the full-charged Failnaught launches a red beam of light instead of a white one. Aymr and Areadbhar have their red glow, plus it'd help more closely reference the final Verdant Wind cutscene.
 

Icewolff92

Smash Champion
Joined
Nov 27, 2018
Messages
2,620
Rank the DLC

Joker = 10/10. I adore Joker and played P3-P5 and will be playing P5R and P5S when they come out so when he came out, I was super hype seeing Him with that envelope. He plays fun.

Hero = 10/10. DQ 8 was my first Dragon quest and while i havent played 11 yet at the time, i loved DQ 8 so seeing them appear as a new hero was sweet and it's so cool to see RNG in smash.

Banjo = 5/10 initially to 7/10. Never liked Banjo or his game. Was bigger into LoZ 64 (and Majoras mask) DK64, mario 64 and Megaman 64 and even then, I didn't like it. I was stoked for people who loved him and he does play great.

Terry Bogard = 10/10. I played Fatal Fury 2 when I was a kid, along with Mortal Kombat, Samurai Shodown and street fighter. Those games shaped my love of fighting games but out of my favorites of Ken/Chun-Li, Galford and Poppy/Ukyo/Charlotte, johnny cage/Kitana/Kung Lao/Scorpion, Terry and Joe reigned as my favorite fighters of all time. Especially after the Fatal Fury 2 OVA. Seeing Terry in Smash was my Banjo wish.

Byleth = 9/10. When I first played Fire Emblem Three Houses, I knew the game had beaten P5 was my favorite JRPG. Having all these complex stories on 4 (soon to be 5) storylines were beautiful to me. I also knew that either Byleth or Edelgard would be in smash and while I wanted 2B in this spot, still getting my second pick with all the weapons made me happy.

I didn't buy the pass but I will be buying the second pass because this one was ****ing solid for me.

Pass grade = A rank
Joker 7/10 - Indifferent personally, but he does come with great music and my sister loves persona to death
Hero 5/10 - Just indifferent, fun to play as, but not something that blow my mind.
Banjo 10/10 - Loved the games as a kid (Banjo Kazooie/Tooie > Super Mario 64, sorry not sorry) and I¨ve wanted them since Melee. I downright cried when they were revealed
Terry 5/10 - Same as THero and Joker
Byleth 10/10. What can I say? I love Fire Emblem, I love Three Houses, and I¨m stooked that we are FINALLY getting someone that represents the weapon triangle.

Pass Grade = A because of the overall diverse nature of the pass
 

Diddy Kong

Smash Obsessed
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The generic blue-haired slender blank slate self-insert anime-esque sword-wielding character in a game that already has four other characters with that same exact description along with four other reps from the same niche franchise isn't a bad choice "at all."

Can you please explain?
You don't know **** about Fire Emblem.

THAT'S the problem.
 

SNEKeater

Smash Master
Joined
Sep 4, 2019
Messages
3,375
The one thing I wish would've been done differently with Byleth would be that the full-charged Failnaught launches a red beam of light instead of a white one. Aymr and Areadbhar have their red glow, plus it'd help more closely reference the final Verdant Wind cutscene.
Same.
Also, maybe it's just me but while I think the final Smash is cool I think having Dimitri, Edelgard and Claude appearing there in some way could be cooler. I know that having them together maybe isn't specially accurate with Three Houses but honestly, idc much about that, I just think having them in the FS would be super dope.
 

shinhed-echi

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---

I've asked this question before and I'll ask again here. Who is your most wanted character who you will accept NPC roles for (Assist, boss, Spirit/Trophy, Mii Costume, etc.) and do you have any characters you want that are Fighter or bust? At this point, I'm down with Frisk and Lloyd getting Mii Costumes (back), and I'm okay with where Paper Mario is. But at this point, I don't really believe Arle could fit in without being a Fighter, and I believe the same of Crash (to a lesser extent. I can at least think of a Mii and a Puppet that fit him, while with Arle nobody really fits well.)
My most wanted is Mike Jones from StarTropics. Would I accept an NPC role for him? Well.... on one hand, as long as he's represented in ANY WAY, I'd really appreciate it. We haven't had StarTropics content in a Smash game since this:

- StarTropics (Nintendo Entertainment System)
- Zoda's Revenge: StarTropics 2 (Nintendo Entertainment System)

...in the Chronicles section of Brawl.

I don't think I have any character in mind that's either Fighter or Bust... but it'd be really weird to me getting a 3rd party MAIN character as an AT before playable. (Although I do feel all of ya, Bomberman fans) :(


...

But I DO have characters in mind who I think wouldn't work as fighters, but could work as ATs or bosses (or both, like Rathalos).

- The ship from Descent. And/or a stage. (Interplay)
Descent is one of my early games on PC. It's a lot like Doom, except it's not gorey. You use a ship that can turn in EVERY axis possible, and you kill crazed mining robots instead of demons.

- Jason Frudnik from Blaster Master (Sunsoft)
I've tried coming up with a way to represent both Jason as his own self, and the Tank part. But... I just can't. The Tank is WAY TOO BIG. It's the size of the Landmaster at least. But Blaster Master is such a fun game... it'd be a crime to only represent half the character, as Sophia III (the tank) is as much of a protagonist as Jason himself.
 

NintenZ

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Gonna be honest I don't see Assist Trophy characters being promoted via DLC.

All of the Assist Trophies fulfill their roles rather well, there's a few I'd like to see but I don't think any of them are super necessary that they HAVE to be promoted to playable status (Well okay maybe except Lyn but that's about it)

Most of these are either side-characters or are from more niche titles from Nintendo's back-catalogue, or weird and random and non-feasible.
 
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Icewolff92

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The generic blue-haired slender blank slate self-insert anime-esque sword-wielding character in a game that already has four other characters with that same exact description along with four other reps from the same niche franchise isn't a bad choice "at all."

Can you please explain?
I guess you did miss that Byleth doesn¨t come with just a sword?
Plus, a niche title? That's kinda funny concidering that after Awakening, Fire Emblem has only gotten bigger and bigger, to the point that its one of Nintendos flagship titles just on the revenue they have acquired from the mobile game alone.
 
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GuiltyGyarados

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You don't know **** about Fire Emblem.

THAT'S the problem.
Gonna go ahead and bet that I know more about it than you do. The stuff that matters, anyway.

I guess you did miss that Byleth doesn¨t come with just a sword?
I don't care. Whether it's an axe or a spear, it's the same **** from a gameplay standpoint.

Just another big disjointed hitbox for my Puff to struggle with avoiding. Big whoop. So hype.

Plus, a niche title?
Yes.
 
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Garteam

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Suppose I should rank the Fighter's Pass as well. Rather than trying to rationalize why this character is better than that character and so forth, I figure it would be better to just give my honest opinions on the way everything went:
:ultjoker:- 7/10 - Yeah, one of the most hype characters for a lot of people is tied for the lowest on this list, sue me. To this day, I've never really touched a Persona or Shin Megami Tensei game, so finding out Joker got in when I was picking up my copy of Smash Ultimate definitely caught me off-guard. I always assumed that Persona was too small and too disassociated from Nintendo to get a rep in Smash. However, Joker's inclusion started making a lot more sense to me once I realize that Persona also carries the legacy of Shin Megami Tensei, which I knew were Nintendo mainstays. Any skepticism I had was also won over once I played him. Joker is one of those characters that just feels good to play. Plus, he brings a kickass stage and soundtrack with him. My only complaint is Joker feels a bit unbalanced. I know "Joker is OP!!!1" is kind of a meme, but he does feel a little too powerful when he has Arsene.

:ulthero: - 10/10 - Dragon Quest in Smash has always been something of an obvious addition to me. Even before Cloud was announced, I thought Erdrick made way too much sense for so many people to be sleeping on him. Dragon Quest is a massive franchise that pioneered one of gaming's largest genres and has a tie stronger ties to Nintendo than potentially any other 3rd party on the roster (except maybe Mega Man). Being a game from my childhood also helped. As such, when the rumours started coming around that Erdrick might be joining the battle, I was pretty stoked. While my preference for a Dragon Quest rep had since switched to Eight, I was still more than happy to see Erdrick get in. Then Hero's trailer dropped... revealing not only Erdrick, Solo, and Eleven, but the character I wanted but thought would never get in, Eight. That's not even getting into his gameplay, which almost perfectly translates the gameplay of Dragon Quest to Smash. I know some people hate the RNG aspect of Hero, but it honestly never bothered me, the RNG was never enough to carry weak yet lucky players or to completely screw strong yet unlucky players. I could seriously gush about this character all day, but there's still 3 characters more I have to, so we'll leave it at that.

:ultbanjokazooie: - 7/10 - Another character I had absolutely no ties to, despite being billed for many as the highlight of the Fighter's Pass. However, unlike Joker, I thought Banjo made a lot of sense in Smash. He's essentially a lost Nintendo character and a major pillar during a time where Nintendo was in a major period of uncertainty and transition. Plus, seeing everyone lose their minds at Banjo's inclusion was fun, even if it did nothing for me personally. Banjo's moveset is easily the most standard of the DLC characters, but I think that's okay. His series was from a time where Smash characters mostly had mechanically simple movesets, and I don't think have a palette cleanser in between the mechanically complex Hero and Terry is a bad thing. Overall, very cool, glad he's here, just doesn't do much for me personally.

:ult_terry: - 9/10 - Despite his high score, Terry was actually the character I was most skeptical when they were announced. I always thought SNK was far too small to justify a Smash character. However, after I did some research, SNK, Fatal Fury, and the entire Neo Geo brand have such an impact on gaming history, to the point where I was kinda surprised on how ignorant I was this subject. Hailing from the same creator as the original Street Fighter, being the Pepsi to Capcom's Coke during the the golden age of fighting games, and introducing (then) modern gaming to many underdeveloped nations through smart pricing definitely justifies Terry's inclusion. Plus, watching the Fatal Fury OVAs and Maximilian Dood's Terry retrospective allowed me to get a personal attachment to the character. Plus, he's so fun to play as. While he does borrow a fair number of mechanics from Ryu, his moveset just fits Smash so well. His movement, his weight, his power output... Terry is just a blast to control overall. Definitely a hidden gem.

:ultbyleth: - 10/10 - I've been a Fire Emblem fan for nearly a decade now, getting into the series after playing Sacred Stones on the 3DS through the ambassador program. I love me some Fire Emblem, and I especially love me some Three Houses. Three Houses was my 2019 GotY, not only serving as a return to form after the occassionally rocky Fire Emblem Fates, along with being an extremely polished experience that brought the best of the series into a modern AAA entry. However, I was skeptical that Byleth would ever join the battle, as the past 4 characters being 3rd Party seriously made me doubt the likeliness of getting another Nintendo character period, let alone one as a Fighter's Pass rep. But, it happened, and I couldn't be any happier. Not only do Byleth and Garrag Mach look great aesthetically, but making Byleth a weapons master was pretty genius. Not only does it give Byleth a niche that's never been explored in Smash before, but it also gives the house leaders some love, represents the customizability of characters within Three Houses, and it reflects the idea of the weapons triangle through the gameplay effects of the weapons. Hate them all you want, but Byleth will always be the fighters pass' greatest surprise for me.

Overall, my score for Fighter's Pass averages out to 8.6/10. Overall, I am beyond satisfied with the way things turned out. Not only did I get two long-time wants I didn't think would happen, but I got three characters I never knew I wanted. I can't wait to see what happens in the future.
 

True Blue Warrior

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Gonna be honest I don't see Assist Trophy characters being promoted via DLC.

All of the Assist Trophies fulfill their roles rather well, there's a few I'd like to see but I don't think any of them are super necessary (Well okay maybe except Lyn but that's about it)
Maybe except Waluigi, since even Reggie was made aware of the fan demand and stated that "Mr. Sakurai will be aware of the groundswell of support that appeared for a Waluigi. "
 

I.D.

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"Promotions" in general aren't happening. People who think Byleth opened the door to anything are in for a rude awakening.
 

NintenZ

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Maybe except Waluigi, since even Reggie was made aware of the fan demand and stated that "Mr. Sakurai will be aware of the groundswell of support that appeared for a Waluigi. "
Waluigi is a side character who exclusively appears in Mario spin-offs.

I don't consider him a necessity by any means, I didn't consider Daisy one either but she got in because she could easily fit over Peach.
 
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